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Crime & Punishment

 
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Ganking too easy?

Author
Dave Stark
#101 - 2013-09-12 18:48:26 UTC
Aldus Dumbledore wrote:
Dave Stark wrote:


and now if you could answer the question I asked you, that'd be lovely.


If you could learn to read that would be divine. Though it may require divine intervention.


i did read, and you seem to be having a conversation with yourself. you asked yourself three questions and answered them.

surely a 4th shouldn't be that hard; i suggest the 4th is the question i asked originally.
Aldus Dumbledore
The Covenant of Blood
#102 - 2013-09-12 18:49:20 UTC  |  Edited by: Aldus Dumbledore
Dave Stark wrote:
Aldus Dumbledore wrote:
Dave Stark wrote:


and now if you could answer the question I asked you, that'd be lovely.


If you could learn to read that would be divine. Though it may require divine intervention.


i did read, and you seem to be having a conversation with yourself. you asked yourself three questions and answered them.

surely a 4th shouldn't be that hard; i suggest the 4th is the question i asked originally.


L2Read. That you cannot grasp my answer is not my concern. Nor am I under any obligation to you whatsoever.
Dave Stark
#103 - 2013-09-12 18:49:50 UTC
Aldus Dumbledore wrote:
Dave Stark wrote:
Aldus Dumbledore wrote:
Dave Stark wrote:


and now if you could answer the question I asked you, that'd be lovely.


If you could learn to read that would be divine. Though it may require divine intervention.


i did read, and you seem to be having a conversation with yourself. you asked yourself three questions and answered them.

surely a 4th shouldn't be that hard; i suggest the 4th is the question i asked originally.


L2Read. That you cannot grasp my answer is not my concern.


yeah, telling me to read doesn't help if you don't write an answer to the question.
Barzai Mekhar
True Confusion
#104 - 2013-09-12 18:53:54 UTC  |  Edited by: Barzai Mekhar
Dave Stark wrote:
Aldus Dumbledore wrote:
Why should the gankers be able to so simply profit?


why shouldn't stupid people be punished for being stupid?


They should be.

The problem isn't that stupid people are being punished for being stupid, but that the punishing party
a.) currently invests to little into the act of punishment, specifically looses to little if they try to punish the wrong person. This makes it frustrating to actively combat them and encourages avoidance, which works but isn't really exiting gamplay.
b.) is relatively free of reprecussions due to anonymity of mains etc., however due to the way alt accounts work in EvE, there's not much that can be done to combat this. It still should be kept in mind as a point in favor of the attackers when difficulty and cost of ganking are discussed.
c..) has the entire initiative in the issue, as active defensive measures are rarely able to stop a gank.
Dave Stark
#105 - 2013-09-12 18:59:29 UTC
Barzai Mekhar wrote:
Dave Stark wrote:
Aldus Dumbledore wrote:
Why should the gankers be able to so simply profit?


why shouldn't stupid people be punished for being stupid?


They should be.

The problem isn't that stupid people are being punished for being stupid, but that the punishing party
a.) currently invests to little into the act of punishment, specifically looses to little if they try to punish the wrong person. This makes it frustrating to actively combat them and encourages avoidance, which works but isn't really exiting gamplay.
b.) is relatively free of reprecussions due to anonymity of mains etc., however due to the way alt accounts work in EvE, there's not much that can be done to combat this. It still should be kept in mind as a point in favor of the attackers when difficulty and cost of ganking are discussed.
c..) has the entire initiative in the issue, as active defensive measures are rarely able to stop a gank.


A) i have no idea what point you're trying to make there.

B) who some one's main is, has absolutely nothing to do with this entire discussion.

