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Life As A Capacitor Warfare Pilot - Need Help

Author
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#21 - 2013-09-13 18:09:30 UTC
Askia Mohammed wrote:
Full rack of small neuts or rockets/neuts?


I'd go three neuts three AC's for fitting reasons.

Then you can slap a 400mm plate on there and a DDA. Ac's should just be loaded with barrage and are basically just there to do SOMETHING with those slots.

Guaranteed to rip most stuff its size appart

BYDI recruitment closed-ish

Askia Mohammed
Mandekalu
#22 - 2013-09-13 18:19:16 UTC
Garviel Tarrant wrote:
Askia Mohammed wrote:
Full rack of small neuts or rockets/neuts?


I'd go three neuts three AC's for fitting reasons.

Then you can slap a 400mm plate on there and a DDA. Ac's should just be loaded with barrage and are basically just there to do SOMETHING with those slots.

Guaranteed to rip most stuff its size appart


So I would need to train projectiles and gun skills then. Wouldn't rockets work too?
Marc Callan
Center for Advanced Studies
Gallente Federation
#23 - 2013-09-13 23:52:41 UTC
Askia Mohammed wrote:
Garviel Tarrant wrote:
Askia Mohammed wrote:
Full rack of small neuts or rockets/neuts?


I'd go three neuts three AC's for fitting reasons.

Then you can slap a 400mm plate on there and a DDA. Ac's should just be loaded with barrage and are basically just there to do SOMETHING with those slots.

Guaranteed to rip most stuff its size appart


So I would need to train projectiles and gun skills then. Wouldn't rockets work too?


Rockets can be made to work if you've got good fitting skills, but the Dragoon's tight on CPU. I was able to do three M4 neuts and 3 T2 roccket launchers, but I had to step down to a meta scrambler and tungsten armor plate - and that's with near-perfect fitting skills, so it may be even tougher for newer players to manage.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#24 - 2013-09-13 23:59:50 UTC
Marc Callan wrote:
Askia Mohammed wrote:
Garviel Tarrant wrote:
Askia Mohammed wrote:
Full rack of small neuts or rockets/neuts?


I'd go three neuts three AC's for fitting reasons.

Then you can slap a 400mm plate on there and a DDA. Ac's should just be loaded with barrage and are basically just there to do SOMETHING with those slots.

Guaranteed to rip most stuff its size appart


So I would need to train projectiles and gun skills then. Wouldn't rockets work too?


Rockets can be made to work if you've got good fitting skills, but the Dragoon's tight on CPU. I was able to do three M4 neuts and 3 T2 roccket launchers, but I had to step down to a meta scrambler and tungsten armor plate - and that's with near-perfect fitting skills, so it may be even tougher for newer players to manage.


Basically that..:

You can meta the guns tbh, it doesn't really matter.. They don't do a lot.

Could try to compensate with fitting implants i guess.

BYDI recruitment closed-ish

Andracin
Brutor Tribe
Minmatar Republic
#25 - 2013-09-14 01:25:12 UTC
I love the dragoon and fly one close to what Garviel recommended. If you MUST use launchers you can down shift your tank fittings to accomodate it, but personally I like the AC varient as damage is not bonused anyway and the weapons don't use cap. Against ships like the tristan I usually use them as anti-drone weapons. The only ships I don't like to fight are minmatar assault frigs and missle kiters. Pretty much every blaster/pulse laser ship destroyer and below is a light snack. Its fun to watch their box turn from red to yellow and cake walking the rest of the fight to your opponet crying in local about the fight being unfair.
JAF Anders
Adenosine Inhibition
#26 - 2013-09-14 04:18:02 UTC  |  Edited by: JAF Anders
Askia Mohammed wrote:


So the real questions are:

1) What are some tips for a pilot flying primarily neut ships?
2) How useful is it flying solo vs small gang
3) Should I branch off into other weaponry to supplement my pvp or should I just focus on neuting/nos'ing?
4) What opponents should I hunt for and which should I engage with caution if I am flying solo?
5) Do pvp corps have use for a pilot that really only flies neut ships?



1) You are a support ship designed to mitigate the tanking and/or damage dealing abilities of your target. Also, a nosferatu is a poor substitute for a capacitor booster.

2) Neuts are tricky to pull off if your opponent is expecting them. The likely outcome is that they'll bring what it takes to kill you or they'll run if they can. Nothing says "grab a cane" like hearing about a Pilgrim in chatter.

3) Drones are a good supplement to neuts. A better supplement is fleetmates.

4) Your ideal targets are close-range vessels whose turrets require capacitor to activate (e.g., Incursii, Tormentors). Anything that will ignore your neuts will cause a problem, since you've already given up your primary weapons platform in exchange for capacitor warfare.

