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The Future of T3 Cruisers

Author
Onictus
Federal Navy Academy
Gallente Federation
#61 - 2013-09-12 09:09:56 UTC
Mournful Conciousness wrote:
Xequecal wrote:
Mournful Conciousness wrote:
At the moment, there is no decision to make - Proteus damage beats T2 hands down, as does local rep amount and/or total EHP.


Fixed that for you. Legion is outdamaged by the Sacrilege in HAM config and is only 40 DPS more than a Zealot in pulse config. Tengu is outdamaged by the Cerberus in any kind of viable PvP fit (5 launchers) and the Cerberus also has a better tank because its fittings aren't gimped. The Loki is pretty even in damage with the Cynabal, it does slightly more if they both use Void but the damage is identical if they both use Barrage.

T3s mainly excel in having really huge tanks, they are slower than and do not outdamage HACs. The Proteus is the only one that really needs a nerf, due to how skirmish links make missiles in general suck and really restrict range advantages.


I'm afraid you are mistaken.

tengu with 6 HAMs and 3 ballistics : 836dps to range 25.2km, 58.3k unheated EHP, target painter (or even web!)
cerberus with 5 HAMs and 3 ballistics: 696dps to range 37.9km, 33.7h unheated EHP

overheated, these numbers are:
tengu: 983dps, 67.2k ehp
cerberus: 819dps, 38.3k ehp

The tengu is still the better gank ship by 20% while enjoying 175% of the EHP - this is before the ability to overheat for 30% longer than the cerberus. If you take this into account the disparity grows.


Completely ignoring that the cerb can hit significantly further than tengu, particularly when using tengus with damage rigs.

Just like proteus, they may be popular in holes, but they are relatively rare as anything but fleet points and brick cynos because with 130 eHP and 1000dps they can't friggging catch anything.

...and worse when you really brick them up.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#62 - 2013-09-12 09:27:09 UTC
We're in danger of veering off-topic here, but I'll just say that the cerb's ability to hit beyond 25km is only useful if you're in a fleet that has a long range point or fast tackler since 25km is beyond (normal) point range.

We were discussing gank fits in particular, which to my mind implies being near one's target.

Yes, the new T2s are faster than equivalent T3s. If the devs could have made them out-damage and out-tank the T3s I am sure they would have done, but that would have broken everything else....

...which kind of brings me back to my point, which is that the T3's ability to out damage and out tank every possible counterpart *while at the same time* having special EWAR bonuses is out of balance.

I am not sure why tengus don't appear in fleet fights so often these days - perhaps it's on grounds of cost. Perhaps the emergence of the sentry domi has reduced their fleet effectiveness. Maybe the large alliances just got tired of footing the bill - who knows?

Nevertheless, in WH pvp you really have no other choice. Lack of choice is bad for the game because it makes pvp a less rich and interesting experience. I really want to use the T2s in skirmishes, particularly in wormholes. wormhole pvp is some of the best there is - everyone has limited resources and there are no cyno-lolganks to spoil everyone's fun.

Let's make it better.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Xequecal
Ministry of War
Amarr Empire
#63 - 2013-09-12 09:27:27 UTC
Mournful Conciousness wrote:
I'm afraid you are mistaken.

tengu with 6 HAMs and 3 ballistics : 836dps to range 25.2km, 58.3k unheated EHP, target painter (or even web!)
cerberus with 5 HAMs and 3 ballistics: 696dps to range 37.9km, 33.7h unheated EHP

overheated, these numbers are:
tengu: 983dps, 67.2k ehp
cerberus: 819dps, 38.3k ehp

The tengu is still the better gank ship by 20% while enjoying 175% of the EHP - this is before the ability to overheat for 30% longer than the cerberus. If you take this into account the disparity grows.


*sigh* I meant the Cerberus has 6 launchers and the Tengu has 5. Every respectable Tengu PvP fit I've ever seen has only 5 launchers, you can't fit 6 launchers and a MWD on a Tengu without a grid mod, let alone any shield extenders or shield boosters.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#64 - 2013-09-12 09:31:48 UTC
Xequecal wrote:
Mournful Conciousness wrote:
I'm afraid you are mistaken.

tengu with 6 HAMs and 3 ballistics : 836dps to range 25.2km, 58.3k unheated EHP, target painter (or even web!)
cerberus with 5 HAMs and 3 ballistics: 696dps to range 37.9km, 33.7h unheated EHP

overheated, these numbers are:
tengu: 983dps, 67.2k ehp
cerberus: 819dps, 38.3k ehp

The tengu is still the better gank ship by 20% while enjoying 175% of the EHP - this is before the ability to overheat for 30% longer than the cerberus. If you take this into account the disparity grows.


