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Crime & Punishment

 
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Why Eve needs PVP eveywhere

Author
FloppieTheBanjoClown
Arcana Imperii Ltd.
#61 - 2011-11-14 21:38:28 UTC
Pel Xadi wrote:
And I would suggest you then try to read my last post debating the issue in detail as it covers the topic quite generally and does not simply focus on the incursion griefing, as such it actually makes you "argumentum ad hominem" as you like to use amongst your brethren, but obviously dont fully understand.

Continue to avoid the points if you like, but again don't make the content the biggest piece of spin since the recent ship hangar patch.

To be honest I've had my fill of the "Skunkspin", it smells rotten, not going to waste my time trying to debate the issue if you are simply going to avoid it.


What you said in your last wall of text completely misrepresented my position, constructed multiple straw arguments which I never made, and generally depicted this whole thread as an attempt to increase our opportunities for griefing. This in spite of prior posts that directly contradict your claims. If you really wanted to debate me, then you'd debate ME and not spend 2/3 of your post inventing arguments I never made, and then most of the last third attacking those arguments.

This dogged insistence that I'm trying to turn highsec into a griefer paradise is absurd when you can plainly see that I've advocated for changes that would make griefing and other forms of imbalanced highsec PVP *harder*. I want Eve to be consistent and balanced. My concern was and continues to be that CCP is passing over those concepts in favor of "makes the carebears happy so they won't unsubscribe."

This is one instance where I want to be wrong. I want CCP to stop here, work out the bugs in the changes they've made, and take a more measured approach in the future. The problem comes if they DON'T do that, because no one spoke up and said "hey, aren't you taking this a bit too far and getting outside the spirit of the game?"

Founding member of the Belligerent Undesirables movement.

Killstealing
Brutor Tribe
Minmatar Republic
#62 - 2011-11-14 22:09:28 UTC
)))this is a **BAd** -post-(((
Ezeria Mistanta
House Of Serenity.
#63 - 2011-11-15 00:30:37 UTC
Meh,

I agree that in the sandbox pvp should be everywhere or at least the potential for it. However, as a -10 pilot I don't really care if there is pvp or not in high sec. Maybe if there was less pvp in high sec it would trickle down into the slums of low sec for me and my mates to enjoy....

A level of controlled pvp in high sec (war dec) etc exist, and yeah there are ways out of it, but there are players who are adverse to violence. Hopefully the pvp types can find what they are looking for in wh's and ls.

Ganking with or without insurance will roll on. With the new pod killmails and destroyer buffs it should balance out the insurance nerf imo. If your goal is good kills.

Otherwise for real PvP please exit high sec for your nearest null, wh, or low sec entrance.

TL;DR I say END PVP in HIGH SEC... MOAR LOW SEC PVP (null and wh pvp also good) (/troll)
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#64 - 2011-11-15 00:40:26 UTC
Rico Minali wrote:
TBH your 86 kills dont impress me, such as the thrasher you killed in a dramiel, or the drake who got concorded that you got a shot off on. Neutral RRs will get flagged to all people the repped person is flagged to. You wont get insurance from suicide ganking. I know full well what these dev blogs are about.

I think you fully misunderstand what I am even talking about. I WANT more pvp in Eve. Ganking lone people or wardeccing weak entities however is griefing, not combat. It IS pvp yes, but it isnt a fight. I have had more fights so far than you probably will in your time in Eve Online. I have solo'd, small ganged, duo'd, hisec, lowsec, nullsec, wormholes. I have participated in thousand man fleets against thousand man fleets, I have solo'd in every ship size up to battleships. You, quite simply, dont measure up and you cry like a big girl who just realised that slapping the little kids about in the playground is now going to result in some serious pain.

Whoa, slow down there, tiger. No need to act like you're the only one who's ever been outside of 1.0, bro. I've done all of your adorable 0.0 blob fancy-dancy magic prancy crap too, and believe me, those were the times of my EVE career I'm least proud of. X-up in that intel channel, faceroll through fifteen gates, and then follow the monotone of the FC as he calls out the enemy worker bees. That's the definition of manly combat, right?