C) pretty sure jamming a ganker will result with him sitting there with his thumb up his arse until concord arrives, and it will stop a gank. however people seem to be convinced that their 1 ship should be invulnerable to any gank attempt from a group of any size.
Aldus Dumbledore
The Covenant of Blood
#106 - 2013-09-12 19:01:39 UTC
Dave Stark wrote:
Barzai Mekhar wrote:
Dave Stark wrote:
Aldus Dumbledore wrote:
Why should the gankers be able to so simply profit?


why shouldn't stupid people be punished for being stupid?


They should be.

The problem isn't that stupid people are being punished for being stupid, but that the punishing party
a.) currently invests to little into the act of punishment, specifically looses to little if they try to punish the wrong person. This makes it frustrating to actively combat them and encourages avoidance, which works but isn't really exiting gamplay.
b.) is relatively free of reprecussions due to anonymity of mains etc., however due to the way alt accounts work in EvE, there's not much that can be done to combat this. It still should be kept in mind as a point in favor of the attackers when difficulty and cost of ganking are discussed.
c..) has the entire initiative in the issue, as active defensive measures are rarely able to stop a gank.


A) i have no idea what point you're trying to make there.

B) who some one's main is, has absolutely nothing to do with this entire discussion.

C) pretty sure jamming a ganker will result with him sitting there with his thumb up his arse until concord arrives, and it will stop a gank. however people seem to be convinced that their 1 ship should be invulnerable to any gank attempt from a group of any size.


Seeing as the main toon has it's game play paid for by the ganking then, yes, that is relevant.
Dave Stark
#107 - 2013-09-12 19:03:27 UTC  |  Edited by: Dave Stark
Aldus Dumbledore wrote:
Seeing as the main toon has it's game play paid for by the ganking then, yes, that is relevant.


nope, still not relevant where an account sources it's gametime or revenue from.
by the way; you still haven't answered my question, that's kind of rude.
Barzai Mekhar
True Confusion
#108 - 2013-09-12 19:18:37 UTC
Dave Stark wrote:
Barzai Mekhar wrote:

They should be.

The problem isn't that stupid people are being punished for being stupid, but that the punishing party
a.) currently invests to little into the act of punishment, specifically looses to little if they try to punish the wrong person. This makes it frustrating to actively combat them and encourages avoidance, which works but isn't really exiting gamplay.
b.) is relatively free of reprecussions due to anonymity of mains etc., however due to the way alt accounts work in EvE, there's not much that can be done to combat this. It still should be kept in mind as a point in favor of the attackers when difficulty and cost of ganking are discussed.
c..) has the entire initiative in the issue, as active defensive measures are rarely able to stop a gank.


A) i have no idea what point you're trying to make there.

B) who some one's main is, has absolutely nothing to do with this entire discussion.

C) pretty sure jamming a ganker will result with him sitting there with his thumb up his arse until concord arrives, and it will stop a gank. however people seem to be convinced that their 1 ship should be invulnerable to any gank attempt from a group of any size.



Point A: As has already been stated, the financial loss to the ganker is insignificant. The best a potential victim can hope to do is survive a gank, leaving him at no loss and the ganker at an insignificant loss. On the other hand a successful gank results in a massiv loss to the victim and an insignificant loss to the ganker. There is no way the scenario can play out that has the ganker at a signifcant loss, no matter what the defender does. In my opinion, this risk distribution is flawed, and encourages avoiding conflicts with gankers instead of trying to actively combat them. It is simply frustrating to explain to a new player that the best they can hope to do is come out even, unless they are willing to engage in infiltration shennigans (which often requires a certain amount of stupidity on the gankers part; creating an anonymous alt corp and then letting it be infiltrated isn't exactly smart gameplay).

Point B: below

Point C: Unless the defender is sitting right at the target, the probability to lock, get in range and jam is pretty bad. Expecting a 1:1 ratio of defenders to protected is inefficient. Also, this isn't about "any gank attempt by a group of any size", but specifically about gank attempts that use < 25% of the victims loss in shipvalue, have basically succeeded by the time they land on grid and do not allow the reaction time for active defenses.