5) Sure thing. Try to find a good small-gang corporation. Using neuts, you'll have the most impact on a small-scale engagement and I think you'll get the most out of your gameplay.

The pursuit of excellence and stabbed plexing alts.

Askia Mohammed
Mandekalu
#27 - 2013-09-14 10:26:02 UTC
Garviel Tarrant wrote:
Marc Callan wrote:
Askia Mohammed wrote:
Garviel Tarrant wrote:
Askia Mohammed wrote:
Full rack of small neuts or rockets/neuts?


I'd go three neuts three AC's for fitting reasons.

Then you can slap a 400mm plate on there and a DDA. Ac's should just be loaded with barrage and are basically just there to do SOMETHING with those slots.

Guaranteed to rip most stuff its size appart


So I would need to train projectiles and gun skills then. Wouldn't rockets work too?


Rockets can be made to work if you've got good fitting skills, but the Dragoon's tight on CPU. I was able to do three M4 neuts and 3 T2 roccket launchers, but I had to step down to a meta scrambler and tungsten armor plate - and that's with near-perfect fitting skills, so it may be even tougher for newer players to manage.


Basically that..:

You can meta the guns tbh, it doesn't really matter.. They don't do a lot.

Could try to compensate with fitting implants i guess.


Ya you're right it doesn't even matter cuz it's not bonused so I could just grab 125mms with barrage and kill drones
Askia Mohammed
Mandekalu
#28 - 2013-09-14 10:56:57 UTC  |  Edited by: Askia Mohammed
JAF Anders wrote:
Askia Mohammed wrote:


So the real questions are:

1) What are some tips for a pilot flying primarily neut ships?
2) How useful is it flying solo vs small gang
3) Should I branch off into other weaponry to supplement my pvp or should I just focus on neuting/nos'ing?
4) What opponents should I hunt for and which should I engage with caution if I am flying solo?
5) Do pvp corps have use for a pilot that really only flies neut ships?



1) You are a support ship designed to mitigate the tanking and/or damage dealing abilities of your target. Also, a nosferatu is a poor substitute for a capacitor booster.

2) Neuts are tricky to pull off if your opponent is expecting them. The likely outcome is that they'll bring what it takes to kill you or they'll run if they can. Nothing says "grab a cane" like hearing about a Pilgrim in chatter.

3) Drones are a good supplement to neuts. A better supplement is fleetmates.

4) Your ideal targets are close-range vessels whose turrets require capacitor to activate (e.g., Incursii, Tormentors). Anything that will ignore your neuts will cause a problem, since you've already given up your primary weapons platform in exchange for capacitor warfare.

5) Sure thing. Try to find a good small-gang corporation. Using neuts, you'll have the most impact on a small-scale engagement and I think you'll get the most out of your gameplay.


I can imagine a neut pilot shines the most in small gangs where they don't have to worry about fitting points and can use cap boosters + other damage mitigation like TDs. A Dragoon is the perfect example.

One quesiton tho: Why is NoS such a bad idea for neut ships? I thought it would work nicely with Arbitrators/Curses
Andracin
Brutor Tribe
Minmatar Republic
#29 - 2013-09-15 09:23:42 UTC
Quote:
One quesiton tho: Why is NoS such a bad idea for neut ships? I thought it would work nicely with Arbitrators/Curses


It is not that they are a terrible idea as they are not as practical as a neut. A neut begins to drain the target's capacitor on activation, reguardless of the size of the other ship's capacitor. A NOS, with the new changes is better than before, but it still requires you to have less capacitor by amount than your opponet before it begins to function. This means that putting a medium NOS on a frigate will not do anything unless your cruiser has less in its capacitor than the frigate, in which case your probably already in trouble. A medium neut on the other hand will likely wreck its day. The place where NOS start getting useful is when you frequently fight larger ships so you will see them on frigates alot more post 1.1 changes since they can get a boost if they are NOSing a larger target or one that has a larger capacitor (which is frequently the case). A cruiser or larger is more likely to fight same sized or smaller hulls more frequently where the NOS is taking up a slot and fitting space that ends up wasted. If you have the room for a capacitor booster your alot better of fitting it and a rack of neuts so your ready for all occasions.

If you are relying on EFT or another of the fitting programs saying by fitting the NOS you are magically cap stable or nearly cap stable remember that it is giving you stats based on the NOS being active on a valid target where it can be permantly active. Unless your going up against battleships or larger this is probably not going to happen alot.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#30 - 2013-09-15 09:46:13 UTC
TL:DR

Nos only works on stuff that has more cap than you.

Doesn't really do much on ships that rely on draining ALL THE CAP.

