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Clarification of Rules - Dropping Cans

Author
Lumpymayo
State War Academy
Caldari State
#1 - 2013-09-13 21:06:02 UTC  |  Edited by: Lumpymayo
About 2 days ago Brave Newbies camped their inbound gate into their home system. A majority of the fleet was orbiting the gate at 10km and dropping cans every so often.

About a half hour later a GM Cyno-ed onto the gate and Cyno-ed out, moments later all the cans were deleted.

Let us be clear,
We were NOT dropping cans to cause lag.
We were dropping cans to de-cloak covert-ops.
Only about 60 cans were dropped.

Our dear CEO received a warning that his account would be banned if the conduct continued.



Quote:
You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules. This includes, but is not limited to, making inappropriate use of any public channels within the game and/or intentionally creating excessive latency (lag) by dumping cargo containers, corpses or other items in the game world.





Could this rule be clarified? It's very open ended. Is there a hard limit on the amount of cans we can drop on a gate to decloak cloakies?
Raptim Sicario
Federal Navy Academy
Gallente Federation
#2 - 2013-09-13 22:14:54 UTC
Dropping cans and probes (before odyssey) to decloak cloakies is a game exploit which is against the rules. 60 cans means pretty much all gate has been covered.

Of course if GM feels that a particular can droppings at a gate is to decloak, it will remove it and give you a warning / ban, depending on what's your karma status in game. I hope that there is not a particular number of cans allowed as that would lead to again the same thing.

I think its a matter of your intentions with the dropped cans rather than a specific number, if there is 100 cans 100 drones on grid around one gate ranging from 0-200km then its probably not someone using the exploit but remains after a fight, of course you can use the remains to your own advantage. I guess if you catch someone that way you are pretty much safe from GM fire.


ps

Shame on you.
Lumpymayo
State War Academy
Caldari State
#3 - 2013-09-13 22:50:02 UTC  |  Edited by: Lumpymayo
Raptim Sicario wrote:
Dropping cans and probes (before odyssey) to decloak cloakies is a game exploit which is against the rules. 60 cans means pretty much all gate has been covered.



I just double checked the TOS and I couldn't find a rule that makes this claim.

In addition, we were told that we broke rule 16.
kidkoma
Hedion University
Amarr Empire
#4 - 2013-09-13 23:29:40 UTC
How is burn Jita fine and droping cans on a gate not? Its not about lag, its about decloaking cloaky ships. If a handful of cans messes up your servers, then the problem is your servers. If you don't want can's on gate, make the gate guns shoot cans. Don't loose your minds and threten to ban someone who had NOTHING to do with the can droping. What the hell, its a legitimate PvP stategy. How many bubbles on a gate can I have before I get baned? how about drones? How many drones can a fleet have out before the corp ceo gets baned?
Idea Avoid asshattery.

P.S. enjoy these PAYING coustomer tears.
paritybit
Stimulus
#5 - 2013-09-13 23:38:44 UTC
kidkoma wrote:
Avoid asshattery.


Please listen to your own suggestion.
ShahFluffers
Ice Fire Warriors
#6 - 2013-09-14 00:07:33 UTC  |  Edited by: ShahFluffers
This pops up every so often.

Dropping cans to decloak people is allowed... to a point. The general consensus is that there is no problem until you MIGHT cause lag with the sheer amount of cans on grid.

See it as a "common sense" thing; 20 or so cans would be okay... 60 would most likely be a "problem."

Interestingly, the same policy also applies to anchor-able warp disruptor bubbles.


Btw... the rules have NEVER been clear or precise on purpose because what causes or does not cause lag varies from situation to situation depending on general server health and population.


edit: as far as the comparison between Burn Jita and spamming causing lag goes... one is players doing their thing. The other is player generated trash.
Lumpymayo
State War Academy
Caldari State
#7 - 2013-09-14 02:25:13 UTC  |  Edited by: Lumpymayo
Well I plan on pushing the rule as far as we can go before I break TOS. There has to be a line in the sand somewhere saying X amount of cans (trash) is too much.

Will we be banned if we drop 59 cans?

ShahFluffers wrote:

Btw... the rules have NEVER been clear or precise on purpose because what causes or does not cause lag varies from situation to situation depending on general server health and population.


Well, in this case we were camping inside Barleguet. This system is easily one of the most active systems in the game. It almost always shows up as a giant Red Blob when filtering the star map for ships destroyed in the past 24 hours, number of pilots docked and active, etc...
Shade Millith
Tactical Farmers.
Pandemic Horde
#8 - 2013-09-14 05:35:09 UTC
I read the mail on Reddit, and I hope to hell that the GM isn't implying that the CEO is going to have actions taken against his account for something that other people do.

I don't care about what was done to cause grief, banning someone for the actions of others is not on.
Singu L'arity
Tribal Liberation Force
Minmatar Republic
#9 - 2013-09-14 05:56:37 UTC
I am Spartacus!
ShahFluffers
Ice Fire Warriors
#10 - 2013-09-14 06:02:01 UTC  |  Edited by: ShahFluffers
Lumpymayo wrote:
Well I plan on pushing the rule as far as we can go before I break TOS. There has to be a line in the sand somewhere saying X amount of cans (trash) is too much.

Will we be banned if we drop 59 cans?

Like I said... there is no hard or fast rule about it. It's a judgement call at the GM's discretion because there will be times where 10 cans will create detectable amounts of lag and there will be other times where 100 won't.

