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Eve without killmails.

Author
Caviar Liberta
The Scope
Gallente Federation
#21 - 2013-09-12 20:15:46 UTC
baltec1 wrote:
embrel wrote:
Ranger 1 wrote:
Why to we keep score in any game?
Why do we track statistics in the games and sports we enjoy?

When you can answer those questions you'll begin to understand why kill notifications are, and will continue to be, an integral part of EVE.


Because for some the fun only starts if they can stroke their egos?

Scores in games are for defining a winner of the game.

Here you can win a fight, but not the game.


It also good for making graphs.


Insert graph into spreadsheet, win eve.

The End
Ranger 1
Ranger Corp
Vae. Victis.
#22 - 2013-09-12 20:38:37 UTC
embrel wrote:
Ranger 1 wrote:
Why to we keep score in any game?
Why do we track statistics in the games and sports we enjoy?

When you can answer those questions you'll begin to understand why kill notifications are, and will continue to be, an integral part of EVE.


Because for some the fun only starts if they can stroke their egos?

Scores in games are for defining a winner of the game.

Here you can win a fight, but not the game.

How do you know if you won the fight? Usually by determining the value of losses on either side.

Is it now stroking your ego to see how well your opponent did or did not do?

How does a merc determine if they have fulfilled their contract to inflict a certain amount of loss on a target?

Why would you not want to know this? Or if you don't care, why inflict that point of view on every else that would like to know?

Get over yourself.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dr0000 Maulerant
Union Nanide and Tooling
#23 - 2013-09-12 21:53:46 UTC
Ranger 1 wrote:

How do you know if you won the fight? Usually by determining the value of losses on either side.

Is it now stroking your ego to see how well your opponent did or did not do?

How does a merc determine if they have fulfilled their contract to inflict a certain amount of loss on a target?

Why would you not want to know this? Or if you don't care, why inflict that point of view on every else that would like to know?

Get over yourself.



Combat cost effectiveness has never been considered a victory condition before eve. And I'm not just saying that because I'm American.

I also support the reduction of the killboard system, I find it just as masturbatory as I would find an "ore board" or a "transaction board" "production board" etc...

I look forward to the day we can share battle stories though an in-game recording/playback system, with recordings that can be copied and shared like bookmarks.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

CorsairV
Aliastra
Gallente Federation
#24 - 2013-09-12 21:54:04 UTC
Rellik B00n wrote:
i have a nagging suspicion that Eve without killmails would be more fun.


not if it leads to kdr whores padding their stats while ignoring all the real pvp.
Lloyd Roses
Artificial Memories
#25 - 2013-09-12 22:07:35 UTC
Best thing about killmails and killboards:
*you're up to engage some (entity/person), quickly look up how he was rollin in the near past, as for example, two hours ago*
Also, killmails tell a wonderful story of the rise and fall of corporations and alliances.
Unsuccessful At Everything
The Troll Bridge
#26 - 2013-09-12 22:43:39 UTC
Something tells me that OP has a rather embarrassing KM that he/she is tired of having linked in local.....






Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Otto Drezden
Sebiestor Tribe
Minmatar Republic
#27 - 2013-09-12 22:51:13 UTC
Killboards are a really, really important part of the metagame (intel, social aspect, sources for blog articles, etc) and also create a wonderfully accurate history of your combat experiences in EVE. It is awesome that you have the ability to view the terrible fits and losses you had when starting the game, whether they were from learning to PvP or getting ganked doing something stupid (autopilot during wardec, hurr). Likewise, sometimes you get nostalgic and want to revisit the kills that you are particularly proud of. It's like a space pixel scrapbook of tears (yours and theirs).


TL:DR Killboards are a fantastic part of this game and enrich the community.
HUGO DRAX
Aliastra
Gallente Federation
#28 - 2013-09-12 23:14:36 UTC  |  Edited by: HUGO DRAX
Here is a real life killboard, click and you will understand. The picture should speak for itself.

http://www.evanstaxidermy.com/gallery5.jpg

PvP is like going out hunting for big game animal (with the exception that they can maul you if you are not careful)


PvPers need a place to mount their catch, and the Killboards provide that.
BoSau Hotim
Uitraan Diversified Holdings Incorporated
#29 - 2013-09-13 02:01:17 UTC
Ranger 1 wrote:
embrel wrote:
Ranger 1 wrote:
Why to we keep score in any game?
Why do we track statistics in the games and sports we enjoy?

