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Warfare & Tactics

 
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FW - Kill the Tier System

Author
Rabid Disconnection
Prism's Keepers
#21 - 2013-09-13 00:55:23 UTC
The ebb and flow of the FW LP system works well in my opinion if you have patience.

So, you are stuck in T1 for a while, that drastically increases the value of each LP for that faction. You're in T4 or T5, sure you are raking in a ton of LP, but it gets devalued pretty quickly. It all seems to balance out for me at some point.
Zarnak Wulf
Task Force 641
Empyrean Edict
#22 - 2013-09-13 00:56:37 UTC
Julius Foederatus wrote:
What you're suggesting is to take FW back to the bad old days when no one really gave a **** at all, with the exception of the whole docking rights thing. I can sympathize with the whole fighting the symptoms vs. the cause argument, but frankly mechanics are what drive player behavior in games like this. Implementing things like timer rollbacks make farming that much harder and less profitable, and consequently, that much less pervasive.

What we need to do, as a community, is come up with a way to keep the benefits for actual FW players, but make life extremely difficult for the no skill alts that are just farming easy isk. Doing away with the current system throws the baby out with the bathwater, since I know all of us like being able to actually fund our PVP, especially with the high loss rate that characterizes FW.

.


People would still be compensated for pushing sov. That compensation will just be similar for similar activities. If the system upgrades were interesting enough to hold a system by itself this really wouldn't be an issue. There would be a purpose to having a little fiefdom. As there was a huge thread full of suggestions for system upgrades and CCP didn't act on a single one I don't see the purpose of wasting more time on it.

FW is a closed ended system. If it were open ended we would have seen the temporary cyno jammers come into play. Remember those? They only would have worked for an hour. The concept would have been to throw one up to bash a moon POS. Throw one up again when it comes out of reinforcement. Low sec moons would be a lot more annoying for nullbears to hold onto. I wonder what happened there, hmm?

As it is a closed end system the market has to serve to balance the sides imho. A 6-1 + profit margin doesn't do that.
Zarnak Wulf
Task Force 641
Empyrean Edict
#23 - 2013-09-13 00:59:05 UTC
Rabid Disconnection wrote:
The ebb and flow of the FW LP system works well in my opinion if you have patience.

So, you are stuck in T1 for a while, that drastically increases the value of each LP for that faction. You're in T4 or T5, sure you are raking in a ton of LP, but it gets devalued pretty quickly. It all seems to balance out for me at some point.


It doesn't balance out. Navy Omens sell for twice as much as SFI's but you have to work six times as long to earn them. The math isn't in the underdog's favor.
Pr1ncess Alia
Doomheim
#24 - 2013-09-13 01:01:48 UTC
More like kill the alt system, amirite?
Philpip
T.R.I.A.D
Ushra'Khan
#25 - 2013-09-13 06:01:25 UTC
Julius Foederatus wrote:
Secondly, and this may be more controversial, borrow one of the mechanics from incursions. Namely, you get no LP for the plexes you do until the system is flipped.



Now that idea I like. I'm all for 'you don't get paid until you finish the job'.

It won't completely stop the farmers but they rely on the system actually flipping.

No, you were not blobbed, you just didn't bring enough people to the fight!

Philpip
T.R.I.A.D
Ushra'Khan
#26 - 2013-09-13 06:07:30 UTC
Courath Al'viendi wrote:

No LP means no one is going to waste six days of time to flip a damn system for a reward that MIGHT not happen.


LP from 1 lvl4 mission = what? 4 plexes? About 1 hour of orbiting buttons?

Run a mission, pew for the rest of the night knowing that merlin in the plex actually wants for fight and isn't a stabbed farmer.

And, my stuff is in 2 stations that will never flip? How many people in Arzad & Sahtogas said that?

No, you were not blobbed, you just didn't bring enough people to the fight!

Sura Sadiva
Entropic Tactical Crew
#27 - 2013-09-13 12:03:17 UTC
Zarnak Wulf wrote:

It doesn't balance out. Navy Omens sell for twice as much as SFI's but you have to work six times as long to earn them. The math isn't in the underdog's favor.


Math shouldnt favor the underdog, in any game system you reward players for "winning", achiving some goal. Not for loosing. It's a basic mechanic to have games working.

