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Why do the stars remain unchanging in size even as you travel away?

First post First post
Author
Ciaphas Cyne
Moira.
#41 - 2013-09-18 21:28:28 UTC
Bizzaro Stormy MurphDog wrote:


People seem to have missed the fact that this guy pretty much answered the question flawlessly.

Also enjoyed the poster above who did a fantastic job destroying the guy who tried to claim that it would be "too dark to see" 40 AU from a sun.

I always like the "science" posts that address the EVE universe; partly because of the idiots who come up with easily answerable questions (makes me feel better about myself) but mostly because a few players really ARE smart, and come up with great answers :)



hard to combat the simulated pod experience argument lol. that why i ignored it haha.

thanks for the props tho. /trollhug

"buff only the stuff I fly and nerf everything else"

  • you
Gogela
Epic Ganking Time
CODE.
#42 - 2013-09-18 22:15:41 UTC
Samoth Egnoled wrote:
While it has never bothered me, it would be something i would like to see implemented in the future.
Also i would like to see a wide variety of stars including;
-Pulsars
-Magnetars
-Actual Binary systems
-Binary systems that have gone supernova
-Stars being assimilated by a black hole
-Red Giants
-White/Brown Dwarfs
-Quazars

Also assuming the New Eden is a Galaxy, Where is the Super Massive Black Hole at its centre?

Dwarf stars are pretty common... definitely agree. Those could be really interesting systems to be in.

+1

Signatures should be used responsibly...

Mara Rinn
Cosmic Goo Convertor
#43 - 2013-09-18 22:29:45 UTC
Ciaphas Cyne wrote:
weve got some seriously deep misunderstandings of how visible light behaves in this thread. for a sci-fi community you all seem to know very little about science.


We've got some serious paucity of cultural awareness when one doesn't recognise the reference to the Black Ship from Hitchhiker's Guide To The Galaxy.
Diomedes Calypso
Aetolian Armada
#44 - 2013-09-18 22:37:59 UTC
Stars ! where are your priorities.

I am more perplexed why I am not addressed as "sir" or "captain" with things like "docking permission received" ... it should be "docking permission received , Captain"

... damn untrained concierge !

.

Gogela
Epic Ganking Time
CODE.
#45 - 2013-09-18 22:42:36 UTC  |  Edited by: Gogela
Ciaphas Cyne wrote:
Gogela wrote:
did you read this one too? I quit though. feels like trolling @ this point.



how big something appears in the sky has no direct on how bright it makes the space around it. at least not in the way you are thinking. yes we get it, the sun would look like a large star. a pin prick. but that pin prick lights up pluto enough for you to see stuff pretty clearly.

simple logic, take a strong LED and place it next to a weak traditional bulb.

...I don't think you've ever taken an astrophysics class in your life. or physics. I think you are doing this all from the school of "simple logic". Yes the apparent size of an object has a bearing on how much light is received! Are you kidding?? I'll take your light example though... so get a really bright white LED, and then get a incandescent light bulb. If you look at a given area of the LED (say 1mm x 1mm) you will note it is brighter than the lightbulb compared to 1mm x 1mm of the bulb. Turn out the lights and you'll note the LED doesn't actually illuminate the room, but the bulb does. Why do you suppose that is? The LED is brighter... but only incidentally. If the LED were as big as your lightbulb and just as incidentally bright as it was before, then the LED would provide more total light output and illuminate the room.

I was drinking last night so I may not have been clear enough, but I'll just lay this down one more time:
Quote:
Only the angular size of the Sun changes with the distance between the Sun and the observer. The number of photons falling on a unit area per unit time per unit solid angle does not depend on the distance between the source and the observer. The total number of photons falling on a unit area per unit time (or the total energy absorbed per unit area per unit time) does decrease with increasing distance. Thus we distinguish between the brightness of the Sun, which does not depend on distance, and the apparent flux, which does.

Signatures should be used responsibly...

Jack Logans
Knights of Zion
#46 - 2013-09-18 22:44:36 UTC
Diomedes Calypso wrote:
Stars ! where are your priorities.

I am more perplexed why I am not addressed as "sir" or "captain" with things like "docking permission received" ... it should be "docking permission received , Captain"

... damn untrained concierge !