This character exists purely for empire pvp. I have others, but they don't get even a quarter of the attention. Half of my kills come from legit mercenary work, you know, the type where someone actually pays you to make someone else's life miserable, instead of expecting you to pay for the privilege of fighting for someone else's goals; the other half comes from killing the empire mission Tengu alts of ninnies like yourself, as well as their untanked 0.0 swag haulers on autopilot. While you grind sanctums and die like a lemming, at ease because you're surrounded by other mindless drones, I have to fight 95% of my fights outnumbered and outgunned, while accounting for enemy alt scouts, logistics, and boosters. And I'm obligated to win, because not maintaining a certain level of efficiency means my wallet will be in the red, unless I take the easy way out and bear it up like the bluebear that you are. And you know what? It's challenging. And I like it.

All you null jockeys are the same; always huffing and puffing about how hardcore 0.0 gameplay is, and how rugged it makes you. And I guess it works on the players who have never stepped foot in there. But I've lived in it since the game came out, until 2009 (when Apocrypha went live, I removed all of my characters from null). Your bullshit won't work on me.

Now, I'm by no means saying that you're not entitled to your own play style. This is a "sand box," and you can do whatever the hell you want to do. However, don't expect your achievements to be respected if you swing them around like an e-peen flail. All of that hype will only lead to ridicule. If you want to be taken seriously, you should first and foremost acknowledge that maybe you don't have the end-game figured out all by yourself.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

FloppieTheBanjoClown
Arcana Imperii Ltd.
#65 - 2011-11-15 00:46:30 UTC
Ezeria Mistanta wrote:
Otherwise for real PvP please exit high sec for your nearest null, wh, or low sec entrance.


I find that I rather dislike this attitude. "Real" PVP can be found anywhere. I've enjoyed highsec warfare because it *can* be more nuanced with ability to use neutrals and friendly assets in a way that you can't outside highsec. That's not to say that the combat that I like is the dominant form in highsec, but when you do find it, it's a lot of fun.

What I've enjoyed about highsec:

- You can focus on your war. All the good planning in the world doesn't mean a thing to a 10-man squad when a random gang of 50 rolls into the system and puts you on the run, spoiling whatever it is you were setting up for your war targets.

- The presence of "others" who you can't touch, and into which neutral scouts can blend, means you have to pay a lot more attention to who is around you. Successfully identifying and ganking neutral eyes adds a layer of depth to highsec warfare that I've not seen in places where that's not an issue.

- I find that there's more use of "terrain" in high sec and that fights happen in more places than gates, stations, and POS.

- The fights are generally smaller, making it more personal and more interesting *to me*.

Like I said, that's not all highsec warfare. That's not even MOST highsec warfare. But that is what it *can* be when both sides are putting up a good fight. Fix neutral RR aggression transfers and a few other things, and it'll get even more fun (or at least less gimmicky).

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#66 - 2011-11-15 00:50:21 UTC
Destiny Corrupted wrote:
...X-up in that intel channel, faceroll through fifteen gates, and then follow the monotone of the FC as he calls out the enemy worker bees. That's the definition of manly combat, right?

...While you grind sanctums and die like a lemming, at ease because you're surrounded by other mindless drones, I have to fight 95% of my fights outnumbered and outgunned, while accounting for enemy alt scouts, logistics, and boosters. And I'm obligated to win, because not maintaining a certain level of efficiency means my wallet will be in the red, unless I take the easy way out and bear it up like the bluebear that you are. And you know what? It's challenging. And I like it.


Marry me.

Seriously, highsec wars are FUN. And often hilarious.

Founding member of the Belligerent Undesirables movement.

Jitas Prostitute
Science and Trade Institute
Caldari State
#67 - 2011-11-15 01:11:24 UTC
Here's my attempt at mocking your post:

"HERP, I think I know more than CCP does!!!, let me tell them how they should spend their money... that's probably why I'm unemployed... HERP!"

I always have Sun Tzu and General Patton quotes close by when I PvP in this internet spaceship video game, eve online.

Ezeria Mistanta
House Of Serenity.
#68 - 2011-11-15 02:39:45 UTC
Tried the HS War dec stuff before. We'd spend a few weeks scouting and trying to pick out WTs that would fight. We wanted the GFs and to flex a bit of the metagame. Generally, what we got were 10+ neutral reps, docking games, or just docking in general. The other half of the time it was the corp/alliance evaporated under the pressure of a dec. There wasn't much to tactics etc.

