These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
Previous page12
 

Testing the water: Merc contracts.

First post
Author
Danalee
Republic Military School
Minmatar Republic
#21 - 2013-09-12 11:41:58 UTC
How about the reward is split up in a default payout and a bonus when certain conditions are met?

I could make a contract for mercs to attack corp X.
I pay for the wardec cost and set the default reward to let's say 50 mil.
After that I can add goals with their seperate reward;
- kill X amount of ships/pods = bonus isk
- Kill tower X in system X = bonus isk
etc..
All rewards + wardec costs if applicable get put into escrow.

So if the targets don't undock, they are disrupted, client gets something out of it and mercs get paid the basic amount.

Also, low, null or hisec doesn't really matter in my mind. The contracts don't need to include a wardec persé, right?
And levels of player interaction stay the same, it just is easier for both parties and there is less room for scamming while it doesn't make scamming impossible (wich is also good, no?.


D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

Jake Patton
Viziam
Amarr Empire
#22 - 2013-09-12 11:50:39 UTC
I have a feeling this will just unnecessarily complicate the whole process.

Just contact us if you want to see some dudes in spaceships explode!
culo duro
Center for Advanced Studies
Gallente Federation
#23 - 2013-09-12 11:52:49 UTC  |  Edited by: culo duro
Danalee wrote:

Also, low, null or hisec doesn't really matter in my mind. The contracts don't need to include a wardec persé, right?
And levels of player interaction stay the same, it just is easier for both parties and there is less room for scamming while it doesn't make scamming impossible (wich is also good, no?.

Are we talking about the initial idea about the contract list? or is it a merc list?

Also the thing is, that it works for low/null/wh to kill x amount of stuff, but it doesn't really in hs, unless you're a trade hub corp.
Imagine if you've got a contract to kill some dudes, you don't succed within the week because they don't play so you have to pay the collateral instead of the getting the reward, leaving the contractor with the reward.

You have to make specfics around which sec status it would be in.

e.g in null people would come defend their stuff if you contract someone to steal it.
In HS people can just dock up not play a x amount of time and return when the war is over.

In strict terms HS should not be on the list, since it could just be abused as it the ally function already is.

So either the contracts should be able to work on a different war dec system, where it'd be infinit untill those requirements are met, or it would just be impossible for HS to work.

It could work in everyother space though.

edit: to answer your bonus isk thing... if i get paid to do something i'm not going to want bonus isk if i camp someone for a while and they don't undock.. bonus isk = bad.

I've starting blogging http://www.epvpc.blogspot.com 

Ryder 'ook
University of Caille
Gallente Federation
#24 - 2013-09-12 11:59:11 UTC
Excuse me for chiming in.

I personally see that as a possible job description for a specialized third party agent, i.e. a "mercenary broker".

If you had a broker service, the client and the merc could set up their contract in a truly free manner, both agreeing on certain conditions and goals and price tags attached to them. Then the client places the money with the broker and after the contract period, the merc would prove their success in killmails and such and, upon agreement with the client, get their money from the broker.

The broker would also have the ability to check on disruption claims (hey, we got them but they won't undock) by running locator agent searches and checking the systems/stations themselves. That would place some form of report duty on the merc in case the campaign doesn't work out as planned.

The idea is great, but IMNSHO more a business idea than anything else.

Hell, if I wasn't a complete newb with only one char and less than 4 M SP, I would actually give it a try and work out some standard contract textblocks and such myself...

Maybe in a few weeks when I can fly cov ops to check for claims outside of high-sec, I'll open a merc broker office.


The idea is great. But I wouldn't put the implementation into an automated system. That would just take away too many options.


Cheers, Ryder

Every atom in our bodies was forged in the furnace of ancient stars - it's time we return home.

Saeger1737
Habitual Euthanasia
Pandemic Legion
#25 - 2013-09-12 17:11:58 UTC
The agent a way for CCP to monitor the situation.

