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Player Features and Ideas Discussion

 
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NPC Faction Bounties Ideas

Author
Don Abele
Pandemic Horde Inc.
Pandemic Horde
#1 - 2013-09-12 19:24:54 UTC  |  Edited by: Don Abele
I believe I have came up with an idea that would create more content for PVP and PVE players, and add more content to Null sec missioning to make it worth doing.

A High sec PVE player running missions would not only incur a loss of standing with whatever faction they are running missions against, but also that NPC faction would place a bounty on that player say 500k per every 5 points of status lost. This would continue to build up over time as the pilot ran missions against that faction.

In turn a player running mission for a null sec NPC faction say Sansha Nation, would be able to access these bounties after a certain standing is achieved. Thus making mission running in null sec more interesting and worth doing.

The climax of this is when a group of null sec NPC mission runners go out to high sec and hunt bounties for their faction. The bounty would work with a mixture of the new and old system. A bounty pay out would be divided up amongst fleet members, but pay out the entire bounty. We do this because CONCORD would still attack the aggressors if the target is in highsec (that way we keep high sec rules) and if I get CONCORDED I stil get part of the bounty for contributing, and the payout is the entire bounty so that way the PVE doesn't become profitable for more than one kill.

This would make null and high sec mission running for challenges and worth while, and bring new content to the game.

Let me know what you guys think.
Rima Ten'ta
BLACK LOCUSTS INC
#2 - 2013-09-12 19:31:57 UTC
It would coax null players back to highsec for some pvp fun, and carebear mission runners would have to watch their back.

Now I would recommend that there would be some sort of "kill right activated notification" sent to the bountied player when the NPC pirate bounty contract has been accepted.

Could we scale this up to include Corporations or perhaps even alliances?

I think it would be a madhouse unless there were stipulations like each players bounty contract would only be able to be accepted by 1 person/corp at a time. and then only once every (insert time interval here).
Don Abele
Pandemic Horde Inc.
Pandemic Horde
#3 - 2013-09-12 19:38:14 UTC
I think having a corporation or alliance accept the contracts would be a good thing. And a notification to the high sec mission runner would be a fair thing, that way they could be prepared for a fight. To make ti more interesting perhaps maybe a timer of say 30 days to complete for the ones accepting the bounty contract would be good. And yes limiting ti to one pilots, corporation, alliance accepting the contract at a time could be worked into that as well and it be functional.
Rima Ten'ta
BLACK LOCUSTS INC
#4 - 2013-09-12 19:45:11 UTC
Well yeah i can see where it being an open ended contract would just be broken.

30 days would be nice, because then the attack can come whenever. lol

Can you imagine a group of null pvpers..going on highsec roams after accepting a huge alliance sized bounty contract. That is the stuff dreams are made of.

I think the players who accept the contract should have free kill rights on the player. (mark as War target or what not) once but for the full 30 days. I don't know if concord would sanction the selling of kill rights tho..but there would really be no incentive of going into highsec for a kill if youre just going to be concorded in response.
Tikitina
Doomheim
#5 - 2013-09-12 19:54:44 UTC
Rima Ten'ta wrote:
..Can you imagine a group of null pvpers..going on highsec roams after accepting a huge alliance sized bounty contract. That is the stuff dreams are made of....



"In your dreams,..." is probably where that should stay.

As to the OP, might work for new, more lucrative, content similar to Incursions, but probably not for existing Missions content.

Don Abele
Pandemic Horde Inc.
Pandemic Horde
#6 - 2013-09-12 20:05:04 UTC
Tikitina wrote:
Rima Ten'ta wrote:
..Can you imagine a group of null pvpers..going on highsec roams after accepting a huge alliance sized bounty contract. That is the stuff dreams are made of....



"In your dreams,..." is probably where that should stay.

As to the OP, might work for new, more lucrative, content similar to Incursions, but probably not for existing Missions content.




I see what your saying there, and that would probably be where most of the content would come from due to the nature of the beast, however, I could see it working pretty easily for people who run lvl 4 missions constantly and those like them. I just would like to see content being made to make null sec missions mean something and have a purpose, because as of right now they are just there. As for the High sec mission runner it would keep the game edgy and bring a level of challenge and change different than the typical mission grind that the system currently is in.
Ix Method
Doomheim
#7 - 2013-09-12 21:09:21 UTC
Hilarious though it sounds wouldn't bears just unsub in their thousands?

Travelling at the speed of love.

Ssoraszh Tzarszh
Mellivora Nulla Irrumabo
#8 - 2013-09-12 21:14:29 UTC
I think you overestimate the willingness of the 0.0 mission running crowd to go out and pvp.

These forums are filled with people complaining about these people who only are in 0.0 becasue of the isk, and dock up on roaming gangs or bring 100 people to a 5 man roam.

They are baking in isk and won't move out into high-sec just for some bounty (which will max out a 1 million if i read that correctly). more interestingly would be to bring the pirate factions into the Faction Warfare mechanic in some form.

Although FW needs to be changed/fixed first to deter the farming.
Don Abele
Pandemic Horde Inc.
Pandemic Horde
#9 - 2013-09-12 21:33:13 UTC
Ssoraszh Tzarszh wrote:
I think you overestimate the willingness of the 0.0 mission running crowd to go out and pvp.

These forums are filled with people complaining about these people who only are in 0.0 becasue of the isk, and dock up on roaming gangs or bring 100 people to a 5 man roam.

They are baking in isk and won't move out into high-sec just for some bounty (which will max out a 1 million if i read that correctly). more interestingly would be to bring the pirate factions into the Faction Warfare mechanic in some form.

Although FW needs to be changed/fixed first to deter the farming.



Sorry I didn't mean to sound like it would cap out, there would be no limit, so potentially a high sec mission runner could yield over a billion or so ISK bounty or more. And I've lived in null sec, not NPC space mind you, so I know that the PVP is there, I was just thinking of way to make null sec mission running mean more, and to make high sec missions less of a grind, and bring more PVP to both sides. It would work good in the FW competent also, but it would have to be done right, and the system would need to be fixed even more.
ExookiZ
The Dark Space Initiative
Scary Wormhole People
#10 - 2013-09-15 13:19:48 UTC
"500K per 5 standings lost" your standing can noly go to -10, so thats a amx of 2 million isk assuming you went from +10 to -10. I wouldnt relate it to sec status, but more of how much faction navy they destroy.

LVL 4 missioner wipes an entire ordinance depot, killing a commander and the whole squadron. bounty goes up X.

LVL 1 guy killes a small aptrol of 3 frigates, bounty increases a little.

By allowing it to be cashed in in a single kill opens the door for people farming their own bounties, thats the reason bounty paid out is always only like 15% of the isk value or whatever. Otherwise ill go run missions, rack up a bil , kill myself with alt, and the bil is like a extra bonus rather than a penalty.

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