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Training Points? without training anything?

First post
Author
BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#1 - 2013-09-18 12:48:47 UTC
I never seen this before or any body ask this type of topic?

So we have nothing in training mode should we still be able to build up training points?Cool
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#2 - 2013-09-18 12:50:45 UTC
That's like saying "I didn't do any uni work, but can I have that masters degree anyway?"

No.
Princess Saskia
Hyperfleet Industries
#3 - 2013-09-18 12:58:04 UTC
Actually this could be worked into quite a good idea, If your skills on your skillque run out then you train 'skillpoints' based on having no implants and default attributes. These would then be automatical reallocated to the next skill that you put into your skillque. Only allowing skills that you currently have injected to be allowed to have sp placed into them. (yay for not being put in a bad mood when you can't login) You pay sub to train skillpoints basically why should you be stopped if you can't access the game for a few days unexpectedly.

 ♥ 

Schmata Bastanold
In Boobiez We Trust
#4 - 2013-09-18 12:58:42 UTC
I assume you are talking about accumulating skill points whether there is anything in skill queue or not and use them for gaining instant levels in skills?

Yes that was asked, proposed, analyzed and opposed at least few times during my 2 years of playing Eve.

Invalid signature format

Julius Priscus
#5 - 2013-09-18 13:02:16 UTC
if ccp implemented it, it would have to be done the SAME way as D514.

x amount per day + sp boosters, which I would dare say would be bought in the nex market.
Tippia
Sunshine and Lollipops
#6 - 2013-09-18 13:33:01 UTC
Ancient topic, and no, we should not.
Jack Morrison
Team Liquid crp.
#7 - 2013-09-18 13:51:45 UTC
Tippia wrote:
Ancient topic, and no, we should not.


I must be still too green to remember this, what were the main points against such a move ?

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Murk Paradox
Ministry of War
Amarr Empire
#8 - 2013-09-18 13:55:40 UTC
Buhhdust Princess wrote:
That's like saying "I didn't do any uni work, but can I have that masters degree anyway?"

No.



I see it as "Yes I know I am changing my degree, but I still took all my general education classes and want to apply them as credit hours).

I don't see why you can't generate blank skillpoints, we as players get awarded with them from time to time as it is.

If you're skill queue runs out, there's no reason why it wouldn't default to say, a pool that gains a rate of 80% with no bonuses from implants.

Technically it isn't our fault that our skill queue is as short as it is when we have PLENTY of skills exceeding multiple days and weeks!

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Alli Ginthur
School of Applied Knowledge
Caldari State
#9 - 2013-09-18 13:56:22 UTC
Why not do away with the skill queue and learning implants altogether with this idea? Have each account train a character x amount of sp an hour. Then apply that sp to a skill you have injected.
You could then even extend this out, make sp sellable for isk. If you have a character who you dont need to train anything on, you convert the sp into tokens, say one days skill train worth. Make the token a sellable item on the market. You can already buy all the sp you want on the character bazaar.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#10 - 2013-09-18 13:59:04 UTC
'default attributes'

So I can minmax my attributes, and when the min will make things bad for me, I can just let them build up, without actively training, then apply them, making a 'profit' over what I would have earned?

Nope.

Woo! CSM XI!

Fuzzwork Enterprises

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Murk Paradox
Ministry of War
Amarr Empire
#11 - 2013-09-18 13:59:59 UTC
Alli Ginthur wrote:
Why not do away with the skill queue and learning implants altogether with this idea? Have each account train a character x amount of sp an hour. Then apply that sp to a skill you have injected.
You could then even extend this out, make sp sellable for isk. If you have a character who you dont need to train anything on, you convert the sp into tokens, say one days skill train worth. Make the token a sellable item on the market. You can already buy all the sp you want on the character bazaar.



That would be too much pay 2 win and would see plenty of people just making maxed out toons instead of buying specifically trained ones (which have their own flavor and creates player immersion with choices) and would altogether eliminate the "real time skilling" that is Eve.

My problem, is since it is real time, there's going to be overlap we can do nothing about while our money is still hard at work.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

TheBigmanoncampus
Eternity Bay
#12 - 2013-09-18 14:01:23 UTC
So basically people wouldn't even have to log on and stay docked to train? Bad idea is really, really bad.
Jack Morrison
Team Liquid crp.
#13 - 2013-09-18 14:07:48 UTC
TheBigmanoncampus wrote:
So basically people wouldn't even have to log on and stay docked to train? Bad idea is really, really bad.


And the difference versus log in and stay docked would be ?

Any good reasons for not selecting 'buffer skilling' at a low efficiency? How many times did you just selec any skill before making a skill plan for the next weeks/months ? If we drop the sutpid ideas like buying/selling SP, why is this bad ? I still didn't hear any reasons why it is a bad idea, only 'it's bad' and 'no' are not answers.

Looking for a group to pew with ? Have a chat with me.

Murk Paradox
Ministry of War
Amarr Empire
#14 - 2013-09-18 14:08:29 UTC
TheBigmanoncampus wrote:
So basically people wouldn't even have to log on and stay docked to train? Bad idea is really, really bad.


Versus what... logging in, setting skills, and logging off?

You're still paying a monthly sub.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Schmata Bastanold
In Boobiez We Trust
#15 - 2013-09-18 14:14:10 UTC
Settings skills means commitment to training those skills, means paying for skillbooks, means earning for those skillbooks. You want to have more trained character just buy it.

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Frostys Virpio
State War Academy
Caldari State
#16 - 2013-09-18 14:17:49 UTC
Steve Ronuken wrote:
'default attributes'

So I can minmax my attributes, and when the min will make things bad for me, I can just let them build up, without actively training, then apply them, making a 'profit' over what I would have earned?

Nope.



Just make it give you buffer SP based on your current lowest attributes and no implant bonus. You are still at a lost compared to having a skill with optimised attributes for training but being AFK for extended period of time you could not plan for is less of a loss. THat way you can't magically gain SP to dump into skill you don;t have the good attributes for at an accelerated rate.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#17 - 2013-09-18 14:27:36 UTC
I'd go for the idea as long as it based sp/ph on 0 implants+default neural map/2

Or something similar.
Kind of like a "you can, but you're massively gimped if you do"
Ruskarn Andedare
Lion Investments
#18 - 2013-09-18 14:28:48 UTC
Frostys Virpio wrote:
Steve Ronuken wrote:
'default attributes'

So I can minmax my attributes, and when the min will make things bad for me, I can just let them build up, without actively training, then apply them, making a 'profit' over what I would have earned?

Nope.



Just make it give you buffer SP based on your current lowest attributes and no implant bonus. You are still at a lost compared to having a skill with optimised attributes for training but being AFK for extended period of time you could not plan for is less of a loss. THat way you can't magically gain SP to dump into skill you don;t have the good attributes for at an accelerated rate.


Yup, If your AFK skill points built up based on your lowest two attributes there would be no way to gain advantage from it but it would be great for those unexpected emergencies like PC dies, ISP blocks EVE, floods, blackouts, unplanned 48 hour shift, etc.
Smaug Ruhle
School of Applied Knowledge
Caldari State
#19 - 2013-09-18 14:31:43 UTC
That would lead to some weird character farming. Creating a character and let build skill points just to sell the most customized character possible.
I should still think twice if it is good or bad, but for sure it´s weird.
Jarrod Hamu
Imperial Shipment
Amarr Empire
#20 - 2013-09-18 14:35:09 UTC
I would agree with this in some aspects but also can see it could be abused alot.

Maybe have maximum cap to how much you can buffer before it stops, a total of 7 days buffer and then nothing gained after that.
What is gained is at a minimum attributes and only 80% of it?
Fly it like you stole it.
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