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EVE Online: Odyssey 1.1 Issues

First post
Author
Pleniers
Appetite 4 Destruction
#401 - 2013-09-16 02:06:17 UTC
Alundil wrote:
Experiencing bad mouse lag after a few minutes of game play. It is even more pronounced than pre 1.1

Pointer is very delayed.
Mouse click doesn't register in many instances.
At times, when attempting to select a targeted ship the radial menu appears and I was not clicking and holding, simply a single click.

The problem is further exacerbated by multiple clients.

Exiting EVE resolves all mouse related issues.

Win7 x86-64
i7 2820QM
8Gb Ram
M5950

This is getting quite frustrating.


I have a similar problem. Happens to me when I'm using keyboard and mouse at same time (exemple: Press CTRL to target, Alt or any other shortcuts). In fact, using the keyboard makes the CPU usage spike 4 times the normal usage.

The workaround I got was to change the display setting "Interval one" to "interval immediate", but this setting supposedly makes a bigger strain on my graphics board. Any word from CCP on this?
Kery Nysell
#402 - 2013-09-16 06:08:56 UTC
Haifisch Zahne wrote:
Well, that's funny, because BS rats use to go down in three volleys, and at most 4 for those really hard ones. So if you are taking 4 or more to kill them, you are experiencing the problem. This particular issue causes mission rats to take 50-75% longer to kill (and consume that much more ammo/missiles), and that is *IF* you can actually kill them in 4 volleys. I have seen rats that take many many more if you turn off launchers, thinking that last shot should do it, or if the rat just keeps regenerating between, or at the same time as, you put that "last" volley into them.

So, CCP has finally come up with the grand Finale Solution for "carebear" PvE and mission players, people who just wanted to waste some time and relax.


Keep in mind that I use a Scorpion Navy Issue for my L4 missions, two less launchers than a CNR, so I usually need one more volley to kill the BSes than "normal" with a CNR.

But yes, I did a couple more missions last night, and sometimes the NPC just won't die.

...

Necharo Rackham
The Red Circle Inc.
Ministry of Inappropriate Footwork
#403 - 2013-09-16 07:33:22 UTC
There are still scanning issues - there appears to be a problem where a ghost signature ends up always over-riding the real sig, when this happens the only solution seems to be recall probes and relaunch.

I presume it's something to do with how cumulative scanned strengths are preserved.
Steijn
Quay Industries
#404 - 2013-09-16 11:17:40 UTC
Kery Nysell wrote:
Haifisch Zahne wrote:
Well, that's funny, because BS rats use to go down in three volleys, and at most 4 for those really hard ones. So if you are taking 4 or more to kill them, you are experiencing the problem. This particular issue causes mission rats to take 50-75% longer to kill (and consume that much more ammo/missiles), and that is *IF* you can actually kill them in 4 volleys. I have seen rats that take many many more if you turn off launchers, thinking that last shot should do it, or if the rat just keeps regenerating between, or at the same time as, you put that "last" volley into them.

So, CCP has finally come up with the grand Finale Solution for "carebear" PvE and mission players, people who just wanted to waste some time and relax.


Keep in mind that I use a Scorpion Navy Issue for my L4 missions, two less launchers than a CNR, so I usually need one more volley to kill the BSes than "normal" with a CNR.

But yes, I did a couple more missions last night, and sometimes the NPC just won't die.


ive had a serp mega down to 5% hull and its taken 4 volleys of 7 cruise to kill off the last 5%, even allowing for shield regen thats not right.
Random Ruddick
Brutor Tribe
Minmatar Republic
#405 - 2013-09-16 11:22:05 UTC
Since the latest updates there seems to be a lot more lag.

Examples:
Deactivating mining lasers can take upto 10 seconds to respond where before it was instantaneous.
Sometimes Get Jobs now has a delay of several seconds.
Sometimes Listing Blueprints also has a delay of several seconds.
When jumping systems there sometimes is a message saying something about to much traffic and there will be a delay of 176 seconds.
I thought it might be to do with my PC but it only started happening since the update and also spoke to other corp members and they have had similar problems.
Also, some of these delays causes a Socket close error which has still not been fixed by CCP after all this time and seems to be getting worse.
Haifisch Zahne
Hraka Manufacture GmbH
#406 - 2013-09-16 16:24:54 UTC  |  Edited by: Haifisch Zahne
You write, "thats [sic] not right." No, it is exactly right if you are CCP and want to get rid of PvE in the game.


Steijn wrote:
Kery Nysell wrote:
Haifisch Zahne wrote:
Well, that's funny, because BS rats use to go down in three volleys, and at most 4 for those really hard ones. So if you are taking 4 or more to kill them, you are experiencing the problem. This particular issue causes mission rats to take 50-75% longer to kill (and consume that much more ammo/missiles), and that is *IF* you can actually kill them in 4 volleys. I have seen rats that take many many more if you turn off launchers, thinking that last shot should do it, or if the rat just keeps regenerating between, or at the same time as, you put that "last" volley into them.

So, CCP has finally come up with the grand Finale Solution for "carebear" PvE and mission players, people who just wanted to waste some time and relax.


Keep in mind that I use a Scorpion Navy Issue for my L4 missions, two less launchers than a CNR, so I usually need one more volley to kill the BSes than "normal" with a CNR.

But yes, I did a couple more missions last night, and sometimes the NPC just won't die.


ive had a serp mega down to 5% hull and its taken 4 volleys of 7 cruise to kill off the last 5%, even allowing for shield regen thats not right.
Haifisch Zahne
Hraka Manufacture GmbH
#407 - 2013-09-16 16:29:10 UTC  |  Edited by: Haifisch Zahne
With regard to indestructible rats, face it people: CCP hates PvE. We destroy the economy. What? Don't produce income and generate loot? NO!!! That is exactly the problem. We are self-sufficient, generating positive income in the game. And, as a result, we don't need to buy PLEX. Those PvP players that CCP is so fond of, they produce nothing and must buy PLEX. (Oh, sure, they can loot a space ship or two if they are lucky. But, tears never paid the bills.)

I also suspect *strongly* that Dust 514 is a money cow for CCP, that or a fiasco that is consuming the company's time and money to correct. Either way, stand aside Eve Online, Dust 514 is the way of the future!



P.S. What is the story on CCP Soundwave leaving? Will there be mass defection of staff? He certainly didn't leave of his own free-will to work for *that* game. Must have been forced out. Seems CCP wants a more "business" (aka Sony-like) environment.
Mizku Kado
Caldari Provisions
Caldari State
#408 - 2013-09-16 17:21:17 UTC
Connection Lost "The Socket Was Closed" Issue has been constantly plaguing me. I have posted in a thread that now had 35 pages: (Unable to link address. "possible fix for Closed Socket error." is the name of the thread)

However I felt here was an appropriate place to ensure that it was seen and not lost in the sea of forum posts.

TL;DR: Ran some tracerts, which reported timeouts. I can re-post everything here if required.
Haifisch Zahne
Hraka Manufacture GmbH
#409 - 2013-09-16 17:58:46 UTC
I quote, "to ensure that it was seen". By CCP?!! Funniest thing I have read in these forums in years. Hysterical.



Mizku Kado wrote:
Connection Lost "The Socket Was Closed" Issue has been constantly plaguing me. I have posted in a thread that now had 35 pages: (Unable to link address. "possible fix for Closed Socket error." is the name of the thread)

However I felt here was an appropriate place to ensure that it was seen and not lost in the sea of forum posts.

TL;DR: Ran some tracerts, which reported timeouts. I can re-post everything here if required.

Calipygian
State War Academy
Caldari State
#410 - 2013-09-16 18:43:58 UTC
Haifisch Zahne wrote:
With regard to indestructible rats, face it people: CCP hates PvE. We destroy the economy. What? Don't produce income and generate loot? NO!!! That is exactly the problem. We are self-sufficient, generating positive income in the game. And, as a result, we don't need to buy PLEX. Those PvP players that CCP is so fond of, they produce nothing and must buy PLEX. (Oh, sure, they can loot a space ship or two if they are lucky. But, tears never paid the bills.)


I'm not sure how eliminating PVE would benefit CCP. Nearly all the ISK that players get by selling PLEX comes from PVE (Namely NPC bounties and mission rewards). The PLEX don't generate ISK, they just transfer it. The more PVE there is, the more ISK each PLEX is worth. All I can say for sure is if PVE dried up, the economy would need serious CCP work to remain healthy.
Lelira Cirim
Doomheim
#411 - 2013-09-17 02:08:25 UTC  |  Edited by: Lelira Cirim
Haifisch Zahne wrote:
Yes, that is very funny. A Saturday night before this "patch" use to see 50,000+ players, not 40,000. Wow, they really took a big hit!
P.S. And, that is down from the pre-Burn Jita days when it was 65,000+. Good work, CCP!


So you're saying the current record of 65,303 during the 10th anniversary is inaccurate and lower than the good ol' days?
And that the typical peak for the last 12 months isn't 40,000?
If you're going to make up numbers at least do some research to keep it in the ballpark of reality.
Or would you say Chribba is "secret CCP"?

Do not actively tank my patience.

Peter Tjordenskiold
#412 - 2013-09-17 06:35:24 UTC
I tried to install the client but it fails. So far so good. Posting a bug report is failing as well, because of an internal error. WTF?????

CCP where is the quality management?

BTW, posting the content of a logfile from patch_win.exe in the forum is failing as well because the forum software is detecting a URL even there is no URL in the file. Even I can it better than your professionals.
Vampire Hawk
Federation
#413 - 2013-09-18 03:16:32 UTC
Bad memory leak after running missions for a few hours, Im using over a gig of memory just sitting in station now
Rita May
State War Academy
Caldari State
#414 - 2013-09-18 12:10:21 UTC
so, today we get
Quote:
Odyssey 1.1.6
Released on Wednesday, September 18th 2013


and the hull-bug is still not even mentioned.
Great job there CCP.

Guess i just play skillqueue online till my major form of income is fixed - OR i could just unsub until they decide it is important enoug to care.

Sad

cu
marly cortez
Ministry of War
Amarr Empire
#415 - 2013-09-18 12:18:35 UTC
Installation of patches,

While these are a necessary evil in EVE given the complexity of the coding my beef is still with the 'New' all improved launcher, which quite frankly is utterly broken.

Currently the almost daily updates are taking longer and longer to first 'Install Files' then several minutes to re-open the launcher to 'Validate Files'. WTF you just installed the files now you want to validate that you did it right in the first place and take more time, Notice that the 'Adverts' keep cycling around without any delays.

Cleared the cache and Oh boy...another ten minutes 'Validating the Client'...seems to hang on 73.2% for quite a time.


And whats with it constantly loosing log in information, Usernames list keeps getting cleared down every time I use this launcher yet the old 'EVE exe' retains all my data with out question.......Is this another one of those famous 'EVE Features' you keep banging on about.

Sort your **** guys, this is rookie programming at it's finest.

Humanity is the thin veneer that remains after you remove the baffled chimp.

Adaram Kori'nh
Incognito Mode
Brotherhood of Spacers
#416 - 2013-09-18 13:22:47 UTC
Problem..

Odyssey 1.1.6 was just deployed today and when i try to run the launcher all i get is a pop-up that says "The server you are connecting to doesn't have a published update package"

Now what should i do?

I tried clearing the cache, restarting launcher and computer and running againShocked

Hope there is an easy fix and thx in advance for replies
Luciel Abraxas
Native Freshfood
Minmatar Republic
#417 - 2013-09-18 13:27:39 UTC
Adaram Kori'nh wrote:
Problem..

Odyssey 1.1.6 was just deployed today and when i try to run the launcher all i get is a pop-up that says "The server you are connecting to doesn't have a published update package"

Now what should i do?

I tried clearing the cache, restarting launcher and computer and running againShocked

Hope there is an easy fix and thx in advance for replies


Same here...exactly the same issue...
Sha'kir
New Eve Trading Company
#418 - 2013-09-18 13:29:19 UTC
Adaram Kori'nh wrote:
Problem..

Odyssey 1.1.6 was just deployed today and when i try to run the launcher all i get is a pop-up that says "The server you are connecting to doesn't have a published update package"

Now what should i do?

I tried clearing the cache, restarting launcher and computer and running againShocked

Hope there is an easy fix and thx in advance for replies


Same here
OldWolf69
EVE-RO
Goonswarm Federation
#419 - 2013-09-18 14:11:15 UTC
Oi, gods of Eve! Stats do not work properly, did you guys even noticed it?Lol
Kery Nysell
#420 - 2013-09-18 14:14:29 UTC
Adaram Kori'nh wrote:
Problem..

Odyssey 1.1.6 was just deployed today and when i try to run the launcher all i get is a pop-up that says "The server you are connecting to doesn't have a published update package"

Now what should i do?

I tried clearing the cache, restarting launcher and computer and running againShocked

Hope there is an easy fix and thx in advance for replies


Wait a couple of hours for the server to correctly digest the patch ?

That's what I must do, seeing as I'm at work during patch times, and I never had that particular problem ...

...