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when will td effecting missiles ?

Author
Taoist Dragon
Okata Syndicate
#21 - 2013-09-12 05:47:05 UTC
LOL not again.

TD affecting missiles is plain stupid.

anything that reduce sig radius or boosts speed directly affects the missiles ability to apply damage. oh like maybe after burners Shocked

Conversly anything that slows down or boosts sig help missiles....oh maybe webs Shocked

Missile/rockets now probably more than ever are closer in balance to turrets. They are 'middle of the road' in terms or damage application and amount v the max potential of turrets but with a 'simpler' mechanic that is allready buffed/nerfed by in game modules. There is no logical reason for TD to affect missiles in any way shape or form without a major rework of most of the ewar modules/effects in game.

Get over it already.

That is the Way, the Tao.

Balance is everything.

Darkwolf
#22 - 2013-09-12 06:12:27 UTC
IMO, Defenders should be changed to use a specialized midslot launcher. Then they might see some play. Perhaps also change Defenders to attack drones as well as missiles so they have some use besides just countering missile boats.

Meyr
Di-Tron Heavy Industries
OnlyFleets.
#23 - 2013-09-12 06:34:54 UTC
The only two moderately effective anti-missile options require the loss of offensive capability, whereas TD's can be utilized in both an offensive OR defensive capacity against any turret-based ship, and do not require you to directly give up DPS, especially with the recent changes that removed the utility high slots in many hulls.

We may not need TD's to affect missiles, but there SHOULD be some mid-slot module that had anti-missile effects, but was useless against turrets. Having to lose offensive capability for what is, at best, an only marginally and/or situationally effective defensive capability is a ridiculous and poorly-considered situation.
Morrigan LeSante
Perkone
Caldari State
#24 - 2013-09-12 06:55:20 UTC  |  Edited by: Morrigan LeSante
Kirimeena D'Zbrkesbris wrote:
Shahai Shintaro wrote:
Truthfully, tracking disruptors should never effect missiles. However, there should be a separate class of ewar that has a similar effect. Otherwise, TD will be on every ship

TP affects all ships. Neuts, webs, damps, ECM also affect all ships. Why should TD be a special snowflake? Also TD affecting missiles will be a buff because TE/TC will also affect range/damage application.


The only way such a thing could be allowed is if TD's took a massive nerf and the bonused hulls were compensated. TD's are already on every damned hull with a spare slot as it is.

Ed: I also suspect Zan Shiro is likely correct that this is proving extremely hard to implement, especially alongside the new caldari hulls with baked in missile bonuses. Adding a mod to ships like that might just make them far too good at blapping smaller hulls, things like Navy drakes, cerberus etc. Hell even the SNI with it's overabundance of mids.
Estella Osoka
Cranky Bitches Who PMS
#25 - 2013-09-14 17:24:27 UTC
Kitty Bear wrote:
Estella Osoka wrote:
Why don't TDs affect missiles? Because there is no mod to counter the TD if it does affect missiles. Turrets get Tracking Computers and Tracking Enhancers, but those 2 mods do not effect missiles.

Sensor Damps can be countered by Sensor Boosters.
TDs are countered by TE and TC.
Jams are countered by ECCM (although not as effective).
TPs are countered by nothing.

Missiles were nerfed heavily. To introduce TDs affecting missiles would nerf missiles so much they would no longer be used.

TL;DR - TDs affecting missiles would create a bad game imbalance.


There are 2 missile boosting modules in game, the major difference is how they are applied.

there are both local and remote modules that boost a ship attacking with turrets, the target ship can also be TP'ed and webbed for additional benefit

there are no local or remote modules that boost a ship using missiles, for missiles TP and Webbifiers are the only source to reduce the effective defences of the target ship,



[edit]
I think you might be wrong on the bit underlined .. TP's increase a targets signature making it easier to hit
kind of a handy parameter to affect if your tracking has been reduced
Amarr E-War vs Minnie E-War at it's finest


Do you even know what a Tracking Disrupter affects? It affects range and tracking speed. Since missles do not use tracking, people would use the optimal range script for their TDs. So if the missiles range is affected, it won't matter how big the sig radius is if the missile fizzles out before it gets to the target.
Ranger 1
Ranger Corp
Vae. Victis.
#26 - 2013-09-14 17:29:31 UTC
Whether TD's begin to affect missiles or a new EW is brought in specifically for missiles, either way missiles would need to be rebalanced afterwards.

Currently they are balanced around the status quo as far as their advantages and draw backs are concerned. This metric would change significantly and missiles as a whole would likely need to be improved to justify both the new EW system and continued use of missiles.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Josilin du Guesclin
Aliastra
Gallente Federation
#27 - 2013-09-15 11:10:58 UTC
Estella Osoka wrote:
Why don't TDs affect missiles? Because there is no mod to counter the TD if it does affect missiles. Turrets get Tracking Computers and Tracking Enhancers, but those 2 mods do not effect missiles.

Sensor Damps can be countered by Sensor Boosters.
TDs are countered by TE and TC.
Jams are countered by ECCM (although not as effective).
TPs are countered by nothing.

Target Painters are at least relatively weak EWAR. As for Jamming vs. ECCM, in my opinion the problem with ECCM modules is that they are a waste of space unless you're being jammed. All other counters to EW systems (dampers, disruptors) do something useful even when you're not under EWAR attack - they improve your sensor or weapon performance.
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