Dave Stark wrote:
Aldus Dumbledore wrote:
Seeing as the main toon has it's game play paid for by the ganking then, yes, that is relevant.


nope, still not relevant where an account sources it's gametime or revenue from.


It is, if you want to be active about fighting him. If you attack the ganking alt, you wont be able to cause enough damage to stop him from continuing his endeavours. If you could attack his missioning alt / PI base / whatever, you could cause him enough financial harm to prevent him from continuing to gank.
Dave Stark
#109 - 2013-09-12 19:27:41 UTC
so what you're trying to tell me is that gankers being rewarded for assembling a group of players, and co-ordinating their efforts to relieve an opponent of their ship or they get nothing is unfair? are you really trying to tell me that it's unfair that players are rewarded for putting effort in to an activity?

there's nothing to stop you attacking his missioning alt (just like nothing stopped him ganking yours!), or whatever, so you can cause him enough finanical harm to prevent him from continuing to gank. bonus points; it doesn't even have to be his alt, it could also be his buddy, or his corp, or a benevolent third party.

"i can't be bothered to put effort in to preventing a gank, it just shouldn't happen" is what you've basically just said there. at the end of the day there are ways to prevent a gank; just because you don't bother to utilize them doesn't mean they don't exist.
Aldus Dumbledore
The Covenant of Blood
#110 - 2013-09-12 19:31:14 UTC
Dave Stark wrote:
Aldus Dumbledore wrote:
Seeing as the main toon has it's game play paid for by the ganking then, yes, that is relevant.


nope, still not relevant where an account sources it's gametime or revenue from.
by the way; you still haven't answered my question, that's kind of rude.


Playing intentionally stupid is rude.
Aldus Dumbledore
The Covenant of Blood
#111 - 2013-09-12 19:32:58 UTC
Dave Stark wrote:
so what you're trying to tell me is that gankers being rewarded for assembling a group of players, and co-ordinating their efforts to relieve an opponent of their ship or they get nothing is unfair? are you really trying to tell me that it's unfair that players are rewarded for putting effort in to an activity?

there's nothing to stop you attacking his missioning alt (just like nothing stopped him ganking yours!), or whatever, so you can cause him enough finanical harm to prevent him from continuing to gank. bonus points; it doesn't even have to be his alt, it could also be his buddy, or his corp, or a benevolent third party.

"i can't be bothered to put effort in to preventing a gank, it just shouldn't happen" is what you've basically just said there. at the end of the day there are ways to prevent a gank; just because you don't bother to utilize them doesn't mean they don't exist.


I don't recall saying that there should be no reward for their game play.

I do recall saying that the economics greatly favor the ganker and that they are effectively better protected (from a financial standpoint) than people who don't.


Dave Stark
#112 - 2013-09-12 19:33:21 UTC
Aldus Dumbledore wrote:
Dave Stark wrote:
Aldus Dumbledore wrote:
Seeing as the main toon has it's game play paid for by the ganking then, yes, that is relevant.


nope, still not relevant where an account sources it's gametime or revenue from.
by the way; you still haven't answered my question, that's kind of rude.


Playing intentionally stupid is rude.


i see you've still not provided an answer to my question.
a shame, i thought you might actually have a reasonable answer. hell, at this point even an unreasonable one would be a vast improvement to you just being rude and ignoring the question.
Dave Stark
#113 - 2013-09-12 19:36:08 UTC
Aldus Dumbledore wrote:
Dave Stark wrote:
so what you're trying to tell me is that gankers being rewarded for assembling a group of players, and co-ordinating their efforts to relieve an opponent of their ship or they get nothing is unfair? are you really trying to tell me that it's unfair that players are rewarded for putting effort in to an activity?

there's nothing to stop you attacking his missioning alt (just like nothing stopped him ganking yours!), or whatever, so you can cause him enough finanical harm to prevent him from continuing to gank. bonus points; it doesn't even have to be his alt, it could also be his buddy, or his corp, or a benevolent third party.

