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How was eve at the begining?

Author
Kiteo Hatto
The Scope
Gallente Federation
#61 - 2013-09-12 12:00:47 UTC  |  Edited by: Kiteo Hatto
Probing was painful, really painful. Level 3 mission were given to you by a level 2 agent if you've done a lot of L2s, kinda like storyline ones work now. Smart bombs weren't marked as an offensive weapons lol. Podding didn't give you sec status loss.

Aaand a bunch of other things, read here http://community.eveonline.com/news/patch-notes/improvements-and-bug-fixes-27
TheBlueMonkey
Be Nice Inc.
Prismatic Legion
#62 - 2013-09-12 12:01:22 UTC
25mil for a DCUII

a 20 person T1 gang vs a 5 person T2 gang was a fair fight.

Bumping gates

Oh there was also a bit where someone camped a whole region and stopped anyone going there, I think CCP ended up moving them to the far end of the universe or something and then people complained.
Although I forget, that memory is hazzy
Vehestian
Through the Dream Again
#63 - 2013-09-12 14:48:56 UTC
Let's see here, let me get my bifocals. A lot has been covered already.

-LOADS of people mining in Badgers with one mining laser fitted. For Days. and Days.

-the Moa was one of the scariest ships in the game

-no missile flight limit. no sig radius effect on anything

-no overview, at least not like now.

-could multiple MWD anything

-insta bookmark lag monster. still have tons of these

-no cloaking

-NPCs bought everything at a fixed rate. mined for days in Umokka, Kernite or omber, in a Merlin, and when belt rats showed up I had to warp and refit and come back to clear the belt, refit, come back to mine, all without a hauler to earn up a hauler and then do that all over again to earn up a cruiser.

-lack of instas meant my first trip from Lonetrek to Fountain took ~4 hours. saw one person on the way down. this was summer '03. .

-no battlecruisers, no destroyers, no capitals, no T2 anything as has been said before, CU Vapor Bore was the ****.

-Jita. What's Jita?


I quit after about 2 months. Servers never rose past 3000. A year later I re-subbed, surprised the game was still alive and, aside from some RL hiccups here and there, have been firmly devoted ever since.
Gamer4liff
Deep Core Mining Inc.
Caldari State
#64 - 2013-09-12 14:52:08 UTC
Vehestian wrote:

-Jita. What's Jita?

Yulai, Yulai was Jita.

A comprehensive proposal for balancing T2 Production: here

Mr M
Sebiestor Tribe
#65 - 2013-09-12 20:16:29 UTC
MWDs worked in missions.

Missiles were also slower. You could easily outrun them in a cruiser with an mwd. Then you had a nice little pearl bracelet following your ship until they ran out of flight time.

Share your experience

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Chandaris
Immortalis Inc.
Shadow Cartel
#66 - 2013-09-12 20:17:56 UTC
Minefields

SO MANY MINEFIELDS

and no warp to zero <3
Zetaomega333
High Flyers
#67 - 2013-09-12 21:43:50 UTC
RaTTuS wrote:
mines,
lots and lots of crashes
DT went on for ever
lots of stupid posters



Yeh how were mines, i see the blueprints being sold every now and then but never really hear about them. How did they work in combat, how long were they in game?
Kitty Bear
Deep Core Mining Inc.
Caldari State
#68 - 2013-09-12 22:41:45 UTC  |  Edited by: Kitty Bear
Chribba had no Veldspar and that made him sad.

There were no bitter-vets, and the game was a happier fluffy bunny & pony corpse filled place.
Markku Laaksonen
No Vacancies
No Vacancies.
#69 - 2013-09-13 00:32:11 UTC
In the beginning, Eve was alive. Now it is dying.

DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/

EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#70 - 2013-09-13 00:45:45 UTC
You wouldn't have liked it.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

SmokinDank
Horizon Research Group
#71 - 2013-09-13 01:43:44 UTC
That other thread reminded me that when I started in 2004 there weren't any killmails, just loss mails. They did come in somewhere in 2004 I just can't remember when.

...

Johan Civire
Caldari Provisions
Caldari State
#72 - 2013-09-13 02:15:50 UTC
Vehestian wrote:

I quit after about 2 months. Servers never rose past 3000. A year later I re-subbed, surprised the game was still alive and, aside from some RL hiccups here and there, have been firmly devoted ever since.