The balance is not only in the LP market self regulating is also int he fact that more you win the WZC less room you have to plex. Plexes are resources, and the winning side soon have no resources left: when you hit T4/T5 and the only system with "resources" are the 3-4 enemy home system your margin is lowered close to zero, is no longer convenient.

On the contrary the loosing side has the whole warzone avaiable, no need to travel, no need to be in a fleet, more plex than what can be plexed..

This also have o be considerd. Generally plain arithmetic alone is not enough to explain the reality..

Slade Antonius
Quantum Cats Syndicate
Of Essence
#28 - 2013-09-13 14:12:45 UTC  |  Edited by: Slade Antonius
Sura Sadiva wrote:
Zarnak Wulf wrote:

It doesn't balance out. Navy Omens sell for twice as much as SFI's but you have to work six times as long to earn them. The math isn't in the underdog's favor.


Math shouldnt favor the underdog, in any game system you reward players for "winning", achiving some goal. Not for loosing. It's a basic mechanic to have games working.

The balance is not only in the LP market self regulating is also int he fact that more you win the WZC less room you have to plex. Plexes are resources, and the winning side soon have no resources left: when you hit T4/T5 and the only system with "resources" are the 3-4 enemy home system your margin is lowered close to zero, is no longer convenient.

On the contrary the loosing side has the whole warzone avaiable, no need to travel, no need to be in a fleet, more plex than what can be plexed..

This also have o be considerd. Generally plain arithmetic alone is not enough to explain the reality..




Lost a lengthy post but basically the point was that I can generate maybe 25k LP per hour of plexing while runnning minnie missions solo in a hound will net closer to 200k LP/hour. The best Amarr can do in the market is maybe 1750 isk/LP while even in a depressed minnie market they can get 750 isk/LP. This is true even after months of Amarr in T1 and minnie in T4/5. So a 2-2.5x better market return for Amarr and 8x better rate of LP generation for minnie.

That is a broken system and the market is not regulating itself. Of course there needs to be rewards for the winning side but in an MMO where the goal is a lasting game world, the losing side has to have an attainable path to victory or they will quit FW, join the winning side or just not log in.

That is why Zarnak's idea and others in this thread make sense. Like it or not, there has to be some type of levelling of the playing field for the long term health of FW.
Bad Messenger
Rehabilitation Clinic
#29 - 2013-09-13 14:12:49 UTC
GreenSeed wrote:
Bad Messenger wrote:
current system is working fine.

it is, too bad stabs allow its abuse. Straight


You have to be in the plex uncloaked when it completes to get lp, so stabs, cloaks, empty frigates, etc do not help if enemy or friendly decides to get it all and not sharing Big smile

You can sure do some magic tricks to get lp but those are not quite efficient farming anyway.
X Gallentius
Black Eagle1
#30 - 2013-09-13 14:44:21 UTC  |  Edited by: X Gallentius
Slade Antonius wrote:

That is a broken system and the market is not regulating itself. Of course there needs to be rewards for the winning side but in an MMO where the goal is a lasting game world, the losing side has to have an attainable path to victory or they will quit FW, join the winning side or just not log in.

A good fight is its own reward. If you're in FW for the pvp, which most of us "CLAIM" we are, then you like being at Tier 1 more because the fights land on your doorstep 23/7 AND you can still make enough isk to keep your hangar full of pvp ships.

I think the real complaint is that one side has very little chance of "winning", and no change of rules will alter that. Only players can do that.
Crosi Wesdo
War and Order
#31 - 2013-09-13 15:04:47 UTC
Basically, you want it to be even all the time. Personally i like the pendulum. The best fights are when one side has its back against the wall.

As for recruitment, it would help if they implemented the few tweaks to plexing that have been mentioned for months to discourage the farming of LP by non skilled alts. This could encourage these null bears to actually skill up their alts to fight for their LP.

On the other hand, the farmers swing the pendulum, and its good that they do otherwise it could end up with one side dominating over the other even more so than they do now. Which could end very badly for the Amarr.
Sura Sadiva
Entropic Tactical Crew
#32 - 2013-09-13 15:47:41 UTC
Slade Antonius wrote:

That is why Zarnak's idea and others in this thread make sense. Like it or not, there has to be some type of levelling of the playing field for the long term health of FW.


Removing tiers remove any incentive/reward/reasons to capture systems. Worse, it makes more convenient to NOT capture systems so to have more plex avaiable. Basically rewards for loosing the WZC game.