"i can't be bothered to put effort in to preventing a gank, it just shouldn't happen" is what you've basically just said there. at the end of the day there are ways to prevent a gank; just because you don't bother to utilize them doesn't mean they don't exist.


I don't recall saying that there should be no reward for their game play.

I do recall saying that the economics greatly favor the ganker and that they are effectively better protected (from a financial standpoint) than people who don't.




you're right, you just called it unfair that they do get rewarded. i'm struggling to understand why it's unfair that players that put time, effort, and co-ordination in to an activity get rewarded. that just heavily implies that they shouldn't be rewarded; which is truly unfair.

also, the economics only favour the ganker if the ganked party allows it. which brings me back to my original question; why shouldn't dumb players be punished for being dumb?
Barzai Mekhar
True Confusion
#114 - 2013-09-12 19:47:38 UTC
Dave Stark wrote:
so what you're trying to tell me is that gankers being rewarded for assembling a group of players, and co-ordinating their efforts to relieve an opponent of their ship or they get nothing is unfair? are you really trying to tell me that it's unfair that players are rewarded for putting effort in to an activity?


Gankers assembling a group sufficient to attack a freighter are fine with me, they went through enough trouble to justify their success.

Gankers using 4+ destroyers use enough ISK to justify their target going down in flames, while they still case more damage than they suffer (ISK wise), the ratio isn't scewed that badly and each target that manages to survive hurts.

1-2 destroyers ganking a weak industrial target does -in my opinion- not constitute enough "effort" in planing and execution to justify an efficiency increase (ISK used vs dmg caused wise) by 400%.

Dave Stark wrote:

there's nothing to stop you attacking his missioning alt (just like nothing stopped him ganking yours!), or whatever, so you can cause him enough finanical harm to prevent him from continuing to gank. bonus points; it doesn't even have to be his alt, it could also be his buddy, or his corp, or a benevolent third party.


Yes, there is. I have no clue who his missioning alt is. I'd happily trade killrights for informations about the attackers past trades so I can identify his supply lines and try to attack them (note that I'm not asking for killrights on those supply lines; acquiring those, stepping over the law myself or hiring mercs to do my dirty work is my own problem). If it's not himself but his buddies or a benevolent third party, they end up being the target instead. If data is misunderstood and an uninvolved party is mistakenly suspected to be the supporting group - well, it's a cruel universe, right?

Yes, I'm aware that the attempt to get to the target in this way are likely to be unsuccessful; but it's a way to motivate people to fight back, and the resulting conflict can be educating and entertaining even if the attacked corp doesn't manage to hurt the aggressor in the end.

Dave Stark wrote:

"i can't be bothered to put effort in to preventing a gank, it just shouldn't happen" is what you've basically just said there. at the end of the day there are ways to prevent a gank; just because you don't bother to utilize them doesn't mean they don't exist.


I kinda get the impression you willfully misunderstand me. I'm fine with ganks happening; I'm not happy about the best way to combat gankers being simply being in a different system. I'd prefer a system that put gankers into a position where they themselves were in danger of loosing significant amounts of ISK, either directly by forcing them to field enough ships (or blingy enough ships) that failing a gank becomes painful, or indirectly by opening other alts they use to support their ganking habits to retribution. I'd also like to see a system that allowed for active defense, as I believe it could encourage industrial corps to recruit a military wing. I like the idea that some of the newbs in one of the typical beginner corps might be encouraged to take up arms and join the next corp mining operations with pvp ships to defend their corps fleet.
Occultus Sapientia
School of Applied Knowledge
Caldari State
#115 - 2013-09-12 19:51:40 UTC
Barzai Mekhar wrote:

Point A: As has already been stated, the financial loss to the ganker is insignificant. The best a potential victim can hope to do is survive a gank, leaving him at no loss and the ganker at an insignificant loss. On the other hand a successful gank results in a massiv loss to the victim and an insignificant loss to the ganker.

