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Crime & Punishment

 
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Ganking too easy?

Author
Aldus Dumbledore
The Covenant of Blood
#201 - 2013-09-13 20:29:57 UTC  |  Edited by: Aldus Dumbledore
Plastic Psycho wrote:
Aldus Dumbledore wrote:
Plastic Psycho wrote:
Aldus Dumbledore wrote:
[Yes, BB is a "gank" squad but they are operating in a Gank Free For All Zone where their victims have precisely the same ability to shoot back after uncloaking as BB does.

They cannot fly about a system uncloaked with high percentage of Local aware that they are present yet be unable to do anything about it.

This is one reason why Gankers cannot be stopped in low sec. 99% of the people may be completely aware they are present, but even if they are past victims of the gankers they are helpless to engage the gankers more than once. After that, Concord protects them while they line up their next kill.

The point of this original post is that the Kill Rights mechanism put in place to provide some compensation for the victims does nothing.

Ideas to improve the kill rights mechanism would be useful.

Again, you are mistaken. They ALSO do fly about uncloaked. I was with them on their last Sunday Special... No cloakies at all. No one so much as sneezed at us as we sailed from Hi to Lo to Nul. We even crossed other fleets as we moved. Every last mother of us flying T1 Cruisers. Your belief abuot what happens in non-Hi-Sec is lacking.

OTOH, I have absolutely suffered losses whilst moving about in Hi-Sec. Usually at the behest of a former victim, who correctly and accurately got their vengance on me by means of the current KR system. Usually by means of opening them up to all, but not always. My KB will show the truth of this, if you're interested in looking it up.

Which tells me that the system, as is, works just fine.

You just need to learn how to play, is all.


Please re-read my post. I did not say that they do not fly about uncloaked. I said that they cannot fly around uncloaked *with a high percentage of local aware and for local to be unable to attack them as they are protected by Concord*.

There's an important difference there.
Hand wavium does't make you any closer to understanding how things work. OF COURSE a high percentage of local knew we were there. Dur! In Lo and Nul, you have NO CHOICE but to pay attention to Local. Did you also fail to read the bit where I mention '...crossing other fleets..? Not only did they know we were present, but they were already fleeted up.


ROFLMAO.

Yea, dude, I know.

It is not remotely a rare occurrence for 2 fleets to cross paths and not engage. The point you are unable to grasp is *that they could engage* as neither was protected by Concord.

Just because the FC have another agenda and they don't like the mix of the other fleet or what have you means fleets pass all the time and don't fight, you know this as well.

The point is *They could have if they choose to* instead of having their hands tied by Concord.
Plastic Psycho
Necro-Economics
#202 - 2013-09-13 20:30:26 UTC
Anyway, I'm exhausted.
Go ahead with your crusade, don Quixote. You'll get what he got - a reputation as a crank, and a bunch of lumps. I'm not playing Sancho Panza for you.
Dave Stark
#203 - 2013-09-13 20:31:15 UTC
Aldus Dumbledore wrote:
The point is *They could have if they choose to* instead of having their hands tied by Concord.


sounds like you just don't like high sec as a whole rather than any specific game mechanic.
Aldus Dumbledore
The Covenant of Blood
#204 - 2013-09-13 20:33:58 UTC
Dave Stark wrote:
Aldus Dumbledore wrote:
The point is *They could have if they choose to* instead of having their hands tied by Concord.


sounds like you just don't like high sec as a whole rather than any specific game mechanic.


Sounds like you don't know my corp home is in 0.1

When you enjoy a game you create and participate in a discussion in how to make it better. It's how I roll.
Dave Stark
#205 - 2013-09-13 20:39:15 UTC
Aldus Dumbledore wrote:
Dave Stark wrote:
Aldus Dumbledore wrote:
The point is *They could have if they choose to* instead of having their hands tied by Concord.


sounds like you just don't like high sec as a whole rather than any specific game mechanic.


Sounds like you don't know my corp home is in 0.1

When you enjoy a game you create and participate in a discussion in how to make it better. It's how I roll.


just because your corp home is there, doesn't mean you have to like it.

although, i'll admit i like it for entirely the wrong reasons. it's absurdly easy to make buckets of isk there with no risk. however that's another topic for another thread.
Dracvlad
Taishi Combine
Astral Alliance
#206 - 2013-09-13 20:46:12 UTC  |  Edited by: Dracvlad
Dave Stark wrote:
i'm not even trying to get the thread closed.

i'm just pointing out saying that it's impossible to stop high sec ganks is an outright lie.
besides, if i was trolling CCP would have removed my posts and banned me. however i'm still here so it looks like you're wrong, too.


