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Warp acceleration/deceleration buff?

Author
Jazz Styles
Native Freshfood
Minmatar Republic
#1 - 2011-11-10 23:14:03 UTC  |  Edited by: Jazz Styles
I hear that a change to the warp effect is on the way, so I thought I'd mention that the deceleration from maximum speed is twice as long as the speedup (nearly twenty seconds), and do you think we could get that tweaked so it's the same time as the acceleration? (roughly just under ten seconds).

Arriving on grid is almost like a butterfly, gently landing on a dewy flower on a spring morning... whereas ships should be arriving like a clap of thunder, a harbinger of the fierce battle that is about to commence, which would most likely involve squashing any butterflies, flowers, or spring mornings.
Montevius Williams
The Scope
Gallente Federation
#2 - 2011-11-10 23:36:04 UTC
I hope they buff ceptors. I hate the 20 seconds it takes to hit max warp.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Shivus Tao
Brutor Tribe
Minmatar Republic
#3 - 2011-11-10 23:44:37 UTC
It would be interesting for them to change it so that ship mass affects the speed with which you enter and exit warp. Frigate hulls could pretty much zip in and out of warp while battleships could take as long as it does currently.
Jazz Styles
Native Freshfood
Minmatar Republic
#4 - 2011-11-11 00:42:41 UTC
Shivus Tao wrote:
It would be interesting for them to change it so that ship mass affects the speed with which you enter and exit warp. Frigate hulls could pretty much zip in and out of warp while battleships could take as long as it does currently.


That's a great idea actually. I think top speeds are fine, it's just the getting to and from there in warp that'd be great to improve like this.
Daedalus Arcova
The Scope
#5 - 2011-11-11 00:53:14 UTC
IIRC, part of the reason ships don't 'snap' out of warp is because they need time to load the grid before they can start doing things, or being targeted.

That said, there is a loooong time between beginning the deceleration from maximum warp speed and appearing on grid. I'm sure there's the capability to make warp acceleration and deceleration much quicker.

Give us flashier warp effects, CCP! Like that cool EMP-type pulse from the warp drives in the EVE Is Real vid. And bright flashes from ships as they arrive on grid.
Jazz Styles
Native Freshfood
Minmatar Republic
#6 - 2011-11-11 01:12:43 UTC  |  Edited by: Jazz Styles
Daedalus Arcova wrote:
IIRC, part of the reason ships don't 'snap' out of warp is because they need time to load the grid before they can start doing things, or being targeted.

That said, there is a loooong time between beginning the deceleration from maximum warp speed and appearing on grid. I'm sure there's the capability to make warp acceleration and deceleration much quicker.

Give us flashier warp effects, CCP! Like that cool EMP-type pulse from the warp drives in the EVE Is Real vid. And bright flashes from ships as they arrive on grid.


Yeah I had thought about that loading issue, but as you say, a lot of the deceleration happens before you even get to the grid. So unless it's a major technical hurdle, reducing the decel time from 20 seconds to 8-10 seconds (that's the acceleration time) is something we'd like to see!

And yes, better effects! Give it a real visual punch as you hit warp, and maybe a nice deep bass sound to imply tremendous engines bending the very fabric of reality as the engines kick in. Kapow!
Shivus Tao
Brutor Tribe
Minmatar Republic
#7 - 2011-11-11 02:02:27 UTC
Jazz Styles wrote:


And yes, better effects! Give it a real visual punch as you hit warp, and maybe a nice deep bass sound to imply tremendous engines bending the very fabric of reality as the engines kick in. Kapow!


Make it go plaid.
Jazz Styles
Native Freshfood
Minmatar Republic
#8 - 2011-11-11 02:23:51 UTC
Shivus Tao wrote:
Jazz Styles wrote:


And yes, better effects! Give it a real visual punch as you hit warp, and maybe a nice deep bass sound to imply tremendous engines bending the very fabric of reality as the engines kick in. Kapow!