The agent could be used to bring up a database of hireable mercs for the intended contract, the merc log book showing the capabilities of the merc corp/alliance. The agent being used could set parameters allowing the selection to be specific for the sec status of preferred space generating candidates for the hiring process. This would override the merc channel supported by the ego-enlisted mods, making eve merc jobs fair and just.

The merc log should also show campaigns, of both won and lost wars so as the hirer's decision is not solely based upon the isk effiency of a private third party killboard. Along with corp contributional tab to show a ratio of things done for the effiency of the alliance. Hopefully making the alliance more active.

Example corp A kills freighters and haulers for the alliance contract, but corp B kills a frig, and a cruiser.

The isk amount differs, the main effiency is generated but also shows the involvement level of each corp to the contribution.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#26 - 2013-09-12 17:48:30 UTC  |  Edited by: Adriel Malakai
Merc Brokering as a business model is a waste of time as the risk of not getting paid by the broker, even if the job is "satisfactorily completed," is phenomenally high. I, for one, require to be paid up front for any and all contract work at our standard rates. If they're too high or you don't want to pay up front, find someone else.

Regarding the Merc Contract Channel - we only get about 10-20% of our contracts from there as of late. The vast majority of ours come from word of mouth, repeat customers, or our frankly amazing merc thread.

As I said before, I'm of the opinion that a formal game mechanic for merc contracts is a really bad idea. The idea of destroy X ISK from alliance/corp A is bad for both parties. The obvious case is or the merc - if the targets stay docked/logged (and there is no way CCP will force undock with DUST mercs, and frankly they shouldn't) then the merc gets screwed.

On the other hand, if the mercs snag one high value kill like an expensive pod or a single bling mission ship in the first 10 minutes of the war, the contract obligations are met and the war either ends or the mercs have no incentive to try anymore since the contract will be marked completed. What the client really wants is maximum damage done to the target, and the merc doesn't want something that can be so trivially manipulated to ruin their reputation.

In the current system, without rigid game mechanics, it is in my best interest as a merc to always be hunting and trying to cause as much damage to my targets as possible, regardless of how much I've already inflicted. Furthermore, having people not undock/log in is not necessarily a bad thing currently. Anyone who does actual hunting knows that it only takes a few weeks for a group that doesn't log in/undock to completely shatter. As long as the targets are legitimately staying docked/offline and the mercs do legitimately hunt them when the targets are online, then this system works fine. Obviously not all mercs will uphold their end of the contract, but this is where the reputation of the different merc groups comes into play.

If you want people properly hunted and chased to the ends of EVE, hire someone who has a damn good reputation of doing just that. If you want some nullsec group to get popped every time one of their members goes to a trade hub then hire one of the camping groups. If you need another merc/pvp group put in its place, hire someone with a good reputation of doing just that. If you're too damn lazy to do a modicum of research into the type of merc that is the best choice for what you want done, then you deserve to have the contract done poorly.
Feyd Rautha Harkonnen
Doomheim
#27 - 2013-09-12 17:55:32 UTC  |  Edited by: Feyd Rautha Harkonnen
Adriel Malakai wrote:
The biggest problem with contracts such as, "Destroy X ISK worth of assets" is the fact that defenders have full control over that situation. All they have to do is not log in/undock and the contract is marked as a failure for the mercs, even though the mercs have caused damage to the target since they shut down for at least a week.

Unless the defenders have a damn good reason to log in and undock (or be a complete downy), contracts such as these will do nothing but screw over mercs. Contracts as they are currently handled are far better than the rigid ones suggested in this thread.

I have a dream....

You can only stay docked up to a certain amount of minutes before a station automatically poops you out. You then cannot re-dock in that same station for one full minute.