Of course its possible to stop a gank, but its not exactly easy, as you can see by the excellent posts by some of the gankers who described their mode of operation, I have read quite a few posts on ganking techniques and cannot help but be impressed by how they go about it.

And as for trolling, come on, that people don't clean up threads or ban you is no confirmation of guilt or not, personally speaking banning you or removing your posts is not something I would agree with anyway, and I would certainly not agree with closing this thread because people like you have changed the thread into a slanging match.

Does the idea of giving the ganked a greater number of kill rights based on ISK value of their lost ship result in a greater possibility of combat or not. Bluntly put I don't expect that I would everr get to do it as I mine very infrequently and only in a Skiff, but I would certainly bother to go off after someone if I felt I could impact their ganking efforts, but to run around after someone for a single measly gank fit Catalyst is not exactly going to push me to make that effort, while if I can impact his actual operations by removing one gank ship a number of times I am having an impact. Of course there is the -10 security status and while I could quite easily get it right, most carebears are too risk adverse and not used to PvP, make it a bit easier with kill rights and more might do something and that would be a great combat driver. Now come on tell me where I am wrong on this?

I would repeat again one thing I would not do is allow the monetary value to be transferred to others, only the single kill right.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dave Stark
#207 - 2013-09-13 21:01:02 UTC
Dracvlad wrote:
Does the idea of giving the ganked a greater number of kill rights based on ISK value of their lost ship result in a greater possibility of combat or not. Bluntly put I don't expect that I would after get to do it as I mine very infrequently and only in a Skiff, but I would certainly bother to go off after someone if I felt I could impact their ganking efforts, but to run around after someone for a single measly gank fit Catalyst is not exactly going to push me to make that effort, while if I can impact his actual operations by removing one gank ship a number of times I am having an impact. Of course there is the -10 security status and while I could quite easily get it right, most carebears are too risk adverse and not used to PvP, make it a bit easier with kill rights and more might do something and that would be a great combat driver. Now come on tell me where I am wrong on this?


no.
i have killrights on me at the moment; most are about to expire.
none have been activated. those that aren't public never get used because they've never run in to me again. those that are public have an absurd price tag attached to them.
what difference would it make if the right could be activated once, or infinitely for 30 days? if they've never been consumed it's irrelevant how many i have.

i'm not saying you're wrong. it might drive conflict; however from a personal perspective i can't see it.
Dracvlad
Taishi Combine
Astral Alliance
#208 - 2013-09-13 21:03:48 UTC
Dave Stark wrote:
Dracvlad wrote:
Does the idea of giving the ganked a greater number of kill rights based on ISK value of their lost ship result in a greater possibility of combat or not. Bluntly put I don't expect that I would after get to do it as I mine very infrequently and only in a Skiff, but I would certainly bother to go off after someone if I felt I could impact their ganking efforts, but to run around after someone for a single measly gank fit Catalyst is not exactly going to push me to make that effort, while if I can impact his actual operations by removing one gank ship a number of times I am having an impact. Of course there is the -10 security status and while I could quite easily get it right, most carebears are too risk adverse and not used to PvP, make it a bit easier with kill rights and more might do something and that would be a great combat driver. Now come on tell me where I am wrong on this?


no.
i have killrights on me at the moment; most are about to expire.
none have been activated. those that aren't public never get used because they've never run in to me again. those that are public have an absurd price tag attached to them.
what difference would it make if the right could be activated once, or infinitely for 30 days? if they've never been consumed it's irrelevant how many i have.

i'm not saying you're wrong. it might drive conflict; however from a personal perspective i can't see it.


OK thankyou.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Kaarous Aldurald
Black Hydra Consortium.
#209 - 2013-09-14 02:51:18 UTC
The killrights system works fine. I've made it work for me, and I know other people that have.

I would suggest that if other people, including myself, can make the killrights system work for us, and you cannot, then the problem lies not with the system, but with you. I know you won't listen because you cannot countenance that you are not perfect (ergo it must be the system), but I figured I would put it out there anyway.

But killrights are irrelevant on a neg ten. Because you can kill them, legally, anytime and anywhere you find them. That is a huge freaking penalty to ganking.

So are you disputing the fact that they take steps to mitigate this? Are you disputing their right to do so? Or are just howling at the empty sky?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Aldus Dumbledore
The Covenant of Blood
#210 - 2013-09-14 03:58:13 UTC
Kaarous Aldurald wrote:
The killrights system works fine. I've made it work for me, and I know other people that have.