Again, the general consensus among many (in quite a few threads) is that you should use a bit of common sense. You don't need to go "overkill" right away when you can pull off largely the same results with less.


I'm trying to see if I can find the GM post (that I distinctly recall) that explains this ... but I seem to have trouble finding it.

fake edit:
Shade Millith wrote:
I read the mail on Reddit, and I hope to hell that the GM isn't implying that the CEO is going to have actions taken against his account for something that other people do.

I don't care about what was done to cause grief, banning someone for the actions of others is not on.

This actually happens more often than you think. Goonswarm leaders (and their pets) were sometimes EVE-mailed over certain station names they had no knowledge of and/or actions of underlings when no one perp could be singled out.
See it as a "get your house in order" type warning and not as a direct threat against the CEO.
Vera Algaert
Republic University
Minmatar Republic
#11 - 2013-09-15 07:03:11 UTC  |  Edited by: Vera Algaert
Lumpymayo wrote:
Well I plan on pushing the rule as far as we can go before I break TOS. There has to be a line in the sand somewhere saying X amount of cans (trash) is too much.

Will we be banned if we drop 59 cans?

CCP is trying hard to remove any discernible lines in the sand to avoid exactly that behavior.

This has been a common theme across very different fields of GM decisions over the past years - be it how the EULA applies to 3rd party software (where exactly is the line between an allowed keyboard macro and a bot), the protection of new players (what does CCP mean when talking about "rookies"?), cache reading ("it's against the EULA but we won't enforce the EULA in this case - unless you use the cache reader to automate gameplay, then we will enforce the reverse-engineering clause in the EULA"), to the new impersonation policies, ...

To use an example: A rookie generally is a player within his 30 days of EVE - unless you get the idea that baiting 31 or 32 day old players is ok. It's about following the spirit of the ToS rather than about looking for loopholes in its letter. Looking for loopholes is a good way to get GMs to punish you.

CCP has been fighting the extension of the "harsh & ruthless" nature of the in-game universe into the metagame for some time now. It really shouldn't come as a surprise.

.

ShahFluffers
Ice Fire Warriors
#12 - 2013-09-15 07:45:16 UTC  |  Edited by: ShahFluffers
Vera Algaert wrote:
It's about following the spirit of the ToS rather than about looking for loopholes in its letter. Looking for loopholes is a good way to get GMs to punish you.

I mostly agree with this.

I'm huge fan of finding loopholes and playing with the "grey area" with regards to rules (because it wouldn't be EVE without doing such things)... and I must admit, I'm a little leery of the new ToS rules regarding "impersonation" (I feel there needs to be some serious clarification on the matter).

However, pushing things to the utter limit is actually how we get more and "harder" restrictions placed upon us. And "hard" restrictions become dicey when you are dealing with dynamic issues such as server performance.


Let me put it another way...

Imagine yourself as a GM. Your job is to ensure a stable server and prevent player abuse without infringing [too much] on emergent gameplay.
You get a petition from a player that a group is spamming cans all over a gate. You know that enough debris over a concentrated area will cause lag for some people... but you also know that can spam is a perfectly legitimate form of gameplay.

Which would you be more inclined to ignore/write-off;
- The group launching only 10 or 20 cans and isn't making more unless the old ones disappear?
or
- The group that has made 60 cans and seems to be making more as time goes on?
IbanezLaney
The Church of Awesome
#13 - 2013-09-20 06:42:35 UTC
ShahFluffers wrote:

This actually happens more often than you think.


Confirmed.

I had a socially inept ex-corp member post some offensive things in a recruitment ad and as CEO I received the warning from CCP. I didn't even know about the offensive post until I received the warning.

The person who actually posted the offending text didn't receive a warning at all.

I do not blame CCP for their swift reaction but do think they should also make the ban threats toward the offending player and not just the CEO.









Teckos Pech
Hogyoku
Goonswarm Federation
#14 - 2013-09-22 08:17:29 UTC
ShahFluffers wrote:
This pops up every so often.

Dropping cans to decloak people is allowed... to a point. The general consensus is that there is no problem until you MIGHT cause lag with the sheer amount of cans on grid.

See it as a "common sense" thing; 20 or so cans would be okay... 60 would most likely be a "problem."

Interestingly, the same policy also applies to anchor-able warp disruptor bubbles.


Btw... the rules have NEVER been clear or precise on purpose because what causes or does not cause lag varies from situation to situation depending on general server health and population.


edit: as far as the comparison between Burn Jita and spamming causing lag goes... one is players doing their thing. The other is player generated trash.


This. Drop a few cans. Enough for decloaking. Dropping too many and you'll get paid a visit by a GM. How many is too many? There is no hard and fast number, AFAIK, so be a be judicious.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Trit
Republic Military School
Minmatar Republic
#15 - 2013-09-24 07:25:53 UTC
Lumpymayo wrote:
Raptim Sicario wrote:
Dropping cans and probes (before odyssey) to decloak cloakies is a game exploit which is against the rules. 60 cans means pretty much all gate has been covered.



I just double checked the TOS and I couldn't find a rule that makes this claim.

In addition, we were told that we broke rule 16.



Your corp name says it all. Dropping cans to cause people to decloak is an exploit, has been an exploit since warping cloaked was installed into the game mechanics. And that most likely was before you were even born.

Shine on Crazy Nubbins