These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
Previous page12
 

Disabled mission runner, help

Author
dexington
Caldari Provisions
Caldari State
#21 - 2013-09-13 17:22:03 UTC
bloodknight2 wrote:
Domi + MJD?


It's not a bad setup, unless you really want to fly a shield tanked missile ship, in which case most of the time you invest training for the sentry domi is wasted.

One good think about the domi is that you can fly it with most guns, you don't need to train hybrids, and most ships benefit atleast a little from the points you invest in drones. With no bonus to guns you can afford to go with 3 guns, which frees up a lot of resources making it very easy to fit in terms of cpu and powergrid.

Sentry drones don't benefit from a lot of the drone skills, making it much easier to get good sentry skills when you compare it to other battleship size weapons. The downside is there are a limited number of ships that make good sentry platform.

All in all the domi is a really good choice, and gallente battleship is needed for both the vindi and the mach which both are very popular mission boats. The main reason not to pick the domi would be is want to fly CNR or navy scorp, in which case the domi is a really bad choice.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Spankerz Trilvane
The Scope
Gallente Federation
#22 - 2013-09-14 11:59:20 UTC
I have recently bought a razer naga gaming mouse, which has 12 buttons which can accessed using your thumb, it also has (excluding the normal 2 buttons found on all mice, apart from those hateful Apple mice) a mouse wheel which can be clicked, and a further 2 buttons behind that, in total that makes 17 buttons, which in turn makes 17 hot-key commands.

It might be worth looking into if you havent done so already :)
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#23 - 2013-09-14 21:42:23 UTC
I did some tests on the test server this weekend with a passive Rattlesnake.. the fit below works pretty well. Just tank mission specific and it tanks pretty well. Use amplifier so if you do get capped out you don't die. The NOS is there as I found using the mwd between gates was handy, but recharge on a passive fit is dead slow, so the nos helps. I tried smart bombs.. but with their range limitation it wasn't great. Rapid lights with auto targeting missiles is not the optimal, but allows for easy management. Just note that they will shoot what ever is closest, so sometimes they shoot the buildings. You could just load normal missiles and target the frigs if you want. I never had to launch light drones :).
I used faction sentry drones for main dps. T2 work much better. Adjust as needed based on skill and comfort.
I tried it on all 4 factions. It is immune to EWAR so TD, damps, etc didn't stop it, maybe slower it down a bit. Shield recharges may work better.. didn't try them.
Hardest mission I managed to get was http://eve-survival.org/wikka.php?wakka=Blockade4br, mys shield hung around 15%, but I didn't worry about spawns. I did get dread scarlet amongst a dozen other, was very slow due to spawn ranges.

This fit is not the fastest at running missions, its built for easy management. Map a key to recall drones to make it easier.
You could also fit a shiled RR and rep the sentries if you want, but I never had to recall them. I tried to pop as many frigs as they came in as I could, garde's worked for this.

Also join helpmymission in game chat, lots of helpful people there who will happily come with you if you close to them..
As always.. try things yourself on the test server first... costs nothing. Both race BS is at 4.

[Rattlesnake, passive LvL4]

Heavy Nosferatu II_1
Drone Link Augmentor II_2
Prototype 'Arbalest' Rapid Light Missile Launcher_2, Republic Fleet Nova Auto-Targeting Light Missile I
Prototype 'Arbalest' Rapid Light Missile Launcher_2, Republic Fleet Nova Auto-Targeting Light Missile I
Prototype 'Arbalest' Rapid Light Missile Launcher_2, Republic Fleet Nova Auto-Targeting Light Missile I
Prototype 'Arbalest' Rapid Light Missile Launcher_2, Republic Fleet Nova Auto-Targeting Light Missile I

Large Shield Extender II_2
Large Shield Extender II_2
Kinetic Deflection Amplifier II_2
Kinetic Deflection Amplifier II_2
Thermic Dissipation Amplifier II_2
Prototype 100MN Microwarpdrive I_1
Omnidirectional Tracking Link I_2

Shield Power Relay II_2
Shield Power Relay II_2
Shield Power Relay II_2
Drone Damage Amplifier II_2
Drone Damage Amplifier II_2
Drone Damage Amplifier II_2

Large Core Defense Field Purger I_2
Large Core Defense Field Purger I_2
Large Core Defense Field Purger I_2


Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#24 - 2013-09-14 21:50:23 UTC
I have a 12 mil alt that uses the below fit. Also works OK. I switch the em for whatever race I am shooting at main damage type, ie switch the em for a kinetic when you in caldari space... sometimes :)
A small change to the fit and it gets me into incursion fleets also :)

Zaqq has now started making fitting vids, the one for a raven is pretty good for new players.. http://www.youtube.com/watch?v=u6YaOK3p-zs. Its almost cap stable, some implants and it should be.. just a cheaper option.

