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One Solar System...166 Cosmic Anomalies

Author
Nauplius
Hoi Andrapodistai
#1 - 2013-09-13 01:54:48 UTC
The following screen shot was taken in the Nidebora system, part of an obscure high-sec island in the midst of Amarr FW low-sec:

http://i.imgur.com/rP2lgKq.jpg?1

Note the position of the scroll bar on those Probe Scanner results; there were just short of four pages like that, 166 Cosmic Anomalies in total. The surrounding systems also had dozens of anomalies.

Is this a problem?
Rengerel en Distel
#2 - 2013-09-13 02:00:06 UTC
Not a problem for someone that goes there and wants to run some sites.

With the increase in shiptoasting, the Report timer needs to be shortened.

Sarineka Wong
Hitchhikers and Hobos
#3 - 2013-09-13 05:10:36 UTC
The problem with these highsec anomalies is that they're just not worth running. A day old toon mining asteriods on a noobship can make more money than running some of these sites. Hoping for escalations or faction spawns is the only reason you'd do them, but the chances of that happening is inconsistent.

Point first, immediately regret later.

Tauranon
Weeesearch
CAStabouts
#4 - 2013-09-13 05:19:41 UTC
The location where I used to farm dens has a tendency to do that.

They do naturally die and go back to more populated areas themselves given time.
Karma Codolle
Chimera Research and Development
#5 - 2013-09-13 07:05:18 UTC
Sarineka Wong wrote:
The problem with these highsec anomalies is that they're just not worth running. A day old toon mining asteriods on a noobship can make more money than running some of these sites. Hoping for escalations or faction spawns is the only reason you'd do them, but the chances of that happening is inconsistent.



Blitz them all and go for escalations
dexington
Caldari Provisions
Caldari State
#6 - 2013-09-13 09:30:42 UTC
Karma Codolle wrote:
Blitz them all and go for escalations


And how would you blitz them?, don't escalations and faction spawns happen after you killed the last wave?

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Enthropic
Infinite Point
Pandemic Horde
#7 - 2013-09-13 12:22:26 UTC
its like Blackhole WH systems, I scanned into one of those with like 40 CAs or more.
DeMichael Crimson
Republic University
Minmatar Republic
#8 - 2013-09-13 21:12:48 UTC
That's one of the 'Shangri-La Systems' for exploration sites. These 'Motherload Systems' are fail-safe locations for continued exploration, to be used when regular systems are empty due to the excessive amount of 'Blitzkrieg' exploration active in this game.

In the days of old, these 'El Dorado Systems' were kept secret and known only by a small percentage of players. There's only a few of these 'Motherload Systems' around, rich with sites like that waiting for players smart enough to find and harvest them, not post about it in the forums and cry to CCP about it.

Now that you've foolishly plastered the system name all over these forums, that 'Exploration Oasis' will soon dry up due to being swamped by ravenous 'Bonzai Explorers'. Good job, you can now kiss that 'Motherload System' good-bye.

By the way, exploration sites have a life span of a few days up to a week, after that they de-spawn naturally and re-spawn elsewhere. From now on please don't post about it here in the forums, do a little research first and then communicate your concerns with CCP via support ticket (petition) and or bug report.



DMC
Kalel Nimrott
Caldari Provisions
#9 - 2013-09-13 22:27:34 UTC
Thxs for sharong, op!!!
Im on my way to that system!

Bob Artis, you will be missed.

O7

Julius Priscus
#10 - 2013-09-14 06:51:59 UTC
Nauplius wrote:
The following screen shot was taken in the Nidebora system, part of an obscure high-sec island in the midst of Amarr FW low-sec:

http://i.imgur.com/rP2lgKq.jpg?1

Note the position of the scroll bar on those Probe Scanner results; there were just short of four pages like that, 166 Cosmic Anomalies in total. The surrounding systems also had dozens of anomalies.

Is this a problem?



its always like that on that high sec const...

I should know I spent two years on it.
Ghost Phius
Tribal Liberation Force
Minmatar Republic
#11 - 2013-09-14 14:54:57 UTC
Kalel Nimrott wrote:
Thxs for sharong, op!!!
Im on my way to that system!


Excellent. On my way to the low sec pipes leading into said system. Cya there. Twisted
Fret Thiesant
The Scope
Gallente Federation
#12 - 2013-09-15 22:40:54 UTC
Ah yes I stayed there a bit.

Can't even count the number I ran in a week no escalations just a waste of time.