Again, plexes are resources and the purpose is to prompt people to compete for these resources.
Actually the loosing side earn less LP from these resources but:

1. The loosing side LP are more evaluable due to market self-regulating
2. The loosing side resources avaiablity is far higher and easy

All aspects have to be considerated.
Anya Lunebleu
Royal Order of Security Specialists
#33 - 2013-09-13 16:05:38 UTC
Must be that time again. Affirmative action for EVE anyone?

Spare me the concern trolling for my wallet. Let me worry about my wallet, if I give a xxxx. Last year, you were concerned for your wallet.

Zarnak Wulf
Task Force 641
Empyrean Edict
#34 - 2013-09-13 16:09:28 UTC
Sura Sadiva wrote:
Slade Antonius wrote:

That is why Zarnak's idea and others in this thread make sense. Like it or not, there has to be some type of levelling of the playing field for the long term health of FW.


Removing tiers remove any incentive/reward/reasons to capture systems. Worse, it makes more convenient to NOT capture systems so to have more plex avaiable. Basically rewards for loosing the WZC game.

Again, plexes are resources and the purpose is to prompt people to compete for these resources.
Actually the loosing side earn less LP from these resources but:

1. The loosing side LP are more evaluable due to market self-regulating
2. The loosing side resources avaiablity is far higher and easy

All aspects have to be considerated.



There is a difference between sovereignty and the mechanics for gaining sovereignty. As it is right now you get very little for actually holding a system. Docking rights. Bragging rights. When was the last time a corpmate logged on and complained about missing science slots?

Putting the benefits in the nuts and bolts of taking sov is a horrible game mechanic because it is so farm centric. It rewards circling a button rather then actually owning a system. If you want the winner to have a boon - which I'm not opposed to at all - it needs to be on the back end.
Courath Al'viendi
Imperial Shipment
Amarr Empire
#35 - 2013-09-13 16:28:49 UTC
Remove LP from plexes? Give more LP for kills? Get ready for HOLY GATECAMP BATMAN!!!!!
Kahega Amielden
Rifterlings
#36 - 2013-09-13 17:58:11 UTC
Zarnak Wulf wrote:

There is a difference between sovereignty and the mechanics for gaining sovereignty. As it is right now you get very little for actually holding a system. Docking rights. Bragging rights. When was the last time a corpmate logged on and complained about missing science slots?

Putting the benefits in the nuts and bolts of taking sov is a horrible game mechanic because it is so farm centric. It rewards circling a button rather then actually owning a system. If you want the winner to have a boon - which I'm not opposed to at all - it needs to be on the back end.


You can't have a FW mechanic that purely benefits owning a system, either, at least not militia-wide. At least with the current system, farm-centric as it is, only people who contribute to owning a system receive benefits. Can you imagine how people would flood to the winning side if they got benefits just from existing in that faction?

A better way to deal with it is to just make it really, really easy to interrupt plexes. If someone comes into a plex you are running and runs you out, you should lose all progress on the plex and the attacker should potentially get a bonus determined by how much of the cap he reversed.

Also, LP rewards as a whole should probably just be brought down, so it's not so good as a pure income source. And the differences between high and low tiers should be compressed, a lot.
Bad Messenger
Rehabilitation Clinic
#37 - 2013-09-13 18:49:52 UTC
It is all about organisation, tactics and will to do right things, 50 guys can control whole area with mains and alts, even less is enough if those guys are good pvpers.

so i do not really know how this can be too much for people.

It is not about game mechanics it is about player will to do something, and farmers do isk because they will.

most succestions seems to be like "make timers run backwards if farmer leaves", only reason why people want this is that they do not want to use time in plex so those who do not want to play game should win?
Veshta Yoshida
PIE Inc.
Khimi Harar
#38 - 2013-09-13 21:48:08 UTC
Tier system removal doesn't cut it. Can be part of a solution, but not the real problem (hint: over-incentivization).

FW is for all intents and purposes dead, a carcass being slowly picked clean by people from "outside" whose only interest is easy access to cheap faction gear.

Want real verifiable data to support that claim?

Remember what this forum contained prior to the Infernal patch? .. it was full of chest beating, EGO bashing, faction propaganda and glorious battle reports .. now you have "how do I run plexes with 5 day character", silly threads with no relation to FW (WTF is that!!! Smile), "how many stabs should I use" and "which faction is best for money" (and infinite variations thereof).

