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The awox button for corps

Author
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#21 - 2013-09-15 01:01:45 UTC
John 1135 wrote:
Mournful Conciousness wrote:

Why not just change corp management to allow you to evict a player from the corp while they're in space?

This would go a long way to allowing corp directors to mitigate the effects of corp theft from a POS.

It would be very open to abuse which is why I suspect CCP hasn't done it. If you can be kicked in space it is not hard to work out all kinds of unpleasantness to inflict on people. As others above have touched on.


A simple countdown timer would solve this.

I suspect the true reason is the way that corp membership credentials are cached during the session change or logon processing. There would need to be a little code refactoring and an extra subscription but it should not be difficult to do in an un-exploitable way.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

RubyPorto
RubysRhymes
#22 - 2013-09-15 04:59:37 UTC
Dave Stark wrote:
the button to turn off awoxing is the decline application button when an awoxer applies to join your corp.

enjoy.



The Quit Corp button also works.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Hesod Adee
Perkone
Caldari State
#23 - 2013-09-16 04:29:28 UTC
Mournful Conciousness wrote:
John 1135 wrote:
Mournful Conciousness wrote:

Why not just change corp management to allow you to evict a player from the corp while they're in space?

This would go a long way to allowing corp directors to mitigate the effects of corp theft from a POS.

It would be very open to abuse which is why I suspect CCP hasn't done it. If you can be kicked in space it is not hard to work out all kinds of unpleasantness to inflict on people. As others above have touched on.


A simple countdown timer would solve this.

I suspect the true reason is the way that corp membership credentials are cached during the session change or logon processing. There would need to be a little code refactoring and an extra subscription but it should not be difficult to do in an un-exploitable way.



How long a timer are you thinking ?

What do you think should happen if two people, from corps that are at war with each other, are fighting in high sec and one of them gets kicked from corp during the fight ?
Saeger1737
Habitual Euthanasia
Pandemic Legion
#24 - 2013-09-16 05:21:16 UTC
Fine instead of having it at the corp level, why not enable/disable friendly fire like people turn on and off duel requests in their general settings menu's.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

RubyPorto
RubysRhymes
#25 - 2013-09-16 05:46:06 UTC
Saeger1737 wrote:
Fine instead of having it at the corp level, why not enable/disable friendly fire like people turn on and off duel requests in their general settings menu's.


You can.

Right Click > Quit Corp

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jasmine Assasin
Doomheim
#26 - 2013-09-16 05:48:24 UTC
Mournful Conciousness wrote:

Why not just change corp management to allow you to evict a player from the corp while they're in space?


The 24 hour rule needs fixed before it can happen. Otherwise this is an idea I can get behind.




Azrael Dinn
Imperial Mechanics
#27 - 2013-09-16 06:17:32 UTC
No

In my own opinion there should be a way to get rid of the awoxes right away even if they are in space or what ever but control over ships no.

After centuries of debating and justifying... Break Cloaks tm

Saeger1737
Habitual Euthanasia
Pandemic Legion
#28 - 2013-09-16 06:25:14 UTC
Azrael Dinn wrote:
No

In my own opinion there should be a way to get rid of the awoxes right away even if they are in space or what ever but control over ships no.


Its a friendly fire thing, disabling the firing abilities to shoot and kill corpmates not control over a ship

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

RubyPorto
RubysRhymes
#29 - 2013-09-16 06:32:56 UTC
Saeger1737 wrote:
Its a friendly fire thing, disabling the firing abilities to shoot and kill corpmates not control over a ship


You already can:
Kill them, pod them and kick them from corp
Dock up and quit corp

Both prevent them from killing anyone in your corp.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Barrogh Habalu
Imperial Shipment
Amarr Empire
#30 - 2013-09-16 07:44:19 UTC  |  Edited by: Barrogh Habalu
Implication of "disabling AWOXing" feature notwithstanding, what would be the reason of ever turning it "off"? And if there's no reason, why do we ever need a switch? You could just as well suggest to remove hisec AWOXing completely. And then you know for sure how people would react Smile
Saeger1737
Habitual Euthanasia
Pandemic Legion
#31 - 2013-09-16 08:27:32 UTC
RubyPorto wrote:
Saeger1737 wrote:
Its a friendly fire thing, disabling the firing abilities to shoot and kill corpmates not control over a ship


