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Player Features and Ideas Discussion

 
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Training Points? without training anything?

First post
Author
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#41 - 2013-09-18 18:46:53 UTC
Murk Paradox wrote:
TheBigmanoncampus wrote:
So basically people wouldn't even have to log on and stay docked to train? Bad idea is really, really bad.


Versus what... logging in, setting skills, and logging off?

You're still paying a monthly sub.


Why not ask for play time rewarding like xp per rat or player ship kill mission accomplished etc?

NOES !!

removed inappropriate ASCII art signature - CCP Eterne

Victoria Sin
Doomheim
#42 - 2013-09-18 18:49:33 UTC
BEPOHNKA wrote:
I never seen this before or any body ask this type of topic?

So we have nothing in training mode should we still be able to build up training points?Cool


I like it. Same rules as usual though (no ghost training).
Vexed Nova
NovaTech Holdings
#43 - 2013-09-18 18:49:46 UTC
Buhhdust Princess wrote:
That's like saying "I didn't do any uni work, but can I have that masters degree anyway?"

No.

LOL

Please check out my blog! EVE Industrialist Blog - http://bit.ly/1m9Oegu

Kirluin
#44 - 2013-09-18 19:58:24 UTC
Jack Morrison wrote:
After reading some meaningful cons i came to the conclusion that skilling purely skill points is not the way to go. The topic can be closesd by a move that was already proposed - let us change skills through eve gate.


evegate skill queue is a good start. really a mobile app that lets you do anything you could do in station (skills, market, chat etc.) would be the real deal.

Update your PI while on the t... on break.
Zaxix
State War Academy
Caldari State
#45 - 2013-09-18 21:27:32 UTC
Is the OP asking how skillpoints might have accumulated (i.e. he sees points and can't figure out where he got them, in which case SP were given out a few times when the servers went down for an extended period of time), or is he making a proposal? Hard to tell with the bad english.

Bokononist

 

Murk Paradox
Ministry of War
Amarr Empire
#46 - 2013-09-18 21:30:50 UTC
Sergeant Acht Scultz wrote:
Murk Paradox wrote:
TheBigmanoncampus wrote:
So basically people wouldn't even have to log on and stay docked to train? Bad idea is really, really bad.


Versus what... logging in, setting skills, and logging off?

You're still paying a monthly sub.


Why not ask for play time rewarding like xp per rat or player ship kill mission accomplished etc?

NOES !!



Because extending the skill queue would be far more efficient and "fair" as opposed to reinventing the wheel.

Keep in mind, I'm not advocating or asking for anything "extra", only that skill queues meet the amount of time skills take.

There's no reason why we shouldn't be able to plan 2 weeks of skilling when even 1 skill can take 23 days to complete.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#47 - 2013-09-18 21:43:42 UTC
Murk Paradox wrote:
Sergeant Acht Scultz wrote:
Murk Paradox wrote:
TheBigmanoncampus wrote:
So basically people wouldn't even have to log on and stay docked to train? Bad idea is really, really bad.


Versus what... logging in, setting skills, and logging off?

You're still paying a monthly sub.


Why not ask for play time rewarding like xp per rat or player ship kill mission accomplished etc?

NOES !!



Because extending the skill queue would be far more efficient and "fair" as opposed to reinventing the wheel.

Keep in mind, I'm not advocating or asking for anything "extra", only that skill queues meet the amount of time skills take.

There's no reason why we shouldn't be able to plan 2 weeks of skilling when even 1 skill can take 23 days to complete.


Love your sig.

I am not an alt of Chribba.

Murk Paradox
Ministry of War
Amarr Empire
#48 - 2013-09-18 21:49:14 UTC
Thanks. Sad I have to use it (for now).

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Theodora Humphrey
Grundlage fuer Kognitive Leistungen
#49 - 2013-09-18 22:01:28 UTC
NO BECAUSE NO FOR THE REASONS NO NO AND NO, BACKED UP BY SUCH EVIDENCE AS NO, NO, NO AND NO.