At least in low sec when we go out to get a fight, we can find it, and contrary to popular belief a lot of GFs in low sec happen on planets, in plex/beacon sites, on asteroid belts.. where ever the initial tackle occurs.

Tactics and scouting and all that terrain preparation can work well in LS though as well... if you manage scouts you won't be caught be a random 50man gang. Just your scout and your reps risk a punch in the face and don't enjoy their 'neutral' status cause our only punishment is a sec hit and we wear those with pride.

To each their own though. I have found no joy in HS 'pvp' except the occasional thrasher gang curb stomping a hulk in between an Op or during a chill out session.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#69 - 2011-11-15 02:51:13 UTC
Jitas Prostitute wrote:
Here's my attempt at mocking your post:

"HERP, I think I know more than CCP does!!!, let me tell them how they should spend their money... that's probably why I'm unemployed... HERP!"

I'm sorry, I was staring at your....goggles. Did you say something?

Founding member of the Belligerent Undesirables movement.

Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#70 - 2011-11-15 03:24:07 UTC
Destiny Corrupted wrote:
Rico Minali wrote:
TBH your 86 kills dont impress me, such as the thrasher you killed in a dramiel, or the drake who got concorded that you got a shot off on. Neutral RRs will get flagged to all people the repped person is flagged to. You wont get insurance from suicide ganking. I know full well what these dev blogs are about.

I think you fully misunderstand what I am even talking about. I WANT more pvp in Eve. Ganking lone people or wardeccing weak entities however is griefing, not combat. It IS pvp yes, but it isnt a fight. I have had more fights so far than you probably will in your time in Eve Online. I have solo'd, small ganged, duo'd, hisec, lowsec, nullsec, wormholes. I have participated in thousand man fleets against thousand man fleets, I have solo'd in every ship size up to battleships. You, quite simply, dont measure up and you cry like a big girl who just realised that slapping the little kids about in the playground is now going to result in some serious pain.

Whoa, slow down there, tiger. No need to act like you're the only one who's ever been outside of 1.0, bro. I've done all of your adorable 0.0 blob fancy-dancy magic prancy crap too, and believe me, those were the times of my EVE career I'm least proud of. X-up in that intel channel, faceroll through fifteen gates, and then follow the monotone of the FC as he calls out the enemy worker bees. That's the definition of manly combat, right?

This character exists purely for empire pvp. I have others, but they don't get even a quarter of the attention. Half of my kills come from legit mercenary work, you know, the type where someone actually pays you to make someone else's life miserable, instead of expecting you to pay for the privilege of fighting for someone else's goals; the other half comes from killing the empire mission Tengu alts of ninnies like yourself, as well as their untanked 0.0 swag haulers on autopilot. While you grind sanctums and die like a lemming, at ease because you're surrounded by other mindless drones, I have to fight 95% of my fights outnumbered and outgunned, while accounting for enemy alt scouts, logistics, and boosters. And I'm obligated to win, because not maintaining a certain level of efficiency means my wallet will be in the red, unless I take the easy way out and bear it up like the bluebear that you are. And you know what? It's challenging. And I like it.

All you null jockeys are the same; always huffing and puffing about how hardcore 0.0 gameplay is, and how rugged it makes you. And I guess it works on the players who have never stepped foot in there. But I've lived in it since the game came out, until 2009 (when Apocrypha went live, I removed all of my characters from null). Your bullshit won't work on me.

Now, I'm by no means saying that you're not entitled to your own play style. This is a "sand box," and you can do whatever the hell you want to do. However, don't expect your achievements to be respected if you swing them around like an e-peen flail. All of that hype will only lead to ridicule. If you want to be taken seriously, you should first and foremost acknowledge that maybe you don't have the end-game figured out all by yourself.


Can we form Voltron? If you're ever sick of your current situation, know that you have a seat reserved for you forever in The Skunkworks.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#71 - 2011-11-15 03:29:49 UTC
Psychotic Monk wrote:
Can we form Voltron? If you're ever sick of your current situation, know that you have a seat reserved for you forever in The Skunkworks.

