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Current rules?

Author
Poetic Stanziel
The Scope
Gallente Federation
#41 - 2011-11-15 09:44:45 UTC
proxwar wrote:
A shoots B
C reps A
C has to stop repping,
C will be informed he'll be flagged if he reps A again
C reps A again, get flagged

If this happens in highsec, doesn't A get blown up by CONCORD some short while later?

I was under the impression that the incursion hilarity that prompted the change from CCP had no CONCORD involvement. I was curious how that could be, since all the incursion hilarity was happening in highsec.

You're allowed to freely shoot someone if they are in the same corporation/alliance, but not the same fleet, correct?
Donald MacRury
LankTech
#42 - 2011-11-15 09:55:27 UTC
I could be wrong about this but I don't think the OP is talking about GCC agression. I believe he is refering to standard agression like rr'ing someone who is at war in Hi Sec, and if that is the case, that mechanic was changed a while ago.
Mart Allini
Lead Farmers
#43 - 2011-11-15 10:02:26 UTC
I'll grant the OP that the change message could have been worded clearer as I'm still confused as to what exactly the change is.

To help clarify, here's my understand of the current status and what it will be after the change. To do that, first lets clarify what timers there are:
- GCC, 15 minute timer you get from using agressive modules on someone in HS and LS, leading to Concord spawns in HS
- theft agression timer, 15 minute timer you get from taking from someone else's can, allowing them and their corp to shoot you
- general aggression timer, 1 minute timer for using agressive modules anywhere, preventing you from jumping through stargates and docking.

Currently:
- repping someone with a GCC in HS is not possible
- repping someone with a theft agression timer gives you that timer without any warning
- repping someone with a general agression timer has no effect on you.

After the change:
- No change for GCC
- Trying to rep someone with a theft agression timer will give you a popup warning and if someone acquires such a timer while you're repping them, your reppers will shut off
- No change on general aggression timers

Have I misunderstood the change? If I haven't, then in CCPs defense, a large part of the confusion is that we seem to use the same term "agression timer" for two completely different timers. Maybe them calling a criminal timer was a poor attempt at distinguishing the timer
March rabbit
Aliastra
Gallente Federation
#44 - 2011-11-15 10:23:16 UTC
let's speak about situation.

A and B are in WAR
C is neutral ans remote repping B

Will A have rights to blow C after fight started and C committed repairing?

The Mittani: "the inappropriate drunked joke"

Mart Allini
Lead Farmers
#45 - 2011-11-15 10:27:51 UTC
March rabbit wrote:
let's speak about situation.

A and B are in WAR
C is neutral ans remote repping B

Will A have rights to blow C after fight started and C committed repairing?


Yes, and they always have
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