You already can:
Kill them, pod them and kick them from corp
Dock up and quit corp

Both prevent them from killing anyone in your corp.


once again it's not for me.... it's for the miners and the noobs and all those who I see Complain about awoxing Daily.... (get tired of hearing it)

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

RubyPorto
RubysRhymes
#32 - 2013-09-16 08:33:48 UTC
Saeger1737 wrote:
RubyPorto wrote:
Saeger1737 wrote:
Its a friendly fire thing, disabling the firing abilities to shoot and kill corpmates not control over a ship


You already can:
Kill them, pod them and kick them from corp
Dock up and quit corp

Both prevent them from killing anyone in your corp.


once again it's not for me.... it's for the miners and the noobs and all those who I see Complain about awoxing Daily.... (get tired of hearing it)



So inform them of their extremely effective options for dealing with an AWOXer.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Hesod Adee
Perkone
Caldari State
#33 - 2013-09-16 09:43:22 UTC
RubyPorto wrote:
Saeger1737 wrote:
Its a friendly fire thing, disabling the firing abilities to shoot and kill corpmates not control over a ship


You already can:
Kill them, pod them and kick them from corp
Dock up and quit corp

Both prevent them from killing anyone in your corp.

Take an AWOXer who is:
- More experienced at PvP than the rest of the corp.
- Can reliably run/safe up and cloak when the corp gathers enough people in one system to threaten him.
- Can warp his pod away when his ship gets hit. Remember, we are talking high sec here, getting your pod out is easy.
- Has an alt and/or friend to help him replace lost ships.
- Stays logged in and in space the whole time. Including AFK cloaking, just to prevent being kicked.
- Logs in quickly after downtime, while corp leadership have work/sleep just after DT.

How can he be removed from the corp ?
To catch him after downtime requires someone in corp leadership to skip out on important real life things just to have an attempt at logging in and hitting kick before the AWOXer logs in. But that's not guaranteed, especially if timezone differences mean the corp leaders are tired while the AWOXer is not.


In saying that, I am against any kicking from corp while in space. Partially because of potential problems it causes, partly because an instant kick would do nothing against the initial AWOX attack and partly because it would lessen encouragement towards the one thing that does the most against AWOXing: Examining a characters history before letting it into corp.

Which is why I like setting a flag so that the member will be kicked when they next dock or disconnect without needing the corp leadership to have anyone online at that time. It doesn't have the problems that an kick in space would, but it also means that once the corp leadership wants someone gone they know that the person will be removed without having to rearrange their real life activities.
Plus the AWOXer still gets some time to do damage to the corp.
RubyPorto
RubysRhymes
#34 - 2013-09-16 09:50:24 UTC  |  Edited by: RubyPorto
Hesod Adee wrote:
RubyPorto wrote:
Saeger1737 wrote:
Its a friendly fire thing, disabling the firing abilities to shoot and kill corpmates not control over a ship


You already can:
Kill them, pod them and kick them from corp
Dock up and quit corp

Both prevent them from killing anyone in your corp.

Take an AWOXer who is:
- More experienced at PvP than the rest of the corp.
- Can reliably run/safe up and cloak when the corp gathers enough people in one system to threaten him.
- Can warp his pod away when his ship gets hit. Remember, we are talking high sec here, getting your pod out is easy.
- Has an alt and/or friend to help him replace lost ships.
- Stays logged in and in space the whole time. Including AFK cloaking, just to prevent being kicked.
- Logs in quickly after downtime, while corp leadership have work/sleep just after DT.

How can he be removed from the corp ?
To catch him after downtime requires someone in corp leadership to skip out on important real life things just to have an attempt at logging in and hitting kick before the AWOXer logs in. But that's not guaranteed, especially if timezone differences mean the corp leaders are tired while the AWOXer is not.



There were two options listed. (Should have been three, since I'd forgotten "wait for DT" but you still missed 50% of the options listed.)

If you can't kill them, wait until DT.
If they're willing to stick around to log in right after DT, grab someone in your corp who's willing to do the same and give them the roles to kick them.

Otherwise, abandon ship. Learn from your mistakes.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Dave stark
#35 - 2013-09-17 05:28:31 UTC
Hesod Adee wrote:
How can he be removed from the corp ?

by declining his application when he see that his corp history is longer than an elephant's trunk.
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