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Make Deep-space Transports Null-viable

Author
Fiona Korvin
Deep Core Mining Inc.
Caldari State
#81 - 2013-09-12 17:08:06 UTC
I must admit that I find the DST's lacking in a lot of ways. OP's suggestion is one hell of a great way to improve them!
Orakkus
ImperiaI Federation
Goonswarm Federation
#82 - 2013-09-12 23:14:42 UTC
Rune Sevalle wrote:
Just to add to the needs of some needed agility buffs. Cap requirements for warp. Holy cow. That REALLY needs to be reduced. Anything over 7 jumps can get pretty painful, especially in Null.

CCP, just what exactly were you guys thinking when you designed the DST, anyways?


To be honest, I don't know. I remember when they got released but no one could really figure out why CCP thought the "BUY IT!" feature was more tank. It was still slow, you still have horrible align times because you had to have a few low slot hooked up with Cargo Expanders. The Powergrid was barely able to handle the tank, and guns.. well you were usually stuck with a couple unbonused small weapons, which were little use against even lightly tanked interceptors.

He's not just famous, he's "IN" famous. - Ned Nederlander

Orakkus
ImperiaI Federation
Goonswarm Federation
#83 - 2013-09-16 23:30:26 UTC
So, um.. has any Dev like CCP Rise, CCP Ytterbium, or CCP Fozzie looked at this yet. Just sayin' some good ideas here..

He's not just famous, he's "IN" famous. - Ned Nederlander

Ganthrithor
School of Applied Knowledge
Caldari State
#84 - 2013-09-17 00:01:02 UTC  |  Edited by: Ganthrithor
Bubble immunity is an awful, awful idea. Keep in mind that I say this as someone who makes extensive use of nullified T3s... is it nice to have for me personally? Yes. Is it at all balanced? No. Does it make nullsec travel totally idiot-proof in a ship with decent agility? Absolutely.

Here's why I don't like this idea for DSTs:

- it won't help your ability to run gatecamps at all, whatsoever. You won't get through a camp with a dictor because the dictor will just decloak you. Bubble immunity + the agility increase that you'd need for the bonus to get you though gatecamps would make the DST better than a blockade runner and utterly broken in general.

- It would allow you to travel around individual systems with relative impunity while having a giant cargo bay. Can anyone say game-breaking stront carrier? Allowing ships to dodge drag bubbles that they've warped into is just awful game design. There are so many ways to avoid landing in drags *without* bubble immunity-- the last thing the game needs is more ships that cater to the criminally lazy / inattentive.

Finally, DSTs are already good at things-- they haul as much (or more) than T1 haulers, while providing a large tank increase. More tank means that you can afford to carry more expensive cargo without increasing your odds of being suicide-ganked (since more ships are required to pull off the gank, which increases the gank's cost, requiring your potential drop to be worth more for the attempt to be "worth it").

In nullsec, they haul more cargo than T1 ships (I assume they still do after the hauler rebalance... if not they need a bay increase) and are more difficult to catch (since the WCS bonus means that you can often breeze by one or two opposing ships so long as they aren't skilled enough to bump-tackle you). The key phrase here is, "more difficult": that doesn't mean they are supposed to be super-safe... that's what blockade runners are for.

If what you want is to securely transport bigger cargos, what you need to do is make more trips in your blockade runner. If you want evasiveness, be prepared to trade off some cargo space. Making a ship that's safe and hauls more cargo is dumb.
Sgt Ocker
What Corp is it
#85 - 2013-09-17 11:28:48 UTC
Ganthrithor wrote:
Bubble immunity is an awful, awful idea. Keep in mind that I say this as someone who makes extensive use of nullified T3s... is it nice to have for me personally? Yes. Is it at all balanced? No. Does it make nullsec travel totally idiot-proof in a ship with decent agility? Absolutely.