BYDI recruitment closed-ish

Askia Mohammed
Mandekalu
#31 - 2013-09-15 16:12:52 UTC
I also had another question: Since I would already have like the energy system skills and primary training for Logistics ships done, could I easily hop into a Guardian too to diversify my playing time as well? Seems logical. How good are Augors and Guardians in PVP?
Princess Bride
SharkNado
#32 - 2013-09-15 16:51:53 UTC
Honestly, I cannot disagree strongly enough with the posters who are advocating a neut Dragoon for anything other than fleets. I'm reading lots of theories and claims but no real examples against actual ships. A solo dessie that can only take on "some frigs" is a joke. Most conventionally fit dessies, including a non-neut Dragoon, should be able to finish any fight against any T1 frigate faster than a neut Dragoon. And any T1 frigate trying to tackle a dessie without knowing EXACTLY why it's going to win the fight is just dumb.

Show me a Dragoon neut fit you wouldn't be embarrassed to have as a lossmail, and then show me what it's supposed to be fighting solo. I will show you a conventionally fit destroyer that will kill the intended victim faster, more reliably, and safer, and have more feasible targets.

http://eveprincessbride.wordpress.com/

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#33 - 2013-09-15 17:08:35 UTC
Askia Mohammed wrote:
I also had another question: Since I would already have like the energy system skills and primary training for Logistics ships done, could I easily hop into a Guardian too to diversify my playing time as well? Seems logical. How good are Augors and Guardians in PVP?



Logi are just about the most powerful ships in the game.

BYDI recruitment closed-ish

Fret Thiesant
The Scope
Gallente Federation
#34 - 2013-09-15 17:36:32 UTC
I think the thing is with the dragoon if you're solo is anything that uses cap stays the hell away from them.

I know I do.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#35 - 2013-09-15 17:42:54 UTC
Fret Thiesant wrote:
I think the thing is with the dragoon if you're solo is anything that uses cap stays the hell away from them.

I know I do.


You would be surprised.

Last time i went out a Retri and a Coercer went for me.

BYDI recruitment closed-ish

are34
New Eden Corporation 98773700
New Eden Alliance 99013620
#36 - 2013-09-15 18:58:50 UTC
in the fleets we fly as a corp theres almost always a need for one or two guys to fly either a full neut geddon/bhaalgorn or ashimmu or even curse if we are doing shield stuff. Typically though it is good to have skills to do many things.

still, the Neutralizer is a very honorable form of ewar friend.
Tetsuo Tsukaya
Perkone
Caldari State
#37 - 2013-09-15 19:16:54 UTC  |  Edited by: Tetsuo Tsukaya
Princess Bride wrote:


Show me a Dragoon neut fit you wouldn't be embarrassed to have as a lossmail, and then show me what it's supposed to be fighting solo. I will show you a conventionally fit destroyer that will kill the intended victim faster, more reliably, and safer, and have more feasible targets.




[Dragoon, Dragoon solo high skills]

Drone Damage Amplifier II
400mm Reinforced Rolled Tungsten Plates I
Damage Control II
'Refuge' Adaptive Nano Plating I

Upgraded 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I

5W Infectious Power System Malfunction
5W Infectious Power System Malfunction
5W Infectious Power System Malfunction
150mm Light Prototype Automatic Cannon, Republic Fleet EMP S
150mm Light Prototype Automatic Cannon, Republic Fleet EMP S
150mm Light Prototype Automatic Cannon, Republic Fleet EMP S

Small Ancillary Current Router I
Small Trimark Armor Pump I
Small Trimark Armor Pump I


Hobgoblin II x5
Hobgoblin II x5
Warrior II x5

11.3K EHP, Neuts 25 cap per second, 183 drone DPS with hobs.

Even with all of it's modules off, an Algos will be neuted to 0 cap in 20 seconds by this. Only way the Algos is going to kill ths ship before being capped out is if it can put out 540DPS, which it can't. No brawling destroyer or frigate is going to be able to maintain cap under this kind of pressure, which means that even if things go south for the Dragoon it can warp out safely because the target won't have cap to hold point

Coercer neuted out in 28 seconds assuming it isn't firing it's cap hungry guns or using MWD or Point

Cormorant gets 22 seconds of cap if it doesn't fire guns

And frigates will go down even faster.


The only real weakness the dragoon has is fighting multiple people solo without capping out, and that nobody else wants to fight you solo.
Askia Mohammed
Mandekalu
#38 - 2013-09-15 21:38:11 UTC
Imma try that out.
Estella Osoka
Cranky Bitches Who PMS
#39 - 2013-09-15 23:20:30 UTC
As you progress, look into the Cruor and Ashimmu pirate faction ships.
Taoist Dragon
x Never Regret x
#40 - 2013-09-15 23:31:24 UTC
Estella Osoka wrote:
As you progress, look into the Cruor and Ashimmu pirate faction ships.


Shimmy can be a nasty bugger but the cruor is just an expensive lossmail atm....I'd wait untill they update it before using tbh.

That is the Way, the Tao.

Balance is everything.

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