This depends on what you consider a 'Massive Loss.' Last time I was successfully ganked (March, last year) I lost almost 30M ISK. My attackers lost about 4M ISK.* Since that time, I have earned many, many, many millions of ISK without loss. My ship loss is, in fact, essentially meaningless.

In the intervening months, my killers have destroyed about twice what I've earned (in net value) in that time, and have probably recovered maybe half that, at best, in drops. In other words, we're at rough parity. Actually, I'm probably slightly ahead: I've only lost the one hull + pod (blank clone), they've lost many more.

Whilst popping haulers shift the numbers quite a bit, dedicated haulers and industrialists are making much more than I ever have. Where things get a bit dicey is when part-timers are hauling expensive stff, they are more at risk. *shrug*
As for mission runners... Have you *seen* the bling they toss on their ships? That ISK came from *somewhere* and I bet it wasn't found on some magical money tree. I worry even less about their losses. They'll make it back in jig time.
Dave Stark
#116 - 2013-09-12 19:58:46 UTC
Barzai Mekhar wrote:
1-2 destroyers ganking a weak industrial target does -in my opinion- not constitute enough "effort" in planing and execution to justify an efficiency increase (ISK used vs dmg caused wise) by 400%.

but it's not just 1-2 destroyers. it's those destroyers, the alts to scan the industrials, the hauler to scoop the loot without himself being ganked (without the safety net of concord to help them) etc.
you're clearly not looking at the whole picture.

Barzai Mekhar wrote:
Yes, there is. I have no clue who his missioning alt is. I'd happily trade killrights for informations about the attackers past trades so I can identify his supply lines and try to attack them (note that I'm not asking for killrights on those supply lines; acquiring those, stepping over the law myself or hiring mercs to do my dirty work is my own problem). If it's not himself but his buddies or a benevolent third party, they end up being the target instead. If data is misunderstood and an uninvolved party is mistakenly suspected to be the supporting group - well, it's a cruel universe, right?

Yes, I'm aware that the attempt to get to the target in this way are likely to be unsuccessful; but it's a way to motivate people to fight back, and the resulting conflict can be educating and entertaining even if the attacked corp doesn't manage to hurt the aggressor in the end.

so you just want kill rights on any one you please because they've had a vague association with some one else. sounds fair. that's like sending legitimate shop owners to prison if some one uses their product to commit a crime. it makes no sense. either way there's nothing to stop you doing it anyway. if you don't want to put the effort in to finding out where the cash is coming from then you don't deserve the ability to shut it down.

Barzai Mekhar wrote:
I kinda get the impression you willfully misunderstand me. I'm fine with ganks happening; I'm not happy about the best way to combat gankers being simply being in a different system. I'd prefer a system that put gankers into a position where they themselves were in danger of loosing significant amounts of ISK, either directly by forcing them to field enough ships (or blingy enough ships) that failing a gank becomes painful, or indirectly by opening other alts they use to support their ganking habits to retribution. I'd also like to see a system that allowed for active defense, as I believe it could encourage industrial corps to recruit a military wing. I like the idea that some of the newbs in one of the typical beginner corps might be encouraged to take up arms and join the next corp mining operations with pvp ships to defend their corps fleet.

that is already the case; ganking revolves around bringing lots of ships, or fewer bigger ships already. they are in direct danger; they can be shot at without being concorded once they have aggressed you.
the reason military wings of industrial corps don't exist is because most people aren't dumb enough to make themselves targets of ganks because cheaper and easier not to be a victim to begin with. again; just because you don't like or use the tools available to you in order to avoid a gank doesn't stop them from existing.
Soylent Jade
Federal Navy Academy
Gallente Federation
#117 - 2013-09-12 20:02:22 UTC  |  Edited by: Soylent Jade
Aldus Dumbledore wrote:
[What about Pandemic Legions Super Carrier that got AWOXed into a gank? Pandemic Legion may be many things but stupid isn't likely one of them. Turns out CCP had enough of AWOX and made it a TOS offense to AWOX. Who Knew?