I would suggest that if other people, including myself, can make the killrights system work for us, and you cannot, then the problem lies not with the system, but with you. I know you won't listen because you cannot countenance that you are not perfect (ergo it must be the system), but I figured I would put it out there anyway.

But killrights are irrelevant on a neg ten. Because you can kill them, legally, anytime and anywhere you find them. That is a huge freaking penalty to ganking.

So are you disputing the fact that they take steps to mitigate this? Are you disputing their right to do so? Or are just howling at the empty sky?



I'm glad that you found the opportunity to get payback. Tell me, did you get to destroy an equal value asset to the one you lost?
Kaarous Aldurald
Black Hydra Consortium.
#211 - 2013-09-14 04:20:56 UTC
Aldus Dumbledore wrote:
Kaarous Aldurald wrote:
The killrights system works fine. I've made it work for me, and I know other people that have.

I would suggest that if other people, including myself, can make the killrights system work for us, and you cannot, then the problem lies not with the system, but with you. I know you won't listen because you cannot countenance that you are not perfect (ergo it must be the system), but I figured I would put it out there anyway.

But killrights are irrelevant on a neg ten. Because you can kill them, legally, anytime and anywhere you find them. That is a huge freaking penalty to ganking.

So are you disputing the fact that they take steps to mitigate this? Are you disputing their right to do so? Or are just howling at the empty sky?



I'm glad that you found the opportunity to get payback. Tell me, did you get to destroy an equal value asset to the one you lost?


Equal? No.

I waited til he was in a pirate battleship in the middle of a trade hub, paid someone 10 mil to bump him off undock, and flagged him.

He died in like twenty seconds. So since I lost a Hurricane to him, I am pretty sure I came out ahead on that one.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Aldus Dumbledore
The Covenant of Blood
#212 - 2013-09-14 05:23:26 UTC  |  Edited by: Aldus Dumbledore
Kaarous Aldurald wrote:
Aldus Dumbledore wrote:
Kaarous Aldurald wrote:
The killrights system works fine. I've made it work for me, and I know other people that have.

I would suggest that if other people, including myself, can make the killrights system work for us, and you cannot, then the problem lies not with the system, but with you. I know you won't listen because you cannot countenance that you are not perfect (ergo it must be the system), but I figured I would put it out there anyway.

But killrights are irrelevant on a neg ten. Because you can kill them, legally, anytime and anywhere you find them. That is a huge freaking penalty to ganking.

So are you disputing the fact that they take steps to mitigate this? Are you disputing their right to do so? Or are just howling at the empty sky?



I'm glad that you found the opportunity to get payback. Tell me, did you get to destroy an equal value asset to the one you lost?


Equal? No.

I waited til he was in a pirate battleship in the middle of a trade hub, paid someone 10 mil to bump him off undock, and flagged him.

He died in like twenty seconds. So since I lost a Hurricane to him, I am pretty sure I came out ahead on that one.


Well, that must've been the well known Ace Gunnery I would expect? (*edit no, checked the boards and even he is not that dumb).

Read the thread. This is about pro gankers that never can be caught outside of their gank fit ships as they are dedicated alts for this purpose. They are smart enough to only fly ships that are very, very cheap at all times (and they often have never even trained more expensive ships as this is a waste of time/isk).

They will never provide the opportunity that you were given.

And believe me, undocking in a Pirate Battleship when you have kill rights available on you is the height of noobery.

Again, gratx (regardless who it was). This is the rare case. But I am very happy your ganker got precisely what he had coming.
Kaarous Aldurald
Black Hydra Consortium.
#213 - 2013-09-14 05:36:45 UTC
Aldus Dumbledore wrote:
Kaarous Aldurald wrote:
Aldus Dumbledore wrote:
Kaarous Aldurald wrote:
The killrights system works fine. I've made it work for me, and I know other people that have.

I would suggest that if other people, including myself, can make the killrights system work for us, and you cannot, then the problem lies not with the system, but with you. I know you won't listen because you cannot countenance that you are not perfect (ergo it must be the system), but I figured I would put it out there anyway.

But killrights are irrelevant on a neg ten. Because you can kill them, legally, anytime and anywhere you find them. That is a huge freaking penalty to ganking.

So are you disputing the fact that they take steps to mitigate this? Are you disputing their right to do so? Or are just howling at the empty sky?



I'm glad that you found the opportunity to get payback. Tell me, did you get to destroy an equal value asset to the one you lost?


Equal? No.