Never falling for that again.

:V

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#72 - 2011-11-15 03:36:12 UTC
Odemis
Death By Design
#73 - 2011-11-15 05:45:52 UTC
One time 600 of us fought 300 of them and totally won. I feel like I contributed to that fight in a huge way because I had the specialized corp fit that everyone else was flying. FC was like "shoost XXXXX in XXXXX" and myself and all 599 of my friends totally fired on the guy and he died. It was the best PVP I've ever had!!!!! 0.0 FTW
Gazmin VanBurin
Boma Bull Corp
#74 - 2011-11-15 06:03:59 UTC
Destiny Corrupted - I agree with you 100% much like my skunkworks brethren

Much like Destiny Corrupted I have had toons in every pvp aspect of eve, from low sec pirating, low sec anti pirating, high sec mercs, high sec griefers, 0.0 blobs, 0.0 small gangs, and even lived 6 month in a worm hole. I had great fun in all those aspects of pvp but it was because of the people I flew with and their attitudes toward the game, sadly most people attitudes in null are **** poor. I don’t think any pvp is better than any other, though I have had close fights I remember every detail over, and i have had one sided fights I would rather forget, being the winner or loser, either way, i would prefer there be more pvp in eve as a whole.

PS: null sec bears need to lay off the intel channels, I blopsed into a system once and no one even reliesed I was there because their spies up the pipe never saw me pass trough one of the entrances.
Dutarro
Ghezer Aramih
#75 - 2011-11-15 06:07:18 UTC
Speaking as a mostly carebear, there is a misunderstanding. Bears don't want to avoid all PvP, we just find that we almost always lose. Hence, PvP becomes synonymous with getting blown up and dying. Those more PvP-focused players have faster reactions times, spend more time researching ship fittings, etc., and of course they have more in-game PvP experience, so of course they are better equipped to fight. You might claim you are more intelligent ... without debating that claim in general, I concede that, with respect to EVE PvP, you are more intelligent.

Since I started playing EVE I thought the bargain we PvP-challenged players could make was this: if you are not a PvP master, you will never reach the highest, most lucrative levels of game content, but you can still find a niche in the game where you have some goals to strive for. Apparently, even this offends some of you, who will not be pleased unless players with less-than-excellent PvP skills are kicked to the curb. What drives this obsession? How does a player who is no threat to your space or your killboard pose a threat to your enjoyment of the EVE universe?
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#76 - 2011-11-15 06:55:44 UTC
Dutarro wrote:
Speaking as a mostly carebear, there is a misunderstanding. Bears don't want to avoid all PvP, we just find that we almost always lose. Hence, PvP becomes synonymous with getting blown up and dying. Those more PvP-focused players have faster reactions times, spend more time researching ship fittings, etc., and of course they have more in-game PvP experience, so of course they are better equipped to fight. You might claim you are more intelligent ... without debating that claim in general, I concede that, with respect to EVE PvP, you are more intelligent.

Since I started playing EVE I thought the bargain we PvP-challenged players could make was this: if you are not a PvP master, you will never reach the highest, most lucrative levels of game content, but you can still find a niche in the game where you have some goals to strive for. Apparently, even this offends some of you, who will not be pleased unless players with less-than-excellent PvP skills are kicked to the curb. What drives this obsession? How does a player who is no threat to your space or your killboard pose a threat to your enjoyment of the EVE universe?


Dutarro, ******* excellent post.

There's a couple of reasons why non-PvPers get kicked around, and while I'm sure I'll miss some, I'll list a couple of the important ones in no particular order.

1) Assuming you're in an organization I dislike, the negative things I do to you have reverberations on your organization. I'm not even talking about the loss of potential minerals or ships built or whatever. One of the major obstacles any nation faces when at war is the outcry from its own people. Corps and alliances work the same way. Your whining demoralizes my enemy. If you think this is a minor thing, allow me to correct you. The only resource that really matters in this game (barring supercaps) is the will to fight. A group willing to put in enough effort to continue to fight can bring **** down in swarms of Rifters. All the toys in the world are just nice extra boosts compared to skill and morale. You are never going to bleed someone of so much isk that they can't fit some rifters. All it takes is skipping McDonalds at lunch and they're in enough isk for at least a double handful of BCs.