*sigh* I meant the Cerberus has 6 launchers and the Tengu has 5. Every respectable Tengu PvP fit I've ever seen has only 5 launchers, you can't fit 6 launchers and a MWD on a Tengu without a grid mod, let alone any shield extenders or shield boosters.


I posted an example fit that has 6 launchers, shield extender, target painter, 2 damage application rigs and 175% of the EHP of an equivalent T2. It has a grid mod and a grid rig... and still outperforms the cerberus easily.

If I was going to bring a shield cruiser to a gank, this is what I'd optimally bring (I might actually dump the target painter for another invulnerability field if I know someone else is bringing a web).

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Onictus
Federal Navy Academy
Gallente Federation
#65 - 2013-09-12 09:36:31 UTC
Xequecal wrote:


*sigh* I meant the Cerberus has 6 launchers and the Tengu has 5. Every respectable Tengu PvP fit I've ever seen has only 5 launchers, you can't fit 6 launchers and a MWD on a Tengu without a grid mod, let alone any shield extenders or shield boosters.



CFC and AAA were the only ones that used 5 launcher tengus off the top of my head. PLs thundercats were 6 launcher 10mn AB fits if memory serves.

AAA went from thundercats to 5 luancher 100mn ABs after a couple times getting zerged by 3 full fleets of drakes.
Onictus
Federal Navy Academy
Gallente Federation
#66 - 2013-09-12 09:38:03 UTC
Mournful Conciousness wrote:


Nevertheless, in WH pvp you really have no other choice. Lack of choice is bad for the game because it makes pvp a less rich and interesting experience. I really want to use the T2s in skirmishes, particularly in wormholes. wormhole pvp is some of the best there is - everyone has limited resources and there are no cyno-lolganks to spoil everyone's fun.

Let's make it better.



Granted, but we all don't live in wormholes are aren't attacking off of probe ins.


You have a totally different environment than 90% (at least) of the playerbase.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#67 - 2013-09-12 09:46:01 UTC
Onictus wrote:
Mournful Conciousness wrote:


Nevertheless, in WH pvp you really have no other choice. Lack of choice is bad for the game because it makes pvp a less rich and interesting experience. I really want to use the T2s in skirmishes, particularly in wormholes. wormhole pvp is some of the best there is - everyone has limited resources and there are no cyno-lolganks to spoil everyone's fun.

Let's make it better.



Granted, but we all don't live in wormholes are aren't attacking off of probe ins.


You have a totally different environment than 90% (at least) of the playerbase.


This I accept. And if what you say is true, and that nullsec fleet warfare no longer uses T3s, then modifying T3s to bring them in line with their multi-role objective while removing their omni-role OP-ness will:

* positively affect 10% of the playerbase while,
* not negatively impacting anyone else (except perhaps a few lowsec and hisec trolls).

Would that be a reasonable observation?

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Onictus
Federal Navy Academy
Gallente Federation
#68 - 2013-09-12 09:56:11 UTC
Mournful Conciousness wrote:
Onictus wrote:
Mournful Conciousness wrote:


Nevertheless, in WH pvp you really have no other choice. Lack of choice is bad for the game because it makes pvp a less rich and interesting experience. I really want to use the T2s in skirmishes, particularly in wormholes. wormhole pvp is some of the best there is - everyone has limited resources and there are no cyno-lolganks to spoil everyone's fun.

Let's make it better.



Granted, but we all don't live in wormholes are aren't attacking off of probe ins.


You have a totally different environment than 90% (at least) of the playerbase.


This I accept. And if what you say is true, and that nullsec fleet warfare no longer uses T3s, then modifying T3s to bring them in line with their multi-role objective while removing their omni-role OP-ness will:

* positively affect 10% of the playerbase while,
* not negatively impacting anyone else (except perhaps a few lowsec and hisec trolls).

Would that be a reasonable observation?


Not really, what null fleets usually use t3s for are recon roles, a lach or huggin can't tank 100 dps ships hitting it at once.

A Loki or Proteus can.

In small gangs in k space this is relatively rare because they get primaried for km value, so while you see them they are relatively rare because they are easily blobbed with battle cruisers.

Chasing them off doesn't cost you anything, and lach and arazu can point or web further for a third of the price.

I'm pve who cares, there are faster ways to make money
Xequecal
Ministry of War
Amarr Empire
#69 - 2013-09-12 10:01:32 UTC  |  Edited by: Xequecal
Mournful Conciousness wrote:
I posted an example fit that has 6 launchers, shield extender, target painter, 2 damage application rigs and 175% of the EHP of an equivalent T2. It has a grid mod and a grid rig... and still outperforms the cerberus easily.