Enough babble from me.. gimme a shout if you need more help.

[Scorpion Navy Issue, Crabby new]

Cruise Missile Launcher II_2, Scourge Fury Cruise Missile
Cruise Missile Launcher II_2, Scourge Fury Cruise Missile
Cruise Missile Launcher II_2, Scourge Fury Cruise Missile
Cruise Missile Launcher II_2, Scourge Fury Cruise Missile
Cruise Missile Launcher II_2, Scourge Fury Cruise Missile
Cruise Missile Launcher II_2, Scourge Fury Cruise Missile
Small Focused Modulated Pulse Energy Beam I_1, Imperial Navy Ultraviolet S

Gist C-Type Large Shield Booster_2
Adaptive Invulnerability Field II_2
Adaptive Invulnerability Field II_2
EM Ward Field II_2
Large Shield Extender II_2
'Copasetic' Particle Field Acceleration_2
'Copasetic' Particle Field Acceleration_2
Cap Recharger II_2

Caldari Navy Ballistic Control System_2
Caldari Navy Ballistic Control System_2
Caldari Navy Ballistic Control System_2
Capacitor Flux Coil II_2
Ballistic Control System II_2

Large Capacitor Control Circuit I_2
Large Anti-Thermal Screen Reinforcer II_2
Large Warhead Rigor Catalyst I_2

Hobgoblin II, 5i
Warrior II, 5i

Tetsuo Tsukaya
Perkone
Caldari State
#25 - 2013-09-16 18:45:12 UTC
I use a SNI fit similar to the one above on my mission alt and while you can't AFK it, the tank is such that you don't need super fast reflexes or anything. Depending on the nature of your disability you may be able to manage it ok, on a more demanding mission you would be looking at something along the lines of

Lots of incoming damage. You may hit 30 % shields within 60 seconds in extreme cases, if things look really bad you can MJD out to range anytime during this 60 seconds and be fine unless you're getting hit by guristas cruise missiles.

You need to tank damage which means activating your shield booster which runs for 5ish seconds so if you want to turn it off after one cycle you need to hit that button again within five seconds (we'll assume auto repeat is on because its easier to tank extreme damage). If you screw up and accidentally get an extra cycle, this won't cap you out or cause any real problems.

If you leave your tank running you may need to inject cap boosters. Again this is pretty forgiving and under extreme circumstances you're going to leave the cap and shield boosters both running for a full 4 charges, so it only needs your input to press two buttons, and then turn those modules off by pressing two buttons again 30 seconds later. This is under extreme incoming damage, in most cases your worry is going to be accidentally over injecting shield or cap which is inefficient but by no means dangerous to your ship.

So realistically, worst case scenario is that you need to activate two modules within 30 seconds when you notice you're taking too much damage, and then turn those two modules off 30 seconds later when you've boosted your shields back up and injected 4 cap charges. That's as demanding as it gets, so you would be able to answer whether that is manageable for your abilities. The Navy Scorp is very forgiving in terms of tank and on most missions you can leave the computer to grab a drink or answer the door while tanking damage and not have to stress about it. The "max DPS incoming" is only on a few missions, and if you're fighting Serpentis you can obliterate them from range while taking almost no damage at all.
noXza
Meta Zero
Meta Reloaded
#26 - 2013-09-16 21:01:13 UTC
I have a brother who is disabled.

He only does missions and trading so i guess advices and experiences from him will fit you aswell.

He started out in a kestrel, went to a caracal, then drake, then tengu.

All but the drake were active tanked, so he went for capacitor skills early on, got a faction shield booster when he could.