2) You're effecting the game in some way I don't like. Be it our secondary reason for griefing incursion bears or Hulkageddon targetted at (among other things) bots or even a chance to make the market manipulator inflating the prices in our favourite market hub feel bad. Indies effect the whole game. Not negatively in all instances, but in some cases. And in those cases let me assure you that if someone got mad enough to trace who it was that did the thing that hurt their wallet or aided the enemies wallet, then your days are numbered. I even occasionally get contacted by members of someone's own organization to mess them up with some plausible deniability when they're screwing up markets or whatever.

3) When we say the tears are delicious, that's not just something we made up. It's hilarious to hear some of the pubbies gush hate all over the keyboard. They'll threaten your death or call you a *** or try to tell you how they're super rich in real life and are playing from a yacht in the south pacific. The **** is seriously funny. I honestly keep a collection.

4) Just as I said that breaking an enemies morale is of the utmost importance, so is keeping up your own morale. PvP organizations with nothing to do tend to eat themselves. In fact, so do most organizations. But PvPers have the option of going to find something to shoot, no matter how arbitrary or one-sided the engagement is. The saying goes that even little skulls make the skull throne bigger, and in order to not calcify into non-existance, pvpers just plain old need something to do. We do chase the mythical :goodfight:, but the really good ones are kinda few and far between. To fill in those gaps, we need pretty much anything. Even your mining Caracal. Our morale has to eat.

Is it unfair? Often, yes. Can I see how it would be frustrating for you, especially as someone who has not only a lack of skill, but also a complete lack of desire? Yup. But there are reasons that it has to be this way. I'm going to point especially to number 4, but they all stand, and I'm sure we could come up with more besides.
Kestral Callies
The Masonic Order
#77 - 2011-11-15 07:37:19 UTC
I have something to say to this. Penis penis penis, vagina vagina vagina.
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#78 - 2011-11-15 07:58:06 UTC

Destiny Corrupted wrote:
Rico Minali wrote:
TBH your 86 kills dont impress me, such as the thrasher you killed in a dramiel, or the drake who got concorded that you got a shot off on. Neutral RRs will get flagged to all people the repped person is flagged to. You wont get insurance from suicide ganking. I know full well what these dev blogs are about.

I think you fully misunderstand what I am even talking about. I WANT more pvp in Eve. Ganking lone people or wardeccing weak entities however is griefing, not combat. It IS pvp yes, but it isnt a fight. I have had more fights so far than you probably will in your time in Eve Online. I have solo'd, small ganged, duo'd, hisec, lowsec, nullsec, wormholes. I have participated in thousand man fleets against thousand man fleets, I have solo'd in every ship size up to battleships. You, quite simply, dont measure up and you cry like a big girl who just realised that slapping the little kids about in the playground is now going to result in some serious pain.

Whoa, slow down there, tiger. No need to act like you're the only one who's ever been outside of 1.0, bro. I've done all of your adorable 0.0 blob fancy-dancy magic prancy crap too, and believe me, those were the times of my EVE career I'm least proud of. X-up in that intel channel, faceroll through fifteen gates, and then follow the monotone of the FC as he calls out the enemy worker bees. That's the definition of manly combat, right?

This character exists purely for empire pvp. I have others, but they don't get even a quarter of the attention. Half of my kills come from legit mercenary work, you know, the type where someone actually pays you to make someone else's life miserable, instead of expecting you to pay for the privilege of fighting for someone else's goals; the other half comes from killing the empire mission Tengu alts of ninnies like yourself, as well as their untanked 0.0 swag haulers on autopilot. While you grind sanctums and die like a lemming, at ease because you're surrounded by other mindless drones, I have to fight 95% of my fights outnumbered and outgunned, while accounting for enemy alt scouts, logistics, and boosters. And I'm obligated to win, because not maintaining a certain level of efficiency means my wallet will be in the red, unless I take the easy way out and bear it up like the bluebear that you are. And you know what? It's challenging. And I like it.