Why did they do this? I will never know for sure but maybe it had to do with someone being able to profit from it and finance all of their game play forever more. That is what is called "negative reinforcement" to allow players to do this and they rightly recognized it's potential to destroy their game.



More like to stop the awoxing of all the noob and small corps for lulz and tears, not because it's too profitable.

You still seem to be under the impression ganking miners is profitable. It's not, unless you're blingy failfit AND the loot fairy is exceedingly kind. James wouldn't have to be reimbursing gankers for losing their ships if it was profitable, and more people would be doing it


Barzai Mekhar wrote:
Unless the defender is sitting right at the target, the probability to lock, get in range and jam is pretty bad. Expecting a 1:1 ratio of defenders to protected is inefficient. Also, this isn't about "any gank attempt by a group of any size", but specifically about gank attempts that use < 25% of the victims loss in shipvalue, have basically succeeded by the time they land on grid and do not allow the reaction time for active defenses.


Why shouldn't you have the ship you're protecting in range of your jammers? Do you think you should be able to jam a gank from the other side of a belt? You have about 5 seconds of us on overview while we're coming out of warp to click us before you even have to lock, and if you can't lock and jam us in less than the minimum 10 seconds it's going to take us to blow up our target, you're bad. Just the presence of a cheap Griffin is going to dissuade a gank unless the ganker has a hard on for you for some reason.

Making hisec better...one Catalyst at a time

minerbumping.com

Barzai Mekhar
True Confusion
#118 - 2013-09-12 20:16:54 UTC
Dave Stark wrote:
Barzai Mekhar wrote:
1-2 destroyers ganking a weak industrial target does -in my opinion- not constitute enough "effort" in planing and execution to justify an efficiency increase (ISK used vs dmg caused wise) by 400%.

but it's not just 1-2 destroyers. it's those destroyers, the alts to scan the industrials, the hauler to scoop the loot without himself being ganked (without the safety net of concord to help them) etc.
you're clearly not looking at the whole picture.


The picture I'm looking at is that currently a corp of three anonymous alts can extort an industrial corp ten times its size by simply stating:

"We will gank all your members unless you pay up".
"Each time we hurt you it will cost you 30million +"
"Each time you hurt us by successfully defending it will cost us 2 million isk"
"You can't outlast us because we can just mission two hours and make enough money for 50 more ships"

Those gankers do not rely upon haulers or industrials to make a profit, they rely simply on their anonymity and the low investment they have to make to cause significantly more damage. And I really fail to see how infiltrating an anonymous three man extortion corp is supposed to succeed.


Dave Stark wrote:

Barzai Mekhar wrote:
Yes, there is. I have no clue who his missioning alt is. I'd happily trade killrights for informations about the attackers past trades so I can identify his supply lines and try to attack them (note that I'm not asking for killrights on those supply lines; acquiring those, stepping over the law myself or hiring mercs to do my dirty work is my own problem). If it's not himself but his buddies or a benevolent third party, they end up being the target instead. If data is misunderstood and an uninvolved party is mistakenly suspected to be the supporting group - well, it's a cruel universe, right?

Yes, I'm aware that the attempt to get to the target in this way are likely to be unsuccessful; but it's a way to motivate people to fight back, and the resulting conflict can be educating and entertaining even if the attacked corp doesn't manage to hurt the aggressor in the end.

so you just want kill rights on any one you please because they've had a vague association with some one else. sounds fair. that's like sending legitimate shop owners to prison if some one uses their product to commit a crime. it makes no sense. either way there's nothing to stop you doing it anyway. if you don't want to put the effort in to finding out where the cash is coming from then you don't deserve the ability to shut it down.