No more hisec anoms for me.
Julius Priscus
#13 - 2013-09-15 23:00:58 UTC
Fret Thiesant wrote:
Ah yes I stayed there a bit.

Can't even count the number I ran in a week no escalations just a waste of time.

No more hisec anoms for me.



its a great place for a noob corp to live if they can keep low keyed.

lvl 4 agents , sec/mining and courier agents..

and the anoms can be run by the less skills chars. if ya super lucky you get a sansha 6/10 next door in low sec.
Karma Codolle
Chimera Research and Development
#14 - 2013-09-16 01:54:38 UTC
dexington wrote:
Karma Codolle wrote:
Blitz them all and go for escalations


And how would you blitz them?, don't escalations and faction spawns happen after you killed the last wave?



not always, some sites you can have tags that can let you skip entire rooms. and for a lot of sites you can often skip many rats and just go for the trigger and faction spawns. always have to kill a few rats but not really all of them
seth Hendar
I love you miners
#15 - 2013-09-17 12:21:59 UTC  |  Edited by: seth Hendar
Karma Codolle wrote:
dexington wrote:
Karma Codolle wrote:
Blitz them all and go for escalations


And how would you blitz them?, don't escalations and faction spawns happen after you killed the last wave?



not always, some sites you can have tags that can let you skip entire rooms. and for a lot of sites you can often skip many rats and just go for the trigger and faction spawns. always have to kill a few rats but not really all of them

yup, a dardevil or cynabal is awesome for those higsec sigs, and it let you pass through lowsec with not that much trouble, many will fear engaging you, and you warp fast enought anyway

dardevil has my like, small, fast and still 270+ dps, and this web....Twisted

you just chew those so fast.....
Xicho
Sniggerdly
Pandemic Legion
#16 - 2013-09-17 14:23:34 UTC
DeMichael Crimson wrote:
That's one of the 'Shangri-La Systems' for exploration sites. These 'Motherload Systems' are fail-safe locations for continued exploration, to be used when regular systems are empty due to the excessive amount of 'Blitzkrieg' exploration active in this game.

In the days of old, these 'El Dorado Systems' were kept secret and known only by a small percentage of players. There's only a few of these 'Motherload Systems' around, rich with sites like that waiting for players smart enough to find and harvest them, not post about it in the forums and cry to CCP about it.

Now that you've foolishly plastered the system name all over these forums, that 'Exploration Oasis' will soon dry up due to being swamped by ravenous 'Bonzai Explorers'. Good job, you can now kiss that 'Motherload System' good-bye.


This isn't the case at all. This is not how site spawning works. The simple fact is that high sec anomalies are not worth running (for reasons someone mentioned in a previous post). Thus, sites will eventually stockpile in rarely trafficked systems. They will only start to despawn when their 3 day timer has been triggered or when they are run to completion. Otherwise, they will stay there, indefinitely. This system is part of a high sec pocket in Amarr space (the biggest of space), with avenues leading to Providence (lol), Bleak Lands (does anyone live there?), and low sec Heimatar. I'm not surprised sites have stacked up here.

Wormhole systems are notorious for this as well. If a system goes for extended periods without people finding wormholes to it, sites will start to stack up until someone finds the stockpile, and starts triggering the sites.

Quote:
By the way, exploration sites have a life span of a few days up to a week, after that they de-spawn naturally and re-spawn elsewhere. From now on please don't post about it here in the forums, do a little research first and then communicate your concerns with CCP via support ticket (petition) and or bug report.


The life span is endless if the site timer is never triggered. If it is triggered (warp initiation to site), a 3 day timer will start. If the site is not completed in this time, the site will despawn on the downtime following the 3rd day.
Xicho
Sniggerdly
Pandemic Legion
#17 - 2013-09-17 14:24:28 UTC
Karma Codolle wrote:


not always, some sites you can have tags that can let you skip entire rooms. and for a lot of sites you can often skip many rats and just go for the trigger and faction spawns. always have to kill a few rats but not really all of them


Youre talking about signatures, not anomalies (the latter don't have rooms).
DeMichael Crimson
Republic University
Minmatar Republic
#18 - 2013-09-18 04:21:55 UTC  |  Edited by: DeMichael Crimson
Xicho wrote:
DeMichael Crimson wrote:
That's one of the 'Shangri-La Systems' for exploration sites. These 'Motherload Systems' are fail-safe locations for continued exploration, to be used when regular systems are empty due to the excessive amount of 'Blitzkrieg' exploration active in this game.

