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Life As A Capacitor Warfare Pilot - Need Help

Author
Askia Mohammed
Mandekalu
#1 - 2013-09-12 10:02:44 UTC  |  Edited by: Askia Mohammed
I was in a FW corp for a good six months so I have a little experience in PVP; however, I don't have ANY experience in capacitor warfare, nor in Amarr ships as I've flown mainly Minmatar. Lately, I've been very interested in flying Amarr, particularly to dabble in the 5th and criminally underused form of E-War, energy neutralization. Now, I can imagine that these ships can be a bit difficult to fly at first, as your support/drone skills have to be well trained and the ship skills being maxed to get full effectiveness. I've been told in-game that a pilot specializing in capacitor warfare can be a real asset to any small gang, and can also hold their own quite well in solo engagements (mostly Curse/Pilgrim/Arbitrators). This is a brand spanking new toon btw

So the real questions are:

1) What are some tips for a pilot flying primarily neut ships?
2) How useful is it flying solo vs small gang
3) Should I branch off into other weaponry to supplement my pvp or should I just focus on neuting/nos'ing?
4) What opponents should I hunt for and which should I engage with caution if I am flying solo?
5) Do pvp corps have use for a pilot that really only flies neut ships?

Any comments, suggestions or starter builds for some ships are appreciated.

Also if this topic has been answered ad nauseum , I apologize cuz I searched the forums and found an old topic from like a year and a half ago
Liam Inkuras
Furnace
#2 - 2013-09-12 19:41:55 UTC  |  Edited by: Liam Inkuras
Your capacitor skills are truly your lifeline. Training each and every one of them to 5 will definitely pay off. For getting started, look into the Sentinel, the Amarr Electronic Attack Ship that focuses on energy neutralizing.

Edit:
Sorry for the short response. I'm on a phone and its hard to write long and detailed responses. If someone doesn't beat me to it, I'll update with answers to each of your points.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Drax Concrilla
Viziam
Amarr Empire
#3 - 2013-09-12 20:00:40 UTC  |  Edited by: Drax Concrilla
Askia Mohammed wrote:

So the real questions are:

1) What are some tips for a pilot flying primarily neut ships?
2) How useful is it flying solo vs small gang
3) Should I branch off into other weaponry to supplement my pvp or should I just focus on neuting/nos'ing?
4) What opponents should I hunt for and which should I engage with caution if I am flying solo?
5) Do pvp corps have use for a pilot that really only flies neut ships?

Any comments, suggestions or starter builds for some ships are appreciated.

Also if this topic has been answered ad nauseum , I apologize cuz I searched the forums and found an old topic from like a year and a half ago


Disclaimer: I don't fly Nos/Neut ships a lot, but my friend Fintarue does a lot and streams his outings. You could hit him up in game for more detailed advice.

1) Learn how to manage your cap like a boss. Fin's Sentinel has something like 18s of cap life with everything running. The trick is knowing when to turn off what - usually you want to alpha neut your opponent so you keep all your neuts on and then turn half-ish of them off.

Once you get a pilot below the peak cap recharge rate you can keep 1-2 small or medium (depending on size of the enemy) Nuets on them to keep them capped out.

2) Very effective if flown correctly and you assess the situation well - trying to take more than you can handle will result in your death. This is even more true with neut ships, since your only hope, really, is to incapacitate your foe. You won't win a DPS race against most things.

3) Debatable. I'd say, other than drones, no at first. However, make sure your drones are maxed out.

4) Opponents that rely on cap of course! ACs, Arties, and Missiles of any kind are generally out - especially as you get started. Blaster and Laser boats are forgiving boats to practice on until you "get it"

5) Yes. Neut ships are useful in small gang and fleet battles (where caps are involved) though in a fleet battle expect to fly a Geddon or a Bhaalgorn
Askia Mohammed
Mandekalu
#4 - 2013-09-13 06:46:23 UTC
So basically, I need to make sure I stay away from Caldari/Minmatar ships at first. I figured projectiles would rip me up, but I didn't think about missiles. How exactly would I counter those types of ships in the future? Just hope to turn off their tank and whittle them down?

And thank you Drax, I will shoot your friend an email and tell him you sent me. Hopefully he's willing to drop a few pointers!
Jonas Staal
Republic Military School
Minmatar Republic
#5 - 2013-09-13 08:25:28 UTC
Askia Mohammed wrote:
So basically, I need to make sure I stay away from Caldari/Minmatar ships at first. I figured projectiles would rip me up, but I didn't think about missiles. How exactly would I counter those types of ships in the future? Just hope to turn off their tank and whittle them down?

And thank you Drax, I will shoot your friend an email and tell him you sent me. Hopefully he's willing to drop a few pointers!


Out of the top of my head: Don't the neuting ships (or some of them) have a bonus to TD? If so, that's how you counter Projectile Turret ships.
Askia Mohammed
Mandekalu
#6 - 2013-09-13 08:40:11 UTC
Jonas Staal wrote:
Askia Mohammed wrote:
So basically, I need to make sure I stay away from Caldari/Minmatar ships at first. I figured projectiles would rip me up, but I didn't think about missiles. How exactly would I counter those types of ships in the future? Just hope to turn off their tank and whittle them down?

And thank you Drax, I will shoot your friend an email and tell him you sent me. Hopefully he's willing to drop a few pointers!


Out of the top of my head: Don't the neuting ships (or some of them) have a bonus to TD? If so, that's how you counter Projectile Turret ships.


Ya many of them do. So I guess that is the best way to counter. Do I orbit far away with tracking disruption on? And for blasters use optimal range scripts?
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#7 - 2013-09-13 10:47:23 UTC
Buy talismans. (unless you fly in null)

Seriously they make a big difference. Unless you fly a Bhaalgorn (or a cap archon) you probably don't need HGs, but the LGs are really cheap and unless you are in null you probably won't loose them.
Askia Mohammed
Mandekalu
#8 - 2013-09-13 12:23:31 UTC
Ah yes that was gonna be my next question if the thread had been responded to. LG Talismans aren't too bad on the pockets and it seems like they do a large difference but i was afraid I might get podded somehow. Is that common in low sec?
Jonas Staal
Republic Military School
Minmatar Republic
#9 - 2013-09-13 12:43:23 UTC
Askia Mohammed wrote:
Ah yes that was gonna be my next question if the thread had been responded to. LG Talismans aren't too bad on the pockets and it seems like they do a large difference but i was afraid I might get podded somehow. Is that common in low sec?


Pods insta-warp, meaning they don't need time to align.
When your ship is going down and you hit low armor or structure - just pick a warp-to point and spam "warp".
Princess Bride
SharkNado
#10 - 2013-09-13 12:56:47 UTC
There are many Caldari hybrid boats, so ignoring all Caldari ships will mean many missed targets of opportunity.

http://eveprincessbride.wordpress.com/

Askia Mohammed
Mandekalu
#11 - 2013-09-13 13:00:03 UTC
Princess Bride wrote:
There are many Caldari hybrid boats, so ignoring all Caldari ships will mean many missed targets of opportunity.


How would one approach fighting a missile boat?
Chancey Pants
Brutor Tribe
Minmatar Republic
#12 - 2013-09-13 13:11:31 UTC  |  Edited by: Chancey Pants
This page has a bit of good info on cap warfare, http://wiki.eveuniversity.org/Capacitor_Warfare_Guide . Some of it is a little out of date like the section on the Nos.

Also here you can find write ups on most of the nuet boats, http://www.evealtruist.com/p/know-your-enemy.html?m=1
Princess Bride
SharkNado
#13 - 2013-09-13 13:19:35 UTC
Askia Mohammed wrote:
Princess Bride wrote:
There are many Caldari hybrid boats, so ignoring all Caldari ships will mean many missed targets of opportunity.


