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Eve banking idea

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Author
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#21 - 2013-09-06 13:05:13 UTC
Rthor wrote:
I am just brainstorming so that I can propose this to devs.

It looks like you are running down a blind alley with this. You don't appear to understand the current mechanics or the limitations of what could be achieved with good additions to those mechanics. So I'd suggest you spare the Devs your suggestions until you can at least rectify that.
Rthor
Smugglers Inc.
#22 - 2013-09-06 13:26:39 UTC
Bad Bobby wrote:
Rthor wrote:
I am just brainstorming so that I can propose this to devs.

It looks like you are running down a blind alley with this. You don't appear to understand the current mechanics or the limitations of what could be achieved with good additions to those mechanics. So I'd suggest you spare the Devs your suggestions until you can at least rectify that.


Alliances die because of lack of money. So they would borrow.

Current corporate mechanics are broken. Corporations are useless. Shares are useless. It may not seem important to you but let me assure you that you had not had enough experience playing this game to think that all is swell.

There is no reason to join a corporation, and there is no way to hire anybody. There is no reason for people to come together other than novelty of the game, and that wears out after you have to hold your space for a while or deal with little dictator ceo or don't have time.

With proper financial innovation you could reshape the whole game. I guess you don't see it.

What I am talking about is that Eve is a simulation of civilization, and we are sort of in dark ages stage in civilization development. Yes you can be Machiavelian and this could be your nadir but it could be so much better if we had stock and bond markets in place. That would upset the status quo and unseat inefficient alliances and CEOs so I am sure that there would be pushback from celebrities of this game. But this is why people eventually quit because they cant be arsed to trust any more.

If you had banking in game that would help the game.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#23 - 2013-09-06 14:17:59 UTC
Rthor wrote:
Alliances die because of lack of money.

How often does that happen? Do you have any examples?

I've witnessed the death of many alliances in my time and lack of money has generally been a result of failure, rather than a cause of it.

Rthor wrote:
Corporations are useless. Shares are useless.

Well that's clearly not the case. But I would agree that both could be made more useful.

Rthor wrote:
It may not seem important to you but let me assure you that you had not had enough experience playing this game to think that all is swell.

I don't think that all is swell.

I don't believe that experience playing this game is a pre-requisite for that particular delusion.

I do however think that these matters are fairly important and because of that I feel that good solutions are required. I do not see any good solutions in your posts, or even a particular insight into the nature of the problems you would seek to solve.

Rthor wrote:
There is no reason to join a corporation, and there is no way to hire anybody. There is no reason for people to come together other than novelty of the game, and that wears out after you have to hold your space for a while or deal with little dictator ceo or don't have time.

Once again, this is clearly not the case. Despite your claim to the contrary you appear to be showing a significant amount of bitterness. On the surface it looks like you just haven't spent enough time in good corporations, or even half decent ones.

Rthor wrote:
With proper financial innovation you could reshape the whole game. I guess you don't see it.

I'd have guessed that I am one of the people more likely to recognise and appreciate good financial innovation. I just don't see any here.
Felicity Love
Doomheim
#24 - 2013-09-06 14:58:13 UTC
Oh, good god almighty... not this asshattery ahhhhhhhhh-gain.

Roll

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

X ATM092
The Hatchery
RAZOR Alliance
#25 - 2013-09-07 06:26:17 UTC
Bad Bobby wrote:
X ATM092 wrote:
Corporations have no real value in eve, the only purpose they serve is to allow the CEO to rob the members through tax and to help people too stupid to join a chat channel. A group of players with a common identity can, and often do, base out of a single chat channel while being in dozens of different corps that suit their various needs. Actually using an in game corp to represent your group is little more than roleplay and loans based off of taxing the corp income will only impact those too stupid to realise that the corp is a meaningless construct.

I'd agree that many (possibly most) corporations add little value beyond what could be obtained from a chat channel, but that doesn't apply to all corps.

Not utilising the potential benefits of a corp is not quite the same as there being no benefits.

Corp hangars, wallets, orders, contracts, bulletins, bookmarks, standings, fleet restrictions, APIs and probably a whole host of other features I have forgotten about can all be extremely useful to the right type of corp.