Here's why I don't like this idea for DSTs:

- it won't help your ability to run gatecamps at all, whatsoever. You won't get through a camp with a dictor because the dictor will just decloak you. Bubble immunity + the agility increase that you'd need for the bonus to get you though gatecamps would make the DST better than a blockade runner and utterly broken in general.

- It would allow you to travel around individual systems with relative impunity while having a giant cargo bay. Can anyone say game-breaking stront carrier? Allowing ships to dodge drag bubbles that they've warped into is just awful game design. There are so many ways to avoid landing in drags *without* bubble immunity-- the last thing the game needs is more ships that cater to the criminally lazy / inattentive.
This I agree with.

Quote:
Finally, DSTs are already good at things--
they haul as much (or more) than T1 haulers, while providing a large tank increase. More tank means that you can afford to carry more expensive cargo without increasing your odds of being suicide-ganked (since more ships are required to pull off the gank, which increases the gank's cost, requiring your potential drop to be worth more for the attempt to be "worth it").
Please, tell me what exactly they can do better than a pretty much any of the T1 haulers?
No they don't (never did). Not without dumping your cargo expanders for tank, then all you end up with is a hauler that can't cloak or evade enemies due to being a slug as the only way to get a tank on them is by armour fitting = reduced mobility + no cargo space for the more expensive cargo you want to haul. (Armour tank a caldari DST, the only way to get more than 12k ehp, means you have a cargo capicity less (even with T2 rigs) than a BR. Hmm, not better.

Quote:
In nullsec, they haul more cargo than T1 ships (I assume they still do after the hauler rebalance... if not they need a bay increase) and are more difficult to catch (since the WCS bonus means that you can often breeze by one or two opposing ships so long as they aren't skilled enough to bump-tackle you). The key phrase here is, "more difficult": that doesn't mean they are supposed to be super-safe... that's what blockade runners are for.
The only thing that makes a DST hard to catch is the ability to MWD cloak and that is in absolutely no way related to the attributes to any of the DST's, it is out of a desire to survive. 2 rifters with scrams will kill a dst if he just tries to align to the next gate. In fact 1 fitted with a Republic fleet Scram will do it, may take him a while but once your scrammed, he has all day.

Quote:
If what you want is to securely transport bigger cargos, what you need to do is make more trips in your blockade runner. If you want evasiveness, be prepared to trade off some cargo space. Making a ship that's safe and hauls more cargo is dumb.
So we just scrap DST's altogether?? Because without the ability to carry more than a BR they really have no role and become pointless.

As for running gate camps with the "plus 2 warp strength", 17 second align time says you are dead before you get to warp (any gate camp that can't get 2 points on something in 17 seconds should not be there to start with), if you do decide to armour fit your 140mil dst and be happy to carry less than a BR, you will have a bit of a tank (25k EHP) but are still dead, you can't escape.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Orakkus
ImperiaI Federation
Goonswarm Federation
#86 - 2013-09-25 19:40:32 UTC
So, I'm just Necro'ing this back up the front line because I would LOVE to see CCP Fozzie, CCP Rise, or CCP Ytterbium drop by and give us a nice, pretty clue about what they have in mind for Deep Space Transports.

- Roving Clone Bays

- Ability to Transform into a terrible fighting robot, like, Megamaid

- Ability to carry genetically superior passengers for years on end until.. "KKKHHHHAAAAANNNNNNNNN!!!!"


Come on, you know you wanna tell us..

He's not just famous, he's "IN" famous. - Ned Nederlander

Rune Sevalle
The Scope
Gallente Federation
#87 - 2013-09-26 23:27:46 UTC
Orakkus wrote:
So, I'm just Necro'ing this back up the front line because I would LOVE to see CCP Fozzie, CCP Rise, or CCP Ytterbium drop by and give us a nice, pretty clue about what they have in mind for Deep Space Transports.

- Roving Clone Bays

- Ability to Transform into a terrible fighting robot, like, Megamaid

- Ability to carry genetically superior passengers for years on end until.. "KKKHHHHAAAAANNNNNNNNN!!!!"


