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Another day another patch

First post First post
Author
CCP Explorer
C C P
C C P Alliance
#61 - 2013-09-12 13:27:04 UTC
Huang Mo wrote:
Am I the only one who is getting increasingly tired of having to patch every single day?
We normally hotfix the server 3 days a week; Tue, Wed and Thu; and sometime patch as well. Patches are more frequent shortly after expansion deployments and after point release deployments (such as Odyssey and Odyssey 1.1). It can be difficult to find the right balance, but I would want to error on the side of players complaining about too frequent patching rather than complaining about us not fixing or not deploying the fixes we have made.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

seth Hendar
I love you miners
#62 - 2013-09-12 13:30:05 UTC
Sobaan Tali wrote:
Sipphakta en Gravonere wrote:
Huang Mo wrote:
I've seen people in this thread claim the update process takes 15-30s which I find hard to believe: Today, the download of the launcher update alone took more than one minute for me. I didn't time the other parts of the update, though (I'll do that next time). But if a patch really is that fast, then I'll have to take a look at my setup.


On a Linux box with a relatively slow 16k DSL it takes between 2-5 minutes to patch. So I start the launcher, go make coffee and when I come back I can play. I prefer this small time over having to wait for bug fixes anytime.


Doesn't matter the actual time, I think. I have crappy DSL that has toilette-bowl-water quality download speeds, and I still have no problem with patch frequency (I actually rather prefer frequent patching rather than waiting a couple weeks for any thing to happen). It's just a matter of OP not having any patience even for an obvious good thing. This sounds awfully familiar...oh, I got it. Sounds like a 2-year-old. Unless this is all some forum trolling, grow the **** up and stop bitching just because you have to wait a minute to play Eve because the Devs want to fix things that break sooner than later.

P.S. to the Devs...THANK YOU for fixing stuff.

exqctly, i prefer little fast patch than big ass patches.

plus the big ass patches always fail AT LEAST 3 times before they install, forcing you to re-download the thing again, and again.....
CCP Explorer
C C P
C C P Alliance
#63 - 2013-09-12 13:33:29 UTC  |  Edited by: CCP Explorer
Huang Mo wrote:
Another thing: I was under impression that CCP are using the Scrum developing model. In that model you develop in cycles of 2 weeks (by default) and then release, but CCP makes much more frequent relases which makes me wonder what is going on.
Scrum doesn't entail that you only release at the end of the sprint, it only entails that at the beginning of the sprint you commit to a certain set of stories and you can not be interrupted or priorities changed during the sprint and you must deliver all the stories no later than at the end of the sprint. But there is nothing preventing you from committing to a mix of feature and defect stories and deploying the defect fixes during the sprint as you fix them. I would even say it's the preferred way of doing it when possible.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

BoBoZoBo
MGroup9
#64 - 2013-09-12 13:34:42 UTC  |  Edited by: BoBoZoBo
The people that ***** about fixes are beyond belief. You are probably just too use to slack developers that blow out a big patch every 1-2 weeks, letting every paying customer suffer until then, Count your blessings you have a team willing to fix things immediately.

But I guess you would rather keep playing a game that has a flaw you may not now about, so when the times comes, you can come here and ***** about how the game is broken and you lost your precious ship, Really... go insert a dildo in yourself.

Respectfully request CCP to implement a player-based banning system for ingrates like this.

Primary Test Subject • SmackTalker Elite

brinelan
#65 - 2013-09-12 13:43:48 UTC
seth Hendar wrote:
Sobaan Tali wrote:
Sipphakta en Gravonere wrote:
Huang Mo wrote:
I've seen people in this thread claim the update process takes 15-30s which I find hard to believe: Today, the download of the launcher update alone took more than one minute for me. I didn't time the other parts of the update, though (I'll do that next time). But if a patch really is that fast, then I'll have to take a look at my setup.


On a Linux box with a relatively slow 16k DSL it takes between 2-5 minutes to patch. So I start the launcher, go make coffee and when I come back I can play. I prefer this small time over having to wait for bug fixes anytime.


Doesn't matter the actual time, I think. I have crappy DSL that has toilette-bowl-water quality download speeds, and I still have no problem with patch frequency (I actually rather prefer frequent patching rather than waiting a couple weeks for any thing to happen). It's just a matter of OP not having any patience even for an obvious good thing. This sounds awfully familiar...oh, I got it. Sounds like a 2-year-old. Unless this is all some forum trolling, grow the **** up and stop bitching just because you have to wait a minute to play Eve because the Devs want to fix things that break sooner than later.

P.S. to the Devs...THANK YOU for fixing stuff.

exqctly, i prefer little fast patch than big ass patches.

plus the big ass patches always fail AT LEAST 3 times before they install, forcing you to re-download the thing again, and again.....