SOURCE: PROFESSIONAL NO
Johan Civire
Caldari Provisions
Caldari State
#50 - 2013-09-19 02:15:13 UTC
No, this is just wrong so you make a account then you make a char you do nothing just login ones go offline then you come back 4 years later done training now i can sell this account for some money. No just no this is just to bad.
BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#51 - 2013-09-19 03:34:22 UTC  |  Edited by: BEPOHNKA
Murk Paradox wrote:
Buhhdust Princess wrote:
That's like saying "I didn't do any uni work, but can I have that masters degree anyway?"

No.



I see it as "Yes I know I am changing my degree, but I still took all my general education classes and want to apply them as credit hours).

I don't see why you can't generate blank skillpoints, we as players get awarded with them from time to time as it is.

If you're skill queue runs out, there's no reason why it wouldn't default to say, a pool that gains a rate of 80% with no bonuses from implants.

Technically it isn't our fault that our skill queue is as short as it is when we have PLENTY of skills exceeding multiple days and weeks!




This is the ideas i'm heading too.... generate blank skillpoints and use them when needed!
BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#52 - 2013-09-19 03:37:05 UTC
Johan Civire wrote:
No, this is just wrong so you make a account then you make a char you do nothing just login ones go offline then you come back 4 years later done training now i can sell this account for some money. No just no this is just to bad.



You cant gain blank skill points when your account goese offline! Just like you cant now, you stop paying your account stops training!
Emily Anasarsy
Reverse Engineering LTD
#53 - 2013-09-19 10:48:51 UTC
Ranger 1 wrote:

2: More importantly this would be exploitable. As has been explained people would happily train up alts with unallocated skill points (even with a penalty to points accrued) as they would be incredibly valuable for resale in the Character Bazaar. People would pay inordinately high sums for characters with a large amount of unallocated skill points they could use to custom craft a character. Normal characters that contain "wasted" skill points (those being skill points spent in a way not precisely fitting the buyers training plan) would be left to rot.... or would be sold for much reduced prices.

I don't think that either one of the obstacles above can be easily gotten around.


I don't think that will be the case, if for example it was implemented base don lowest attribute -3 or even just the lowest attribute.
The time it will take to accrue enough SP to make a sell able character would not be as efficient as just spending the money you would have spent on subscription on PLEX and selling it.

Yes some people would be able to afford to pay for a simmed character with PLEX but not everyone has that luxury. You could limit it further and limit passive SP gain to one character per account. This wont stop the problem but it would force people to make new accounts just to passively train up a character.

There is a lot of pros and cons to this idea, but the bottom line is, not everyone has time or circumstances in their favour to religiously keep the skill queue rolling, what if a serviceman goes on tour but would like to keep his/her account active? You expect them to be logging in every 4-20 days from Iraq to update the skill queue?

Just because everyone else can sit at home most of the day playing with the PLEX they bought with the ISK they made does not mean the few that don't have this luxury due to work, commitments or other reasons and drive the game by actually paying real money for the game have to suffer.

Yes I apologise for the rant, but it annoys me when people who effectively play for free because they can sit around making ISK all day seem to throw away every idea that makes it easier for the actual paying customers to stay subscribed and interested.
Emily Anasarsy
Reverse Engineering LTD
#54 - 2013-09-19 10:51:49 UTC
Sergeant Acht Scultz wrote:
Murk Paradox wrote:
TheBigmanoncampus wrote:
So basically people wouldn't even have to log on and stay docked to train? Bad idea is really, really bad.


Versus what... logging in, setting skills, and logging off?

You're still paying a monthly sub.


Why not ask for play time rewarding like xp per rat or player ship kill mission accomplished etc?

NOES !!


You get XP for ratting??!?!?!

WHY HAVE I NO LEVELED UP YET!?!?!?!

