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EVE Online: Odyssey 1.1 Issues

First post
Author
Sophia Audanie
Project Moondust
#381 - 2013-09-11 18:08:42 UTC
Update. Its working here now
Skmz Unborn
Deep black sky
#382 - 2013-09-11 18:15:30 UTC  |  Edited by: Skmz Unborn
Have had to uninstall eve due to issue caused by the patch, couldn't even load the launcher to get the failed patch message.

I'm now unable to install eve as the online installer has failed, it linked me to the offline installer and that failed to...

a little bit stumped as to what to do now any suggestions?

update: I have submitted 2 support tickets for this, i know 2 on the same thing, the first ticket was due to the patch error, the second is for my install problems.
ALI Virgo
Dreddit
Test Alliance Please Ignore
#383 - 2013-09-11 18:27:56 UTC
New changes of removal and change of ships in scantum and heavens have led to no dread spawn and no maze. in past 4 days. in -1 system. 30- .
Lelira Cirim
Doomheim
#384 - 2013-09-12 03:34:43 UTC  |  Edited by: Lelira Cirim
Been having no issues with the launcher (OSX). Which is a great improvement compared to the last 4 months.
A consistent visual bug I've noticed since 1.1 is the in-station inventory list pushes down the left column (ship list and hangars) by a varying amount. Creating whitespace at the top until sliding the separator bar makes it jump back to the top as normal.

Of course I still have little quality-of-life requests, such as: Make the browser background default to black instead of white. The whole game has a black background palette, and it's deer in headlights every time I click a link... ShockedShockedShocked
(Edit, I put that in the Little Things thread)

Do not actively tank my patience.

Copper Rei
Copper Corp
Aggressively Passive Bears
#385 - 2013-09-12 04:36:02 UTC
You all know of course that CCP stopped reading these forums over a week ago.
There has been no CCP postings at all on the release.
Fireflassh
The H8teful Eight
#386 - 2013-09-12 07:36:02 UTC
You think you assclowns could give a warning when your dumping a patch that can wipe all a persons user settings, happened to all my toons and most of my corp. You know how many days of game time it takes to setup everything again for 6 toons, not to mention the exquisite joy of logging into a possible hostile WH with no overview settings, everything including modules in the wrong places. Like Obama you all keep proving how incompetent you are.
Etheoma
Brutor Tribe
Minmatar Republic
#387 - 2013-09-12 11:37:28 UTC
I found for when the luncher isn't applying the patch running it as administrator fixes the luncher in windows 7 and I would assume it would work in windows 8. If you set the luncher go

/CCP/EVE/EVE Online Launcher Right

Right click > Properties > Compatibility >

In the Compatibility tab Go down to "Privilege Level"

Tick the box "Run this program as an administrator"

This will automatically run the luncher in administrator every time you log in, BUT a message will pop up every time you open the luncher asking weather you what to let it make changes to your computer which is a miner inconvenience

unless your running ISboxer and have to close the luncher every time you want to open a new char and have it apply correctly
Steijn
Quay Industries
#388 - 2013-09-12 16:23:05 UTC
CCP Habakuk wrote:
Utopa Kashuken wrote:
CCP Habakuk wrote:

This change uncovered indeed the (very old) issue of sometimes dealing a very low amount of damage to NPCs with very low structure. A question for clarification: The rats die after several shots in all cases and are not really invincible, correct?


SO CCP, Will you FIX IT or NOT?
This game could lost players after that bug and is not really invincible, correct?


We have an internal defect on this, but it is still unclear on how it will be fixed. But I am very certain that we will do something about it (as yes, this can be annoying).


i'm only having a wild guess here, but would the something in 'will do something about it', happen to be ignore it and hope people stop moaning?
Trolly McForumalt
Doomheim
#389 - 2013-09-13 17:51:41 UTC
Copper Rei wrote:
HOLY **** they may have actually fixed it.
It only took a week and they have absolutely no idea how to communicate with anyone but what the hell...they seem to have fixed the bigger issues for now.
They must have brought in some outside assistance or asked a couple explorers what to do.....lol


What's 'it'?

The probing issue? The super high hull resistance issue?
Trolly McForumalt
Doomheim
#390 - 2013-09-13 17:53:41 UTC
Steijn wrote:
CCP Habakuk wrote:
Utopa Kashuken wrote:
CCP Habakuk wrote:

This change uncovered indeed the (very old) issue of sometimes dealing a very low amount of damage to NPCs with very low structure. A question for clarification: The rats die after several shots in all cases and are not really invincible, correct?


SO CCP, Will you FIX IT or NOT?
This game could lost players after that bug and is not really invincible, correct?


We have an internal defect on this, but it is still unclear on how it will be fixed. But I am very certain that we will do something about it (as yes, this can be annoying).


i'm only having a wild guess here, but would the something in 'will do something about it', happen to be ignore it and hope people stop moaning?


So am I to understand that the hull resistance bug is still in the game? I ask because in the meantime I'm taking a break from the game and playing 'skill training online' until it's fixed.
Alundil
Rolled Out
#391 - 2013-09-13 22:24:55 UTC
Experiencing bad mouse lag after a few minutes of game play. It is even more pronounced than pre 1.1

Pointer is very delayed.
Mouse click doesn't register in many instances.
At times, when attempting to select a targeted ship the radial menu appears and I was not clicking and holding, simply a single click.

The problem is further exacerbated by multiple clients.

Exiting EVE resolves all mouse related issues.

Win7 x86-64
i7 2820QM
8Gb Ram
M5950

This is getting quite frustrating.

