These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

A question: What do you wish you had known?

First post First post
Author
CCP Gargant
C C P
C C P Alliance
#21 - 2013-09-13 11:50:53 UTC
The reason I am removing these posts as off topic is because they are. We are looking for valid advice about game features for rookies and newcomers. I understand completely that actions taken by the various departments in CCP can fuel anger and frustration, but there are other threads and venues in which you can express that anger.

Derailing a newbie-advice thread with your opinions on what has been going on is exactly that. That is why I am removing these posts.

CCP Gargant | EVE Universe esports Coordinator

Bill Trent
The New Eden School of trade
Organization of Skill Extracting Corporations
#22 - 2013-09-13 11:58:37 UTC  |  Edited by: Bill Trent
I'd like to echo the sentiment that the tutorial is just bad. There's tons of essential knowledge you have to look up in out of game sources, and as parts of the game get overhauled and hence external videos/wikis etc don't match up with the actual game, things get hard.

The entire PvP part of Eve isn't explained anywhere to a new player, let alone that they will start in highsec where this is complicated by crimewatch.

For many starting players, how to make money is an issue, and due to how earning at low levels work many conclude mining is most profitable and start off in a direction they will later regret.
CCP Eterne
C C P
C C P Alliance
#23 - 2013-09-13 12:00:15 UTC
I've deleted a few more posts. In this thread, we are concerned about things that confused or were difficult for you as a new player. None of the information we are attempting to collect here is to be used to affect any sort of change to the game or the Terms of Service, but is rather part of a Community Team initiative that will hopefully help provide answers to these questions to new players.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Beaver Retriever
Reality Sequence
#24 - 2013-09-13 12:02:18 UTC
CCP Gargant wrote:
The reason I am removing these posts as off topic is because they are. We are looking for valid advice about game features for rookies and newcomers. I understand completely that actions taken by the various departments in CCP can fuel anger and frustration, but there are other threads and venues in which you can express that anger.

Derailing a newbie-advice thread with your opinions on what has been going on is exactly that. That is why I am removing these posts.

I feel that there's nothing more important for newbies to know than what your GMs are doing, because they attempt to obfuscate their actions in massive posts filled with legalese and doublespeak.
space chikun
Viziam
Amarr Empire
#25 - 2013-09-13 12:07:11 UTC  |  Edited by: space chikun
CCP Eterne wrote:
I've deleted a few more posts. In this thread, we are concerned about things that confused or were difficult for you as a new player. None of the information we are attempting to collect here is to be used to affect any sort of change to the game or the Terms of Service, but is rather part of a Community Team initiative that will hopefully help provide answers to these questions to new players.


I understand, which is why I edited my last post before you deleted it.

I do think it's a valid newbie concern. However, I'll just keep my mouth shut.

As an aside, newbies, CCP makes mistakes, we all do. Some of us are very angry at them right now, and some day you will be very angry too. Just realize, when two people love each other, they'll hurt each other, and eventually you'll realize that it doesn't matter, still had fun.
Joyfie
Aliastra
Gallente Federation
#26 - 2013-09-13 12:11:36 UTC
CCP Eterne wrote:
I've deleted a few more posts. In this thread, we are concerned about things that confused or were difficult for you as a new player. None of the information we are attempting to collect here is to be used to affect any sort of change to the game or the Terms of Service, but is rather part of a Community Team initiative that will hopefully help provide answers to these questions to new players.



Well, whatever. Please don't discount my other input based on other posts that you deem to be off-topic. I don't think any of us are 'angry' - but censoring posts that the player base feels are on topic is really bad PR when trying to appeal to new players.

