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Cerberus Rebalance

First post
Author
Lumpymayo
State War Academy
Caldari State
#1 - 2013-09-10 01:40:08 UTC
With Odyssey 1.1 all the HAC's got a huge buff.

In particular the Cerberus was made much more lethal. In my opinion however it still is a gimped ship.

I think the Cerberus bonus per HAC level should change from 10% bonus to flight time, to 10% bonus to missile velocity.

As it stands it's about 15 seconds from the time the missile is fired till it hits the target. It's an abysmal amount of time and gimps almost any use of heavy missiles with the Cerberus. Leaving the only options to HAMs and RLM's.

The change from flight time to velocity would keep the Cerberus's long range almost the same but would have a much more effective application of damage without increasing DPS.

Baggo Hammers
#2 - 2013-09-10 01:42:05 UTC
The planned changes were announced in June. A little late now.

If you don't know where you're going, any road will take you there.

Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#3 - 2013-09-10 03:12:28 UTC
Cerberus still gimped? Mate the Cerb is now the most powerful HAC out there. Mad DPS and range with HAMS? Check. RLML Caracal on steroids? Check. Amazing cap life for ability to kite? Check.
If anything the Cerb was taken too far. But hell, I like it Twisted

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#4 - 2013-09-10 03:43:18 UTC
For long point kiting HAMs are incredibly good though, better damage application than HMLs, while having more than enough range out to heated long point range and massive dps. RML Cerb is also amazing for anti frigate work and for kiting as well and you give up dps for range and application compared to HAM fits.

HMLs are kinda the problem here, there's no real reason to use it in solo/small gangs as HAMs or RMLs do a far better job as you're not really helping the gang if you're lobbing missiles from 150+km and if you're solo the enemies will just run away as they won't be pointed. I guess you could use it in a long-range Cerb gang with tackle support but that's not really that effective due to flight time as you mentioned. It's not that the Cerb is bad, it's that trying to make use of HMLs Cerbs range advantage is very hard. So it's only HML Cerbs that are crappy, other Cerb variants have been buffed to amazing levels.
Hatsumi Kobayashi
Perkone
Caldari State
#5 - 2013-09-10 04:51:46 UTC
It's not just the Cerb that is 'meh' with HMLs, the whole weapon system has gone to the shitter compared to other options.

No sig.

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#6 - 2013-09-10 09:28:59 UTC
It's decent on things like Drakes that have no range bonus, but yeah, it's a far cry from what HMs used to be, not that I want them to be how they were (800dps 110km Tengus lol), but I think it was taken just a wee bit too far.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#7 - 2013-09-10 17:17:02 UTC
Dato Koppla wrote:
It's decent on things like Drakes that have no range bonus, but yeah, it's a far cry from what HMs used to be, not that I want them to be how they were (800dps 110km Tengus lol), but I think it was taken just a wee bit too far.



HM being the long range med size missile system we're far away from the numbers you can push with all other med size LR weapons, really really far away.
I said this well before HAC/guns changes, HM's need a huge buff now to get in same line of dps but I guess we can forget this for a couple years now.

removed inappropriate ASCII art signature - CCP Eterne

Onictus
Federal Navy Academy
Gallente Federation
#8 - 2013-09-10 18:06:45 UTC
Sergeant Acht Scultz wrote:
Dato Koppla wrote:
It's decent on things like Drakes that have no range bonus, but yeah, it's a far cry from what HMs used to be, not that I want them to be how they were (800dps 110km Tengus lol), but I think it was taken just a wee bit too far.



HM being the long range med size missile system we're far away from the numbers you can push with all other med size LR weapons, really really far away.
I said this well before HAC/guns changes, HM's need a huge buff now to get in same line of dps but I guess we can forget this for a couple years now.



Well Eagle...but then again, lol eagle.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#9 - 2013-09-12 01:30:33 UTC
Yeah this is pretty much a classic case of CCP nerfing one system into the ground and buffing all the other competing ones shortly after, essentially putting one weapon system down in the crapper. The title used to belong to railguns, but now we're welcoming HMs to the new throne of being crap for the next 3 years.
Onictus
Federal Navy Academy
Gallente Federation
#10 - 2013-09-12 06:51:28 UTC
Dato Koppla wrote:
Yeah this is pretty much a classic case of CCP nerfing one system into the ground and buffing all the other competing ones shortly after, essentially putting one weapon system down in the crapper. The title used to belong to railguns, but now we're welcoming HMs to the new throne of being crap for the next 3 years.



Indeed

They nerfed HMLs (justified at the time) and then buffed most of the medium LR systems to where HMLs were.

Really, give HMLs back their damage and they are more or less fine compared to rails and beams now.
Prometheus Exenthal
Aliastra
Gallente Federation
#11 - 2013-09-12 07:34:10 UTC
Onictus wrote:
Really, give HMLs back their damage and they are more or less fine compared to rails and beams now.

While I will say that the Cerb changes went a bit too far, I will disagree with giving HMLs their old stats back.

There are a couple of reasons for this;
For starters, IIRC they are still the longest range *medium class* weapon with the best damage.
No other ship can match them. Sure the other ones have more damage up close, but nothing competes with HMLs at range.

Secondly, their damage type is whatever you fit.
Railguns are fixed, Lasers are fixed, and Artillery is fixed at long range.
Granted some hulls have a specific damage type bonus, but that doesn't mean you need to use it 100% of the time.

Lastly, they have the lowest fitting requirements of the other ranged weapon types.
Beams and rails have notoriously high fitting requirements, which often results in weakly tanked ships.
HML setups don't typically have this issue.