When you can answer those questions you'll begin to understand why kill notifications are, and will continue to be, an integral part of EVE.


Because for some the fun only starts if they can stroke their egos?

Scores in games are for defining a winner of the game.

Here you can win a fight, but not the game.

How do you know if you won the fight? Usually by determining the value of losses on either side.

Is it now stroking your ego to see how well your opponent did or did not do?

How does a merc determine if they have fulfilled their contract to inflict a certain amount of loss on a target?

Why would you not want to know this? Or if you don't care, why inflict that point of view on every else that would like to know?

Get over yourself.


+1

The Kboards and war reports are used for more than bragging rights if someone has the mind to think outside the box.

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

Commander Spurty
#30 - 2013-09-13 02:42:43 UTC
Replace kill mails with crest, what coolness!

Current ISK boards are boring and static and barely able to tell the story

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Essack Leadae
State War Academy
Caldari State
#31 - 2013-09-13 02:47:08 UTC  |  Edited by: Essack Leadae
Rellik B00n wrote:
i have a nagging suspicion that Eve without killmails would be more fun.

I do agree, mostly because people hate lose. If there was no killmails, there would be no recorded losses and so more motivation to take risks for a part of the high-sec inhabitants as they won't be mocked or have to justify any bad pvp history. And so with that, more fights.

But I do agree too that killmails are an indispensable tool for intelligence. But they was better before CCP included implants or the entire fit of a ship, because the players had to give some efforts to get accurate data. I remember the time that I had to read some of the losses of one player to get the entire fit of the ship he liked to use most of the time (only destroyed modules was included in the lossmail), and that I wanted to copy. Now we have everything for no effort and the syndication make sure that this data is available everywhere, it doesn't sound like "EVE" IMO. I see only a mocking competition today and a sort of fight in any fleet just to be sure to be on the kills, especialy since the inclusion of the implants into lossmails.

That is why I still think that new killmails should be made partially anonymous but only if the player want to do so. Giving back some control of his history to the player can help to motivate him to pvp more, or for some of them to try it. Of course, only the name of the loser would be hidden, not his corporation nor his alliance, to keep the ability of getting accurate intel on the whereabout of a war or whatever.

Removing obsolete signature... You just lost time to read that =)

Freakdevil
Aliastra
Gallente Federation
#32 - 2013-09-13 02:58:16 UTC
The very definition of a spreadsheet spaceship game is detail. That detail is what makes this game interesting. Think of it as the guts of a pinata spilled all over the floor after you bashed it nonsensically.

Stay the heck away from the details please.

Herzog Wolfhammer
Sigma Special Tactics Group
#33 - 2013-09-13 03:01:56 UTC  |  Edited by: Herzog Wolfhammer
Killmails should be replaced with incident reports.

Not every encounter ends in a ship being blown up. What about logistics? What about blockade runners?

Every PVP encounter should result in an incident report and of course a loss or kill is recorded there, but all involved parties and their roles or actions would help.


It would be a great tool for non-combatants too. If you run cargo with travel fits, you should have incidents reports (or a lack thereof) showing escapes from tacklers or bubbles.

On the reverse side, there are also opportunities for the intended victim to turn the table on a failed attacker. Imagine that for every incident report where the noncom ship "got away", the names of those who failed at killing it are also listed. You see, for some people NOT getting killed is how they win at PVP. As both parties have incident reports, it would also allow CEOs to see who is more efficient at other roles without a final binary outcome of "killed/not killed". Efficiency or being green on the board would then be expanded beyond this binary outcome to indicate not some magical number of an end result but also the progress of the attempts.

And even logistics should have a record of "HP recovered" or something like that.

Frankly the killmail should go away, but not the recording of encounters. If they are a detriment, it's only because they are based too much on the kill/loss outcome and not on the numerous other roles and potential (and unpredictable) results that occur in PVP encounters.

Bring back DEEEEP Space!