Re-read the highlighted part. I'm specifically not asking for killrights. I'm not looking to send a legitimate shop owner into prison, I want to identify the shady dealer that supplies my opponents at suspicioulsy low costs and then have a "friendly discussion" with him, which I have to organize completely on my own, without relying on concord or anyone else.

As for finding out where the cash comes from - there's no game mechanism for this. Expecting people to lie and infiltrate the corps of others, in order to defend against a mode of attack that requires low effort is ridiculous.

Dave Stark
#119 - 2013-09-12 20:20:56 UTC
Barzai Mekhar wrote:
Dave Stark wrote:
Barzai Mekhar wrote:
1-2 destroyers ganking a weak industrial target does -in my opinion- not constitute enough "effort" in planing and execution to justify an efficiency increase (ISK used vs dmg caused wise) by 400%.

but it's not just 1-2 destroyers. it's those destroyers, the alts to scan the industrials, the hauler to scoop the loot without himself being ganked (without the safety net of concord to help them) etc.
you're clearly not looking at the whole picture.


The picture I'm looking at is that currently a corp of three anonymous alts can extort an industrial corp ten times its size by simply stating:

"We will gank all your members unless you pay up".
"Each time we hurt you it will cost you 30million +"
"Each time you hurt us by successfully defending it will cost us 2 million isk"
"You can't outlast us because we can just mission two hours and make enough money for 50 more ships"

Those gankers do not rely upon haulers or industrials to make a profit, they rely simply on their anonymity and the low investment they have to make to cause significantly more damage. And I really fail to see how infiltrating an anonymous three man extortion corp is supposed to succeed.


Dave Stark wrote:

Barzai Mekhar wrote:
Yes, there is. I have no clue who his missioning alt is. I'd happily trade killrights for informations about the attackers past trades so I can identify his supply lines and try to attack them (note that I'm not asking for killrights on those supply lines; acquiring those, stepping over the law myself or hiring mercs to do my dirty work is my own problem). If it's not himself but his buddies or a benevolent third party, they end up being the target instead. If data is misunderstood and an uninvolved party is mistakenly suspected to be the supporting group - well, it's a cruel universe, right?

Yes, I'm aware that the attempt to get to the target in this way are likely to be unsuccessful; but it's a way to motivate people to fight back, and the resulting conflict can be educating and entertaining even if the attacked corp doesn't manage to hurt the aggressor in the end.

so you just want kill rights on any one you please because they've had a vague association with some one else. sounds fair. that's like sending legitimate shop owners to prison if some one uses their product to commit a crime. it makes no sense. either way there's nothing to stop you doing it anyway. if you don't want to put the effort in to finding out where the cash is coming from then you don't deserve the ability to shut it down.


Re-read the highlighted part. I'm specifically not asking for killrights. I'm not looking to send a legitimate shop owner into prison, I want to identify the shady dealer that supplies my opponents at suspicioulsy low costs and then have a "friendly discussion" with him, which I have to organize completely on my own, without relying on concord or anyone else.

As for finding out where the cash comes from - there's no game mechanism for this. Expecting people to lie and infiltrate the corps of others, in order to defend against a mode of attack that requires low effort is ridiculous.



if they're using 2m isk ships, just shoot them, or jam them, or the myriad of other available options.

fair, i did skip over that because it looked like more baseless crying.

it's also interesting how nobody has answered my question yet.
Barzai Mekhar
True Confusion
#120 - 2013-09-12 20:42:27 UTC
Dave Stark wrote:

it's also interesting how nobody has answered my question yet.


My very first statement to you was that the base assumption of your question is wrong, which basically constitutes an answer. There is no reason that the stupid shouldn't be punished. A question in return:

Why should gankers that just aim to cause maximum damage (without bothering with the logistics of retreiving loot to acutally make direct profit from ganking, which I'm fine with) have the ability to do so at efficiency rates > 400% while personally risking neither significant valueables nor retribution to the chars that allow them to finance their ganking?