Make it go plaid.


lol
Liberum arbitrium
Mangina Inc.
#9 - 2011-11-11 11:56:34 UTC
Shivus Tao wrote:
Make it go plaid.


That's a ludicrous suggestion!
Jerick Ludhowe
Internet Tuff Guys
#10 - 2011-11-11 11:58:36 UTC
Montevius Williams wrote:
I hope they buff ceptors. I hate the 20 seconds it takes to hit max warp.


Aye, or at least make long point ceptors bar none the fastest ships in eve.
Black Dranzer
#11 - 2011-11-11 11:59:47 UTC
I want it startrek style, that "punching" warp effect, where there's a little buildup in the engines and then BAM from 0 to 100 in a split second. Dropping out should work the same way.
Jazz Styles
Native Freshfood
Minmatar Republic
#12 - 2011-11-11 14:04:11 UTC
Black Dranzer wrote:
I want it startrek style, that "punching" warp effect, where there's a little buildup in the engines and then BAM from 0 to 100 in a split second. Dropping out should work the same way.


Yeah I'd love to see that too, but I'd settle for 50% faster accel/decel over current times.
Knoppaz
distress signals
#13 - 2011-11-11 14:55:35 UTC
Shivus Tao wrote:
It would be interesting for them to change it so that ship mass affects the speed with which you enter and exit warp. Frigate hulls could pretty much zip in and out of warp while battleships could take as long as it does currently.



It's pretty simple. Just take the align-time and use this for acceleration/deceleration. This way changing the setup would impact all three (align time, time until max speed, time until warp exit) by the same amount.

Knoppaz / distressSIGNALS http://distresssignals.tumblr.com

a capsuleer's way to insanity

Razin
The Scope
#14 - 2011-11-11 15:10:56 UTC
Daedalus Arcova wrote:

Give us flashier warp effects, CCP! Like that cool EMP-type pulse from the warp drives in the EVE Is Real vid. And bright flashes from ships as they arrive on grid.

On one hand eye candy is good, on the other, all those flashes could get old real fast with all the warping that we do.
Jazz Styles
Native Freshfood
Minmatar Republic
#15 - 2011-11-12 00:46:35 UTC
Razin wrote:
Daedalus Arcova wrote:

Give us flashier warp effects, CCP! Like that cool EMP-type pulse from the warp drives in the EVE Is Real vid. And bright flashes from ships as they arrive on grid.

On one hand eye candy is good, on the other, all those flashes could get old real fast with all the warping that we do.

That's a valid concern, and I think part of the reason the new cyno effect is a little restrained. Putting in any effect for starting to move through the warp bubble would be nice tho, even if it is subtle.
Jodis Talvanen
State War Academy
Caldari State
#16 - 2011-11-12 02:06:44 UTC
The warp now seems to be quite jerky, e.g. to shutters in-flight


Or is it a universal issue?
Jennifer Starling
Imperial Navy Forum Patrol
#17 - 2011-11-14 09:31:16 UTC
I support this - why does the de/accelerating always takes so long and the same for every ship?

My Malediction flies 1-3 seconds at max warp speed when travelling between systems, the rest is 1 minute of aligning and acceleration/deceleration. It's tedious.
Endeavour Starfleet
#18 - 2011-11-14 13:17:19 UTC  |  Edited by: Endeavour Starfleet
Liberum arbitrium wrote:
Shivus Tao wrote:
Make it go plaid.


That's a ludicrous suggestion!


What's the matter Colonel Sanders? Chicken?

If we are talking about warp exit effects. I would love to have the thunderous clap and whine down similar to Star Trek 2009.
Scarlet des Loupes
University of Caille
Gallente Federation
#19 - 2011-11-14 21:12:30 UTC
Jazz Styles wrote:
I hear that a change to the warp effect is on the way, so I thought I'd mention that the deceleration from maximum speed is twice as long as the speedup (nearly twenty seconds), and do you think we could get that tweaked so it's the same time as the acceleration? (roughly just under ten seconds).

Yes!