I waited til he was in a pirate battleship in the middle of a trade hub, paid someone 10 mil to bump him off undock, and flagged him.

He died in like twenty seconds. So since I lost a Hurricane to him, I am pretty sure I came out ahead on that one.


Well, that must've been the well known Ace Gunnery I would expect? (*edit no, checked the boards and even he is not that dumb).

Read the thread. This is about pro gankers that never can be caught outside of their gank fit ships as they are dedicated alts for this purpose. They are smart enough to only fly ships that are very, very cheap at all times (and they often have never even trained more expensive ships as this is a waste of time/isk).

They will never provide the opportunity that you were given.

And believe me, undocking in a Pirate Battleship when you have kill rights available on you is the height of noobery.

Again, gratx (regardless who it was). This is the rare case. But I am very happy your ganker got precisely what he had coming.


I think you miss the point.

You defeat them in whatever way you can. If they are actually a regular player, you burn the killright when it will most hurt them.

If they are suicide ganker to the core, then you defeat them by avoiding them. They are prepared to die every time they undock, so how do you win? By not dying.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Aldus Dumbledore
The Covenant of Blood
#214 - 2013-09-14 15:35:12 UTC  |  Edited by: Aldus Dumbledore
Kaarous Aldurald wrote:
Aldus Dumbledore wrote:
Kaarous Aldurald wrote:
Aldus Dumbledore wrote:
Kaarous Aldurald wrote:
The killrights system works fine. I've made it work for me, and I know other people that have.

I would suggest that if other people, including myself, can make the killrights system work for us, and you cannot, then the problem lies not with the system, but with you. I know you won't listen because you cannot countenance that you are not perfect (ergo it must be the system), but I figured I would put it out there anyway.

But killrights are irrelevant on a neg ten. Because you can kill them, legally, anytime and anywhere you find them. That is a huge freaking penalty to ganking.

So are you disputing the fact that they take steps to mitigate this? Are you disputing their right to do so? Or are just howling at the empty sky?



I'm glad that you found the opportunity to get payback. Tell me, did you get to destroy an equal value asset to the one you lost?


Equal? No.

I waited til he was in a pirate battleship in the middle of a trade hub, paid someone 10 mil to bump him off undock, and flagged him.

He died in like twenty seconds. So since I lost a Hurricane to him, I am pretty sure I came out ahead on that one.


Well, that must've been the well known Ace Gunnery I would expect? (*edit no, checked the boards and even he is not that dumb).

Read the thread. This is about pro gankers that never can be caught outside of their gank fit ships as they are dedicated alts for this purpose. They are smart enough to only fly ships that are very, very cheap at all times (and they often have never even trained more expensive ships as this is a waste of time/isk).

They will never provide the opportunity that you were given.

And believe me, undocking in a Pirate Battleship when you have kill rights available on you is the height of noobery.

Again, gratx (regardless who it was). This is the rare case. But I am very happy your ganker got precisely what he had coming.


I think you miss the point.

You defeat them in whatever way you can. If they are actually a regular player, you burn the killright when it will most hurt them.

If they are suicide ganker to the core, then you defeat them by avoiding them. They are prepared to die every time they undock, so how do you win? By not dying.



The point of this thread is a discussion about the Kill RIghts mechanism and if the inability to use them in any effective way against dedicated ganking alts requires a revision. The point is that because they don't work, dedicated ganking alts have been created and even -10 toons operate with impunity in high sec.

While I thank you for your response, it looks as though you have missed that.

Your post directly above and many others only confirms that the Kill Rights mechanism is utterly ineffective against the smart players. Everyone knows how to make ganks harder, everyone also knows that it cannot be completely prevented regardless of precautions. No one has a problem with this.

The problem is a game mechanic that does not provide the compensation it was intended to and has in fact, created a class of ganker that can use that to forever profitably gank. This is because gank fit ships are incredibly cheap whereas workable mission fit boats are not, regardless (for an example). In addition, the way High Sec currently works is that they can operate in the open *protected by Concord* and get the opener is every single encounter if they manage their security status properly ie never let it get below -5.

All of this would be fine but the KR mechanism allows for only one kill of a ship which is so worthless as to not be worth the trouble.

If the KR mechanism allowed even a fraction of the value of the loss be taken from the other players in compensation (ie multiple catalysts/tornados), or to take compensation with from any toon on that account or IP then we would not see gankers sitting in the open lining up their next kill throughout high sec.

