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New dev blog: Player Owned Customs Offices: An update!

First post First post
Author
CCP Guard
C C P
C C P Alliance
#1 - 2011-11-15 11:13:24 UTC  |  Edited by: CCP Guard
CCP Omen's recent blog on player owned customs offices raised quite a bit of attention and now he has an update for you on some changes he and his team have made for the Winter Expansion, based on your feedback.

The blog can be found here, and as always...leave your feedback right here.

CCP Guard | EVE Community Developer | @CCP_Guard

Zyrbalax III
Goldcrest Enterprises
#2 - 2011-11-15 11:17:38 UTC  |  Edited by: Zyrbalax III
First?

Edit:

No increase to planetary launch size (i.e. for bypassing POCOs / when there is no POCO)?
Can we now build PI structures in someone else's sov nullsec?
What are the new NPC tax rates (Interbus) and commodity "base prices"?

Thx

Edit 2:

Is this the beginning of the end for lowsec PI? Anyone can shoot down the interbus COs, will anyone bother rebuilding lowsec POCOs once they're gone?
Kor'el Izia
#3 - 2011-11-15 11:20:01 UTC  |  Edited by: Kor'el Izia
Will the new Offices have updated paperhandling capabilities, eliminating the wait for the lazy workers to finish their papers?

Edit:
Since the removal of the timer from changing ships in station and reduction in session timer, will the Customs timer be removed aswell?

To specify, will this be fixed? "The Customs Office is still processing the paperwork from your last import/export shipment. Please wait 8 seconds before submitting another request to Customs."

I, for an example, currently spend 80% of my PI time waiting looking at the notification... Shocked
Pinky Denmark
The Cursed Navy
#4 - 2011-11-15 11:22:41 UTC
Sounds pretty nice for something brand new... Now just remains the final test that is actually being put to use on TQ.
I love feature of transfering ownership - That would be epic on towers and other in-space structures too

Pinky
Chribba
Otherworld Enterprises
Otherworld Empire
#5 - 2011-11-15 11:27:52 UTC
nice!

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Rommiee
Mercury Inc.
#6 - 2011-11-15 11:30:48 UTC  |  Edited by: Rommiee
To quote from the latest blog “One thing that really stood out was your concern for the transition period when all customs offices will be removed”

What about the other 80-odd pages of concerns ?

The “New” CCP is supposed to be listening to the players concerns, if you are still bringing this crap in, then obviously you are not.
Ingvar Angst
Nasty Pope Holding Corp
#7 - 2011-11-15 11:30:55 UTC  |  Edited by: Ingvar Angst
Well, the only boneheaded part left is requiring LPs for the blueprints. Hard to get LPs in wormholes... unless you start giving Concord LPs for killing Sleepers...

Six months in the hole... it changes a man.

Arkady Sadik
Gradient
Electus Matari
#8 - 2011-11-15 11:33:58 UTC
Hm. How does the "access with standings work", exactly? You can add someone to your contact list and have them "neutral", and you can have someone not on your contact list. This is different as far as, say, the overview is concerned. Does the customs office setting "allow access with standings" distinguish between those two? If so, can we set customs offices to allow access to "not on contact list" entities?


... also, now we have figure out how we can make Electus Matari shoot Interbus customs offices. Why would Minmatar Republic loyalists shoot poor Interbus! (No, this is not a real problem, we'll get some fun RP out of that :-D)
Jowen Datloran
Science and Trade Institute
Caldari State
#9 - 2011-11-15 11:35:04 UTC
Do you plan to give us any feedback later if this change is a complete success/utter failure?

Such as providing numbers on how much tax revenue has been generated compared to player owned custom offices destroyed?

Mr. Science & Trade Institute, EVE Online Lorebook 

Anton Abo
State War Academy
Caldari State
#10 - 2011-11-15 11:35:28 UTC
Thank you for the update.


Good job for the transition, it should make things much easier for everybody. However I feel like most of the issues mentionned in the excellent summary done by CCP Phantom are not addressed Sad
(link to post : https://forums.eveonline.com/default.aspx?g=posts&m=222897#post222897)


Speaking for myself, I fear for the future of ninja PI in w-space. Residents still have too little incentive to let me in (you win a lot of money in there, and the few bucks more allowing me to use their planets is not worth the risk of having intruders in the system)


Also going through the systems to find a suitable planet / tax rate still looks like a pain to do. What?
David Carel
SWAT Team Sales Consultants
#11 - 2011-11-15 11:37:06 UTC
Whoa, my standings suggestion was actually implemented.
I am impressed.
ArchenTheGreat
Interstellar Clone Transport
#12 - 2011-11-15 11:38:35 UTC
More and more structures have reinforced timer. It's a good idea to add new time widget which will show EVE time AND local user time. It will simplify setting reinforce timers to come out in correct TZ.
Jareck Hunter
UPS Trading and Mining
#13 - 2011-11-15 11:40:33 UTC
Nice changes.

But the problems with griefers in Lowsec stays, they will still force people to move to empire or quit pi and make the planets in Lowsec not worth fighting for, cause nobody will be there to get taxed.

Can't we just make them conquerable and not destroyable in Lowsec?

CCP t0rfifrans wrote: "We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air."

Ingvar Angst
Nasty Pope Holding Corp
#14 - 2011-11-15 11:45:48 UTC
Jareck Hunter wrote:
Nice changes.

But the problems with griefers in Lowsec stays, they will still force people to move to empire or quit pi and make the planets in Lowsec not worth fighting for, cause nobody will be there to get taxed.

Can't we just make them conquerable and not destroyable in Lowsec?


They want low sec to be a controlled arm of the null alliances. That's how they're "fixing" it.

Six months in the hole... it changes a man.

Mallikanth
Wasters
#15 - 2011-11-15 11:45:58 UTC  |  Edited by: Mallikanth
Nice to see.
Not just the POCO and their player-led changes but the fact that all this stuff is being worked on by CCP.

Believe in what they do, not what they say.

Trebor Daehdoow
The Scope
Gallente Federation
#16 - 2011-11-15 11:47:33 UTC
From the ass-end of wormhole space comes a great collective sigh of relief.

Lol

Private Citizen • CSM in recovery

Zyrbalax III
Goldcrest Enterprises
#17 - 2011-11-15 11:50:47 UTC
Trebor Daehdoow wrote:
From the ass-end of wormhole space comes a great collective sigh of relief.

Lol


...until someone shoots the Interbus CO out from under you...
Ethanole
Native Freshfood
Minmatar Republic
#18 - 2011-11-15 11:55:17 UTC
Still doesn't change the fact that the taxes are ridiculous, you should allow at least 200% tax rates for these to actually mean something, even a 15 or 20% tax rate for interbus CO's won't bother anyone, In fact I don't see anyone spending 1B on a system just to gain 5M isk per month.

Apart from that the changes are quite good, this is gonna make PI a lot more interesting and fun to manage :D
Ariane VoxDei
#19 - 2011-11-15 11:56:56 UTC
Hard to be even remotely constructive about it after that blog/blurb.

Essentially ignored all concerns and really weak copout on prices, which you were also warned about.
Spending LP is another (missed) opportunity cost.
So the BPC alone will be 80M+ if from concord, and a much less insane 20M+ from FW shops, clearly those numbers dictate that price will be set by the FW shop - just like they set the price for faction battleships.
Slap on another roughly 32M in P4 mats, for absolute minimum of 52M.
Wont stay there though.
Taxes will be yanked up in non-sov space, with the usual "why tax less than NPC when people have no other options" and taxes on NPC-PO are apparently still being doubled, since you seem to have wilfully ignored the lessons from the "11%" story that Eris was scapegoated for.

We dont need more "might makes right, so eat **** or die".

This will still practically kill lowsec PI, fruitlessly extratax hisec PI, effectively taxexempt nullsec PI and drive up PI prices a bit more as taxes and POCO losses (those not behind cynowalls) need to be amortized.
As for WH PI, that is going to be a particularly nasty nerf, but I dont have numbers on their share of the PI market to guestimate how big a pricehike that will generate.
Dr Mercy
Imperial Academy
Amarr Empire
#20 - 2011-11-15 11:59:57 UTC
I like the changes you've made. But there is still no mechanism to transfer PI materials inside a POCO. How about allowing contracts?

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

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