Shocked

Some interesting twists? (i.e. it pays to be in a player corp..)
- If your in a player corp with a corp office in station: 60 minute auto-undock timer
- In a player corp with no office in station: 30 minute auto-undock timer
- In an NPC corp: 20 minute auto-undock timer
- Some way to mitigate people logging off/on again to reset timer would be needed though

A simpler way might be just to allow a third contract option (rather than ships or structures destroyed), and thats an open ended time-based fee. No gauruntees on damage done. Its then up to mercs to decide which contracts to accept (or not) based on the type offerred, and if the reward is worth the 'never undock' risk..

I have to wonder also though, couldn't a formula at contract end calculate how many of the contract targets ships were undocked and for how long over the duration of the contract, to mitigate a no-hit penalty for no ships destroyed? i.e. If logs show the target never undocked, merc gets full success ISK and rating?

Overall I think the benefits of increased contract activity outweigh the effort CCP would have to bake into the mechanism to prevent ouchies like this though...
Saeger1737
Habitual Euthanasia
Pandemic Legion
#28 - 2013-09-12 18:29:22 UTC
Did you read the entire thought process behind the dust player insertion?

There are factors with the dust insertions.
1. Limited supply of clones
2. The docked player can hire his own dust merc corp to defend.
3. The docked player is able to fortify his position with in the dock
4. NPC security details and NPC station guns are active as the mercs would be intruding.
5. The docked player could log off till the war ends, and the dust mercs still get paid for the set up.
6. The docked could undock and warp to a safe insta undock then dock at another station restarting the entire set up process.
7. The dust bunnies could be defeated by the station defenses, insuring bragging rights for the docked. This also gets noted in the merc log and war report.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Ryder 'ook
University of Caille
Gallente Federation
#29 - 2013-09-12 19:29:32 UTC
I wouldn't expect to get the large merc corporations on board immediately. Should I decide to follow this path and and offer safe third party services to mercs and their customers, I'd have to build a reputation for myself first. I understand that this won't come fast or easily.

But I imagine that there could be a demand for confidentiality between customer and service provider. Some customers are just too high profile and would feel safer with an additional layer of safety between them and the requested service. And the creation of a throw-away alt for those purposes may not always be practical.

On the other hand, such a service could be a tool for new and / or small merc outfits to build their own reputation. As I see it, the mercenary market is dominated by a handful of big players. And as in every market, it can be a tedious undertaking to carve out a niche for a new entity. Most just barely scrape by, get assimilated by larger ones or give the business up completely after a while.
Under such circumstances, broker and merc could grow and build their fame together.


I'll have to mull over it for a couple more days but there are some ideas taking shape in my mind. I think I'll start to prepare a database for the required information. That usually helps me to sort my own thoughts...

And I really really like the idea of becoming the ComStar of the Eve-Cluster. My slate is clean, I'm a new player without any ties to anybody but an old RL friend who turned his back on the big corps well before I even started playing. No dependencies, no loyalties. A true independent, completely neutral.
Who else should pull it off but me?


Fly safe out there, all of you!

Ryder

Every atom in our bodies was forged in the furnace of ancient stars - it's time we return home.

culo duro
Center for Advanced Studies
Gallente Federation
#30 - 2013-09-12 19:35:48 UTC
I find it hilarious that you guys want auto undock timers.
That you want to be able to use dust mercs to attack other dudes in stations and get pod mails.

It's straight out silly and unbalanced.
Either one will result in implants not being used anywhere.
This entire thing is silly honestly, why change something that works?

I've starting blogging http://www.epvpc.blogspot.com 

Domineren
Knights Of the Ruined Empire
#31 - 2013-09-13 01:40:28 UTC
CCP Eterne wrote:
Removed a troll from this thread.

try and do this for C&P and you will find yourself overworked and asking for a raise

Senn Denroth - Highsec PVP is only for the elite of the elite....

Ex-Rebirth....and miner.  Fight me.

Istyn
Freight Club
#32 - 2013-09-13 02:13:16 UTC  |  Edited by: Istyn
Feyd Rautha Harkonnen
I have a dream....