YES, let people gank if they are committed enough to it. But it is far too easy to avoid any repercussion or economic penalty that is commensurate as the situation stands.
Malcolm Shinhwa
The Scope
Gallente Federation
#215 - 2013-09-15 02:23:33 UTC
Soylent Jade wrote:
1) I'd like to see this mythical 800 DPS Catalyst for 3M. You can get 800 with a T2 if you have blingy implants, but those Cats are more like 10-12M, not 3.

2) Most gankers are flashy, which make kill rights (and this entire thread) worthless.


Yes, please contract to me as many 3mil isk 800dps catalyst as you have on hand.

Also, killrights, much like bounties are completely worthless, especially when applied to gankers. The game rules force most gankers to live with -10. And most players to live with a character slot taken up by said -10 character. They can be shot on site any where. Can't sit in space in a ship anywhere. And every ship they press F1 on gets blown up. Other than personally getting to kick the player in the nuts, what other repercussions could you possibly want?

And one more thing, just about 1 more nerf to ganking and I predict mass exodus of content creators. You think gankers are bad? Wait until the only thing you have to do in Eve is the PvE.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Kaarous Aldurald
Black Hydra Consortium.
#216 - 2013-09-15 05:01:17 UTC  |  Edited by: Kaarous Aldurald
Quote:
The point of this thread is a discussion about the Kill RIghts mechanism and if the inability to use them in any effective way against dedicated ganking alts requires a revision.


No, it doesn't. You don't even need killrights against a dedicated ganking alt, because they are neg ten. Just shoot them. Unlike any other kind of player in eve, if you are fast enough you can harvest their pod completely legally.

Killrights should not work on them. I mean, what greater penalty should there be aside from ANYONE CAN KILL YOU LEGALLY.

Or are you just upset that people take steps to avoid this, and because they're behaving in a smarter way than you are, you can't get a hit in?

Quote:
the Kill Rights mechanism is utterly ineffective against the smart players


You will find that most mechanisms aren't very effective against smart players. The Bounty mechanism, the gatecamp mechanism, the afk cloaking mechanism.

Most of the "mechanisms" in the game are a barrier only to the stupid. That's what they are for, to separate people who know what they are doing from people who don't. You my friend, don't.

Quote:
The problem is a game mechanic that does not provide the compensation it was intended to


It provides precisely what it was intended to, it just doesn't provide what you want. Guess what, skippy, if you want vengeance you have to go out and get it yourself. Stop asking for the devs to do your work for you.

Also, the entire point is moot because anyone can shoot at neg tens. Which is what most ganking alts will be within two weeks or so. So why do you even care in the first place?

Quote:
YES, let people gank if they are committed enough to it


No more nerfs to the already most nerfed playstyle in the game. Ganking has been nerfed time and time again, throughout the history of this game.

It is now at the point where if you get ganked it is your fault, because ganking is 100% avoidable.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ghost Phius
Tribal Liberation Force
Minmatar Republic
#217 - 2013-09-15 16:43:10 UTC
This thread has been a nice source for new ganking target material and the havesting of tears.

If you hit the yellow caution undock button, then be prepared for the possiblity that someone might kill you. That is EVE HTFU!
Ammzi
Dreddit
Test Alliance Please Ignore
#218 - 2013-09-15 19:56:57 UTC
Aldus Dumbledore wrote:

~TEARS~


This is SO GOOD. Yes! Keep it coming you sexy piece of meat!
Baron Vladimirr Harkonnen
Les Chevaliers Atlantes
#219 - 2013-09-15 22:47:19 UTC
Yi-Ming Gren
Ministry of War
Amarr Empire
#220 - 2013-09-16 04:01:35 UTC

"If the KR mechanism allowed even a fraction of the value of the loss be taken from the other players in compensation (ie multiple catalysts/tornados), or to take compensation with from any toon on that account or IP then we would not see gankers sitting in the open lining up their next kill throughout high sec.

YES, let people gank if they are committed enough to it. But it is far too easy to avoid any repercussion or economic penalty that is commensurate as the situation stands."

The KR system is balanced, a ship for a ship, should you be rewarded for losing a more valuable ship to a less valuable one?
It would be like punishing the PVP guy for taking out a cruiser or bigger with a frigate.
Concord takes the gankers ship for ganking you, and you are allowed to take one more ship away from him (if you can).
Why should others be punished for being better? That is basically what you are asking for.

My first gank produce a KR of 100k (no one is taking it) only to that cap's alliance (all three members). The second one gave me a public KR for free, still no one trying. I run around in my rookie ship all the time, a easy target. They don't attack, not because they will not cause me the same amount of ISK in damage. They don't attack, because I will not whine and most times congratulate them on waking up and joining the game.