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Black Ops Battleship Rebalance

First post
Author
Onictus
Federal Navy Academy
Gallente Federation
#81 - 2013-09-18 12:02:26 UTC  |  Edited by: Onictus
Cyaron wars wrote:


A) You have recons for that matter, Widow is only exception as well as Scorpion itself. It will be lame to actually have sort of Swiss army knife instead of ship. Widow has same jam strength as falcon but pays with crap tank for that. It is much easier and cheaper using falcon for that matter and most pilots do so.


So buff the jam strength and range

Cyaron wars wrote:

B) This ship is designed to get on field through COVERT CYNOSUAL FIELD GENERATOR, There is absolutely no need in cov cloak what-so-ever.


Soooooo you spent over 600mil on a hull alone to be a portal generator? Because you can't jump pointed and you can't cloak locked.

Cyaron wars wrote:

My Sin align time 4.6 seconds without any implants or links.


ahh huh and how many nano's? Because my Sin has an 6.8 seconds at cov-ops 5, and I know for a FACT there is no way in hell I would drop a nano-sin on anything that could possibly shoot back


Cyaron wars wrote:

I will repeat myself once again - Start using ship bonuses properly. Inability of doing so doesn't mean ship is lame, broken or needs some boost. That is T2 ship requiring a long training curve, so it is expected pilot flying it actually understands mechanics of the game and knows what is he doing.


By using a nano Sin with NO tank and or no Omnis and what wardens? Because the rail bonus doesn't make it a combat worthy hull.
Cyaron wars
Academia RED HOT Corporation
#82 - 2013-09-18 12:44:07 UTC
Onictus wrote:
Cyaron wars wrote:


A) You have recons for that matter, Widow is only exception as well as Scorpion itself. It will be lame to actually have sort of Swiss army knife instead of ship. Widow has same jam strength as falcon but pays with crap tank for that. It is much easier and cheaper using falcon for that matter and most pilots do so.


So buff the jam strength and range

Cyaron wars wrote:

B) This ship is designed to get on field through COVERT CYNOSUAL FIELD GENERATOR, There is absolutely no need in cov cloak what-so-ever.


Soooooo you spent over 600mil on a hull alone to be a portal generator? Because you can't jump pointed and you can't cloak locked.

Cyaron wars wrote:

My Sin align time 4.6 seconds without any implants or links.


ahh huh and how many nano's? Because my Sin has an 6.8 seconds at cov-ops 5, and I know for a FACT there is no way in hell I would drop a nano-sin on anything that could possibly shoot back


Cyaron wars wrote:

I will repeat myself once again - Start using ship bonuses properly. Inability of doing so doesn't mean ship is lame, broken or needs some boost. That is T2 ship requiring a long training curve, so it is expected pilot flying it actually understands mechanics of the game and knows what is he doing.


By using a nano Sin with NO tank and or no Omnis and what wardens? Because the rail bonus doesn't make it a combat worthy hull.



Only 2 nanos, 1.5k tank dps. 950 dps, and I really use it :)
Jayne Fillon
#83 - 2013-09-18 13:12:59 UTC
Cyaron wars wrote:


Only 2 nanos, 1.5k tank dps. 950 dps, and I really use it :)


You don't happen to be MasL, eh? P

Also,

Quote:
I will repeat myself once again - Start using ship bonuses properly. Inability of doing so doesn't mean ship is lame, broken or needs some boost. That is T2 ship requiring a long training curve, so it is expected pilot flying it actually understands mechanics of the game and knows what is he doing.


The current ship bonuses are not well designed, regardless of how long the training curve is or how knowledgeable the pilot is about game mechanics.

I also think you're also confused about why I'm using the term "lame" to describe black ops. This isn't MY opinion of the black ops battelships, it's the opinion of CCP and the CSM. To make this post I went through everything that CCP and the CSM have published about black ops and their explicit intent to rebalance the ship, and made suggestions according to those desires.

So to say that they don't need changing or rebalancing is just silly, and really not in question. They will get rebalanced and have their bonuses adjusted, I'm simply trying to voice my opinions on the best way to go about it.

Can't shoot blues if you don't have any. Long Live NPSI.