They do? Ive been playing for 8 years and haven't had this happen yet.
Caviar Liberta
The Scope
Gallente Federation
#66 - 2013-09-12 13:58:50 UTC  |  Edited by: Caviar Liberta
brinelan wrote:
seth Hendar wrote:
Sobaan Tali wrote:
Sipphakta en Gravonere wrote:
Huang Mo wrote:
I've seen people in this thread claim the update process takes 15-30s which I find hard to believe: Today, the download of the launcher update alone took more than one minute for me. I didn't time the other parts of the update, though (I'll do that next time). But if a patch really is that fast, then I'll have to take a look at my setup.


On a Linux box with a relatively slow 16k DSL it takes between 2-5 minutes to patch. So I start the launcher, go make coffee and when I come back I can play. I prefer this small time over having to wait for bug fixes anytime.


Doesn't matter the actual time, I think. I have crappy DSL that has toilette-bowl-water quality download speeds, and I still have no problem with patch frequency (I actually rather prefer frequent patching rather than waiting a couple weeks for any thing to happen). It's just a matter of OP not having any patience even for an obvious good thing. This sounds awfully familiar...oh, I got it. Sounds like a 2-year-old. Unless this is all some forum trolling, grow the **** up and stop bitching just because you have to wait a minute to play Eve because the Devs want to fix things that break sooner than later.

P.S. to the Devs...THANK YOU for fixing stuff.

exqctly, i prefer little fast patch than big ass patches.

plus the big ass patches always fail AT LEAST 3 times before they install, forcing you to re-download the thing again, and again.....


They do? Ive been playing for 8 years and haven't had this happen yet.


On rare occasion the server hiccups in its distrubution of the update. Otherwise by the time I get home from work I start up the launcher and it starts or patches the client and goes on as if nothing different had happened that day.
Ranger 1
Ranger Corp
Vae. Victis.
#67 - 2013-09-12 13:59:15 UTC
Huang Mo wrote:
Sipphakta en Gravonere wrote:
On a Linux box with a relatively slow 16k DSL it takes between 2-5 minutes to patch. So I start the launcher, go make coffee and when I come back I can play. I prefer this small time over having to wait for bug fixes anytime.

That compares to my experience.

My daily routine is to make coffee first. Then I turn on the computer, sit down, and expect to PLAY ! Maybe I should do as you do :-)

Delen Ormand wrote:
About 30 seconds or a little under for today's patch here.
What kind've d/l speed are you supposed to be having?

I am nowhere near that speed even though I have 2Mb down and living in Northern Europe.

Of course individual experience will vary depending on your net connection and hardware, but by way of comparison I live in the US with a modest rig and cable speeds of 2Mb.

I had not logged in for a few days but my entire patch process took well under a minute yesterday, so yes you might check your true download speeds and/or RAM or CPU usage.

Truthfully though, as I said before, it wouldn't bother me if it took longer for a few days after a major update to the game. I've been playing EVE since the days when bug fixes took several days and covered a large number of items. Being stuck with a major bug for days is no fun, and if the fix went wrong you knew it would be several days more of broken game play before they would try to correct the issue.

It was a far more frustrating experience in comparison.

So that is your choice. A couple of minutes before starting your game play for a few days, or potentially weeks before you can play normally again. From my point of view the choice is pretty clear.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Caviar Liberta
The Scope
Gallente Federation
#68 - 2013-09-12 14:02:27 UTC
Remiel Pollard wrote:
General Nusense wrote:
Malcanis wrote:
grrr CCP stop fixing bugs the burden of spending 30 seconds watching a patch auto-install is unbearable



Yeah I really enjoy the ****** launcher that is a POS. Something that wasnt needed and programers taken off other projects to make it and fix it every other week. good choice there ccp. glad my 60 bux a month isnt being wasted on ****** stuff that only breakes the game or makes it so i have to download a patch 5 times and then have to reinstall the game because that awesome patcher messed up.

then again, you are a member of the CSM, so keep up the white knighting for CCP.


Why are you spending $60 a month? It's only $15.


4 boxed accounts perhaps?
Caviar Liberta
The Scope
Gallente Federation
#69 - 2013-09-12 14:09:51 UTC
Terrorfrodo wrote:
The small patches take like 20 seconds to install so what's the problem?



I see what you did there. You are only talking about the install time.

You also have

download time,
checksum
unpacking

before the install happens

But yes even if it takes 3 minutes to finish this process, people get hours of enjoyment from a product that takes countless man hours to maintain and keep in working order.