Same lol only it take`s me more then 5 years to come back. 2006 was my new entree. The game was lol sorry to say so bad that i hade zero time to play. I want action that was not in the early days lol. Boring the **** out of me lol. And my ****** pc overheat back then,

AMD duron 1300 / amd athlon 3000+ later
3gb ram ddr 1 333mhz
and 50gb hardrive :)
ati radeon 9800 pro 256mb ram agp 8x
mainbord : QDI kodux 7x/400a

YAH baby bring it on on a crs 12 inc monitor :)

Ahh that was a pc back then :P

Still have it :) still miss the old days where graphics was not the way to go but gameplay. Now its need to be shiny or no one will even try the game anymore.... The forgot what game is.
Solaris Ecladia
Comms Black
Pandemic Horde
#73 - 2013-09-13 04:26:57 UTC
i remember aura laughing at you whenever you got podded... that needs to come back
There was the endless mine-fields that would instantly blap your prized battleship you worked so ******* hard to get then if you moved, the mines got your pod and aura laughed at you.
No warping to 0, no autopilot.
Bookmarks that would crash the server if you had too many. Useful in a fight if you were losing.
"Hey guys this whole 'podding yourself around to places where you have an office' seems pointless give us a reason not to remove it" debate of 2003.
No stacking penalties was awesomely fun. So was the no tracking and the siege missiles in rocket launchers.
Alliance tournament battleships that people used.
NPC market in Yulai (the jita of yesteryear)
and alot more i cant remember.
Solaris Ecladia
Comms Black
Pandemic Horde
#74 - 2013-09-13 04:31:16 UTC
TheBlueMonkey wrote:
25mil for a DCUII

a 20 person T1 gang vs a 5 person T2 gang was a fair fight.

Bumping gates

Oh there was also a bit where someone camped a whole region and stopped anyone going there, I think CCP ended up moving them to the far end of the universe or something and then people complained.
Although I forget, that memory is hazzy


I believe that was the first dude in a battleship. nobody could kill it and so he just sat there nuking everybody for awhile.
Jowen Datloran
Science and Trade Institute
Caldari State
#75 - 2013-09-13 07:00:49 UTC
Cute story; there were rumors in the rookie corp channel at the time, that if you searched hard and deep, you could find a battleship and skillbook somewhere in the cluster. A bit like the tales of the City of Gold.

Oh, and Omber was the best stuff to mine in high sec.

Mr. Science & Trade Institute, EVE Online Lorebook 

Demica Diaz
SE-1
#76 - 2013-09-13 09:34:50 UTC
Interesting to read. Thanks to everyone who posted. Few said that community was nicer back then. It is quite interesting that it is almost always like that in every single mmo I have played. When game starts people tend to be less harsh to eachother and sometimes work togeather and genually enjoy playing. But further into future we go more bitter community becomes. It is not just in EVE but in another mmo aswell which I played since beginning, mmo which we do not say its name. I feel like I would like to go back in time and play EVE when it was new just to see how community working out in vastness of EVE space. Bear
Renault T'Bonin
Doomheim
#77 - 2013-09-14 10:18:29 UTC
Demica Diaz wrote:
Interesting to read. Thanks to everyone who posted. Few said that community was nicer back then. It is quite interesting that it is almost always like that in every single mmo I have played. When game starts people tend to be less harsh to eachother and sometimes work togeather and genually enjoy playing. But further into future we go more bitter community becomes. It is not just in EVE but in another mmo aswell which I played since beginning, mmo which we do not say its name. I feel like I would like to go back in time and play EVE when it was new just to see how community working out in vastness of EVE space. Bear


That's really not true. It wasn't nicer.

We had a corp of 12 people who all knew each other in RL, and we just got owned by a griefer corp. Yes they existed back then. New players would come on, play a couple of weeks, found a corp, and like clockwork they were wardecced.

There were a great many tears. It hasn't changed that much community wise. It's just crowded.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#78 - 2013-09-14 11:25:02 UTC
Jumping in system put you in the middle of nowhere. With a non cloaked loading screen so you ended up being popped by the time screen loaded. My first PvP death and first cruiser to Zombie camp.

Bumping giant secures could bounce you so far out of system you had to spend hours warping back or get GM to move you.

You could eject at a deep safe and be relatively secure your ship would still be there when you came back although some people got quite could good at dscan n bookmarking and would score one once in a while.

EvE was hard.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Othran
Route One
#79 - 2013-09-14 12:34:55 UTC
Zetaomega333 wrote:

Yeh how were mines, i see the blueprints being sold every now and then but never really hear about them. How did they work in combat, how long were they in game?


They didn't work in pvp is the short answer.

What typically happened was someone would think a minefield was a cool idea and deploy one. Two weeks later he'd be bopping around highsec when he suddenly got concorded because someone else had hit one of the mines Lol

They were around for a couple of years. I don't remember them after 2004 but they could still have been around. They were viewed as the domain of the stupid by then - like smartbombs in high-sec empire.

I never met anyone who managed to kill the right target (first time) with mines.
Tippia
Sunshine and Lollipops
#80 - 2013-09-14 12:57:54 UTC
Mr M wrote:
MWDs worked in missions.
…although that's not really something that's different from how it works now. Blink