Graabeerd Khagah
MoonFyre BattleGroup Holdings
#34 - 2013-09-13 03:25:35 UTC
Marlona Sky wrote:
Kill mails tell a story. You really want to remove that?


I agree, it's a part of our lore and history when we can look back and laugh at our mistakes. Others have said it provides intel so we can look ahead to the next fight and plan accordingly.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#35 - 2013-09-13 06:12:24 UTC
Ranger 1 wrote:
embrel wrote:
Ranger 1 wrote:
Why to we keep score in any game?
Why do we track statistics in the games and sports we enjoy?

When you can answer those questions you'll begin to understand why kill notifications are, and will continue to be, an integral part of EVE.


Because for some the fun only starts if they can stroke their egos?

Scores in games are for defining a winner of the game.

Here you can win a fight, but not the game.

How do you know if you won the fight? Usually by determining the value of losses on either side.

Is it now stroking your ego to see how well your opponent did or did not do?

How does a merc determine if they have fulfilled their contract to inflict a certain amount of loss on a target?

Why would you not want to know this? Or if you don't care, why inflict that point of view on every else that would like to know?

Get over yourself.


how do you know you won ???

Their ship exploding and yours not exploding doesn't give you a clue ??
Xia Kairui
Perkone
Caldari State
#36 - 2013-09-13 06:18:03 UTC
I normally don't post killmails - why would I want to give everyone free intel?

Sift through enough killmails for a pilot and you can get a good impression on when and where he is flying and what ships he prefers and who his friends and allies are.

If I can deprive a possible opponent of that info - great.
Unsuccessful At Everything
The Troll Bridge
#37 - 2013-09-13 19:13:14 UTC
I get it now! OP want to turn Eve into a Little League baseball game! Where no one keeps score, everybody wins, and at the end of the year you get a little trophy for just being who you are.

Now if we could just weasel a pizza party out of CCP after the season is over, that would make this idea just fantastic.




Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Krixtal Icefluxor
INLAND EMPIRE Galactic
#38 - 2013-09-13 19:16:23 UTC
Unsuccessful At Everything wrote:
I get it now! OP want to turn Eve into a Little League baseball game! Where no one keeps score, everybody wins, and at the end of the year you get a little trophy for just being who you are.

Now if we could just weasel a pizza party out of CCP after the season is over, that would make this idea just fantastic.




....and be sure to bring our iPads to the matinee film afterwards now that one can. Now the little brats will never learn to sit still for over an hour. Ever.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Ranger 1
Ranger Corp
Vae. Victis.
#39 - 2013-09-13 21:27:00 UTC
Kitty Bear wrote:
Ranger 1 wrote:
embrel wrote:
Ranger 1 wrote:
Why to we keep score in any game?
Why do we track statistics in the games and sports we enjoy?

When you can answer those questions you'll begin to understand why kill notifications are, and will continue to be, an integral part of EVE.


Because for some the fun only starts if they can stroke their egos?

Scores in games are for defining a winner of the game.

Here you can win a fight, but not the game.

How do you know if you won the fight? Usually by determining the value of losses on either side.

Is it now stroking your ego to see how well your opponent did or did not do?

How does a merc determine if they have fulfilled their contract to inflict a certain amount of loss on a target?

Why would you not want to know this? Or if you don't care, why inflict that point of view on every else that would like to know?

Get over yourself.


how do you know you won ???

Their ship exploding and yours not exploding doesn't give you a clue ??


We lost 4 cruisers, they lost 2 battleships. Who won?

Answer: It depends on their value.
Example: We lost T1 Cruisers, they lost 2 T1 BS that were faction fit. We won.


We just had a battle and our side lost 34 ships, their side lost 1. Who won?

Answer: It depends on their value.
Example: Our losses were Battleships and cruisers, their loss was a Titan. We win.

How do we determine value?

Answer: Via the information presented in the kill notification, parsed/posted/ and searchable on a kill board.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Sid Hudgens
Doomheim
#40 - 2013-09-13 22:07:36 UTC
EVE without killmails would be like WoW without combat logs and dps meters.

It seems like a good idea and that maybe people could just play the game and not be dicks to everyone ... but in the end they'll just find new or different ways to be dicks to everyone.

Cool

"....as if 10,058 Goon voices cried out and were suddenly silenced."