Also for those that may not be aware, some old games like eve have legacy code. Whats this mean, you touch 1 part of the base code and something might change in a manner that you never intended to happen.
Captain StringfellowHawk
Forsaken Reavers
#70 - 2013-09-12 14:11:03 UTC
Dear DEVs,

Continue to keep Patching this Game in your Expidited process. Most of the community Would rather see Areas Get fixed when issues Occur, Vs wait until the end of the week or mid month, or have a set patch Day ( *eyes microsoft*). Personally If they patched 3 times a Day, I wouldn't Care if BROKEN (Broken... *eyes Explorer* not changes...) were pushed out.
William Darkk
Garoun Investment Bank
Gallente Federation
#71 - 2013-09-12 15:31:33 UTC
Given that this is the patch that finally (FINALLY!) fixed the "random freeze" bug my alt account had, I gotta say:

Complainers get out. It's too bad we don't have an emoticon for "get out" here.
Callic Veratar
#72 - 2013-09-12 15:34:11 UTC
CCP Explorer wrote:
Huang Mo wrote:
Another thing: I was under impression that CCP are using the Scrum developing model. In that model you develop in cycles of 2 weeks (by default) and then release, but CCP makes much more frequent relases which makes me wonder what is going on.
Scrum doesn't entail that you only release at the end of the sprint, it only entails that at the beginning of the sprint you commit to a certain set of stories and you can not be interrupted or priorities changed during the sprint and you must deliver all the stories no later than at the end of the sprint. But there is nothing preventing you from committing to a mix of feature and defect stories and deploying the defect fixes during the sprint as you fix them. I would even say it's the preferred way of doing it when possible.

I'm pretty sure holding back and delivering everything in one large waterfall is the soul of Scrum. Not the exact model of development scrum and agile were developed to subvert.
BoBoZoBo
MGroup9
#73 - 2013-09-12 15:36:17 UTC
Huang Mo wrote:
Fukami Nofukayu wrote:
I believe this is the first time I've ever seen an individual complain about a company willing to perform hotfixes on a daily basis

That is probably because no other company is bothering their users to update again and again and again. And the reason they don't do it is most likely because it annoys their customers.



This makes no sense, you are full of assumptions and have no facts to back this up. It is just as likely the Devs and management don't want to do the extra work.

Primary Test Subject • SmackTalker Elite

E'ara Koshun
The Order of the golden Sun
#74 - 2013-09-12 16:08:22 UTC
Huang Mo wrote:
Am I the only one who is getting increasingly tired of having to patch every single day ?


no

but im getting tired of this small updates, because, i dont use the launcher to start the game (and dont tell me that i shouldt do...)
so when a new update arrives, the client tells me: there is ... blabla new update blah
now i have to close the game, start the launcher, wait till the update is complete, close the launcher, start the client
because, updating via the client just dont work
Huang Mo
Tianxia Inc
#75 - 2013-09-12 17:36:15 UTC  |  Edited by: Huang Mo
BoBoZoBo wrote:
Huang Mo wrote:
Fukami Nofukayu wrote:
I believe this is the first time I've ever seen an individual complain about a company willing to perform hotfixes on a daily basis

That is probably because no other company is bothering their users to update again and again and again. And the reason they don't do it is most likely because it annoys their customers.

This makes no sense, you are full of assumptions and have no facts to back this up. It is just as likely the Devs and management don't want to do the extra work.

I do have facts (case-stories) to back it up: I am professional IT developer and have had customers that complained about downtime during our updates. They did not see our updates as more important than their work, and their complaints went so far up in the hierarchy that we were eventually forced to invent an update method that didn't bother our users so much.

Another case-story is Windows: Once upon a time, operations & users were buried in patches. Patch this, patch that, and all too frequent. Since then Microsoft has strengthened QA and also implemented an update that run in the background (most of the time). Why did they do that ? Not because it "made no sense" or because of "assumptions" but because it mattered to their customers.

It is also makes sense if you compare to other products in our life: When you turn on your TV, your car, your lightning, you expect it to work. Immediately. It often takes longer to start EvE than to boot your operation system.

I can see that CCP have planned updates Tue, Wed, and Thu, and also extra updates after a release, which probably sums up to what was my impression, that there have been a new update almost every day since 1.1 . Most people posting here seems to be happy about that, so I don't think CCP have any incentive to improve on the situation. But in my mind, EvE stands out as the slowest thing to come "Online" amongst all the other appliances or applications in my home.
Esrevid Nekkeg
Justified and Ancient
#76 - 2013-09-12 18:49:27 UTC  |  Edited by: Esrevid Nekkeg
Huang Mo wrote:
..., your car, ...
You should see me starting our old Camper....Lol Adjust hand throttle to full, turn key for pre-heating till light goes on on dashboard, turn starter to cycle motor 2-3 times, switch starter off, pre-heat again, start engine, adjust hand throttle till it runs stable in idle. In warm, dry weather this takes a few minutes. But in winter, when it's cold and wet, it can take up to ten minutes. I love that car.Twisted

But on topic:
Huang Mo wrote:
... Most people posting here seems to be happy about that, so I don't think CCP have any incentive to improve on the situation. ...
Yes, I'm happy about it. Because it IS an improvement over the days of old when it took far longer for known bugs to be fixed or bug fixes to be implemented.
So yes, when done to improve the game, I take an update every day of the week when necessary.

