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Neut brick domi bait - does it make sense?

Author
Knoor Shardani
Viziam
Amarr Empire
#1 - 2013-09-20 11:34:02 UTC
Idea is: warp from anom to anom sniping rats with wardens (with my skills 105km optimal, 300dps) just as normal null ratter would do. Sooner or later one of our cloaked guests will login, see this domi on d-scan and maybe even warp in just to check what's up. Some of them are recons, some are t3s, some are pure AFK frigs so it may be that nothing happens and I will keep ratting away or they may decloak and try to kill me.

And now question is: does this domi have a chance to grab and keep them long enough for either drones or friends can finish them off? Does it even make sense to bait null cloakies with domi, maybe something more squishy would be better?

With my skills it has 181k EHP (170k with rolled tungsten instead of t2 plates), lowest resist being 66%, dual web should be enough for ogres do their job not mentioning 4 heavy neuts drying their cap within 25km range. 2 minutes with everything going, cap booster make it cap stable.

[Dominix, bait]

4x Heavy Unstable Power Fluctuator I
2x Drone Link Augmentor II

2x Stasis Webifier II
Warp Disruptor II
Warp Scrambler II
Heavy Capacitor Booster II (Navy Cap Booster 800)

2x Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Damage Control II
3x 1600mm Reinforced Steel Plates II

3x Large Trimark Armor Pump I

5x Warden II
5x Hammerhead II
5x Hornet EC-300
5x Warrior II
5x Hobgoblin II
5x Ogre II

15x Navy Cap Booster 800

Or maybe it would be better to lose long point and fit mjd? I guess it would make me more believable as ratter and help with keeping distance from rats to minimize damage and prevent cloakie to take advantage of lower armor in case I derp triggers?

Am I trying to force too much on this ship?

Will be grateful for suggestions.
Marc Callan
Center for Advanced Studies
Gallente Federation
#2 - 2013-09-20 13:52:56 UTC
It might work nicely against some types of cloaky harassers - bombers and the like, provided they don't damp you below 20km while holding point and hammering at you at the edge of point range - but if you've got a Pilgrim in the mix, you'll be under severe neut pressure yourself, and if one of those neutrals is carrying a covert cyno ... even a brick-tanked Domi won't last long against a black ops hot-drop (I know; I've been on both ends of 'em).

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Knoor Shardani
Viziam
Amarr Empire
#3 - 2013-09-20 15:53:31 UTC
I know for sure one of those characters is in pilgrim and other is in loki but very rarely we can see them logged at same time in same system. Sometimes they are logged both but not in any of systems we have eyes on so either they stalk somebody else or sneaking around through wormholes. Loki guy sometimes shows up in cheetah or proteus so btw kudos for him bypassing our guards but I guess he gets lucky during short windows of us being logged into RL not Eve :)

There is 3rd character in probe and he never does anything so either he just watches us for intel or is happily AFK.

So yes, each of those ships except probe of course can ruin my baiting plans by lighting a cyno and bringing friends. On the other hand it never happened yet so I guess either no friends or ships they managed to catch (few indies but without any high value cargo or ratting cruisers of our few newer corpies) weren't worth it.

But I wonder about neuting power of pilgrim against this domi. EveHQ shows me that all V character with 4 t2 medium neuts drains 4x360 = 1440GJ while with my skill one heavy neut drains 600GJ so I have 2400GJ draining power. Ok, his cycle is 12sec main is 24 so he will drain 2880GJ for every 2400GJ I will. Wow, even if nobody fits 4 medium neuts on realistic pilgrim that's quite big "sucktion" on that baby :)

As for damps does any of ships I mentioned gets fitted with such modules. I mean I know they can be fitted on anything but anybody flies with damps on pvp cloaky pilgrim/loki/prot?

Hmm, to the fitting searching machine!
Hatsumi Kobayashi
Perkone
Caldari State
#4 - 2013-09-20 23:28:46 UTC
As a wouldbe hunter, I would never risk going after a Dominix because no ewar can completely shut it down and its high-slots are highly unpredictable. I'd only go for one if I had enough backup to liquidate it quickly, in which case no matter how tanked your Dominix is it would likely go down before your help showed up.

No sig.

Ashina Sito
Center for Advanced Studies
Gallente Federation
#5 - 2013-09-21 01:34:24 UTC
I have been doing this off and on for 4 years but with ratting in belts. That changes things a little.


- Drop a heavy neut. Add a Medium Neut.

1800 cap reduction will kill the cap of a lot of ships. 2400 is overkill. You can clean them out with the second cycle. The medium helps keep pressure in between the heavy cycles. A pilgrim loses the neut war since your domi has more cap to work with. An alternative is to add a smart bomb, if your gonna fight a Pilgrim all if his damage is coming from drones. If you have a smart bomb he can't do squat.

- Drop a web.

If they are not in web range they will slow boat away from you even if they don't have cap for a prop mod. Without a prop mod your out of luck. If they are in web range you have cap, they do not so they are webbed and you are not, you can catch them. Maybe.

What to put in? All kinds of stuff MJD (saved my ship from a bad bait the other day), ECCM (can't do jack if that Pilgrim jams you with ECM), a prop mod, Omni, whatever.

- Too much tank. Not enough DPS.

Your DPS is crap. Your sitting in an Anom making poor ISK waiting for something to happen, up the DPS and you make more ISK. When it does happen your DPS is so low your target can slow boat away from you (if they were smart enough to attack outside of web range). DPS is less important if you have more players as back up. If they Cyno in reinforcements your probably screwed no matter your tank. You can reduce your tank a lot and still be more tanked then the cloakies (they have poor DPS too). Your not buffer tanking the Anoms so it does not matter there.

One of my saddest Eve moments was belt baiting in a domi and I nearly had a Vagabond (back in the Nano Age) and he got out of range with about 20% structure. Sad

How you adjust the tank and add DPS is your choice.
Knoor Shardani
Viziam
Amarr Empire
#6 - 2013-09-21 15:51:52 UTC
Thank you very much for advice and explanations and point of view from both sides.

I think I will just take sniping sentry domi fit and try to tweak it a little to have point, web and some neuts instead of forcing my overtanked neuting brick to pretend being good in anoms. After all if they don't go after me I will make money faster with proper DPS and if/when they finally do come I'm probably dead anyway but at least can try to hold on them long enough for my corpies come with help. If I fail at least tackle modules will look better on killmail than pure carebear fit :)
Machiavelli's Nemesis
Angry Mustellid
#7 - 2013-09-21 17:35:36 UTC
1. Drop a high for a cyno.
2. Make some friends who can titan bridge.

They'll never see it coming, honest. >_>
Estella Osoka
Cranky Bitches Who PMS
#8 - 2013-09-22 18:52:22 UTC
The Pilgrim won't be too much of a problem. If he is in range to neut you, then he is definitely in range for you to neut him. Pilgrim does not get range bonuses to it's neuts like the Curse does. I would fit a MJD, but that is mainly to improve your chances of getting through a gate camp.
Pinky Feldman
Dirt 'n' Glitter
Local Is Primary
#9 - 2013-09-23 01:00:53 UTC
Dual webs aren't necessary, and you at least want a single sebo to deal with bomber damps. Some DPS in the highs would be useful too if they drop multiple things on you. If they have a Pilgrim, being able to DPS him down faster is going to be more useful than trying to win the neut war.