These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Lets NOT take hacking out but, instead, rebalance; Exploration rigs take way too much calibration...

Author
Elvis Preslie
NRDS Securities
#1 - 2013-09-16 10:42:37 UTC  |  Edited by: Elvis Preslie
I dont expect to be able to fit a various calibration rig of 200 and be able to also fit 2 exploration rigs; however, we should be able to fit the 2 rigs and still be able to fit a tech II screen reinforcer on a t3.....

Seriously, i would expect to not be able to fit a tech II field extender rig and two (2 x) tech II screen reinforcers on a t3 before not being able to fit exploration rigs and another rig....why? because those do affect other people whereas the exploration rigs have nothing to do with combat. Im seriously glad I didnt try to fit the tech II exploration rig i bought and THEN try to fit other rigs, as I wouldnt have been able to.

PLEASE reduce the calibration costs of the exploration rigs so that we can AT LEAST be able to achieve a tech 1 screen reinforcer rig with two tech 1 exploration rigs. It would be NICE to be able to fit all of them tech II and it would not be unbalanced. Especially with the difficulty of the hacking minigames in null, its almost impossible to hack any relic or data container in null with the number of anti-virus that appear and, especially, with as many virus reconstitution nodes that appear - the ones that make the others increase each time you unveil a node. The tech II exploration rigs, on a T3, are warranted because of this difficulty. Even with using tech II data/relic modules with the rigs, it would still be very hard!!!

EDIT 10-4-2013:

Btw, the exploration rigs havent been changed SINCE exploration was changed, afaik.

Also, there's a guy that has now proposed to take hacking out of the game completely. INSTEAD, fix the calibration, to it two TECH II exploration rigs, and either take away a lot of the anti-virus regeneration nodes (max of 4 or 5 in -1.0) or add more UTILITY modules.

PLEASE, ccp, fix this.
Nevyn Auscent
Broke Sauce
#2 - 2013-09-16 11:59:26 UTC
Amazingly the other people seem to achieve a good success rate in null sites. So I think you are overstating how hard they are. Additionally, the chance of failure is a good thing. It's not good to have 100% payout sitting there for no effort.
Omnathious Deninard
University of Caille
Gallente Federation
#3 - 2013-09-16 12:15:29 UTC
Confirming that I am successfully doing null sec relic sites with archeology 1.

If you don't follow the rules, neither will I.

Elvis Preslie
NRDS Securities
#4 - 2013-09-16 12:18:56 UTC  |  Edited by: Elvis Preslie
Omnathious Deninard wrote:
Confirming that I am successfully doing null sec relic sites with archeology 1.


you just havent went into deadspace to do it OR ran into the anti-virus reconstitution nodes that i said.

PLEASE read a post thoroughly before saying anything about it.

Nevyn Auscent wrote:
Amazingly the other people seem to achieve a good success rate in null sites. So I think you are overstating how hard they are. Additionally, the chance of failure is a good thing. It's not good to have 100% payout sitting there for no effort.


you cant have a high percentage for failure, have your reward THROWN ABOUT, AND the site destroyed after two tries. The jettison of the reward and having it tractored is the dumbest idea ever. If you're going to have it jettisoned AND a high failure percentage, then make it where we have unlimited tries; this is balanced because we are in null security, with the risk of being clobbered while doing the site.
Omnathious Deninard
University of Caille
Gallente Federation
#5 - 2013-09-16 12:20:40 UTC
Elvis Preslie wrote:
Omnathious Deninard wrote:
Confirming that I am successfully doing null sec relic sites with archeology 1.


you just havent went into deadspace to do it OR ran into the anti-virus reconstitution nodes that i said.

PLEASE read a post thoroughly before saying anything about it.

yes, I have.

If you don't follow the rules, neither will I.

Elvis Preslie
NRDS Securities
#6 - 2013-09-16 12:23:23 UTC  |  Edited by: Elvis Preslie
Omnathious Deninard wrote:
Elvis Preslie wrote:
Omnathious Deninard wrote:
Confirming that I am successfully doing null sec relic sites with archeology 1.


you just havent went into deadspace to do it OR ran into the anti-virus reconstitution nodes that i said.

PLEASE read a post thoroughly before saying anything about it.

yes, I have.


if you did, you would describe in detail and defend your refutal, other than saying "yes i have". You have not and until you prove otherwise, no one is to believe it..... how many points do the antivirus reconstitutors add and to what nodes? Mad because i took the answers out of the original post? :)

Just wait until this guy does about ten relic/data sites; he'll be back here editing his rebutals to the opposite.