Now that you mention this, it could be nice if we had some kind of a rank system in the game.
Ciaphas Cyne
Moira.
#47 - 2013-09-18 22:49:31 UTC  |  Edited by: Ciaphas Cyne
Gogela wrote:
Ciaphas Cyne wrote:
Gogela wrote:
did you read this one too? I quit though. feels like trolling @ this point.



how big something appears in the sky has no direct on how bright it makes the space around it. at least not in the way you are thinking. yes we get it, the sun would look like a large star. a pin prick. but that pin prick lights up pluto enough for you to see stuff pretty clearly.

simple logic, take a strong LED and place it next to a weak traditional bulb.

...I don't think you've ever taken an astrophysics class in your life. or physics. I think you are doing this all from the school of "simple logic". Yes the apparent size of an object has a bearing on how much light is received! Are you kidding?? I'll take your light example though... so get a really bright white LED, and then get a incandescent light bulb. If you look at a given area of the LED (say 1mm x 1mm) you will note it is brighter than the lightbulb compared to 1mm x 1mm of the bulb. Turn out the lights and you'll note the LED doesn't actually illuminate the room, but the bulb does. Why do you suppose that is? The LED is brighter... but only incidentally. If the LED were as big as your lightbulb and just as incidentally bright as it was before, then the LED would provide more total light output and illuminate the room.

I was drinking last night so I may not have been clear enough, but I'll just lay this down one more time:
Quote:
Only the angular size of the Sun changes with the distance between the Sun and the observer. The number of photons falling on a unit area per unit time per unit solid angle does not depend on the distance between the source and the observer. The total number of photons falling on a unit area per unit time (or the total energy absorbed per unit area per unit time) does decrease with increasing distance. Thus we distinguish between the brightness of the Sun, which does not depend on distance, and the apparent flux, which does.


dude you were wrong. just let it go. starting to look pathetic now.

also...go do the experiment. like for real. and then come back and tell me all about how an LED cant illuminate a room.

"buff only the stuff I fly and nerf everything else"

  • you
Ciaphas Cyne
Moira.
#48 - 2013-09-18 22:51:44 UTC
Mara Rinn wrote:
Ciaphas Cyne wrote:
weve got some seriously deep misunderstandings of how visible light behaves in this thread. for a sci-fi community you all seem to know very little about science.


We've got some serious paucity of cultural awareness when one doesn't recognise the reference to the Black Ship from Hitchhiker's Guide To The Galaxy.


oh i totally got your reference and appreciated it. what i did not appreciate was this:

"That is to say that I expect the constant illumination regardless of distance from the primary is a stylistic choice intended to prevent people getting lost when they can't see their un-illuminated ship in a dark environment"

its misleading and as ive shown....like 6 times now....an incorrect assumption.

"buff only the stuff I fly and nerf everything else"

  • you
Little Dragon Khamez
Guardians of the Underworld
#49 - 2013-09-18 23:06:19 UTC
Diomedes Calypso wrote:
Stars ! where are your priorities.

I am more perplexed why I am not addressed as "sir" or "captain" with things like "docking permission received" ... it should be "docking permission received , Captain"

... damn untrained concierge !


Because the little people handling the docking permission are not in your crew and do not give a toss about you.

Dumbing down of Eve Online will result in it's destruction...

James Razor
RazorEnterprise
#50 - 2013-09-18 23:40:59 UTC
CCP Falcon wrote:
SCIENCE!!!!!1



In the light of the current discussion about the ToS, etc.:

Isnt there somewhere stated that trolling is prohibited? I dont know about u, but this looks like trolling.

Or did i simply miss the deeper sense of this post?

Old Bitter Veteran.

Ciaphas Cyne
Moira.
#51 - 2013-09-19 00:05:53 UTC
James Razor wrote:
CCP Falcon wrote:
SCIENCE!!!!!1



In the light of the current discussion about the ToS, etc.:

Isnt there somewhere stated that trolling is prohibited? I dont know about u, but this looks like trolling.

Or did i simply miss the deeper sense of this post?


dont **** in the wind my son

"buff only the stuff I fly and nerf everything else"

  • you
Diomedes Calypso
Aetolian Armada
#52 - 2013-09-19 00:33:52 UTC
Little Dragon Khamez wrote:
Diomedes Calypso wrote:
Stars ! where are your priorities.

I am more perplexed why I am not addressed as "sir" or "captain" with things like "docking permission received" ... it should be "docking permission received , Captain"

... damn untrained concierge !


Because the little people handling the docking permission are not in your crew and do not give a toss about you.



So.. maybe the people calling me "sir" at the Marriott really like me ?!Lol


Good Deal! I was afraid they were just being nice because someone paid them to act that way.


(maybe I need to pay-up for Valet-Docking to get the "sir"/"captain" treatment.)