Come on, you know you wanna tell us..


Lol. You know, it would be open the door for some serious trolling but a "Passenger Bay" on a non-jumping ship would be pretty interesting to see. XD
GeeShizzle MacCloud
#88 - 2013-09-26 23:54:51 UTC  |  Edited by: GeeShizzle MacCloud
interesting that a thread has been made about this... DST's having the possibility of being nullified isnt a new idea. i dont know how old the idea is but i remember suggesting it in another thread prior to the creation of this one.

https://forums.eveonline.com/default.aspx?g=posts&m=2495935#post2495935

i agree the +2 warp strength + nullification is too much, and the agility should be lower than a BR to the point that it rerquires at least 2 mods to get it to the same level. this way the nullification is there, but your ability to get aligned and warp out in time before being tackled depends on your ability to realise that u need to fit for that. also creates the interesting choice of 'more cargo, or more agility, or more stabs?'

plus with the mwd+cloak trick, the removal of the +2 warp strength isnt an issue in lowsec.

and on the topic of lazyness, how lazy is it to throw a small anchorable bubble in ur interdictor, fly out to a pipe and sit there cloaked twiddling your thumbs and picking your targets, compared to organising a gate camp that requires more than 1 person? yahh exactly.
Rune Sevalle
The Scope
Gallente Federation
#89 - 2013-09-27 01:17:13 UTC
GeeShizzle MacCloud wrote:
interesting that a thread has been made about this... DST's having the possibility of being nullified isnt a new idea. i dont know how old the idea is but i remember suggesting it in another thread prior to the creation of this one.

https://forums.eveonline.com/default.aspx?g=posts&m=2495935#post2495935

i agree the +2 warp strength + nullification is too much, and the agility should be lower than a BR to the point that it rerquires at least 2 mods to get it to the same level. this way the nullification is there, but your ability to get aligned and warp out in time before being tackled depends on your ability to realise that u need to fit for that. also creates the interesting choice of 'more cargo, or more agility, or more stabs?'

plus with the mwd+cloak trick, the removal of the +2 warp strength isnt an issue in lowsec.

and on the topic of lazyness, how lazy is it to throw a small anchorable bubble in ur interdictor, fly out to a pipe and sit there cloaked twiddling your thumbs and picking your targets, compared to organising a gate camp that requires more than 1 person? yahh exactly.


Ah ha. Never showed up in my initial forum search. Doesn't much help that DST buffing wasn't the initial goal of that thread. As for taking away the +2 warp... no point. The T1s can stick on as many of those as they like without giving up cargo space. Keeping it makes the T2s that much more competitive.

I don't personally believe the DST needs an agility buff, but it DOES need some serious capacitor buffs. It's sad how short of a distance a "Deep-Space Transport" can really travel.
Reaver Glitterstim
The Scope
Gallente Federation
#90 - 2013-09-27 02:42:05 UTC  |  Edited by: Reaver Glitterstim
I'd like to see deep space transports made into a battleship class hull, and blockade runners into a frigate class hull. This would entail changing their rig size and mass/signature radius values. The blockade runner already has a high agility and small signature radius, but if its sig radius were lowered, its HP could be lowered accordingly, and its align time could be left the same. It would just make it feel more like a small ship without buffing it much (would buff it a bit though).

But making the DST battleship-class would open up a lot of development options. For one, it would make a lot more sense to greatly increase its HP, powergrid, and also increase its slot layout and cargo space significantly. If it was big and slow, then it wouldn't be such a bad thing if it had 100k+ EHP and/or 75k+ m3 space. This wouldn't lend it to being a solo flier in nullsec but would allow it to perform the role of armored transport while carrying enough cargo to be worth escorting it with a small fleet. It would also give it an excuse to be able to fit a MJD.