You can only stay docked up to a certain amount of minutes before a station automatically poops you out. You then cannot re-dock in that same station for one full minute.

[:o wrote:



Your dream is bad and you should feel bad.

Edit: Also, this whole idea effectively removes scamming via 'merc contracts' from the game, removing metagame/player interaction like that is not desirable.
Feyd Rautha Harkonnen
Doomheim
#33 - 2013-09-13 13:56:28 UTC  |  Edited by: Feyd Rautha Harkonnen
Istyn wrote:
Feyd Rautha Harkonnen
I have a dream....

You can only stay docked up to a certain amount of minutes before a station automatically poops you out. You then cannot re-dock in that same station for one full minute.

[:o wrote:


Your dream is bad and you should feel bad.

Edit: Also, this whole idea effectively removes scamming via 'merc contracts' from the game, removing metagame/player interaction like that is not desirable.


Nothing would stop a scammer from continually creating new corps and listing them as providing merc services, then getting 'customers' by way-underpricing real mercs bids for contracts. Clients looking to 'save a buck' and not do their homework on previous contract ratings would still get stung.

Also the increased ability for prospective clients to hook up with mercs and increased merc contract volume overall would IMHO outweigh the paper cuts you might raise on the flip side, you just have to manage those paper cuts with good rules.

Remember not everyone uses this web site or knows how to get in touch with a merc...as a newer player you actually have to ask around and do some detective work in game to find one (that might actually deliver on merc service promises...)

Anything that boosts matching merc contract clients (or people who haven't used merc services before) with mercs in game is a huge win, and should be pursued. Don't get fixated on some of the specific ideas thrown out here, as reason to throw out the entire idea of an ingame hookup center. That would be bad, and you should feel bad for THAT.

F
Feyd Rautha Harkonnen
Doomheim
#34 - 2013-09-13 14:21:49 UTC  |  Edited by: Feyd Rautha Harkonnen
As I think about the pitfalls of concrete objective scoring against a merc corps rep some have raised (i.e. ship value killed, structure killed), perhaps a good quick first phase implementation would just be based on how Ebay track's provider quality...

- Merc corps/alliances flag themselves as providing merc services, and checkbox the areas they will work in (hisec, losec, null). This gets them listed in the new shiny 'Merc contracts' market ingame.
- Prospective client goes to the ingame 'merc contracts' market and selects a target corp/alliance from a dropdown/search, but then types in freeform verbage on what he wants done. i.e. "Kill 1b in ships" or "Gank toon MrBiggun" or "Harrass and grief them". Client also must select a duration in days or weeks.
- Merc corps contact the client through email to get any clarifications, expectation level, etc and then actually bid on the contract by providing an ISK cost in the merc contracts page.
- Client picks the bid he wants to accept, based on reviewing the cost and 'rating' of the various merc corps who bid
- At contract duration end the client can rate the merc corp with a 'positive', 'neutral' or 'negative' rating that feeds into their overall rating score. Wise merc corp ceo's will manage expectations upfront with emails etc. i.e. "Please give us a positive rating, because we camped them in their stations for a week and shut them down (even though nothing died)" As in Ebay, both client and merc provider can leave 1 line of freeform text for all to see. i.e. "AAA+++ Merc, recommend", or "Target never undocked" on the merc side.

Key goals met:
- Merc contract volume is vastly increased with this ingame market, hooking up clients new to merc contracts with contract providers. (ie.. No more wondering how to find a merc, and in-game promotion of mercs in general...)
- Over time truly good merc corps will accumulate lots of positive feedback (like on Ebay), with the ability for merc ceo's to manage expectations

p.s.
To prevent padding you would still want lots of things similar to what they did in bounties... i.e. Only a half (or third?) of total contract amount is actually paid to merc corp, the rest is a fee/ISK sink (CCP will love). You might combine that with minimum contract values (i.e. 100m ISK).
Previous page12