What really helped him though was the he got a "one hand" keyboard, dunno what to call it, but basicially he got all the keys he ever needs on his left hand, and his mouse in his right.

just my 2c
IIshira
School of Applied Knowledge
Caldari State
#27 - 2013-09-16 22:12:47 UTC  |  Edited by: IIshira
noXza wrote:
I have a brother who is disabled.
What really helped him though was the he got a "one hand" keyboard, dunno what to call it, but basicially he got all the keys he ever needs on his left hand, and his mouse in his right.




http://www.razerzone.com/gaming-keyboards-keypads/razer-nostromo/

It's sold at most stores that sell keyboards and mice
Ireland VonVicious
Vicious Trading Company
#28 - 2013-09-16 22:20:45 UTC
Gila

Navy scorp

Rattlesnake.

Make sure you hot key.

Example:
F1 missiles F2 Drones engage F3 Return drones to bay F4 Reload.


Depending on your disability drones may or may not be an option.

You can cap stable an active tank and do well. Just run a large instead of X-L on a BS size ship.
It will lose some mids and damage landing ability but will keep you going. (( Navy scorp is a good ship for this ))


If you can deal with drones and don't want to risk a big loss you might be interested in the old school afk - domi fits.
2 large reps with 4 active hardners. One drone damage upgrade.
Use a prop mod and the other mid/rigs for cap and tank for cap and only carry 1 gun for getting the aggro when you first enter.
Just make sure it's cap stable with both reps running.
Highs can have tractor beam / salvager / Nos / drone upgrade.

Good luck.
Julien Brellier
Federal Navy Academy
Gallente Federation
#29 - 2013-09-17 10:04:43 UTC
Full passive shield tanks for L4 missions are very thin on the ground.

I suggest using something like a dual armour rep cap stable Dominix. It should be able to soak up just about anything a L4 mission can throw at it without dying horribly.
Fia Magrath
The Clown Inquisition
#30 - 2013-09-19 04:04:33 UTC
I'd say rattlesnake is the obvious answer here, its even got a stepping stone (gila). A passive RS can take on lvl 5's(ok not very isk/hr efficient but still) to which in comparison lvl 4's are a joke.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#31 - 2013-09-19 05:57:47 UTC
The problem is that the drones' interface is really far from being a model of ergonomy...
Maybe a pure missiles boat would be easier ?
Nominal Value
Gildinous Vangaurd
The Initiative.
#32 - 2013-09-19 06:20:11 UTC
I am sorry to hear about your RL problem. Hopefully this game does not cause you too much anxiety.


Only one of these dudes got it right: Just fly a Tengu. All these other people with their baddie advice need to L2P. Just know your triggers, burn off to 80 km, and press F1. You can multibox L4 missions in Tengus and watch movies at the same time.
Trudeaux Margaret
University of Caille
#33 - 2013-09-19 11:18:36 UTC
Ireland VonVicious wrote:
Gila

Navy scorp

Rattlesnake.

Make sure you hot key.

Example:
F1 missiles F2 Drones engage F3 Return drones to bay F4 Reload.


I'm mildly disabled myself -- I have multiple sclerosis, which has damaged my vision and slowed my reaction times -- and I'd say these are good ships for us. I haven't used a Rattlesnake myself, but I swear by both my Gila and my Navy Scorp.

Honestly though, the combat in this game is very forgiving. It's not at all twitchy, even in missions. It's all about strategy and planning. Know your limits and your abilities and the possibilities are endless.

Have fun.

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

Kitty Bear
Deep Core Mining Inc.
Caldari State
#34 - 2013-09-19 13:57:06 UTC
There is also the chat channel 'help my mission'
their webpage --> http://helpmymission.com/

primarily it's aimed at L4's, but there are some decent & helpful people in that channel
in-game friends just waiting to be met Cool

have fun & enjoy
Desivo Delta Visseroff
The Scope
Gallente Federation
#35 - 2013-09-19 13:59:49 UTC
I'm A little late coming to post a fit for you after my first reply, but this was my cheap L4 mission runner. It can perma tank all L4's, just stagger your reps cycles DPS is just shy of 730.