Really?
CCP Eterne
C C P
C C P Alliance
#55 - 2013-09-19 11:01:03 UTC
Moving from General Discussion to Features & Ideas Discussion.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#56 - 2013-09-19 13:40:28 UTC
Well,


I don't see why we can't get gain exp for not training. This day in age you plug your head in to the computer and learn instantly anyways!
Kirluin
#57 - 2013-09-19 16:15:02 UTC
Side effects of allowing untrained skill points to pile up are real and worth looking at. So lets take off the "I WANT" hat and put on the game designer hairpiece.

so what if someone rolls up a blank character with 40 million unspent skill points and sells it? even if unspent points accrue at a really reduced rate, people will inevitably do it. Such a character would be worth more $$ because of the crazy flexibility and because it would cost more to make.

after a few years you would have an influx of "perfect skilled" characters. You can get "perfect skilled" characters today if someone manages the skill queue properly, but they're pregenerated for a specific set, so finding the exact one you want is tougher.

having lots of perfect skillable characters for sale could alter game fun where long skill train times are meant to be the "cost". not just titan pilots, but marauders/pirate ships with dual race requirements etc. folks would be able to get these things instantly.

So why is that bad? I recently finally skilled up into a carrier (a project i've worked on and off on for like a year). I've always been a drone freak and keep trying to relive my homeworld 2 days. Finally getting into a carrier was a pretty big rush and was a nice game payoff. Had I been able to buy my way into one I probably would have, yet I would ironically have denied myself the super cool rush of finally achieving a long term goal. I'd have enjoyed it, but not nearly as much.

The "hard work -> payoff" rush is what a game wants to provide. its HUGE. that's why people get their friends to join. But you cant depend on players to see that when you nerf stuff or make it harder. Everyone remembers the awesome night when they met an evenly matched fleet and the outcome was in doubt, but your crew pulled it out of the fire and trounced the other guys. Yet most people would, if possible, summon the blob instead so they could be assured another easy (and easily forgotten) win.

That's a long way to say "No unlimited sp accrual. Keep hard goals hard, and hard goals worthwhile."

solve the problem another way, either by capping it at a small amount to let help travellers, or (better) give us a way to interact with the game world from anywhere.
supernova ranger
The End of Eternity
#58 - 2013-09-19 16:18:10 UTC
Buhhdust Princess wrote:
That's like saying "I didn't do any uni work, but can I have that masters degree anyway?"

No.


you can get a masters? :O
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#59 - 2013-09-19 17:54:10 UTC
Emily Anasarsy wrote:
Sergeant Acht Scultz wrote:
Murk Paradox wrote:
TheBigmanoncampus wrote:
So basically people wouldn't even have to log on and stay docked to train? Bad idea is really, really bad.


Versus what... logging in, setting skills, and logging off?

You're still paying a monthly sub.


Why not ask for play time rewarding like xp per rat or player ship kill mission accomplished etc?

NOES !!


You get XP for ratting??!?!?!

WHY HAVE I NO LEVELED UP YET!?!?!?!

Really?



Of course you do, you get playing experience when you pvp and pve, this is awesome in such complicated game *sic* and on top you win SKILL POINTS either you're online or not as long as you CHOOSE to fill your SKILLS QUE.

This is absolutely Evetastic !!

removed inappropriate ASCII art signature - CCP Eterne

Salpad
Carebears with Attitude
#60 - 2013-09-19 18:20:40 UTC
Princess Saskia wrote:
Actually this could be worked into quite a good idea, If your skills on your skillque run out then you train 'skillpoints' based on having no implants and default attributes. These would then be automatical reallocated to the next skill that you put into your skillque. Only allowing skills that you currently have injected to be allowed to have sp placed into them. (yay for not being put in a bad mood when you can't login) You pay sub to train skillpoints basically why should you be stopped if you can't access the game for a few days unexpectedly.


It would be good design, if it was deliberately inefficient, as in only 1/3 or 1/2 as efficient as training an actually chosen skill.