I'm right behind you

Vicky Death
Armed Kittens
#392 - 2013-09-13 23:19:41 UTC  |  Edited by: Vicky Death
Kery Nysell wrote:
Vicky Death wrote:
for last 12 hours after your update , my launcher is crashing . I'm running Vista 64 .
Can you tell me
HOW IN HELLS NAME TO FIX THAT !


Repair tool ?

Check your permissions and antivirus ?


I have tried everything , I've even went so far as re-installing this f*cking game 4 times and launchers still CRASHING !


[0912/152706:WARNING:backend_impl.cc(1946)] Destroying invalid entry.


and repair.exe doesn't do a damn thing to help ! Evil

as far as i understand , who ever updated launcher was on drugs or full of crap when he did that !
and btw i couldn't get on eve cinse last update.
Vicky Death
Armed Kittens
#393 - 2013-09-13 23:30:22 UTC
Skmz Unborn wrote:
Have had to uninstall eve due to issue caused by the patch, couldn't even load the launcher to get the failed patch message.

I'm now unable to install eve as the online installer has failed, it linked me to the offline installer and that failed to...

a little bit stumped as to what to do now any suggestions?

update: I have submitted 2 support tickets for this, i know 2 on the same thing, the first ticket was due to the patch error, the second is for my install problems.



welcome to the club. since last patch my launcher constantly crashing , and i haven't been on EVE.
Copper Rei
Copper Corp
Aggressively Passive Bears
#394 - 2013-09-14 01:41:47 UTC
Hurray for CCP you bunch of fuksticks.
People are leaving in larger numbers now and you still have nothing to say.
Vicky Death
Armed Kittens
#395 - 2013-09-15 01:51:33 UTC
They are prob to damn drunk to do anything in the near future.Evil
Kery Nysell
#396 - 2013-09-15 06:33:10 UTC
Copper Rei wrote:
People are leaving in larger numbers now and you still have nothing to say.


This I find funny. More than 40.000 players online yesterday (saturday) night, and yet people are leaving ?

From my personnal experience, I never had a single problem with the launcher nor the patching process, provided I don't start it "nownownow' as soon as the server shows up, most of the bugs and glitches were corrected in a couple of days, even the '99% hull resistance when down to 2% hull" doesn't seem to be there anymore.

And yet, there are some very rude people here insulting the developpers and thinking that harsh words and bad spelling will make things go smoothly.

Kids these days ...

...

Steijn
Quay Industries
#397 - 2013-09-15 18:35:50 UTC
Kery Nysell wrote:
even the '99% hull resistance when down to 2% hull" doesn't seem to be there anymore.



nope, its still there.
Kery Nysell
#398 - 2013-09-15 20:22:45 UTC
Steijn wrote:
Kery Nysell wrote:
even the '99% hull resistance when down to 2% hull" doesn't seem to be there anymore.



nope, its still there.


I must be doing something different then ... now that I think about it, I usually get the NPCs down to 33% hull with one to three volleys (using a T2 Cruise Missiles SNI for L4 missions, and a T2 Heavy Missiles Drake for L3 missions), and the last volley finishes them off ...

It's quite rare that I have an NPC down to the last %s of hull, mostly when I set my drones on Frigates in missions, and even then 5 T2 Light Drones munch through them quite easily, while I busy myself pounding more dangerous targets.

...

Haifisch Zahne
Hraka Manufacture GmbH
#399 - 2013-09-15 22:04:33 UTC  |  Edited by: Haifisch Zahne
Well, that's funny, because BS rats use to go down in three volleys, and at most 4 for those really hard ones. So if you are taking 4 or more to kill them, you are experiencing the problem. This particular issue causes mission rats to take at least 25% longer to kill *at a minimum* (and consume that much more ammo/missiles), and that is *IF* you can actually kill them in 4 volleys. I have seen rats that take many many more if you turn off launchers, thinking that last shot should do it, or if the rat just keeps regenerating between, or at the same time as, you put that "last" volley into them.

So, CCP has finally come up with the grand Finale Solution for PvE.

Kery Nysell wrote:
Steijn wrote:
Kery Nysell wrote:
even the '99% hull resistance when down to 2% hull" doesn't seem to be there anymore.



nope, its still there.


I must be doing something different then ... now that I think about it, I usually get the NPCs down to 33% hull with one to three volleys (using a T2 Cruise Missiles SNI for L4 missions, and a T2 Heavy Missiles Drake for L3 missions), and the last volley finishes them off ...

It's quite rare that I have an NPC down to the last %s of hull, mostly when I set my drones on Frigates in missions, and even then 5 T2 Light Drones munch through them quite easily, while I busy myself pounding more dangerous targets.
Haifisch Zahne
Hraka Manufacture GmbH
#400 - 2013-09-15 22:09:49 UTC  |  Edited by: Haifisch Zahne
Yes, that is very funny. A Saturday night before this "patch" use to see 50,000+ players, not 40,000. Wow, they really took a big hit!

P.S. And, that is down from the pre-Burn Jita days when it was 65,000+. Good work, CCP!



Kery Nysell wrote:
Copper Rei wrote:
People are leaving in larger numbers now and you still have nothing to say.


This I find funny. More than 40.000 players online yesterday (saturday) night, and yet people are leaving ?

From my personnal experience, I never had a single problem with the launcher nor the patching process, provided I don't start it "nownownow' as soon as the server shows up, most of the bugs and glitches were corrected in a couple of days, even the '99% hull resistance when down to 2% hull" doesn't seem to be there anymore.

And yet, there are some very rude people here insulting the developpers and thinking that harsh words and bad spelling will make things go smoothly.

Kids these days ...