Consider this layout for the Mastodon:
3 high slots, 4 medium slots, 5 low slots
base HP x2
sig radius 300m, max velocity 75m/s, base align time unchanged

CPU: 280 (added 30 per new slot), 350 w/ Electronics V
Powergrid: 2150 (x10), 2687.5 w/ Engineering V

base cargo 15,750m3/19,687.5m3 (x3), max cargo with tech 1 cargo rigs: 87,727.79m3
cargo with only tech 1 cargo rigs: 26,036.72m3 // cargo with t1 rigs and 2 cargo modules: 42,325.94m3

HPs: (base / max at skills V)
shield: 6188 / 9668
armor: 5626 / 7032
structure: 6750 / 8438


scenario w/ all relevant skills at V:
1600mm Armor Plate II
True Sansha Energized Adaptive Nano Membrane
Armor Kinetic Hardener II
Armor Thermic Hardener II
Damage Control II

Cap Recharger II
Cap Recharger II
Large Micro Jump Drive I

Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Vampire II

Large Cargohold Optimization I
Large Cargohold Optimization I
- - - - -
Effective Hit Points (EVE Fitting Tool value): 117,108
Effective Hit Points (ship equip screen value): 89,633
cap stable

Cargohold: 26,036.72 m3

edit: I spent enough time on this that I'm going to post it as a separate thread.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Nikk Narrel
Moonlit Bonsai
#91 - 2013-09-27 13:10:23 UTC
The whole point of nullification is that the ship could get away before the probability that it would either be sufficiently pointed, or simply have so much DPS applied that it is destroyed.

If the ship is not fast enough to avoid this expectation nullified, then being nullified was of no value to it.

The current DST can be overpointed as well as half dead by the time it could warp, and the point will stop the warp.
GeeShizzle MacCloud
#92 - 2013-09-27 15:20:34 UTC
see i envisage the DST's as a way of traversing those deep deep areas of nullsec were you're more likely to encounter gate after gate covered in anchored t2 large bubbles, plus if you're scouting it through using a ceptor (thats soon to be nullified) u can expect to see the camps coming.

Even so the premise of the nullification on DST's wasnt to make it uncatchable right out the box, but fairly versatile based on the choice of fitting. max cargo? then u sacrifice warp strength and agility, so u best be scouting it through. fit will less cargo but more warp strength and agility if you cant scout it and feeling lucky.
Nikk Narrel
Moonlit Bonsai
#93 - 2013-09-27 16:12:46 UTC
GeeShizzle MacCloud wrote:
see i envisage the DST's as a way of traversing those deep deep areas of nullsec were you're more likely to encounter gate after gate covered in anchored t2 large bubbles, plus if you're scouting it through using a ceptor (thats soon to be nullified) u can expect to see the camps coming.

Even so the premise of the nullification on DST's wasnt to make it uncatchable right out the box, but fairly versatile based on the choice of fitting. max cargo? then u sacrifice warp strength and agility, so u best be scouting it through. fit will less cargo but more warp strength and agility if you cant scout it and feeling lucky.

The blockade runner, as a comparison point, can be bridged directly from any BLOPs, as well as sneak through camps with it's cloak.
That is two methods it can use to bypass camps. It's role is not threatened if the DST has only one option.
But right now, it doesn't have that option.
The DST needs a means of crossing a hostile base camp, well enough for pilots to use it with expectation of success.

Otherwise, it will stay in the so-called deep space of high security space.
Quintessen
The Scope
Gallente Federation
#94 - 2013-09-27 17:50:06 UTC
Keep the bubble nullification, the low agility, and exchange the flat +2 warp core strength for +1/level. Leave it a little tanky. The idea is that you have to bring a lot to bear against it right away, because chances are it's going to warp away. Overpointing +5 or +7 (with modules) isn't nearly as easy. Keep the base cargo bay smaller, but not as small as a BR.
Busta Rock
The DawnSoarers
#95 - 2013-09-28 02:29:56 UTC  |  Edited by: Busta Rock
forget nullifiers... I like the idea of a blops jump drive - the EXACT same one that each faction's blops uses in terms of construction parts. it wouldn't make the DSTs competitive with jump freighters on inter-regional freight runs such as deklein to jita. far from it actually... the much more frequent cynos on a major run like that would be a MAJOR PITA to do for the small amount of cargo moved, especially for small to medium sized corps and alliances.

short-range jump capability WOULD make them much more viable and efficient for smaller scale intra-regional freight, where JFs are really too big and unwieldy to be efficient. it actually segments the ship roles rather nicely - DSTs for smaller loads across the constellation and regional scales, with JFs for the BIG loads that have to go a LONG way to major hubs. let the conventional indys handle the intra-constellation and intra-system chores.
El 1974
Green Visstick High
#96 - 2013-09-28 15:05:08 UTC
I frequently use a DST in hisec and lowsec. It's fine for that. If CCP thinks that the DST needs to live up to its name and be more nullsec worthy then bubble immunity is the logical option as bubbles are typical for nullsec. If it gets a nerf in warp strength to compensate that would be acceptable to me. I don't think haulers should be too difficult to catch by gatecampers. Space travel should not be safe. We don't need more uncatchable ships (t3's and soon interceptors).
Rune Sevalle
The Scope
Gallente Federation
#97 - 2013-09-30 21:49:33 UTC
El 1974 wrote:
I frequently use a DST in hisec and lowsec. It's fine for that. If CCP thinks that the DST needs to live up to its name and be more nullsec worthy then bubble immunity is the logical option as bubbles are typical for nullsec. If it gets a nerf in warp strength to compensate that would be acceptable to me. I don't think haulers should be too difficult to catch by gatecampers. Space travel should not be safe. We don't need more uncatchable ships (t3's and soon interceptors).


Well, if they don't make it null-viable, CCP may as well just scrap it. The T1s make for better high-sec hauling at this point. Also, T3s and Interceptors aren't untouchable, they just have to be pointed, which is silly because those ships can actually fight back.
Orakkus
ImperiaI Federation
Goonswarm Federation
#98 - 2013-09-30 21:57:14 UTC
Considering what I have seen in Rubicon, I think there is a possibility that perhaps CCP wants DSTs to get a bonus to the new Mobile Deployable Units. The pictures CCP sent out on the Twitch channel showed MDUs that were "small". To me this indicates that there might be at least one additional size, if not two. The smaller ones might be haulable by Blockade Runners, but the larger ones will probably need to be hauled either by carriers or potentially by an amped up DST.

He's not just famous, he's "IN" famous. - Ned Nederlander

Rune Sevalle
The Scope
Gallente Federation
#99 - 2013-10-11 19:48:41 UTC
Still nothing about this? Not even a quick reply of something like. "We're already working on this issue?"
Sgt Ocker
What Corp is it
#100 - 2013-10-14 10:59:00 UTC
Rune Sevalle wrote:
Still nothing about this? Not even a quick reply of something like. "We're already working on this issue?"

That's probably because they aren't.. Unless it gets dropped in with less than a month till it hits TQ, which will most certainly mean any changes will not be good.

For all those saying, nulify it and take away +2 warp strength. In what world is a ship with a 17.4 sec align time going to escape any gate camp before being scrammed. Ok you may avoid the odd drag bubble but by the time you align on the other side your screwed by any interceptor close enough to the gate to jump with you. Even with +2 warp strength it is touch and go as to whether you can warp, especially if the interceptor has a faction point.
Align cloak, is the only defence a DST has really.

For the idea of a tanky DST it needs a dedicated cargo hold otherwise they don't have the cargo capacity to warrant use. GeeShizzle MacCloud, if you need to sacrifice max cargo to give it a chance of navigating a gate camp, use a BR they will actually carry more and already have that ability without sacrificing anything.
DST is meant to carry fairly large cargo's into deep space, if you need to give up cargo capacity to give it survivability it is not fitting any role, except maybe as a killboard enhancer for gate campers

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.