If I was going to bring a shield cruiser to a gank, this is what I'd optimally bring (I might actually dump the target painter for another invulnerability field if I know someone else is bringing a web).


Just wait until Genolution CA-3 and CA-4 come out. If they're the same price as the other two you can make some absolutely ridiculous Cerb fits for relatively cheap. For example:

[Cerberus, Tank all the things]
Ballistic Control System II
Ballistic Control System II
Internal Force Field Array I
Caldari Navy Co-Processor

Experimental 10MN Microwarpdrive I
X-Large Ancillary Shield Booster,Navy Cap Booster 400
X-Large Ancillary Shield Booster,Navy Cap Booster 400
Limited Adaptive Invulnerability Field I
Dread Guristas Warp Disruptor

Rapid Light Missile Launcher II,Scourge Fury Light Missile
Rapid Light Missile Launcher II,Scourge Fury Light Missile
Rapid Light Missile Launcher II,Scourge Fury Light Missile
Rapid Light Missile Launcher II,Scourge Fury Light Missile
Rapid Light Missile Launcher II,Scourge Fury Light Missile
Rapid Light Missile Launcher II,Scourge Fury Light Missile

Medium Ancillary Current Router II
Medium Ancillary Current Router II

Yes, it fits. (with all 4 Genos and a CPU implant) Yes, it's absolutely ridiculous. Over 1k DPS sustained (reload one ASB while running the other) tank, 414 DPS that's 100% applicable to everything.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#70 - 2013-09-12 10:17:56 UTC
Onictus wrote:

Not really, what null fleets usually use t3s for are recon roles, a lach or huggin can't tank 100 dps ships hitting it at once.

A Loki or Proteus can.



This surely is an example of a T3 making a T2 obsolete.

Xequecal wrote:


Just wait until Genolution CA-3 and CA-4 come out. If they're the same price as the other two you can make some absolutely ridiculous Cerb fits for relatively cheap. For example:


To be fair, any dual XL-ASB fit is verging on overpowered nonsense but this is the fault of the ridiculous decision to allow more than 1 ASB module on a ship - taking the module well beyond its designed function, which was to be an emergency top-up for shield skirmishers. That's another issue.

The one feature about this fit is that under sustained fire it will eventually run out of cap boosters so it can at least in theory be defeated by a ship that is unable to break its tank with raw dps. It's not quite as OP as the ridiculous 3000dps perma-tank tengu.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Onictus
Federal Navy Academy
Gallente Federation
#71 - 2013-09-12 10:22:39 UTC  |  Edited by: Onictus
Mournful Conciousness wrote:
Onictus wrote:

Not really, what null fleets usually use t3s for are recon roles, a lach or huggin can't tank 100 dps ships hitting it at once.

A Loki or Proteus can.



This surely is an example of a T3 making a T2 obsolete.



Single application, that is full fleet engagements, and again, these usually have a 2bil or so pricetag attached.

In anything smaller than full fleet style engagements lach and arazu do it better, particularly since the booster nerf.


Plus loki doesn't get a a painter bonus like huggin and neither gets the cyno fuel bonues, they aren't obsolete, they are slightly different roles.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#72 - 2013-09-12 10:48:35 UTC
Onictus wrote:
Mournful Conciousness wrote:
Onictus wrote:

Not really, what null fleets usually use t3s for are recon roles, a lach or huggin can't tank 100 dps ships hitting it at once.

A Loki or Proteus can.



This surely is an example of a T3 making a T2 obsolete.



Single application, that is full fleet engagements, and again, these usually have a 2bil or so pricetag attached.

In anything smaller than full fleet style engagements lach and arazu do it better, particularly since the booster nerf.


Plus loki doesn't get a a painter bonus like huggin and neither gets the cyno fuel bonues, they aren't obsolete, they are slightly different roles.


With respect, this is a single application out of a very long list in which a T3 is more suitable than a T2 for a given function, which is why the OP thinks that T3 ships need rebalancing - and why I agree with him.

The huge tanks are the biggest culprits here, as you have alluded to.

I think we can accept huge damage with a light tank, or a huge tank with no damage (although the huge-tank-cyno-bait is a problem IMHO). I think we can accept multi-role that is a little worse than the dedicated T2.

In short, lower bonuses, subsystems that buff abilities at the expense of nerfing others and the ability to reconfigure on the hoof would, in my view, make T3s more balanced, less OP and arguably more desirable for forward recon-style roles such as exploration, scouting, wormholes etc.