Killboard entries may have increased post Infernal but overall quality has decreased manyfold, or there would be at least one thread in recent history with a battle report of sorts .. you read that right, there is not even ONE thread these days .. my guess is that the horn one has to toot after killing the umpteenth stabbed farmer is too small to allow passage of atmospheric molecules so we never hear them.

My take (some of it at least):
LP has no place in the conquering phase of a war, illogical in the extreme yet that is what plexing LP amounts to. Move it to missions, mining, rats in general and what not and use system upgrades augment intake.
- People will not fight for something today that they can get for free tomorrow (ie. contested status) so the entire premise that plex-LP was based was voided from the start (caution was utterly ignored pre-patch by the way).

Missions should not ever be able to 'go to' an already occupied system, if they do then payouts should be 2-3 levels below mission level (ex. Lvl4 => Lvl1-2 payout).
- Self evident, both balance and strategic logic wise.
- If above is done then missions could add to VP pool as if a plex of equal size (balanced out by last entry).

Should not be possible to completely halt plex rat spawns, by all means remove the last "Big'un" spawn if ludicrous killing speed (as opposed to current leisurely stroll) is brought to bear on the first wave.
- Whole idea with my FW plex specific rats that was co-opted by CCP was to force the issue of 'appropriate ships' by giving them a knob to tweak that didn't break stuff elsewhere .. not to make them into overweight rent-a-cops armed with empty water pistols.

All the stuff that is not doing as expected by the delusional minds at CCP should be revised or removed.
- Most grievous example is iHubs. Meant to foster big fights with capitals on the board during winters in Hell .. doesn't happen, or rather the times it has happened can be finger counted by a clumsy sawmill worker.
- My last suggestion on that topic stands, remove ihubs and introduce a 3-4 hrs period in which plex spawning is accelerated and VP gain per plex increased with an automatic drop to 80% contested if DT interrupts (assuming the timer cannot be made to carry over).

Revise tier to hinge upon raw controlled systems rather than the ~16% current, Increase VP requirement the higher the tier difference is (in under dogs favour obviously).
- Only way that I can see to simulate over-extended supply lines in FW (null needs something similar by the way, say a hard limit on systems that can be transversed using bridges or simply disallowing multiple bridges in systems).
- Other uses for tier should be tied to individual system upgrades, boosting exploitation of resources in said system for instance.
X Gallentius
Black Eagle1
#39 - 2013-09-13 22:21:38 UTC
Somebody should suggest that all the FW bittervets should move on with their Eve lives and leave FW behind. If they are suffering from P-FW-TSD, then they should go seek counseling (I suggest Trinket's Friend, he gives great advice) because there isn't going to be a major iteration on FW for at least two years. CCP still has to solve the 0.0 Sov issue before it ever gets back to FW.

Seriously guys. You say you want good fights? You know how to get them. You say you want system control. You know how to accomplish that as well. You know that the farmers farm, and by now you know how to manipulate their behavior wrt to Occupancy Warfare.

You complain about station lockouts and LP for plexes on one hand, and then forget that without them in place nobody would care about FW Sov (station lockouts), and there would be far less pew in the warzone (people would have to PVE far more often). LP for plexes, while exploitable, has allowed many pvp junkies to pretty much pvp 24/7 - which is what everybody wants to do, right?

Oh, you want to win FW without putting in the enormous effort required to do so. Somehow you think your 10 man corp should be able to lock down 50 systems all by yourselves. Umm, yeah, not gonna happen. Deal with it.

Move on bittervets, for your own good!
Cromwell Savage
The Screaming Seagulls
#40 - 2013-09-14 12:35:55 UTC
I'll be honest - didn't read all replies... Not a fan of the Tier system as well....

LP should be reduce for plexing. I'm for LP gained from plexing...just not so much. Missions should be the main LP bead winner.

I personally have no issue with mission farmers (as in the past) as they have zero impact on "sov". The issue with plexes giving so much LP is plex farmers have literally zero risk/investment yet DO have an impact on "sov" - which is utter crap. I don't have the magic crystal ball to tell what the magic "balance" is for this....but plexes should not be the LP sink they are now...

Also, I like the timer roll-back concept.