If there is one thing I would like to see changed about HMLs, it would be their damage application to smaller ships.
Specifically Cruisers, since they don't hit them particularly well, when they should.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Riot Girl
You'll Cowards Don't Even Smoke Crack
#12 - 2013-09-12 07:38:06 UTC
I don't think it will take 3 years to fix HMs. I'm hoping they will tweak them in Winter after they've had a chance to see how the new turrets are working.
Onictus
Federal Navy Academy
Gallente Federation
#13 - 2013-09-12 07:38:56 UTC
Prometheus Exenthal wrote:
Onictus wrote:
Really, give HMLs back their damage and they are more or less fine compared to rails and beams now.

While I will say that the Cerb changes went a bit too far, I will disagree with giving HMLs their old stats back.

.



I didn't say old stats I said damage.
Malcanis
Vanishing Point.
The Initiative.
#14 - 2013-09-12 08:28:28 UTC
Prometheus Exenthal wrote:
Onictus wrote:
Really, give HMLs back their damage and they are more or less fine compared to rails and beams now.

While I will say that the Cerb changes went a bit too far, I will disagree with giving HMLs their old stats back.

There are a couple of reasons for this;
For starters, IIRC they are still the longest range *medium class* weapon with the best damage.
No other ship can match them. Sure the other ones have more damage up close, but nothing competes with HMLs at range...


Then why is no one using them for PvP any more?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Angsty Teenager
Broski North
#15 - 2013-09-12 08:31:37 UTC  |  Edited by: Angsty Teenager
Prometheus Exenthal wrote:
Onictus wrote:
Really, give HMLs back their damage and they are more or less fine compared to rails and beams now.

While I will say that the Cerb changes went a bit too far, I will disagree with giving HMLs their old stats back.

There are a couple of reasons for this;
For starters, IIRC they are still the longest range *medium class* weapon with the best damage.
No other ship can match them. Sure the other ones have more damage up close, but nothing competes with HMLs at range.

Secondly, their damage type is whatever you fit.
Railguns are fixed, Lasers are fixed, and Artillery is fixed at long range.
Granted some hulls have a specific damage type bonus, but that doesn't mean you need to use it 100% of the time.

Lastly, they have the lowest fitting requirements of the other ranged weapon types.
Beams and rails have notoriously high fitting requirements, which often results in weakly tanked ships.
HML setups don't typically have this issue.



If there is one thing I would like to see changed about HMLs, it would be their damage application to smaller ships.
Specifically Cruisers, since they don't hit them particularly well, when they should.


Last time I checked nobody uses long range weapons because there is virtually no difference in being at 40km and being at 70km in terms of damage, tackle, etc... There is no point in having the extra range whatsoever because CCP has decided that the the only viable ranges for small groups of players are between 0-15km (scram/web range) and 0-40km (disruptor range, including linked ships).

Sure you could fly a setup with long range ships and a lach, but tbh who wouldn't just leave if they were fighting a fleet that was shooting them at 70km and they had no chance to catch them or do damage back. In addition, at that range (where HM's arguably have some advantage over other medium weapon systems), large weapons are significantly better (oracle, talos, naga, tornado), and this compounded by the fact that heavy missiles pretty much have **** tracking. They can't even benefit from range like turret weapons can (by reducing transversal), you're completely at dependent on the absolute speed of the person you're shooting.

HML's suck and there is no reason to use them on any ship currently.
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#16 - 2013-09-12 11:53:33 UTC
It might be time for a VERY generous buff of most missiles on the explosion velocity metric. Thats whats making them loltastic for pvp and it is uncalled for imo.
Malcanis
Vanishing Point.
The Initiative.
#17 - 2013-09-12 12:04:25 UTC  |  Edited by: Malcanis
Crellion wrote:
It might be time for a VERY generous buff of most missiles on the explosion velocity metric. Thats whats making them loltastic for pvp and it is uncalled for imo.


Small missiles and Cruise missiles are fine atm.

Heavy missiles had their DPS reduced to "match" that of the medium LR turrets, due to the frankly fallacious argument that Prometheus employed above, which turrets subsequently have had their DPS increased by 20-25%.

IMO, HML damage should be increased by at least 5%.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Daniel Plain
Doomheim
#18 - 2013-09-12 12:17:33 UTC
Malcanis wrote:
Crellion wrote:
It might be time for a VERY generous buff of most missiles on the explosion velocity metric. Thats whats making them loltastic for pvp and it is uncalled for imo.


Small missiles and Cruise missiles are fine atm.

Heavy missiles had their DPS reduced to "match" that of the medium LR turrets, due to the frankly fallacious argument that Prometheus employed above, which turrets subsequently have had their DPS increased by 20-25%.

IMO, HML damage should be increased by at least 5%.

i'm not sure 5% is even going to cut it. put the damage back where it was before the nerf and be done. they still nerfed range and explosion stats, so there is no reason to fear a return of drake blobs.

I should buy an Ishtar.

Meditril
Hoplite Brigade
Ushra'Khan
#19 - 2013-09-12 13:51:15 UTC
As long CCP doesn't invent a working Anti-Missile module giving long range missiles too much DPS is just making them overpowered. At the moment Rapid Light Missile Launchers are already completely overpowered when it comes to kill small and weak stuff. There is no real possibility to counter them.
Bleedingthrough
#20 - 2013-09-12 14:09:04 UTC
Meditril wrote:
As long CCP doesn't invent a working Anti-Missile module giving long range missiles too much DPS is just making them overpowered. [...] There is no real possibility to counter them.



http://www.youtube.com/watch?v=1E9uVtP7IQ4
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