Hisec use does not really need to be factored in here since in hisec we can just choose the best tool for a given job with ease, being only maximum 1 jump from a friendly station at all times.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Onictus
Federal Navy Academy
Gallente Federation
#73 - 2013-09-12 11:03:31 UTC
Mournful Conciousness wrote:
Onictus wrote:
Mournful Conciousness wrote:
Onictus wrote:

Not really, what null fleets usually use t3s for are recon roles, a lach or huggin can't tank 100 dps ships hitting it at once.

A Loki or Proteus can.



This surely is an example of a T3 making a T2 obsolete.



Single application, that is full fleet engagements, and again, these usually have a 2bil or so pricetag attached.

In anything smaller than full fleet style engagements lach and arazu do it better, particularly since the booster nerf.


Plus loki doesn't get a a painter bonus like huggin and neither gets the cyno fuel bonues, they aren't obsolete, they are slightly different roles.


With respect, this is a single application out of a very long list in which a T3 is more suitable than a T2 for a given function, which is why the OP thinks that T3 ships need rebalancing - and why I agree with him.

The huge tanks are the biggest culprits here, as you have alluded to.

I think we can accept huge damage with a light tank, or a huge tank with no damage (although the huge-tank-cyno-bait is a problem IMHO). I think we can accept multi-role that is a little worse than the dedicated T2.

In short, lower bonuses, subsystems that buff abilities at the expense of nerfing others and the ability to reconfigure on the hoof would, in my view, make T3s more balanced, less OP and arguably more desirable for forward recon-style roles such as exploration, scouting, wormholes etc.

Hisec use does not really need to be factored in here since in hisec we can just choose the best tool for a given job with ease, being only maximum 1 jump from a friendly station at all times.




Whithout that tank all T3s are is extraordinarily expensive scanners that can move around easier than everyone else.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#74 - 2013-09-12 11:04:55 UTC  |  Edited by: Sergeant Acht Scultz
Arthur Aihaken wrote:
Sergeant Acht Scultz wrote:
Mournful Conciousness wrote:
At the moment, there is no decision to make - T3 damage beats T2 hands down, as does local rep amount and/or total EHP.


Nope, not anymore


Is it possible that with the all of rebalancing to command ships and HACs, strategic cruisers are less in need of a massive overhaul? I still like the idea of simply eliminating rigs and buffing some of the underpowered offensive subsystems.


Hope you can fly different race HACs to see how good they became, in fact there's nothing you can do with a T3 you can't do with a good HAC fit now, they got a really very nice capacitor boost, fast, tanky and if we start talking about pain well, they deliver it by truck loads.

Edit: derp, you cant nullify and warp cloak with your Hac but whatever, not much of an issue now.

removed inappropriate ASCII art signature - CCP Eterne

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#75 - 2013-09-12 11:10:33 UTC
Yes, I fly the new HACs and I am very enthusiastic about them.

Against a correctly fitted equivalent T3 fleet, they are still, on the whole, dead in the water.

When comparing T3s with Recons the problem is worse.

Logistics ships correctly outperform the T3 equivalents because the remote repair bonuses easily outstrip the utility of the T3's huge buffer.

This is I think the only example where a T2 is, in general, better in role.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#76 - 2013-09-12 11:17:05 UTC
Mournful Conciousness wrote:
In short, lower bonuses, subsystems that buff abilities at the expense of nerfing others and the ability to reconfigure on the hoof would, in my view, make T3s more balanced, less OP and arguably more desirable for forward recon-style roles such as exploration, scouting, wormholes etc


In short what you are proposing for T3's is to do Cover Op frigate job for about 600% price tag increase without pimp.

Useless.

removed inappropriate ASCII art signature - CCP Eterne

Josilin du Guesclin
Aliastra
Gallente Federation
#77 - 2013-09-12 11:32:54 UTC  |  Edited by: Josilin du Guesclin
Damned forums ate my post. Short version:

Mournful Conciousness wrote:

As requested. Here is a tengu fit that's cap stable, pvp capable and self reps for 1953dps without crystals, 3000 with crystals. No overheated necessary, no gang links and no drugs.

I'm not saying it's the best fit. I am sure there are other better ones. The use of gist shield modules as you know is to make it cap-efficient.

This one will cost about 2Bn to put together. For the record, I don't have a problem with fits that can tank this much while being pvp-capable (a hyperion can do it too, if you spend 4Bn isk). But I do have a problem with a ship being:

* cap stable
* mobile
* able to project full dps
* and able to tank more than any single ship can possibly deal out (ignore dreads, they can't hit it).