Either way, whether you want to add ability to allow use of two TECH II hacking rigs or not, the post is MAINLY about allowing the use of the tech I's and another UNRELATED rig, not leaving us with an empty rig slot on t3's...
Gypsio III
State War Academy
Caldari State
#7 - 2013-09-16 12:41:39 UTC  |  Edited by: Gypsio III
You don't need the rigs, even with a T1 hacker and skill at, say, 4. They're really not that hard, Elvis. What?
Elvis Preslie
NRDS Securities
#8 - 2013-09-16 12:55:46 UTC
Gypsio III wrote:
You don't need the rigs, even with a T1 hacker and skill at, say, 4. They're really not that hard, Elvis. What?


stop replying when you dont read the post fully
Omnathious Deninard
University of Caille
Gallente Federation
#9 - 2013-09-16 13:01:55 UTC
Stop ignoring feedback just because it is contrary to what you want.

If you don't follow the rules, neither will I.

Swiftstrike1
Swiftstrike Incorporated
#10 - 2013-09-16 14:23:56 UTC
I would in fact say that T3 cruisers are too god at the new hacking mini-game. T3 is supposed to be less specialised than T2, but as it stands the exploration sub system receives the same bonus to Virus Strength as T2 exploration frigates (+10 to Virus Strength as a role bonus).

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Soldarius
Dreddit
Test Alliance Please Ignore
#11 - 2013-09-16 15:04:48 UTC
Dude, seriously. Exploration is fine. You do not need a T3 for exploration anymore. The only benefit over a Covert Frigate is the increased cargobay.

A Helios has 5 midslot allowing for a prop mod, 1 of each exploration module, a couple scanning mods, and can fit 1 of each rig. With exploration skills (archaeology/hacking) at 5 and using T2 modules, I almost never fail to get the loot and scan down sites in 2-3 cycles.

http://youtu.be/YVkUvmDQ3HY

Harvey James
The Sengoku Legacy
#12 - 2013-09-16 15:07:55 UTC
i agree that the calibration is excessive on these rigs and should have been changed in odyssey .. hacking is a little too easy with not enough reward .. hacking and relic sites need more variation and greater depth of content different scenery too would be nice perhaps expand them to going to planets and getting some exotic items you could sell to npc corps or something like that.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Fellout
Ascendent.
Test Alliance Please Ignore
#13 - 2013-09-16 15:23:13 UTC
Sounds like no one here has ever tried high class wh sites...
Elvis Preslie
NRDS Securities
#14 - 2013-10-05 07:32:33 UTC
Btw, the exploration rigs havent been changed SINCE exploration was changed, afaik.

Also, there's a guy that has now proposed to take hacking out of the game completely here:

INSTEAD, fix the calibration as mentioned above, to it two TECH II exploration rigs, and either take away a lot of the anti-virus regeneration nodes (max of 4 or 5 in -1.0) or add more UTILITY modules.

PLEASE, ccp, fix this.
Karma Codolle
Chimera Research and Development
#15 - 2013-10-06 09:09:49 UTC  |  Edited by: Karma Codolle
lvl 5 skills, exploration my main profession. I don't even use the rigs and rarely lose a can.


Oh and I only work in nullsec, and I mainly get red sites. (aka the harder cans)


Sorry to say, but you're just not good at the mini-game if you need ccp to change the rigs to give you even more of a boost.


personally i find the mini-game too easy, but i know ccp wants the cost of t2 rigs down. So i doubt they'll make it harder.

[IMG]http://i.imgur.com/IOgCPTo.png[/IMG]

[IMG]http://i.imgur.com/MG3J1TI.png[/IMG]

[IMG]http://i.imgur.com/7sjo5BH.png[/IMG]

[IMG]http://i.imgur.com/nWYLWPe.png[/IMG]

[IMG]http://i.imgur.com/CN72daG.png[/IMG]

omg look how hard the mini game is!

fyi, all those above were in Null
Omnathious Deninard
University of Caille
Gallente Federation
#16 - 2013-10-06 12:04:03 UTC  |  Edited by: Omnathious Deninard
Karma Codolle wrote:
lvl 5 skills, exploration my main profession. I don't even use the rigs and rarely lose a can.


Oh and I only work in nullsec, and I mainly get red sites. (aka the harder cans)


Sorry to say, but you're just not good at the mini-game if you need ccp to change the rigs to give you even more of a boost.


personally i find the mini-game too easy, but i know ccp wants the cost of t2 rigs down. So i doubt they'll make it harder.

[IMG]http://i.imgur.com/IOgCPTo.png[/IMG]

[IMG]http://i.imgur.com/MG3J1TI.png[/IMG]

[IMG]http://i.imgur.com/7sjo5BH.png[/IMG]

[IMG]http://i.imgur.com/nWYLWPe.png[/IMG]

[IMG]http://i.imgur.com/CN72daG.png[/IMG]

omg look how hard the mini game is!
fyi, all those above were in Null

This was on Sisi where my skills were higher from mass testing Free SP

If you don't follow the rules, neither will I.