Regardless, there are some good suggestions in this thread. I'm glad that the time has come to revamp the tutorial / give more information to newbros. Helping the community help new players as well should be on the top of the list.
CCP Eterne
C C P
C C P Alliance
#27 - 2013-09-13 12:48:47 UTC
Thank you guys for being reasonable. We do have threads dedicated to the topic of the Terms of Service. Trust me when I say that discussions continue every day in regards to them. We're certainly not discounting your suggestions when it comes to the topic of the thread.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Rena Senn
Halal Gunnery
#28 - 2013-09-13 13:04:31 UTC
How to invert the scroll wheel zoom direction and only that direction, without inverting any other controls such as menu scrolling or inverting the whole mouse. The answer turned out to be "you can't," but it took me a damn long time and a lot of control panel frustration before realizing that fact.

How to turn off the tutorial once and for all without it ever popping up or blinking at me ever again for that character. I don't think I ever did solve that one pre-odyssey besides clicking through everything every time I made a new character since at the time turning off the tutorial seemed to do nothing.

Also how to export settings and shortcuts and carry it over from account to account. Again can't be done using only in-game methods, and again not obvious since the game does have very functional exporting abilities elsewhere.

A lot of my early frustrations at the lack of this or that feature was compounded by the fact that said lacks were not obviously documented or searchable in any way. When you're just starting out and are unfamiliar with the limitations of functionality in such a complex game, trying to separate what can't be done with what you don't know how to do can be an enduring and aggravating chore.
Daenna Chrysi
Omega Foundry Unit
Southern Legion Alliance
#29 - 2013-09-13 13:32:11 UTC
I would say the overview
Alpheias
Tactical Farmers.
Pandemic Horde
#30 - 2013-09-13 13:46:19 UTC
Everything? :p

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Derek Itinen
Caldari Provisions
Caldari State
#31 - 2013-09-13 14:00:33 UTC
I would have liked to have known that mono tanking a ship was best. My first mission running ship as fit as follows: http://imgur.com/svTSjF2
Three shield boosters and an armor rep.

I guess this comes down to that I wish there was some tutorial towards fitting ships.
ShadowandLight
Trigger Happy Capsuleers
#32 - 2013-09-13 14:02:06 UTC
- Tracking mechanics are extremely complicated. I dont advocate making the mechanic simpler, but maybe adding some kind of intuitive system that shows how your tracking the current target. Red = Bad, Yellow = Ok , Green = Good.
Manssell
OmiHyperMultiNationalDrunksConglomerate
#33 - 2013-09-13 14:13:25 UTC
Basic fitting philosophy! I Played for way too long dual tanked and with one of every type and size of gun on my ship.

I went back and did a few of the tutorials this spring and at least a few of them actually seems to encourage noobs into dual tanking. If I remember correctly you get an armor plate to run one of the tutorials, then the reward is a shield repper. This ends up being the only two things you own that you can fit after the mission and there is space on the ship for both of them so why wouldn't a noobie put both on the ship. It's just bad, bad to teach them this.
Sir Jack Falstaff
The Scope
Gallente Federation
#34 - 2013-09-13 14:17:37 UTC
As a relatively new player (about 2 months), my experience is still pretty fresh, so I'll give it a go.

I think the tutorials are pretty good, actually. Of course the tutorials are lacking a lot, but that's just because if they were designed to teach you everything you needed to know, I'd still be playing them. I second the calls for d-scan and overview to be added to tutorials in some way, although I think the problem with overview goes beyond tutorials. It's a terrible UI that needs to be fixed. That's the only thing making it complicated.

I might suggest another tier of career missions, similar to military. Like advanced industry, advanced exploration, etc. Also, invention & research is missing from the tutorial completely. (Honestly, I still have no idea how research and invention works, so there's something for you) Maybe that could be part of advanced industry, I don't know.

So, what didn't I know at the outset?

1. How things like aggression timers, outlaw/suspect mechanics work and what they mean
2. Research and invention. (Still unclear)
3. That asteroid belts deplete. Seriously, if you go to a rookie system and try to mine, there's usually nothing left. At all. I thought at first that the asteroid belts must be enormous with vast distances between the rocks, so I went with my little Venture and tried to sort of manually fly around and see if I could find anything. Also, since I didn't know about overview, I didn't realize I could set it up to look for asteroids, etc. So I was flying around randomly, manually swirling my camera around to look for asteroids that weren't there. Also, I didn't realize that everything was gone because it had been completely used up.