Jayne Fillon
#84 - 2013-09-18 18:01:10 UTC
Quote:
As a long-time blackops BS user and nomad myself, I want to agree with you here: it would definitely be in my best interests for blackops to combine these attributes as you suggest. Would I jump in and use a ship like that? Probably all the time. The problem is that another part of me thinks that any ship I'd be super excited to hop into without having to do much hand-wringing about niche scenarios or potential shortcomings is probably overpowered.


I hold the same sentiment towards many aspects of the black ops battleships - most notably the covert ops cloak idea. If this were a thing, I would most likely never fly any other ship in the entire game. It would be fun to fly and I would absolutely love it if they introduced it, but I have a hard time convincing myself that it would be good for the game.

How they eventually rebalance black ops is of course up to CCP, and it's their perogative to determine how far they can go without making the class overpowered. If the only thing that is pulled from this entire thread is the current shortcomings of the class in the present iteration, then I'm okay with that.

Quote:
I think we're just in disagreement here. The guys I play with do stuff like THIS and THIS on a pretty regular basis. You could argue that those are only ratting fits, but the reality is that a lot of the solo capitals you find in the wild are ratting or travel-fit. It's very rare for us to drop on a capital ship and not kill it: it happens, but usually only if we drop with lower numbers than usual or we drop in a very active hostile system.


You're right, I am going to argue that those are just ratting fits. Not to diminish those kills or anything, but a target such as that comes with an entirely different set of circumstance than a capital used for combat or strategic objectives. What I am trying to make the black ops capable of doing (with reasonable resources in both ships and personnel) is drop on a small combat fleet that would be formed to take out a POCO or a deadstick POS - scenarios where the capitals would definitely be fit for PvP, and with support. These ships are multiple times harder to kill than ratting carriers, as triage and refitting all play their role.

Quote:
I agree-- dealing with supercaps is very difficult for small groups (don't get me started on how much I would enjoy a covert-bridgeable Sabre), but in fairness supercaps aren't meant to be easykills nor are they encountered solo in the wild very often. Small groups of nomads are much more likely to encounter or pursue normal capitals, particularly ratting carriers. Ratting carriers don't generally present a significant challenge even for our 10-15 man blackops gangs, much less groups of 20-30. Given how easy it is to kill them already, I just don't see the need for a more powerful anti-cap platform.


First off, file the whole "covert ops Interdictor" under the category of game-breaking things that I really really want.

Second, I completely agree that the primary target of these ships and groups would be non-super capitals. That's how it currently is and that's how it should be. Also, there is a difference (albeit, slight) between supers being "hard to kill" and "impossible to kill" from the viewpoint of a black ops group. Without the ability to tackle or kill the target using assets that can be sent through a covert jump portal, it's a fools errand to even try. This seems a little bit ridiculous to me, although I'm sure other people will disagree with me (probably owners of supers!); I'm firmly of the opinion that in the case of David vs. Goliath, David should at least have a reason to try, and a chance to succeed.

Quote:
If you wanted to get down to business and engineer some setups specifically for dealing with caps, you could build a lot of neuting power into the existing ships: Sins and Panthers both have plenty of utility slots for cap warfare, including a decent number of Widows can break RR chains, etc. Hell, making ~25% of your blackops BS cap-injected neuting Sins would let you deal with triage carriers.


This goes back to the original section of my original post in that black ops are being used in roles which they have no bonuses towards. They are currently lacking the ability to specialize towards a more useful or specific goal, and should be redesigned with a plethora of scenarios in mind. After all, sandbox.

Quote:
a glance through EFT shows that just two 4-neut Sins will cap out a dual-CAR triage Archon in four and a half minutes.


The sin in that scenario would then be employing unbonused neutralizers over bonused hybrid weapons. That's a pretty heaft reduction in damage which would have to be supplied by another ship in fleet.

Finally, in regards to your comments about the Nyx, I honestly have no experience in that field in the game and could only provide uneducated guesses at best. So I'll refrain from commention, although what you're saying sounds reasonable and I'm inclined to agree. Big smile

Now if only CCP could provide some insight on which one of us is closer to the mark, or at least provide some direction in which to focus our efforts.... Bear

Can't shoot blues if you don't have any. Long Live NPSI.

Zomgnomnom
Contra Ratio
GameTheory
#85 - 2013-09-19 05:57:48 UTC
There are a lot of good points here, I don't however agree with everything.