It also stresses wormholes a whole lot less than any battleship, so you can field more of 'em offensively and run the hole much more aggressively.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#78 - 2013-09-12 11:34:39 UTC
Mournful Conciousness wrote:
Yes, I fly the new HACs and I am very enthusiastic about them.

Against a correctly fitted equivalent T3 fleet, they are still, on the whole, dead in the water.


At all or maybe for a short moment the time people set their things straight and fleet/counter fleet support wings etc, once it's done, no way in hell your T3 does better dps at HAC role than HAC can do, T3 will have the advantage of buffer but again, HACs can eat them alive in same number fights, just wait and see next months where T3 fleets are going:

-Tengus one already dead for about 6 months or used in very little engagements typs against smaller entities just for lols
-Lokis one for now is used, wait to see sentry ishtars counter set up and see those lokis and their crappy dps pop like popcorn
-Lol Legions are used to boost mainly armor HACs and Domi fleets as Proteus for heavy tackle

So I have to disagree with you and tell you, every single nerf it will be put on those T3 ships aside command sub will make them less and less interesting than they will already be in a couple months. I can't say I don't care because I can fly them all, I will just regret I trained for them all when I could have spent more time training new characters for sale on toons bazaar, training trading skills and flying T1 ships.

Mournful Conciousness wrote:
When comparing T3s with Recons the problem is worse.


Why? -seems you found new reccon roles with T3's the already very good reccons we have can't do, tell us more about it.

Mournful Conciousness wrote:
Logistics ships correctly outperform the T3 equivalents because the remote repair bonuses easily outstrip the utility of the T3's huge buffer.


Useless sub or gimmick one, 2x used in AT which is far from being an example of Eve pvp environment and the only way for those to survive was because they had several large remote energy transfers on them so they could run permanently run their xl-ASB or whatever the heck tank they had.
Outside AT the only place where you might see any of these is probably in high sec but, again it's not an example of eve pvp environment neither.

Better at T2 role than T3's?

-logistics hands down

-reccon hands down

-interdiction hands down

-DPS not really hands down but at least half of them yes. (Cerberus Deimos Ishtar Zealot and the outsider Eagle)

Travel cloak nullified: nope T2 can't do this but it's maybe a T3 special ability that actually makes it T3, I don't know, maybe heh

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#79 - 2013-09-12 11:37:42 UTC
Josilin du Guesclin wrote:
Damned forums ate my post. Short version:

Mournful Conciousness wrote:

As requested. Here is a tengu fit that's cap stable, pvp capable and self reps for 1953dps without crystals, 3000 with crystals. No overheated necessary, no gang links and no drugs.

I'm not saying it's the best fit. I am sure there are other better ones. The use of gist shield modules as you know is to make it cap-efficient.

This one will cost about 2Bn to put together. For the record, I don't have a problem with fits that can tank this much while being pvp-capable (a hyperion can do it too, if you spend 4Bn isk). But I do have a problem with a ship being:

* cap stable
* mobile
* able to project full dps
* and able to tank more than any single ship can possibly deal out (ignore dreads, they can't hit it).

It also stresses wormholes a whole lot less than any battleship, so you can field more of 'em offensively and run the hole much more aggressively.



I'd like to see many of these come to null pvp, why don't we see more of these actually? -good old style at the sunset 1v1 against that I'm all for it, yes please bring it.

removed inappropriate ASCII art signature - CCP Eterne

Onictus
Federal Navy Academy
Gallente Federation
#80 - 2013-09-12 11:51:06 UTC
Sergeant Acht Scultz wrote:
Josilin du Guesclin wrote:
Damned forums ate my post. Short version:

Mournful Conciousness wrote:

As requested. Here is a tengu fit that's cap stable, pvp capable and self reps for 1953dps without crystals, 3000 with crystals. No overheated necessary, no gang links and no drugs.

I'm not saying it's the best fit. I am sure there are other better ones. The use of gist shield modules as you know is to make it cap-efficient.

This one will cost about 2Bn to put together. For the record, I don't have a problem with fits that can tank this much while being pvp-capable (a hyperion can do it too, if you spend 4Bn isk). But I do have a problem with a ship being:

* cap stable
* mobile
* able to project full dps
* and able to tank more than any single ship can possibly deal out (ignore dreads, they can't hit it).

It also stresses wormholes a whole lot less than any battleship, so you can field more of 'em offensively and run the hole much more aggressively.



I'd like to see many of these come to null pvp, why don't we see more of these actually? -good old style at the sunset 1v1 against that I'm all for it, yes please bring it.


Outside of sabre camping how many solo engagements do you really think happen?

Metas and markets have catch up before these start appearing in null really.