But all in all, the tutorials give you a pretty good sense of the basics. They did for me anyway. And yes, you need to read stuff on the internet. I don't think that's necessarily a problem though. You don't want to have a tutorial that lasts a month, after all. At some point, you just want to get out and start playing, even if you barely know anything.

Banish plump Jack, and banish all the world.

Gerrard Durron
State War Academy
Caldari State
#35 - 2013-09-13 14:33:04 UTC
I have to echo the sentiment of others here in that it was quite some time before I figured out the tracking/explosion radius mechanics, and there is not much of an indication in game for newer, or even some less new players.

It took me weeks to figure out how to manually fly and align with a clicked point in space as opposed to using things on the overview. =/
Remi Khashour
Spawn More Overlords
The Solitude Syndicate
#36 - 2013-09-13 14:44:15 UTC
Turret Tracking

Seriously, we need a video to visualize this. It's been a problem forever.

Stacking Penalty

7 Heatsinks isn't much better than 4. Really need some better indication that those mods aren't giving you their full effect.

What modules can affect what on your ship.

I see all those attributes, but I didn't know what I could do to affect them. If I wanted more capacitor, after much digging through the market I found the Power Diagnostic, but what I really wanted was the capacitor battery. There's a lot of **** in Eve, new players really need help finding out what they need.

That bigger isn't better

Common problem is that players see more damage and more hitpoints and immediately think that every cruiser is better than every frigate. This may tie into the Turret Tracking concept, but the differences need to be made apparent.
Gerrard Durron
State War Academy
Caldari State
#37 - 2013-09-13 14:48:47 UTC
Remi Khashour wrote:
Turret Tracking

Seriously, we need a video to visualize this. It's been a problem forever.

Stacking Penalty

7 Heatsinks isn't much better than 4. Really need some better indication that those mods aren't giving you their full effect.

What modules can affect what on your ship.

I see all those attributes, but I didn't know what I could do to affect them. If I wanted more capacitor, after much digging through the market I found the Power Diagnostic, but what I really wanted was the capacitor battery. There's a lot of **** in Eve, new players really need help finding out what they need.

That bigger isn't better

Common problem is that players see more damage and more hitpoints and immediately think that every cruiser is better than every frigate. This may tie into the Turret Tracking concept, but the differences need to be made apparent.



The stacking penalty as well. That one wasn't as much a problem for me because I DO tend to do a lot of research on games I'm playing, but it is a good point.

As to bigger isn't better, I feel that point would likely be best made with improved tracking/missile information. =)
Remi Khashour
Spawn More Overlords
The Solitude Syndicate
#38 - 2013-09-13 14:53:49 UTC
Gerrard Durron wrote:


As to bigger isn't better, I feel that point would likely be best made with improved tracking/missile information. =)


I think I agree with that, it depends on how good the material is. I would personally like some kind of tutorial where they keep giving you a small ship and if you get it blown up by the single battleship spawn then it gets replaced after a few hours if you didn't complete it. I know there's a chance for exploitation if you keep selling the frig, but I'm sure there could be something worked out so that it's not really worth it.
Gerrard Durron
State War Academy
Caldari State
#39 - 2013-09-13 15:01:12 UTC
That could be neat. I do like how it shows that you are MORE durable in something tiny vs. big guns if you're moving.

Personally, I think I would more prefer something that also showcases the way it works for your own guns, for example making you try to catch an orbiting drone both with and without a web or something, along with an explanation of the tracking mechanics, or a UI update or something.

I'm not a game dev, amateur or otherwise, just tossing the requested .02 ISK out there.
Bagrat Skalski
Koinuun Kotei
#40 - 2013-09-13 15:33:46 UTC
First thing I wish I had known? The importance of turret mechanics in this game. I mean broader look. WIth videos and schematics.