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

Azeroth Uluntil
Last Chance for Redemption
FFEW Associates
#77 - 2013-09-12 18:51:04 UTC
Bawww. Poor babies. I ***** about it every time I log on and there is a micro-patch, but then I realize, better that then being locked out of the game for a week again.

Suck it up.
War Kitten
Panda McLegion
#78 - 2013-09-12 19:31:10 UTC
Huang Mo wrote:

It is also makes sense if you compare to other products in our life: When you turn on your TV, your car, your lightning, you expect it to work. Immediately. It often takes longer to start EvE than to boot your operation system.


My TV takes a few seconds to boot up. My cable box does too, and then it has to download the day's programming guide. Neither of them turn on instantly. Why? Computers and software in them.

If my lighting had a bug and wasn't working properly, I would love for it to self-diagnose from my POV and be working again after a minute rather than having to go buy a bulb and replace it myself.

If my car was acting up or had a known recall defect, I would love for it to be fixed in a couple minutes of turning the key rather than taking it down to the dealership.


Eve will still be there in the 2 minutes it might take your system to download and install any patches. In the meantime you can start more entertaining threads like this with those spare minutes.



I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

BoBoZoBo
MGroup9
#79 - 2013-09-12 19:45:45 UTC  |  Edited by: BoBoZoBo
Huang Mo wrote:
I do have facts (case-stories) to back it up: I am professional IT developer and have had customers that complained about downtime during our updates. They did not see our updates as more important than their work, and their complaints went so far up in the hierarchy that we were eventually forced to invent an update method that didn't bother our users so much.

Another case-story is Windows: Once upon a time, operations & users were buried in patches. Patch this, patch that, and all too frequent. Since then Microsoft has strengthened QA and also implemented an update that run in the background (most of the time). Why did they do that ? Not because it "made no sense" or because of "assumptions" but because it mattered to their customers.

It is also makes sense if you compare to other products in our life: When you turn on your TV, your car, your lightning, you expect it to work. Immediately. It often takes longer to start EvE than to boot your operation system.

I can see that CCP have planned updates Tue, Wed, and Thu, and also extra updates after a release, which probably sums up to what was my impression, that there have been a new update almost every day since 1.1 . Most people posting here seems to be happy about that, so I don't think CCP have any incentive to improve on the situation. But in my mind, EvE stands out as the slowest thing to come "Online" amongst all the other appliances or applications in my home.



Apples and oranges.

1) No one is working here. We are playing a game. And just because your customers bitched, does not mean they were right. Or maybe your system was not as good. Either way, you seem to defeat your own argument here

2) Eve is a game - not an OS or some productivity software. A game relies heavily on critical real-time communication from an external source in a way an OS and most productivity does not even come close to needing. As an IT professional you should realize the difference. However, since you mentioned it, even Windows does hotfixes multiple days in a row all the time, especially when it comes to things that affect security and communication between servers. Sure you get the chance to install it when you want so it is less annoying, but that does not change the fact that they release it on a daily basis sometimes.

3) "Our Life" TV - Car - lighting. Really? You are stretching it here. Those don't traditionally get updated like software does. When they need updating, we usually call it "broken" and need to update it ourselves. Besides, the fact is those thing increasingly DO require patches. SmartPhones, SmartTVs, Smart Cars, even smart lightbulbs, all take time to boot and have software to patch now. Your argument is as dated as it is irrelevant.

4) Yes, CCP DOES release major things on typical dev schedules (usually tuesday) if you have been paying attention. All of the expansions and major patches have been on those days. You are comparing patches to fixes. Again, as an IT professional you should know the difference.

5) YES, most people seem happy about it because most people like having a product that works and many of us ALSO work in technology and development and understand things that go on around us as well.


Thank you for proving my theory that, just because you have been doing something a long time, it does not mean you were doing it correctly. The "in my mind" portion of your rant is the most honest part of it, you may need a hot-fix of your own. I would do it myself, but I don't want to upset you on a Thursday

Don't be so bitter.


Love, BoBo

Primary Test Subject • SmackTalker Elite

Rhes
Brutor Tribe
Minmatar Republic
#80 - 2013-09-12 20:40:45 UTC
Huang Mo wrote:
I do have facts (case-stories) to back it up: I am professional IT.


Nope.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise