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Why are capitals banned in high sec?

First post
Author
UmbraIra
Ridley's Roughnecks
#1 - 2013-09-19 18:14:11 UTC
I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.

Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)

baltec1
Bat Country
Pandemic Horde
#2 - 2013-09-19 18:16:36 UTC
That and gun ratting and triage carriers.

Also capital station games.
KuroVolt
Federal Navy Academy
Gallente Federation
#3 - 2013-09-19 18:17:50 UTC
Well if anything, it gives Null sec a certain vibe, as for many its the place where these large ships everyone keeps hearing about are found.

Makes it more exciting for the newer players.

Admit you were a bit excited when you saw your first titan.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Tore Vest
#4 - 2013-09-19 18:21:10 UTC
Capitals are not banned in highsec.... cynos are

No troll.

Laserak
The Scope
Gallente Federation
#5 - 2013-09-19 18:22:22 UTC
KuroVolt wrote:
Admit you were a bit excited when you saw your first titan.


I was pretty excited and then I bridged, with 250 other dudes, my subwoofer popped, the floor shook, pictures on the walls rattled and my wife ran into the room asking if we were having an earthquake.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2013-09-19 18:26:52 UTC
Yet another thing that make the various security sectors different.

The difference isn't a bad thing.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Tippia
Sunshine and Lollipops
#7 - 2013-09-19 18:32:39 UTC
UmbraIra wrote:
I cant think of a reason for it.
Because you can't really kill them with any sensible application of force in less than 5 seconds. It's not about the damage they can do, but the damage they can take.

…they also serve no useful purpose in highsec.
bloodknight2
Revenu.Quebec
#8 - 2013-09-19 18:33:11 UTC
I wouldn't be against letting capitals ship entering empire, but for a short amount of time. Something like 24h before the navy or any players can freely shoot it without Concord interfering. This way, caps would be able to move from one null/LS region to another one using hi sec. Of course, no weapons or drones could be used in this 24h (so, no carrier doing lv4 or dread used to bash a pos in empire) and no, we couldn't still build them in empire.
BoBoZoBo
MGroup9
#9 - 2013-09-19 18:41:02 UTC
Tore Vest wrote:
Capitals are not banned in highsec.... cynos are


I appreciate this man's application of specification.

Primary Test Subject • SmackTalker Elite

atpc
Lost in Space Inc.
#10 - 2013-09-19 19:17:27 UTC
BoBoZoBo wrote:
Tore Vest wrote:
Capitals are not banned in highsec.... cynos are


I appreciate this man's application of specification.


To be fair its a good fact to state. Since there are capital ships in highsec (freighters, orcas, etc).
ShahFluffers
Ice Fire Warriors
#11 - 2013-09-19 19:30:21 UTC
Outside of what Tippa said...

Look up the stats of capital reps (local and remote) and capital jump drives... then crunch some numbers.

Now take "normal" annoying situations like station games, high-sec war decs, and force projection and apply those same numbers.
Lykouleon
Noble Sentiments
Second Empire.
#12 - 2013-09-19 19:50:15 UTC
Really?

If you were a sovereign nation exerting full dominion over your defined territories, would you allow non-State-affiliated riff-raff to just waltz around with tanks equipped with depleted uranium shells violencing your women and sowing your fields with salt?

No? Good answer. Yes? Then I have a bridge to sell you.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Lykouleon
Noble Sentiments
Second Empire.
#13 - 2013-09-19 19:52:37 UTC
Tore Vest wrote:
Capitals are not banned in highsec.... cynos are

For clarity's sake, Capitals are not "banned" in highsec, but the few that still remain in highsec (or ones accidentally put there by GMs) will get moved to lowsec if they're used for combat purposes.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

ElQuirko
University of Caille
Gallente Federation
#14 - 2013-09-19 20:02:34 UTC
Lykouleon wrote:
Really?

If you were a sovereign nation exerting full dominion over your defined territories, would you allow non-State-affiliated riff-raff to just waltz around with tanks equipped with depleted uranium shells violencing your women and sowing your fields with salt?

No? Good answer. Yes? Then I have a bridge to sell you.


So, this bridge you speak of... arch, beam, truss or suspension? My, uhh, mother wants to know.

Dodixie > Hek

BoBoZoBo
MGroup9
#15 - 2013-09-19 20:07:22 UTC
atpc wrote:
BoBoZoBo wrote:
Tore Vest wrote:
Capitals are not banned in highsec.... cynos are


I appreciate this man's application of specification.


To be fair its a good fact to state. Since there are capital ships in highsec (freighters, orcas, etc).


It was by no means a snippy comment. I agree with him making the distinction to begin with.

Primary Test Subject • SmackTalker Elite

Gogela
Epic Ganking Time
CODE.
#16 - 2013-09-19 20:27:28 UTC
Tore Vest wrote:
Capitals are not banned in highsec.... cynos are

Well... to be fair you can't buy a cap in highsec. You can't sell a cap in highsec. You can't use a cap in PvP in highsec. You can't use a cap to "gain advantage" in highsec. Violate any of those rules and your highsec cap gets moved to lowsec. Given all of those restrictions I effectively think of it as a ban.

Signatures should be used responsibly...

Lykouleon
Noble Sentiments
Second Empire.
#17 - 2013-09-19 20:36:39 UTC
ElQuirko wrote:
Lykouleon wrote:
Really?

If you were a sovereign nation exerting full dominion over your defined territories, would you allow non-State-affiliated riff-raff to just waltz around with tanks equipped with depleted uranium shells violencing your women and sowing your fields with salt?

No? Good answer. Yes? Then I have a bridge to sell you.


So, this bridge you speak of... arch, beam, truss or suspension? My, uhh, mother wants to know.

Arch, Greco-roman. Holds a decent, pleasurable load.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Domanique Altares
Rifterlings
#18 - 2013-09-19 20:36:56 UTC
ShahFluffers wrote:
Outside of what Tippa said...

Look up the stats of capital reps (local and remote) and capital jump drives... then crunch some numbers.

Now take "normal" annoying situations like station games, high-sec war decs, and force projection and apply those same numbers.


I don't personally see this as a reason to disallow them. People can already either win their high sec wars, or they can't. If someone can field capitals for a high sec war, then they were already capable of fielding enough of anything else to stomp someone's ass, and likely at a much cheaper price.
PhatController
Deep Core Mining Inc.
Caldari State
#19 - 2013-09-19 21:04:40 UTC
Tore Vest wrote:
Capitals are not banned in highsec.... cynos are


Incorrect, CCP have moved several capitals from before the ban on highsec capitals to null.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#20 - 2013-09-19 22:00:24 UTC
PhatController wrote:
Tore Vest wrote:
Capitals are not banned in highsec.... cynos are


Incorrect, CCP have moved several capitals from before the ban on highsec capitals to null.

No, you can in fact have capitals in hisec (see: https://wiki.eveonline.com/en/wiki/The_Veldnaught), you just aren't allowed to use their guns, shoot anything, or rep anything. But *having* the capitals in hisec is not strictly forbidden.
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