All you null jockeys are the same; always huffing and puffing about how hardcore 0.0 gameplay is, and how rugged it makes you. And I guess it works on the players who have never stepped foot in there. But I've lived in it since the game came out, until 2009 (when Apocrypha went live, I removed all of my characters from null). Your bullshit won't work on me.

Now, I'm by no means saying that you're not entitled to your own play style. This is a "sand box," and you can do whatever the hell you want to do. However, don't expect your achievements to be respected if you swing them around like an e-peen flail. All of that hype will only lead to ridicule. If you want to be taken seriously, you should first and foremost acknowledge that maybe you don't have the end-game figured out all by yourself.


You will recall that you started the epeen waving when you decided I knew nothing outside blob warfare and therefore had no right to an opinion. I am not restricted to any one play style, I was highlighting that you knew nothing about me but started slandering about me only blobbing simply due to my current game.
Just try to remember you know NOTHING about another player they dont want you to know. Dont go blowing your spout simply because someone doesnt agree with you, it is the sign of a simple mind. Now we can agree to disagree.

Trust me, I almost know what I'm doing.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#79 - 2011-11-15 08:00:22 UTC
Dutarro wrote:
Speaking as a mostly carebear, there is a misunderstanding. Bears don't want to avoid all PvP, we just find that we almost always lose. Hence, PvP becomes synonymous with getting blown up and dying. Those more PvP-focused players have faster reactions times, spend more time researching ship fittings, etc., and of course they have more in-game PvP experience, so of course they are better equipped to fight. You might claim you are more intelligent ... without debating that claim in general, I concede that, with respect to EVE PvP, you are more intelligent.

Since I started playing EVE I thought the bargain we PvP-challenged players could make was this: if you are not a PvP master, you will never reach the highest, most lucrative levels of game content, but you can still find a niche in the game where you have some goals to strive for. Apparently, even this offends some of you, who will not be pleased unless players with less-than-excellent PvP skills are kicked to the curb. What drives this obsession? How does a player who is no threat to your space or your killboard pose a threat to your enjoyment of the EVE universe?

First of all, let me assure you that if you're fine with EVE being pretty harsh, and don't want to get rid of what I call "non-consensual player interaction," then you're definitely not a carebear. Sure, you might not like pvp combat, but if you're fine with its existence (and the fact that it might sometimes find you regardless of your preferences), then you have our respect.

Regarding the barriers to entry for pvp that you mentioned, only one (faster reaction time) isn't fixed by experience, and that one isn't even really relevant in terms of EVE combat. I might have started pvping right off the bat when I picked up my first sub, but trust me, I wasn't immediately awesome at it like the extraordinary Rico Minali from a few posts above.

Even today, I'm definitely not the best, though I'd subjectively rank myself pretty highly. You don't need to be a pvp master to enjoy pvp, not even close. In fact, if someone doesn't want to recruit you because you haven't "reached" his level, you should disregard that person's existence because he's essentially part of the untouchable caste.

So, my advice to you is go give it a shot in a nurturing environment; it might change your view of the game entirely. If you don't want to do this, but are still cool with it if others do, and don't mind the fact that at some point you will lose your ship when you don't want to, that's cool too. We're happy to have you in EVE. You stand a better chance if you get some pvp experience and know how pvpers think, though.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#80 - 2011-11-15 08:10:24 UTC
Rico Minali wrote:
You will recall that you started the epeen waving when you decided I knew nothing outside blob warfare and therefore had no right to an opinion. I am not restricted to any one play style, I was highlighting that you knew nothing about me but started slandering about me only blobbing simply due to my current game.
Just try to remember you know NOTHING about another player they dont want you to know. Dont go blowing your spout simply because someone doesnt agree with you, it is the sign of a simple mind. Now we can agree to disagree.

Don't get provoked so easily. Simple-mindedness is essentially the Internet's gasoline. It's a safe assumption that 100% of the posts on this forum are trolls, even if they're on topic. In fact, thinking this way is the only thing that allows me to look myself in the eyes in the mirror as I'm washing the blood off of my hands after stabbing a bunch of people with my razor-sharp wit.

Would things really be interesting if we all began our posts with "my esteemed colleague," and meant it?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted