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FW - Kill the Tier System

Author
Zarnak Wulf
Task Force 641
Empyrean Edict
#1 - 2013-09-12 01:30:23 UTC
I'll start with a few quick facts about yours truly. I plex all the time. I get the vast majority of my PvP from opening up a plex in a busy system and simply waiting to get noticed. The LP I get from plexing more then adequately supports myself. (I have 10 Navy Harbs rolling out of the oven soon and 20 Navy Omens waiting to go in.) To sum up - I have no problem plexing no matter what the tier level happens to be. This is not a personal gripe.

Amarr needs pilots - many, many pilots. It needs fresh FC's. It needs an influx in the worst possible way. Over the past year some PvP corps have joined. They get their kicks and they leave. Many corporations and alliances have gone on recruiting binges. Out of every person who joins though, even more quit or stop logging in. Over the last year Amarr has been predominantly at tier one and the burnout is ridiculous. Three months ago Amarr were actually ahead for once. For many it seemed like a great time to get off of the ride and many jumped at the opportunity. And thus we are here today. As Amarr has withdrawn so has Minmatar suffered. Those that like the fleet fights of old I'd bet have not been happy in quite some time.

Amarr needs to grow at the grassroots level - new, fresh pilots. FW in the form of the tier system has been out for a year. The arguments as to why people should join the losing team have never panned out. Love to PvP? The sad fact is people like to win more. It takes a brave soul to join a losing proposition. Those that join are fickle in their loyalty. This is a passing fancy. Economics? Some Amarr store items are twice the sales point of Minmatar items. As it takes 3x to 5x as long to earn them though that number is meaningless.

Any solution involving more complexity with either not work, or worse, backfire. The best solution is brutal simplicity -

System Upgrades:

Nobody cares at all about these. Get rid of them.

Consequences for sovereignty:

Docking rights. Bragging rights. That is all.

Rewards for Sov Pushes:

LP is earned equally by all at either Tier 2 levels or even Tier 1 levels. You are being paid to pew and push sov. That should be enough FFS. You have low risk pvp with it's own ship reimbursement program. If one side starts to walk over the other their store items saturate the market. A Navy Omen is going for 85m isk in Jita. An SFI is going for 47m isk. If things were equal in the LP department the Amarr side would be a hell of a lot more attractive.

TL;DR:

**** can the Tier System
Morgan Torry
Arma Purgatorium
#2 - 2013-09-12 01:37:08 UTC
Such an original concept, would read again. I only wish the search function existed so I could see if others have suggested this novel idea before.

Arma Purgatorium - What is Podded May Never Die

Colt Blackhawk
Doomheim
#3 - 2013-09-12 07:23:20 UTC
+1... although I know CCP gives a f...

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Bad Messenger
Rehabilitation Clinic
#4 - 2013-09-12 08:12:55 UTC
current system is working fine.
Philpip
T.R.I.A.D
Ushra'Khan
#5 - 2013-09-12 09:29:48 UTC
I kind of agree but I would go a step further, I would remove plex lp completely and only pay out on the bunker.

That way you only get paid if you finish the job!

As for the recruitment side, I would think there would be more people wanting to step up for the underdog (no disrespect meant, talking quantity).

If you want to farm lp, then do it in missions. You should not be influencing the warzone.

No, you were not blobbed, you just didn't bring enough people to the fight!

Fr00b Snap
Sebiestor Tribe
Minmatar Republic
#6 - 2013-09-12 09:31:40 UTC
I think FW should be built around raffle system. If you kill opposing faction member, you get amout of tickects into raffle which depends on destroyed ship worth and how many different opposing faction members have this dude killed in set amount of time. This way if you kill very skillfull opposing faction pilot in a bling ship, you get bunch of tickets, but aren`t guaranteedd anything. Raffle prizes get better with FW tier. All the LP related stuff should be removed.

PS: I`m serious.
X Gallentius
Black Eagle1
#7 - 2013-09-12 11:27:50 UTC  |  Edited by: X Gallentius
Philpip wrote:
I kind of agree but I would go a step further, I would remove plex lp completely and only pay out on the bunker.

That way you only get paid if you finish the job!

As for the recruitment side, I would think there would be more people wanting to step up for the underdog (no disrespect meant, talking quantity).

If you want to farm lp, then do it in missions. You should not be influencing the warzone.


Pvp in low sec would dry up to pre-Inferno levels if you did this. LP in plexes allows pvp junkies to stay on station 23/7 and pew. Having these junkies out in space (and not docked up), leads to others undocking and pewing. Snowball.... Lots of pew.

Edit: Actually if this happened we'd get a bunch of players complaining about farmers in missions sucking up all the FW LP while the guys who are doing the dirty work of actually fighting the Occupancy War get no income at all.
X Gallentius
Black Eagle1
#8 - 2013-09-12 11:33:43 UTC
Zarnak Wulf wrote:
TL;DR: **** can the Tier System


A little bit longer, but more to the point: Tier System invites farming on a massive scale (proven). Either implement features that encourage pvp and not running (timer rollbacks, exclusion of cloaks and/or stabs in plexes), or ****can the Tier system.
Zarnak Wulf
Task Force 641
Empyrean Edict
#9 - 2013-09-12 13:24:56 UTC
X Gallentius wrote:
Zarnak Wulf wrote:
TL;DR: **** can the Tier System


A little bit longer, but more to the point: Tier System invites farming on a massive scale (proven). Either implement features that encourage pvp and not running (timer rollbacks, exclusion of cloaks and/or stabs in plexes), or ****can the Tier system.



I have supported timer rollbacks as a kind of system upgrade in the past. Trying to add complexity at this stage is a double edged sword however. You address symptoms rather then a cause and you probably won't get the results you are looking for. CCP also desperately needs to fix other areas of the game for the health of Eve. What I suggest is a very simple fix and it addresses a farm centric problem directly.
Sura Sadiva
Entropic Tactical Crew
#10 - 2013-09-12 15:01:45 UTC

Zarnak Wulf wrote:
LP is earned equally by all at either Tier 2 levels or even Tier 1 levels. You are being paid to pew and push sov. That should be enough FFS. You have low risk pvp with it's own ship reimbursement program.


But more a faction push their warzone control less room is left to plex for them: less plex spawn, more blue competitors, enemy concentrated in the few systms left. I see the tier payout more like a balancement to this; more you push the warzone control less numbers of plexes and more risky: needs to be balanced/rewarded.

Maybe also depend by the gameplay, I fly solo most of the time and pretty casual, to me seems easyer to find viable 1vs1 engagment when amarr is winning in warzone control: they're more spreaded around, and more willing to engage in 1vs1 in a plex.

Maybe is only a personal perception, but when minmatarr is winning the zone control is harder for a solo player to use plex as trigger for a fight: the enemy tend to gang/fleet more, and to defend with higher numbers few systems. Also their offensive de-plexing become more a gang/fleet activity.
Drax Concrilla
Viziam
Amarr Empire
#11 - 2013-09-12 15:54:16 UTC  |  Edited by: Drax Concrilla
While I completely agree with the OP I doubt that a complete scrap of the Tier system is going to happen. However, I think we can bandaid fix the current system as follows:


  • TIMER ROLLBACKS - This won't solve the farming problem, as is discussed above, but it will help to an extent
  • Drop the -50% LP gain at Tier 1 - Simply make it so that if/when you get Tier 2+ you get bonuses to the base LP. That way the losing side isn't severely punished as is the case right now.
  • More LP for killing ships - This would need to be fine-tuned to avoid pilots profiting from blowing up their own alts ad nauseum.


Like I said, these are bandaid fix proposals but I believe they'd be more likely to be implemented than a complete revamp of the LP/tier system.
Philpip
T.R.I.A.D
Ushra'Khan
#12 - 2013-09-12 16:28:23 UTC
X Gallentius wrote:
Philpip wrote:
I kind of agree but I would go a step further, I would remove plex lp completely and only pay out on the bunker.

That way you only get paid if you finish the job!

As for the recruitment side, I would think there would be more people wanting to step up for the underdog (no disrespect meant, talking quantity).

If you want to farm lp, then do it in missions. You should not be influencing the warzone.


Pvp in low sec would dry up to pre-Inferno levels if you did this. LP in plexes allows pvp junkies to stay on station 23/7 and pew. Having these junkies out in space (and not docked up), leads to others undocking and pewing. Snowball.... Lots of pew.

Edit: Actually if this happened we'd get a bunch of players complaining about farmers in missions sucking up all the FW LP while the guys who are doing the dirty work of actually fighting the Occupancy War get no income at all.


I disagree, if you take the lp out of plexes, then you take the majority of the farmers out of plexes. If you take the farmers out of plexes then the only people left to try to flip systems are the pvp'ers.

The reward for flipping the bunker would have to increase to reflect the effort. This would settle things down and you'd see a lot less yo-yo'ing systems.

I'm all in favour of timer rollbacks, regardless of the above. If you are not going to finish what you started then it should revert to neutral.

No, you were not blobbed, you just didn't bring enough people to the fight!

Courath Al'viendi
Imperial Shipment
Amarr Empire
#13 - 2013-09-12 17:16:15 UTC  |  Edited by: Courath Al'viendi
Philpip wrote:
X Gallentius wrote:
Philpip wrote:
I kind of agree but I would go a step further, I would remove plex lp completely and only pay out on the bunker.

That way you only get paid if you finish the job!

As for the recruitment side, I would think there would be more people wanting to step up for the underdog (no disrespect meant, talking quantity).

If you want to farm lp, then do it in missions. You should not be influencing the warzone.


Pvp in low sec would dry up to pre-Inferno levels if you did this. LP in plexes allows pvp junkies to stay on station 23/7 and pew. Having these junkies out in space (and not docked up), leads to others undocking and pewing. Snowball.... Lots of pew.

Edit: Actually if this happened we'd get a bunch of players complaining about farmers in missions sucking up all the FW LP while the guys who are doing the dirty work of actually fighting the Occupancy War get no income at all.


I disagree, if you take the lp out of plexes, then you take the majority of the farmers out of plexes. If you take the farmers out of plexes then the only people left to try to flip systems are the pvp'ers.

The reward for flipping the bunker would have to increase to reflect the effort. This would settle things down and you'd see a lot less yo-yo'ing systems.

I'm all in favour of timer rollbacks, regardless of the above. If you are not going to finish what you started then it should revert to neutral.


Why would I bother to plex for no LP? Also why would I bother to flip a system that doesn't have a station, and even if it does what would be the point? I base all of my stuff mainly out of two stations that will never be taken. What you suggest would turn FW into a PVE mission runner crap.

Also, do you know how much work it is to flip a system from zero to 100% if you got not LP from the plexes?
No LP means no one is going to waste six days of time to flip a damn system for a reward that MIGHT not happen.
Phaade
LowKey Ops
Shadow Cartel
#14 - 2013-09-12 17:50:06 UTC
The tier system is terrible. If CCP's idea of a good FW system is by friggin LP dumping up to t4/t5 and then blowing all your LP at once, then we're doomed.

There are so many easy ways to fix what's broken, it just seems the Devs don't care much.

Man, FW could be so awesome.
Julius Foederatus
Federal Navy Academy
Gallente Federation
#15 - 2013-09-12 20:54:20 UTC  |  Edited by: Julius Foederatus
What you're suggesting is to take FW back to the bad old days when no one really gave a **** at all, with the exception of the whole docking rights thing. I can sympathize with the whole fighting the symptoms vs. the cause argument, but frankly mechanics are what drive player behavior in games like this. Implementing things like timer rollbacks make farming that much harder and less profitable, and consequently, that much less pervasive.

What we need to do, as a community, is come up with a way to keep the benefits for actual FW players, but make life extremely difficult for the no skill alts that are just farming easy isk. Doing away with the current system throws the baby out with the bathwater, since I know all of us like being able to actually fund our PVP, especially with the high loss rate that characterizes FW.

I think there are two things that would help combat the scourge of disinterested farming alts. Firstly, timer rollbacks. The harder we make it for you to avoid PVP entirely and still farm LP, the better. Secondly, and this may be more controversial, borrow one of the mechanics from incursions. Namely, you get no LP for the plexes you do until the system is flipped.

Perhaps that is a bit too draconian, and we could always make it some fraction of the LP, say half now, half when the system is flipped, but the whole point is that in order for you to reap the benefits of plexing LP, you have to actually be invested in the outcome of the warzone, instead of just running around empty systems that no one who really participates in FW actually gives a **** about.

FW for the FWers.
Artuard Envien
Space-Brewery-Association
#16 - 2013-09-12 21:14:57 UTC  |  Edited by: Artuard Envien
Julius Foederatus wrote:
What you're suggesting is to take FW back to the bad old days when no one really gave a **** at all, with the exception of the whole docking rights thing. I can sympathize with the whole fighting the symptoms vs. the cause argument, but frankly mechanics are what drive player behavior in games like this. Implementing things like timer rollbacks make farming that much harder and less profitable, and consequently, that much less pervasive.

What we need to do, as a community, is come up with a way to keep the benefits for actual FW players, but make life extremely difficult for the no skill alts that are just farming easy isk. Doing away with the current system throws the baby out with the bathwater, since I know all of us like being able to actually fund our PVP, especially with the high loss rate that characterizes FW.

I think there are two things that would help combat the scourge of disinterested farming alts. Firstly, timer rollbacks. The harder we make it for you to avoid PVP entirely and still farm LP, the better. Secondly, and this may be more controversial, borrow one of the mechanics from incursions. Namely, you get no LP for the plexes you do until the system is flipped.

Perhaps that is a bit too draconian, and we could always make it some fraction of the LP, say half now, half when the system is flipped, but the whole point is that in order for you to reap the benefits of plexing LP, you have to actually be invested in the outcome of the warzone, instead of just running around empty systems that no one who really participates in FW actually gives a **** about.

FW for the FWers.


You're right, it is too draconian. If we want to root out the farmers we have to do rollbacks, disable stabs/cloaks on plexes and figure out how to pay more LP per ship destruction of a war target to match it with the completed plex. ALSO, give immidiate suspect timer to any neutral warping inside a plex without SS hit.

Edit: I like that the OP brings this up - hopefully someone takes notice..good stuff.
X Gallentius
Black Eagle1
#17 - 2013-09-12 21:33:41 UTC
Philpip wrote:

I disagree, if you take the lp out of plexes, then you take the majority of the farmers out of plexes. If you take the farmers out of plexes then the only people left to try to flip systems are the pvp'ers.

The reward for flipping the bunker would have to increase to reflect the effort. This would settle things down and you'd see a lot less yo-yo'ing systems.

I'm all in favour of timer rollbacks, regardless of the above. If you are not going to finish what you started then it should revert to neutral.

I've been there, done that. If I can't make enough isk from plexes, then I'm going to farm missions instead. Less pew for me, and less pew for you too since I won't be out there for you to kill.

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#18 - 2013-09-12 21:36:10 UTC  |  Edited by: Deen Wispa
Zarnak spent several paragraphs talking about the problems with the Amarr before offering a solution. Perhaps what is wrong with the Amarr is systemic in nature?

I look at Gallente and Caldari and both sides have grown a healthy number of stable small pvp corps. And we deal with the same mechanics as anyone else. Lord knows Gallente gets PVEed to death. Heck, even with Gallente owning 85 systems, the Caldari still do more VP than we do despite them being at T1.

Perhaps part of the issue is your smaller warzone? The bigger warzone for us allows for smaller corps on the Caldari to spread out and not get ROFLstompped by the Gallente blob that lives in the middle of the warzone (Vlill-Nenn-Nisuwa Pipe). Organizations like Old Man Gang, Templis Dragonaors, League of Angry Gentlemen, Caldari State Capturing, and Black Talon Force all have a home and are able to sustain growth.

High Five. Yeah! C'est La Eve .

GreenSeed
#19 - 2013-09-12 21:45:47 UTC
Bad Messenger wrote:
current system is working fine.

it is, too bad stabs allow its abuse. Straight
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#20 - 2013-09-12 22:39:01 UTC
Killing the tier system would be cool, but I don't think farmers would be wiling to switch over to the losing side just because prices are rising. The system would need to be toned down. T2 is the lowest you can go, with maybe only T3 being the highest, but the winning side (based on systems it controls and not system level) gets other bonuses as well.

Such as bonuses only for PvP players. Reduced clone costs (already implemented), reduced repair costs, reduced insurance costs/greater insurance gains, more LP per kill. Some of these would need to be tweaked so people can't abuse them, but I'm just throwing ideas out there.



What I really want is the integration of the two warzones so it's not just two separate 2v2s, but one big FFA. This means that plexes would be under attack by three different nations so farming would become 3x as hard, but the majority of pushes and war efforts will still be unhindered by the two nations not involved.

It would also be impossible (or almost impossible) for one nation to wipe the whole map. Pushing across the map would leave them incredibly vulnerable to attacks from the side.
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