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Player Features and Ideas Discussion

 
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MORE THAN 100 FITS PLEASE

Author
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#61 - 2013-06-22 11:27:51 UTC
Bump! CCP needs to see this, this is more practical than 99% of all forum threads as it does not involve a change in a major game mechanic like "remove local" or "buff nullsec".
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#62 - 2013-07-10 17:02:15 UTC
Bump.
Zedrich Ederech
Center for Advanced Studies
Gallente Federation
#63 - 2013-08-23 12:40:37 UTC  |  Edited by: Zedrich Ederech
Guest bump +1 because we need more saved fittings and/or we need a way to save them locally on our hard drives / documents

That isn't too much to ask for, is it? Might as well throw it in for Odyssey 1.1
Maximus Andendare
Stimulus
Rote Kapelle
#64 - 2013-08-23 15:40:00 UTC
Definitely agree with this!

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Crazy KSK
Tsunami Cartel
#65 - 2013-08-23 16:10:52 UTC
totally yes I could not imagine that it would add too much strain to the server or server bandwidth to upload a fit to the server temporarily instead of pulling it from the server itself

Quote CCP Fozzie: ... The days of balance and forget are over.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#66 - 2013-08-23 17:02:28 UTC
+1.

Fittings should stay server-side.

Effectively unlimited fittings can easily be accommodated by using a technique called "reference counting".

Any developer reading this will know what it means.

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Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#67 - 2013-08-27 19:51:38 UTC
Bump! Throw this into 1.1 please.
Deliora May
Altersheim fuer grummelige Veteranen
#68 - 2013-08-29 20:05:07 UTC
And if they are actually worried about serverload - how about storing 100 fittings serverside and enable the client to store however many we want to on our side. That way we could save the ones we use on different PCs on the serverside while keeping the rest on the local comp :)
Tristan Jay
Vanishing Point.
The Initiative.
#69 - 2013-08-29 20:15:46 UTC
Definitely one of those simple but very worthwhile idea
Even doubling it would be a start.Shocked
gawrshmapooo
J33 Monocombine
#70 - 2013-08-30 12:21:46 UTC
+1, bump

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Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#71 - 2013-09-05 15:49:04 UTC
Bump once more
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#72 - 2013-09-15 00:07:42 UTC
Bump
Korrimal Ohmiras
School of Applied Knowledge
Caldari State
#73 - 2013-09-15 00:20:59 UTC
+1

- Change the limit please - way too low currently.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#74 - 2013-09-15 15:51:10 UTC
+1
TheSmokingHertog
Julia's Interstellar Trade Emperium
#75 - 2013-09-15 23:03:23 UTC
Bump for someone helping new players.

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Tarn Kugisa
Kugisa Dynamics
#76 - 2013-09-15 23:09:28 UTC
Nyancat Audeles wrote:
Antal Marius wrote:
We use to not have the limit. Now we have a limit due to them being hosted server side and not client side. Would like to see the fitting limit increased though

If there's a problem with server side hosting, I don't see why CCP could have client-side storage capability. It can't be more than a few megabytes!


a few megabytes (5), with 500K players, is roughly 2.5 TB

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Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#77 - 2013-09-15 23:12:48 UTC
Tarn Kugisa wrote:
Nyancat Audeles wrote:
Antal Marius wrote:
We use to not have the limit. Now we have a limit due to them being hosted server side and not client side. Would like to see the fitting limit increased though

If there's a problem with server side hosting, I don't see why CCP could have client-side storage capability. It can't be more than a few megabytes!


a few megabytes (5), with 500K players, is roughly 2.5 TB

And 2.5 TB is nothing at all in this day and age, especially for a corporation that houses a major MMO.

Either way, even if CCP was cash-strapped and couldn't shell out a couple hundred dollars for TB drives and backup drives, there's no excuse for no unlimited client-side fitting hosting.
Sir Dragon
Einherjar Yggdrasils
#78 - 2013-09-16 06:17:27 UTC
So we ask for local storage options . . .
and by local . . . then I am refering to
saving the fittings on your current pc infront of you . . .
otherwise you are asking for more server storage
and that translates to server traffic . . . that usually bad hmmm k?.
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seth Hendar
I love you miners
#79 - 2013-09-16 10:25:38 UTC  |  Edited by: seth Hendar
thats why it could be good to do 2 things:

have a server side storage, with 100 fits / person, 200 / corp

then let each player have also a local storage, wich is unlimited
Tarn Kugisa wrote:
Nyancat Audeles wrote:
Antal Marius wrote:
We use to not have the limit. Now we have a limit due to them being hosted server side and not client side. Would like to see the fitting limit increased though

If there's a problem with server side hosting, I don't see why CCP could have client-side storage capability. It can't be more than a few megabytes!


a few megabytes (5), with 500K players, is roughly 2.5 TB

1- 2.5TB is nothing in today's server

2- he's talking about client side storage, so the day you come up with a ,let's be crazy, 50 Mb xml containing fittings, call me, because it's unlikely.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#80 - 2013-09-17 04:02:39 UTC
Sir Dragon wrote:
So we ask for local storage options . . .
and by local . . . then I am refering to
saving the fittings on your current pc infront of you . . .
otherwise you are asking for more server storage
and that translates to server traffic . . . that usually bad hmmm k?.


The "issue" of server space / traffic could easily be avoided by a local storage option.

Also, fittings create very minimal server load on EVE - even doubling or quadrupling the amount of stored fits would really only just require more storage space, not more bandwidth.