One important facility that cannot be fully utilised outside of a corp is the POS. If you need a POS for something, you generally need a corp.

Bulletins can, and should imo, be part of the external material on the corp. The in game system isn't really ideal. Corp hangars are like personal hangars but sometimes everything goes missing and you can't get it back, would not endorse. Same with wallets. Orders and contracts, sure, if you need to make a billion contracts to a limited group it's kinda nice. Bookmarks, okay, agree there. Standings, only really relevant if you actually have blues :D. Fleet restrictions, in no way related to corporations. APIs, not convinced corp APIs offer anything beyond killboard fuckery. POS, you can make a corp for your POS anytime you want, no need to actually go beyond that and join someone's corporation.

I don't deny that corporations are needed due to the current system of game mechanics, POS, as you mention, rely upon them. I just think that using them as a collective of players working together is pretty absurd, if you want a POS you set up a random holder corp. If anyone in my social group wanted a POS they wouldn't **** around asking me for roles and nor would I give them roles, they'd just leave (assuming they were in corp) and make their own one man holder corp. Likewise if I tried to set taxes they'd all leave (assuming they actually did PvE which I guess none of them do but it's an example so whatever) and make their own 0% corps.

I still think it broadly comes down to the roleplay value of everyone wearing the same shirt.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#26 - 2013-09-07 07:47:18 UTC
X ATM092 wrote:
Bulletins can, and should imo, be part of the external material on the corp. The in game system isn't really ideal.

Absolutely.

In the ideal case both corp and non-corp groups will have the essential external infrastructure in place for themselves and this will make a great many corp and in-game features redundant. But I fully endorse CCP taking steps to lower the barriers to entry for newer players striking out with their own corp. Because CCP provides basic voice, forums, bulletin systems, messaging systems and a whole lot of other stuff that many corps are going to need, you don't neccessary have to lay on all that stuff yourself. Sure, the CCP implementations are all pretty rough, but in my eyes that's not an entirely bad thing. It means that a newer player can put together a corp and function to a reasonable degree from the outset while more developed organisations can put time, effort and money into providing better infrastructure that gives them an edge.

I've been involved with corps and alliances of all scales and I've seen extremes of how well and how badly organisation, leadership and infrastructure can be while still having a functioning and highly enjoyable group to play with. I don't claim or believe that any of this stuff is a must have or impossible to work around. But I am of the view (and CCP on a good day seems to share this view) that we need a broad selection of functional tools that allow us to do whatever it is we want to do and we shouldn't limit that by trying to decide in advance where the end user is going to take those tools. I think it's all a really important part of the sandbox.

Also, on the specific subject of bulletins: I like the ability to hotlink bookmarks and stuff in it and I haven't found an equivalent external tool.

X ATM092 wrote:
Corp hangars are like personal hangars but sometimes everything goes missing and you can't get it back, would not endorse.

Well, they aren't actually that much like personal hangars. Sure corp theft is a possibility (and an important feature) but it doesn't remove the benefits of role restricted shared storage.

Just speaking from personal experience:

Sniggerdly's corp fuel hangars are a massive benefit to me, not just a quality of life improvement but something that allows us (PL as a whole) to achieve much of what we do.

Bring Me Sunshine simply wouldn't exist without corp hangars, it's entire purpose would be gutted by the lack of them.

The Dirty Rotten Scoundrels has had, at various times, a fairly extensive corp hangar infrastructure which was never stolen from (to my knowledge). That tells quite a story given that the corp is peopled entirely by pirates, scammers and thieves.

I could easily go on to give more examples of past corps I've been in where corp hangars have been a major positive feature.

X ATM092 wrote:
Same with wallets.

Yeah, the same goes for wallets.

X ATM092 wrote:
Orders and contracts, sure, if you need to make a billion contracts to a limited group it's kinda nice.

Yes, that part is very usefull and they aren't restricted to a limited group either.

X ATM092 wrote:
Standings, only really relevant if you actually have blues

Yes, but that's the pattern with what you've said here. You are dismissing stuff that you do not find personally useful.