As for the part about the covert dictor, WANT, want badly, but BROKEN as hell. Should never happen. But WANT!
I also agree that it shouldn't be outside the realm of possibility to hold down a super with a blops fleet. The problem would be implementing it in a way that isn't stupidly overpowered. I cant think of one to be honest. Giving t3's a bubble or focused point would be OP. Giving it to the battleships themselves would be silly and bombers and recons would be equally as OP as a cloaky dictor. It is unfortunate but the only way i can see it working is a t3 sub system and I think we can all agree that that would get abused heavily. Covert Nullified Bubbling Loki.... nope that wouldn't be overpowered at all....

As far as the two lines of Black ops I feel that one should be the logistical branch and the other combat. Give one set a larger fuel bay, the ability to fit a bridge and a maintenance bay so Recons Bombers and t3's can refit on the fly. The other set should be gank boats. Can't bridge the fleet, only jump themselves to cyno's. High dps. Battle cruiser sized tank and ability to fit covert cloak. If you want e-war and utility bring recons and t3's thats their job. These are gank ships. They aren't intended to be placed in prolonged combat. The point is to get in, nuke the target's and get out. There should be some risk in that. If you're able to jump 7ly and apply 1200 dps to a target you SHOULD be squishy. Just saying that they are cost prohibitive will deter people from flying them is nonsense. Look at the amount of blinged t3's, faction battleships and super capitals running around. Isk is not a balancing device.

These are t2 ships and are meant to be specialized to their job. At least I thought that was what t2 meant, until the marauder re balance when they suddenly did an about face and said it doesn't fit emergent game play...

I agree with Ganthrithor. If you want to kill capitals bring a Nyx. OR bring the appropriate ships for the job. The entire concept of Black ops is to be sneaky and ambush your prey. You surprise and overwhelm them before they can fight back or call for support and then you vanish( if you cant handle the support they bring in with ease).

If you want to take down a fleet of combat fit capitals re ship to battleships and go slug it out.
Ganthrithor
School of Applied Knowledge
Caldari State
#86 - 2013-09-19 06:31:10 UTC
Zomgnomnom wrote:
There are a lot of good points here, I don't however agree with everything.


As for the part about the covert dictor, WANT, want badly, but BROKEN as hell. Should never happen. But WANT!
I also agree that it shouldn't be outside the realm of possibility to hold down a super with a blops fleet. The problem would be implementing it in a way that isn't stupidly overpowered. I cant think of one to be honest. Giving t3's a bubble or focused point would be OP. Giving it to the battleships themselves would be silly and bombers and recons would be equally as OP as a cloaky dictor. It is unfortunate but the only way i can see it working is a t3 sub system and I think we can all agree that that would get abused heavily. Covert Nullified Bubbling Loki.... nope that wouldn't be overpowered at all....

As far as the two lines of Black ops I feel that one should be the logistical branch and the other combat. Give one set a larger fuel bay, the ability to fit a bridge and a maintenance bay so Recons Bombers and t3's can refit on the fly. The other set should be gank boats. Can't bridge the fleet, only jump themselves to cyno's. High dps. Battle cruiser sized tank and ability to fit covert cloak. If you want e-war and utility bring recons and t3's thats their job. These are gank ships. They aren't intended to be placed in prolonged combat. The point is to get in, nuke the target's and get out. There should be some risk in that. If you're able to jump 7ly and apply 1200 dps to a target you SHOULD be squishy. Just saying that they are cost prohibitive will deter people from flying them is nonsense. Look at the amount of blinged t3's, faction battleships and super capitals running around. Isk is not a balancing device.

These are t2 ships and are meant to be specialized to their job. At least I thought that was what t2 meant, until the marauder re balance when they suddenly did an about face and said it doesn't fit emergent game play...

I agree with Ganthrithor. If you want to kill capitals bring a Nyx. OR bring the appropriate ships for the job. The entire concept of Black ops is to be sneaky and ambush your prey. You surprise and overwhelm them before they can fight back or call for support and then you vanish( if you cant handle the support they bring in with ease).

If you want to take down a fleet of combat fit capitals re ship to battleships and go slug it out.


Pretty much this.

Yeah, the covert Sabre is just a longstanding joke of mine (its always frustrating jumping blackops BS around but then having to burn the dictor 20 jumps through gates to meet up again) and should never happen.

WRT your post, Jayne, I'm just having a lot of trouble imagining a ship that's "designed to engage small groups of supported capitals" that wouldn't be super overpowered-- a pocket sized capital-nuker that was able to dodge capital weapons but had low EHP might be OK, but not something that can engage a support fleet while it nukes caps.
Evanga
DoctorOzz
Domain Research and Mining Inst.
#87 - 2013-09-19 06:41:23 UTC
you can always bring a sabre together with your covert ops scout right? Right? Lol
Zomgnomnom
Contra Ratio
GameTheory
#88 - 2013-09-19 06:49:13 UTC
Ganthrithor wrote:


Pretty much this.

Yeah, the covert Sabre is just a longstanding joke of mine (its always frustrating jumping blackops BS around but then having to burn the dictor 20 jumps through gates to meet up again) and should never happen.
.


Yeah, I feel yah there.

Maybe a very small generator to be fitted on t3's with a super short range and huge side effects could work or something but a full on cloaky dictor would be stupidly over powered. Or maybe even a focused infinite point on a bomber with a 10km range or something, to help force it into Smart bomb range, just to give the blops groups a CHANCE to pin down a super until the cavalry arrives. I dunno, I like the idea of the possibility being there. I just don't think there is a good way to do it without Shadoo laughing himself senseless and stationing PL blops/dictor groups all over the map.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#89 - 2013-09-19 10:19:48 UTC
black ops are absolutely fine as they are, they already have a multitude of uses and several innate weaknesses which a cloaky, jumping battleship needs
Jayne Fillon
#90 - 2013-09-19 10:41:49 UTC
Capqu wrote:
black ops are absolutely fine as they are, they already have a multitude of uses and several innate weaknesses which a cloaky, jumping battleship needs


CCP, members of the CSM, and a large number of capsuleers would disagree with you. It's not if the black ops battleships are going to get rebalanced, it's how and when.

Can't shoot blues if you don't have any. Long Live NPSI.

Gvu
Viziam
Amarr Empire
#91 - 2013-09-19 19:55:15 UTC
+1 for the thread

+1 for the effort that Jayne Fillon put on this topic
M1k3y Koontz
House of Musashi
Stay Feral
#92 - 2013-09-19 21:02:31 UTC
Before we make new BLOPs I think the current ones need some love.

However, I wouldn't oppose two lines of BLOPs, EWAR/DPS and Bridging, I just think that we need work out the current ones first.

How much herp could a herp derp derp if a herp derp could herp derp.

Jayne Fillon
#93 - 2013-09-19 22:46:38 UTC
M1k3y Koontz wrote:
Before we make new BLOPs I think the current ones need some love.

However, I wouldn't oppose two lines of BLOPs, EWAR/DPS and Bridging, I just think that we need work out the current ones first.


I agree with this completely -

Although I should have made it clear, my priorities were simply making sure the shortfalls of the class were well known and understood.

How they are fixed is of course CCP's discretion and choice, however I couldn't help but at least offer some suggestions or alternatives to the current iteration of black ops. I could be wildly off the mark of the intended direction, and that's okay.

Finally, due to the quote from the CSM minutes regarding the creation of a second line of black ops, I decided to speculate on what sort of role that ship could possibly. Admittedly, this was wild speculation based on the precedent set by the introduction of the bastion module for marauders, but has unfortunately been the focus of this post for the most part.

Can't wait for the official announcement!

Can't shoot blues if you don't have any. Long Live NPSI.

Ludi Burek
The Player Haters Corp
#94 - 2013-09-20 00:27:17 UTC
As a regular user of Black Ops in low sec I am not convinced that any change is needed. Ever since the range and fuel buff and covert cyno for T3s, they have found good use as gankers of all size targets. Hit and run (MJD+Cloak+Jump Out) with heavy dps ships is fun.

What people fail to consider is if you have slaves plugged in, you're pretty much on par with a regular BS without slaves which means you're actually dropping proper battleships on people and not some paper spaceships everyone seems to think. Yes I realise this is a hefty price for some but really, so what?

Sure, I welcome some tinkering with this class but I fear CCP will just go ahead and obliterate the niche they fill right now. As I bitter vet I can't even keep track of changes that were made to screw over working things to please those that refuse the see that stuff is actually working if you're willing to work at it.