.

45thtiger 0109
Pan-Intergalatic Business Community
#53 - 2013-09-19 01:13:20 UTC
Trevor Dalech wrote:
Conversely, if you look at your monitor while warping to the sun, you should go blind as the sun increases in size and brightness.



Quote:
(Or perhaps your monitor catches on fire first...)
LOL

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Fredfredbug4
The Scope
Gallente Federation
#54 - 2013-09-19 01:24:05 UTC
EVE is really not a space simulator. If you want that there are far better games for it.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Samoth Egnoled
Caldari Provisions
#55 - 2013-09-19 06:22:00 UTC
elitatwo wrote:
Stuff...



I agree that Some/Most/All of these are Very Dangerous to be around, though i'm assuming with our advanced tech we could somewhat shield ourselves from their effects. However, it would make for some interesting gameplay aspects for being near/in the same system as these objects. Also while a black hole is indeed very hard to detect, we should be able to see its effects on things around it IE. a star being devoured by it, Extreme warping/bending of light around it.

I agree with quazars they should definately be a background object, Also a distant star going Hypernova? that would be an interesting news peice, though i wouldnt want to be in the path of the Gamma rays...
Elric Cole
#56 - 2013-09-19 09:01:05 UTC  |  Edited by: Elric Cole
Samoth Egnoled wrote:
While it has never bothered me, it would be something i would like to see implemented in the future.
Also i would like to see a wide variety of stars including;
-Pulsars
-Magnetars
-Actual Binary systems
-Binary systems that have gone supernova
-Stars being assimilated by a black hole
-Red Giants
-White/Brown Dwarfs
-Quazars

Also assuming the New Eden is a Galaxy, Where is the Super Massive Black Hole at its centre?



... though most of these would be dangerous in terms of lore only since we all fly through stations, planets, moons and suns/stars on a daily basis without any side affects/effects.

But yes, new star/sun systems would definitely add more visual appear to the eve universe. Heck, imagine being able to watch a supernova once in a while? Obviously wouldn't have to be realistic, but would be great to view - I imagine a solar system going dark for a while before new star is born in the remaining gas cloud over many months, getting brighter and brighter again...

How about having solar flares that...?
How about...

There's so much CCP could add. Problem is these things would just be there for visual appearance and wouldn't add anything to the game(in terms of game play/mechanics)... and with so many other issues in the game still unresolved, it's extremely unlikely that any of these ideas would ever be implemented, unfortunately! Sad


*edit*
I don't think we to need worry whether this would be scientifically accurate or not, hell, this is one of the most unrealistic space sims anyway - shouldn't even be in space, should be sub-oceanic - with fisshies... Everytime I start travelling in by ship I see white plankton floating by... where are the whales...? Blink


...but we can dream and hope for more solar/cosmic entities, right? Blink
Samoth Egnoled
Caldari Provisions
#57 - 2013-09-19 10:38:12 UTC
It only remains a visual aspect because we arent adding mechanics to it (while i agree it is mainly for the purdy lights) Think of the matter is made from the death throws of a dying star, this is how actual minerals and gases are formed. That dying star could be forming some rare t2 material that is only supplied for a limited time and amount. but noone can put a pos on it and control it, disturbing alliances hold over such items.

Or pulsars that everytime they rotate they deal damage to your ship/pos making living there a hazard and maybe increasing the rewards in such areas?

Black holes that severly limit your ships systems, reduced damage/falloff/optimal/missile flight/ Warpspeed etc.

Some systems might even give bonuses to ships like a Magnetar could increase your ships resistance to Em damage, but mess with something else on your ship.

There are so many things that they could add to mix things up a little. you never know it may something they are thinking of already...
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#58 - 2013-09-19 11:15:06 UTC
As we are dreaming about a more realistic astronomic model in this thread...
II'd love to see the planets orbiting the suns and the moons orbiting the planets. Also, the stations would have to follow their planets of course.
There could be comets too with special stuff to harvest !
Horus V
The Destined
#59 - 2013-09-19 11:18:42 UTC
If we are about to get another graphical update then stars are definitelly something CCP should work on. Compared to the planets and nebulae its outdated. Im also talking about the stars in the background: make them sharper please.

V

Sarah McKnobbo
Sebiestor Tribe
Minmatar Republic
#60 - 2013-09-19 12:06:50 UTC  |  Edited by: Sarah McKnobbo
Has this thread become the eve equivalent of a rap battle? Lol

Also, why argue citing physics laws when the game uses sccpience?