The sandbox demands that many features are entirely useless to many players, but the existance of those features can allow some players to achieve great things that would be impossible without them.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#27 - 2013-09-07 07:58:20 UTC
X ATM092 wrote:
APIs, not convinced corp APIs offer anything beyond killboard fuckery.

Then you haven't seen the stuff we can get up to with it. Seriously, the API is awesomely powerful and just keeps getting more so.

X ATM092 wrote:
POS, you can make a corp for your POS anytime you want, no need to actually go beyond that and join someone's corporation.

No need if you just want to have a POS in a personal corp, but that's effectively writing off a huge amount of the functionality and benefits of a POS.

X ATM092 wrote:
I just think that using them as a collective of players working together is pretty absurd

I disagree. I think it can be absurd, depending on the exact case, but it also can be awesome.

X ATM092 wrote:
I still think it broadly comes down to the roleplay value of everyone wearing the same shirt.

While I don't agree that this is the extent of it, I do agree that this is a major reason for corps to exist... and I also feel it's a really positive one.

Don't get me wrong, I am and have been a member of several groups like the ones you describe that have no shared corp identity but get along just fine anyway. In many cases the lack of a corp is a massive advantage. But I don't believe that is the one true way to run an EVE player group.

I suppose you could just remove my last two posts and just replace it with a huge quote and the word "Sandbox". But I'm not Malcanis.
Syds Sinclair
University of Caille
Gallente Federation
#28 - 2013-09-08 05:50:05 UTC
..I for one think that a bank in Eve is a great idea!
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#29 - 2013-09-08 06:30:16 UTC
Syds Sinclair wrote:
..I for one think that a bank in Eve is a great idea!

And I agree.

Retail banking isn't really that useful in EVE, because CCP lays on secure storage, instant transfers and transaction records as part of the client.

In order to provide any kind of retail banking service you pretty much have to add some kind of value beyond that. For example: Somner Blink and EVE Bet offer a kind of bank account attatched to their gambling services, Block Ukx provides a bank account attatched to his exchange.

Providing interest on a bank balance is more of an issue, because you generally need to keep a fair chunk of the deposits on hand for withdrawals and what is left has to be worked to generate not only isk to fund the interest payments but isk to fund the efforts of the people running the bank. Because of this we've generally seen that EVE bank workers are paid very poorly for their time and that isn't good for the long term viability and security of the bank. Burnout, dwindling attention, scams and catastrophic failures generally ensue.

Add to this the fact that it isn't that hard to gather or borrow vast amounts of isk in EVE without running a bank, you really have a hard time answering the question of why anyone intelligent and competent would ever choose to run a bank of this kind. The answers you are left with rarely inspire confidence.

But you will find that there are many successful private banks in EVE. I run one such bank for the members and ex-members of the dormant In Tea We Trust alliance in order to help my friends and wingmen pay for their PLEXes and war vessels, something that has been running in one form or another for several years now. I've structured this bank to avoid most of the issues of a retail bank and I have a non-RP reason to run the thing, because it benefits my closest EVE friends who I have known and fought alongside for the better part of a decade.

So, I think banks in EVE are a good thing... just not poorly designed banks.
Rthor
Smugglers Inc.
#30 - 2013-09-08 22:05:44 UTC
Bad Bobby wrote:


Rthor wrote:
With proper financial innovation you could reshape the whole game. I guess you don't see it.

I'd have guessed that I am one of the people more likely to recognise and appreciate good financial innovation. I just don't see any here.


Well you know it is like Wittgenstein's ruler. Either my idea is bad and you are a great judge of it or my idea is good and you are a terrible judge of it. You know anything is possible.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#31 - 2013-09-09 05:51:47 UTC
Rthor wrote:
Well you know it is like Wittgenstein's ruler. Either my idea is bad and you are a great judge of it or my idea is good and you are a terrible judge of it. You know anything is possible.

With an argument as compelling as that to back it up, I'm sure the idea will go far.
X ATM092
The Hatchery
RAZOR Alliance
#32 - 2013-09-09 12:47:21 UTC
Rthor wrote:
Bad Bobby wrote:


Rthor wrote:
With proper financial innovation you could reshape the whole game. I guess you don't see it.