How would one approach fighting a missile boat?


On the frigate level? I wouldn't approach it at all. Just go after the hybrid-bonused hulls.

The downsides to neut fits are that you can't neut someone's tackle off effectively, usually have crap range, can't stop drone or missile DPS, and you'll cap yourself out quickly. It only takes a sliver of cap to restart the cycle on a scram/point, and they'll get that sliver between your neut cycles. So you're very committed to every fight you take. Any missile boat will keep both his DPS coming and his point on you no matter what you do. Of course your neuts also won't do anything to drone boats...or anything that can stay out of neut range...which is very close unless you're flying something shiny.

You have certainly signed yourself up for Eve on difficult mode.

http://eveprincessbride.wordpress.com/

Askia Mohammed
Mandekalu
#14 - 2013-09-13 13:33:38 UTC
Seems like I just need to pick my targets carefully.
Marc Callan
Center for Advanced Studies
Gallente Federation
#15 - 2013-09-13 14:00:03 UTC
There's one Amarr destroyer that's built as a neut ship: the Dragoon, which has hedty range bonuses for neuts and energy vampires - at Amarr Destroyer V, you'll get double the standard range from your neuts, taking small neut range to about 12km.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Princess Bride
SharkNado
#16 - 2013-09-13 14:47:31 UTC  |  Edited by: Princess Bride
Marc Callan wrote:
There's one Amarr destroyer that's built as a neut ship: the Dragoon, which has hedty range bonuses for neuts and energy vampires - at Amarr Destroyer V, you'll get double the standard range from your neuts, taking small neut range to about 12km.


Yeah but... care to share a fit that uses neuts as its primary weapon system? I've never seen anyone try to use a Dragoon as a solo neut boat. Every time I've tried to go this route, it runs into a brick wall.

If you run all neuts, you have little to no cap left to keep tackle long enough for your enemic drone-only DPS to finish anyone. If the target is thin enough to finish it in time, you probably could have just DPS'd it faster with a no-neut fit.

If you compromise with half neuts, half ACs, it takes too long to neut another dessie down to matter, because you'll be dead before they are capped out. Including a Coercer.

Even with 12km range, any frig has to come within scram range to die. If it does come within scram range, a no-neut Dragoon would have killed it sooner. So what's the point?

I'm not trying to troll here. I would LOVE to see an effective and cheap neut dessie/frig. But I don't think one exists.

http://eveprincessbride.wordpress.com/

Askia Mohammed
Mandekalu
#17 - 2013-09-13 14:59:29 UTC
I don't think you can solo until you hit cruisers. But cruisers aren't much later than Dessy so it's not so bad. If Dragoon had a third mid slot, it would be an absolute beast. Unfortunately, you can't run a cap booster, scram and prop. So either u slowboat it with scram + booster or run prop + booster and no scram.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#18 - 2013-09-13 15:51:56 UTC  |  Edited by: Garviel Tarrant
The Dragoon is pretty much the only cap warfare ship i recommend for anything other than blobbing.

Its really fun.

Its excellent for soloing and it doesn't need a booster, don't be bad.

BYDI recruitment closed-ish

Askia Mohammed
Mandekalu
#19 - 2013-09-13 15:58:13 UTC
Full rack of small neuts or rockets/neuts?
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#20 - 2013-09-13 17:57:43 UTC
Askia Mohammed wrote:
Ah yes that was gonna be my next question if the thread had been responded to. LG Talismans aren't too bad on the pockets and it seems like they do a large difference but i was afraid I might get podded somehow. Is that common in low sec?


I honestly can't remember ever losing a pod, low sec really is safe for pods. The only risk is lag and smartbombers but most low sec dwellers know who and where these occur and they are easily avoided. Pirate implant sets are very good risk:reward for lowsec.

If you have the ISK for HGs they are a fair investment, but you'd be better off getting a few different LG sets than 1 HG implant set so you can adapt to different ships more easily.
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