In the days of old, these 'El Dorado Systems' were kept secret and known only by a small percentage of players. There's only a few of these 'Motherload Systems' around, rich with sites like that waiting for players smart enough to find and harvest them, not post about it in the forums and cry to CCP about it.

Now that you've foolishly plastered the system name all over these forums, that 'Exploration Oasis' will soon dry up due to being swamped by ravenous 'Bonzai Explorers'. Good job, you can now kiss that 'Motherload System' good-bye.


This isn't the case at all. This is not how site spawning works. The simple fact is that high sec anomalies are not worth running (for reasons someone mentioned in a previous post). Thus, sites will eventually stockpile in rarely trafficked systems. They will only start to despawn when their 3 day timer has been triggered or when they are run to completion. Otherwise, they will stay there, indefinitely. This system is part of a high sec pocket in Amarr space (the biggest of space), with avenues leading to Providence (lol), Bleak Lands (does anyone live there?), and low sec Heimatar. I'm not surprised sites have stacked up here.

Wormhole systems are notorious for this as well. If a system goes for extended periods without people finding wormholes to it, sites will start to stack up until someone finds the stockpile, and starts triggering the sites.

Quote:
By the way, exploration sites have a life span of a few days up to a week, after that they de-spawn naturally and re-spawn elsewhere. From now on please don't post about it here in the forums, do a little research first and then communicate your concerns with CCP via support ticket (petition) and or bug report.


The life span is endless if the site timer is never triggered. If it is triggered (warp initiation to site), a 3 day timer will start. If the site is not completed in this time, the site will despawn on the downtime following the 3rd day.

You have your opinion and I have mine. Having said that, I'll also say I disagree with what you wrote.

Exploration sites do not have an endless lifespan and their despawn timer doesn't need to be triggered, it's automatic. Also different types of sites have different despawn timers, anywhere from 3 to 5 days. If not then eventually there wouldn't be any more exploration sites spawning anywhere.

I've been in systems like that in the past. I usually would stay a couple of weeks in those systems with a few GSC's anchored. I'd scan and bookmark / check everything each day, then start running the sites. While doing that, some of the sites would despawn naturally before I warped to them. Other sites such as Grav and Ladar would stay active up to 5 days.

As for Anomalies not being worth the trouble, a lot of them have a chance to spawn Commander NPC's as well as escalate to DED sites. Granted from my experience the average is about 1 out of 10. However, since there's no travel / down time involved to find them and they're all located in one system, running them is worth the trouble.

But hey, that's my opinion just like you have your opinion.


DMC
dexington
Caldari Provisions
Caldari State
#19 - 2013-09-18 07:22:09 UTC
DeMichael Crimson wrote:
As for Anomalies not being worth the trouble, a lot of them have a chance to spawn Commander NPC's as well as escalate to DED sites. Granted from my experience the average is about 1 out of 10. However, since there's no travel / down time involved to find them and they're all located in one system, running them is worth the trouble.


Maybe i'm just really unlucky, but personally i would say the chance of getting a faction spawn in anomalies, is closer to 5% then 10%. Getting escalations is much lower i'm guessing around 1-2%

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

DeMichael Crimson
Republic University
Minmatar Republic
#20 - 2013-09-19 00:09:44 UTC
dexington wrote:
DeMichael Crimson wrote:
As for Anomalies not being worth the trouble, a lot of them have a chance to spawn Commander NPC's as well as escalate to DED sites. Granted from my experience the average is about 1 out of 10. However, since there's no travel / down time involved to find them and they're all located in one system, running them is worth the trouble.


Maybe i'm just really unlucky, but personally i would say the chance of getting a faction spawn in anomalies, is closer to 5% then 10%. Getting escalations is much lower i'm guessing around 1-2%

Yeah, I think it depends on the type of anomaly and maybe even the Faction.

I've ran the other Pirate Faction Anomalies in high sec but most of my experience is with the Angel Cartel, specifically the Angel Hideaway and Angel Burrow Anomalies since they can be completed rather quickly.

And yes, from my experience the average for those sites is about 1 out of 10 will spawn a Commander NPC - Frigate class. Angel Refuge Anomaly will spawn a Cruiser Class Commander but I haven't run enough of them to get a good idea of the spawn rate.

Also I've never gotten an escalation from those sites which might explain the higher percentage of Commander spawns, especially since I've gained escalation from the various other Pirate Faction Anomalies in the past.


DMC
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