I'd have guessed that I am one of the people more likely to recognise and appreciate good financial innovation. I just don't see any here.


Well you know it is like Wittgenstein's ruler. Either my idea is bad and you are a great judge of it or my idea is good and you are a terrible judge of it. You know anything is possible.

I would like to borrow all your isk against my corporation.
Rthor
Smugglers Inc.
#33 - 2013-09-10 01:52:50 UTC
X ATM092 wrote:
Rthor wrote:
Bad Bobby wrote:


Rthor wrote:
With proper financial innovation you could reshape the whole game. I guess you don't see it.

I'd have guessed that I am one of the people more likely to recognise and appreciate good financial innovation. I just don't see any here.


Well you know it is like Wittgenstein's ruler. Either my idea is bad and you are a great judge of it or my idea is good and you are a terrible judge of it. You know anything is possible.

I would like to borrow all your isk against my corporation.


I think that you are getting my point. A corporation is a bet on an idea. Just that if the management of the corporation performs poorly there should be a way to replace it by people who own the corporation's assets, and that would be the creditors.
Rthor
Smugglers Inc.
#34 - 2013-09-10 02:02:07 UTC
X ATM092 wrote:
Rthor wrote:
Bad Bobby wrote:


Rthor wrote:
With proper financial innovation you could reshape the whole game. I guess you don't see it.

I'd have guessed that I am one of the people more likely to recognise and appreciate good financial innovation. I just don't see any here.


Well you know it is like Wittgenstein's ruler. Either my idea is bad and you are a great judge of it or my idea is good and you are a terrible judge of it. You know anything is possible.

I would like to borrow all your isk against my corporation.


By the way, I do not know anything about your corporation. However, does your corporation benefit from any kind of synergies from a group of players or is your corporation de facto run on slave labor or inefficient?

If your corporation is a pvp corporation then clearly there is synergy from outnumbering people, although I always thought that if 8 people are looking for me and cannot kill me then I am winning because my corporation of 1 person is wasting less time than my enemy's corporation that is wasting 8 times as much time as me.

But let's say you go mining and you have like 8 members doing a mining op, which is completely unprofitable when compared to other possible activities, and then you have to do profit sharing which means that most productive players subsidize least productive players. How does that really give you an advantage in efficiency over my corporation of 1?
X ATM092
The Hatchery
RAZOR Alliance
#35 - 2013-09-11 11:51:51 UTC
Rthor wrote:
X ATM092 wrote:
Rthor wrote:
Bad Bobby wrote:


Rthor wrote:
With proper financial innovation you could reshape the whole game. I guess you don't see it.

I'd have guessed that I am one of the people more likely to recognise and appreciate good financial innovation. I just don't see any here.


Well you know it is like Wittgenstein's ruler. Either my idea is bad and you are a great judge of it or my idea is good and you are a terrible judge of it. You know anything is possible.

I would like to borrow all your isk against my corporation.


By the way, I do not know anything about your corporation. However, does your corporation benefit from any kind of synergies from a group of players or is your corporation de facto run on slave labor or inefficient?

If your corporation is a pvp corporation then clearly there is synergy from outnumbering people, although I always thought that if 8 people are looking for me and cannot kill me then I am winning because my corporation of 1 person is wasting less time than my enemy's corporation that is wasting 8 times as much time as me.

But let's say you go mining and you have like 8 members doing a mining op, which is completely unprofitable when compared to other possible activities, and then you have to do profit sharing which means that most productive players subsidize least productive players. How does that really give you an advantage in efficiency over my corporation of 1?

My corporation is like a clan of wolves that operate from the shadows and howl at the moon and do industry and stuff. We are old and very established and would likely not disband just to dodge a debt. We have many commercial operations and bpos worth many of the isk. Please send me 10b.
Vaerah Vahrokha
Vahrokh Consulting
#36 - 2013-09-11 12:52:33 UTC  |  Edited by: Vaerah Vahrokha
Bad Bobby wrote:

Providing interest on a bank balance is more of an issue, because you generally need to keep a fair chunk of the deposits on hand for withdrawals and what is left has to be worked to generate not only isk to fund the interest payments but isk to fund the efforts of the people running the bank. Because of this we've generally seen that EVE bank workers are paid very poorly for their time and that isn't good for the long term viability and security of the bank. Burnout, dwindling attention, scams and catastrophic failures generally ensue.


There's an additional and never mentioned factor.

An EvE bank cannot "print money", therefore the amount they could pay as interest is going to be capped to the revenue of:

Total capital
- unused capital
- immobilized capital
- reserve for customers withdrawals (there could be more "minuses" but I am so in a hurry I can't think).

This means that - as you said - a bank has great difficulty even just to pay an interest vaguely comparable to a collateralized (read: low interest) loan. This automatically makes the bank less competitive for retail users who are immediately enticed to just do their own loans.

A way to partly counter it is enabling fractional banking by being able to emit second order fiat money: be it bank "bonds" or whatever. If it was possible to gain enough prestige and trust, then the bank would suddenly stop being able to rely and invest on say just 60% of its capital but on 60% * 5+ and thus be able to compete and even beat the loans market.

However I know all of maybe 2 guys in EvE who could pull such a bank and have people trust in their own emitted securities.

TBH it's not even that difficult to implement, it's an extension to something I have done in the past, but I CBA to do it again.

Edit: yes I have left out an important co-factor that applies to EvE, I am sure BB will spot it immediately.
Amarr Citizen 155
Nordar Innovations.
#37 - 2013-09-13 23:02:23 UTC
There once was a bank with an E, who gave away isk for a fee.
But after several bad loans, they gave up their thrones, and mighty no longer are we.


I'm still trying to find an original idea in this thread. Everything I've read has been going on for years. What am I missing?

/finger
Varius Xeral
Doomheim
#38 - 2013-09-13 23:09:25 UTC
Pupils?

Official Representative of The Nullsec Zealot Cabal

Rthor
Smugglers Inc.
#39 - 2013-09-14 00:45:41 UTC
Amarr Citizen 155 wrote:
There once was a bank with an E, who gave away isk for a fee.
But after several bad loans, they gave up their thrones, and mighty no longer are we.


I'm still trying to find an original idea in this thread. Everything I've read has been going on for years. What am I missing?

/finger


You are just another poster who is missing a lot of things.

All these Eve banks and eve borrowing threads are rip offs. You may make money lending isk, however, that is only because you were willing to take a risk for which you were not compensated. You happened to win or lose and if you won that made you confident but this will lead you to make more loans and over all at the end you will net lose.

I do not purport to have presented an original idea. If you are looking for the original idea here it is:
http://www.youtube.com/watch?v=spPFHBNWocM
Rthor
Smugglers Inc.
#40 - 2013-09-14 01:00:01 UTC
I could lend money to you. It depends on the terms. How much you are willing to pay, and how much your competition is willing to pay.

Listen I am just saying that there is a lot of idle isk sitting around, and the overall economy will benefit if this isk is deployed rather than sitting idly. But which corporation gets it depends on which corporation makes most sense. A corporation that makes a lot of sense could have virtually unlimited funding and conquer all of Eve. If your corporation is good and you are good at fighting then you could be backed up financially by people who have a lot of isk and who are not even members of your corp or aliance. I am not your enemy. I want to bet on you or someone like you provided that I think that you know what you are doing. However there is no mechanism in place to allow for this. This is my point. If Eve is simulation of real life then there should be this option.

If people like me get control of your POSs if you fail to pay out on debt then this would be an improvement to the game. Not so much that I would gain control, but that you would lose control and that would bother you.

On second thought, since there are already shares in the game, perhaps the easier way to proceed would be to make shares of various classes or forget shares and make it possible for corporations to issue bonds. If for example you could issue shares of class b, which are different from your existing shares, but which pay a mandatory dividend every month or week or whatever period of time, then you could sell such shares and get isk, provided that they were backed up by your POSs, I think. Or you could allow corporations to issue bonds, which would do basically the same thing as described before but may be harder to program.
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