Just putting my thoughts down, not picking on anyone. Balance welcome but not at the cost of obliterating their current use as amazing gank and flee ships. I hope they "rebalance" them like the Absolution... pretty much they same ship as before change Lol
Dring Dingle
Viziam
Amarr Empire
#95 - 2013-09-20 15:01:41 UTC
Cyaron wars wrote:
Jayne Fillon wrote:

TL;DR black ops are lame and in need of fixing, and I wrote some stuff about how to fix them.



Dear Sir,

I find your remarks regarding BO Battleships lame. According to what I saw on your killboard you haven't even tried using BO BS in combat. All those above mentioned in kind of irrelevant.

Look here:
Black Ops battleships are meant to be a snaky bastards created for catching capitals with pants down under safety of cynojammers etc. They fulfill their role very well. God damn they even kill a motherships (at least I managed to catch and kill it with my BO gang). Those ships performance is outstanding when it comes to brawling. Sins for example are most BO for having good amount of slots. There's variety of fits that ship can use. Redeemer has a clear role of high dps turret platform that is meant to jump in, melt any target it locks and get out. Panther is amazing ship to fly coz of it's bonuses. Shield fitted Panther is amazing ship, combination of speed and DPS on it is amazing. It is very nice this for bumping 2x remote repping carriers from each other for example, has nice utility highs for fitting 2x heavy neuts. Widow is more used in smaller BO gangs, only downside of that ship is heavy requirement of BO 5, with that skill ship jams pretty much everything and also can provide around 900 DPS. After introduction of MJDs and BO jump range buff they became even better. Those ships do not require any kind of changes. If you don't see blob of those ships that doesn't mean ship is broken.
So once again those ships are not meant for blob warfare, they do are not lame, they really do their job well.
As for bridging BO - You never jump bridging BO on target unless u want to lose it. Bridging BO has specific fit and requires different style of piloting.

If you really want to see strength of Black Ops Bbattleships feel free to contact me, I will provide you numerous examples of ganks, small and medium gang engagements (over 30 man in hostile gang) with explanations, killmails and some video footage.



Finally someone with blops experience !
Jayne Fillon
#96 - 2013-09-20 15:44:29 UTC
Dring Dingle wrote:
Finally someone with blops experience !


I already addressed this post further up. If you have specific ideas or disagreements to what I've written I'd love to hear them.

Furthermore, cyaron wars, I'm still interested in the videos if you could send them to me.

Can't shoot blues if you don't have any. Long Live NPSI.

General Jack Cosmo
University of Caille
Gallente Federation
#97 - 2013-09-25 15:05:16 UTC
i think the widow should have the same torp attributes as the manticore!
it needs fast torps to get to the target in time !!!!!!!
otherwise give it rails!

With lord Xanex by my side I can do anything (Atleast with a smile) !!!!

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#98 - 2013-10-02 16:00:00 UTC
Jayne Fillon wrote:
Capqu wrote:
black ops are absolutely fine as they are, they already have a multitude of uses and several innate weaknesses which a cloaky, jumping battleship needs


CCP, members of the CSM, and a large number of capsuleers would disagree with you. It's not if the black ops battleships are going to get rebalanced, it's how and when.


well they probably didn't use them on a daily basis pretty much since the jump range change

you know, unlike us


anyone who actually uses blops knows they are fine as they are, and are probably scared of people like you and the csm (one of which told me recently bombs have a 10km radius) suggesting changes to ships they have no idea how to use
Cyaron wars
Academia RED HOT Corporation
#99 - 2013-10-02 16:22:05 UTC
Capqu wrote:
Jayne Fillon wrote:
Capqu wrote:
black ops are absolutely fine as they are, they already have a multitude of uses and several innate weaknesses which a cloaky, jumping battleship needs


CCP, members of the CSM, and a large number of capsuleers would disagree with you. It's not if the black ops battleships are going to get rebalanced, it's how and when.


well they probably didn't use them on a daily basis pretty much since the jump range change

you know, unlike us


anyone who actually uses blops knows they are fine as they are, and are probably scared of people like you and the csm (one of which told me recently bombs have a 10km radius) suggesting changes to ships they have no idea how to use


^This
FlinchingNinja Kishunuba
Crunchy Crunchy
#100 - 2013-10-02 16:58:56 UTC  |  Edited by: FlinchingNinja Kishunuba
Blops version of rokh and Hyperion thank you please :)