[Hyperion, Cheap L4 Hyp]
Damage Control II
Reactive Armor Hardener
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Large Armor Repairer II
Capacitor Power Relay II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Experimental 100MN Afterburner I

Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L
Heavy Assault Missile Launcher II, Scourge Heavy Assault Missile

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hobgoblin II x5
Salvage Drone I x5
Hornet EC-300 x5
Warrior II x5
Hammerhead II x5
Warrior SW-300 x5

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Mira Stargazer
Epic Warfare
#36 - 2013-09-20 03:32:21 UTC
Aim for Tengu for L4 when you have the money. By the time you have, you will probably have the skills.

I started with this fit, a good and cheap (relatively) Tengu fit here. This is not passive tank, but it's cap stable with active tank which is just as good in your case. You just start the shield boosters when going into the mission, and then it's just F1 for the missiles. When you have more money, you can enhance this fit a lot more, this is quite minimalistic.

http://eve.battleclinic.com/loadout/34086-Tengu-PvE-Minimum-Spec.html


Piece of advice though; it's relatively easy to skill up to fly the Tengu, but it requires a lot more skilling fly it good. See yo your core skills before even try it.

I have feelings, I can smile - and murder while!

Cole Stowner
Pator Tech School
Minmatar Republic
#37 - 2013-09-20 16:15:57 UTC
I agree, a tengu is the way to go great tank and damage, and it looks cool.

They say you can't run from your problems..... WELL YOU CAN IF YOU RUN FAR ENOUGH!

Antonio Steele
Center for Advanced Studies
Gallente Federation
#38 - 2013-09-20 18:26:54 UTC  |  Edited by: Antonio Steele
I think the best setup for someone with delayed motor control would be a long range missile boat. Drones require quick action when they start getting attacked so they don't blow up.

I suggest this progression

Kestrel--Corax--Caracal--Drake--Raven--Navy Scorpion or Raven--Golem after the winter update.

I recommend the golem only after the update as it doesn't increase the speed of mission completion in it's current form, but the winter expansion will change it and also give it a bonus to the micro jump drive. Typically with a micro jump drive you have to wait 3 minutes after a jump before using it again. The bonus all the Marauders will get will greatly reduce this down time between jumps.

I suggest for the battleships that you use a micro jump drive. With the micro jump drive you just have to double click in open space to get your ship pointed where you want it, engage the drive, and after a spool up you jump 100km in the direction you were going. You want to make sure that when you jump away your enemies will still be in your targeting and missile range. If the distance between them and you before jump + 100km is too long, jump at an angle away from the rats instead of in the complete opposite direction.

With my Raven I run a passive tank with 3-4 hardners that I can run forever. The only things that can reach you are cruise missile using rats, and with proper resists they don't hurt much. If something does catch you (like an elite frigate) you have a large buffer of health to buy time and you can just send drones after them. The drones should be relatively fine if you have decent drone skills trained and T2 drones.


Also, copy this link and save it as a bookmark in your in game browser. http://eve-survival.org/wikka.php?wakka=missionreports
With this site you can look up missions before you do them so you know what type of missile to use (EM, Kinetic, Thermal, or Explosive) and it also tells you what damage types to gear your hardners to.

Until you get to L4 with a battleship, you should focus on flying away from all enemies until you are near maximum missile range using an afterburner. Range reduces the damage you take and buys you time to react to threats.
Von Reichenbach
Maraque Enterprises
Just let it happen
#39 - 2013-09-26 10:07:46 UTC
Also late to the party... but you REALLY cant go wrong with a Heavy Missile, active tanked Tengu. Hardest part of doing Lvl 4s for me is not falling asleep. I warp in, orbit the Acceleration gate or Beacon, and start picking off ships one by one. Maxing my speed of completion isn't a priority. I'm content to just chat with my corp mates, check my trades or handle salvage duty my alt and his Noctis. I get told daily my ship is under powered on the Gank side of the house, but I have yet to find a Lvl 4 I can't do. The tank is so powerful, I trigger all the adds on Damsel at once, just for fun.

Also, with a Tengu, you aren't limited to JUST mission'ing. Swap your fit and you can be a part of a BLOPS team. Swap it again and you can do Exploration in Null-sec. Swap it a third time and you can be a drone bunny for Incursions.

Tech 3 ships prove that no one should tell you that you are playing EVE wrong. The only way possible for it to be wrong is if your not using your imagination!

Von
Previous page12