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Changing Exploration DED-sites

Author
dexington
Caldari Provisions
Caldari State
#21 - 2013-09-11 18:50:03 UTC
Medusa Serpentiz wrote:
The reason why i would like to see this is that you are not allowed to go into 4-10 with a tech 3, also the loot is not worth the risk there for i was thinking about getting the 4-10 to high-sec.


are you trolling or just clueless?

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Eli Kzanti
Brutor Tribe
Minmatar Republic
#22 - 2013-09-11 19:14:50 UTC
Xicho wrote:
Eli Kzanti wrote:
You cannot seriously expect a new player to just jump right into the fray?


Why not? I've seen newbros jump straight to 0.0, hop into a rifter or other tackle ship and be heroes. Why can't the same be said for low sec exploration mixed in with a bit of low sec pvp? Your lack of vision disappoints me.

Eli Kzanti wrote:

Will they learn from it? No. Will they do it? Also no.


Your lack of faith only serves to prove how foolish, ignorant and cowardly you really are.

Those with determination and a desire to explore would be just fine. The others...who cares?


Compared to what, a guy who thinks the only way to play a game is his way? Call me names all you like, I've easily experienced as much of this game as you have, my friend.

In fact, you try to say that I am ignorant? From the looks of your posting you haven't been in contact with an actual brand new player in a very long time... so they can hero tackle when they're told to, that immediately means they are capable of doing everything all of a sudden? For every newbro that is a successful tackler, theres a newbro that is left wondering why hes always getting blown up so other people can kill things... or a newbro that thinks he'll try all this pvp business later on when hes got himself settled.

What you want is to force people into one way of doing things, your way of doing things, and you call ME ignorant and foolish? Not to mention calling me cowardly, Mr Null Sec Blobber. I can press F1 too you know.


Since we're on to insults now... its fortunate the people at CCP have more sense and foresight than somebody like you, since they actually seem to have a decent grasp on how a newer players mind works.
DeMichael Crimson
Republic University
Minmatar Republic
#23 - 2013-09-11 19:27:59 UTC  |  Edited by: DeMichael Crimson
Heh, exploration was doing fine before Odyssey was implemented. Odyssey expansion was actually a retraction. Exploration sites just needed to be upgraded, such as increasing the amount of sites spawning due to everyone and their mothers doing exploration.

The triggers in combat sites should have been randomized and all site defenders be destroyed before spawning Overseer / Commander NPC's. That would have fixed the problem of blitzing sites. Also Loot drops should have been buffed as well as the amount of wrecks holding loot.

Not to mention how long does it take to implement a Rogue Drone loot table? And WTF exactly was the reason again for removing Deep Space Probe's? Ahhh, to be replaced by the 'Show it all' no skill scan sweep.

Ice fields should have been added to Grav sites in Cosmic Signatures, not have Grav sites and Ice fields added to Anomalies. Regular Asteroid Belts should have been added to Anomalies.

Don't even get me started on the abomination known as the mini hacking game and it's loot spew monstrosity.

Seriously, let's do a roll back and get rid of all the new exploration changes and get back to brass tacks again.



DMC
Xicho
Sniggerdly
Pandemic Legion
#24 - 2013-09-11 20:25:00 UTC
Eli Kzanti wrote:
force people into one way of doing things, your way of doing things, and you call ME ignorant and foolish?.


You're a damn fool. Its not about forcing people. Its about enabling and encouraging people to leave the confines of high sec security as soon as possible.

And if you think this is my main you've proven nothing but that you are even further deluded.

Quote:
theres a newbro that is left wondering why hes always getting blown up so other people can kill things...


Thats what corps/communities are for. To help people. To educate them. To train them. I suppose the idea is foreign to you?

Quote:
newbro that thinks he'll try all this pvp business later on when hes got himself settled.


People that say they'll "try it eventually" or "I'm still waiting on a few more skills" will rarely actually take the leap and try it.

Quote:
Mr Null Sec Blobber. I can press F1 too you know.


How original of you. Hurr durr null sec blobbers hurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.

Quote:
its fortunate the people at CCP have more sense and foresight than somebody like you, since they actually seem to have a decent grasp on how a newer players mind works.


They know what gets them money so they keep isk generation at stupidly high and easy levels in high sec. Hardly what is best for the game or new players but it is what it is.
Xicho
Sniggerdly
Pandemic Legion
#25 - 2013-09-11 20:29:57 UTC  |  Edited by: Xicho
DeMichael Crimson wrote:
such as increasing the amount of sites spawning due to everyone and their mothers doing exploration.


Increasing the number of current sites but not altering the number of drops would have been okay. Increasing drop rates would just saturate the market and devalue exploration. Alternatively they could just add new sites and new loot.

Quote:
The triggers in combat sites should have been randomized and all site defenders be destroyed before spawning Overseer / Commander NPC's.


I agree with this.

Quote:
Not to mention how long does it take to implement a Rogue Drone loot table?


Yep needs to happen. Pitiful that drone exploration is still garbage.

Quote:
And WTF exactly was the reason again for removing Deep Space Probe's?


As a long time user and proponent of DSP, their removal was a good thing for exploration.

Quote:
Ice fields should have been added to Grav sites in Cosmic Signatures


Agreed. It would increase the value of ice quite a bit, making things that require topes more and more expensive, something that is desperately needed in Eve (fuel for capitals in particular - to put a dent in power projection).
Eli Kzanti
Brutor Tribe
Minmatar Republic
#26 - 2013-09-11 22:25:47 UTC  |  Edited by: Eli Kzanti
Quote:
And if you think this is my main you've proven nothing but that you are even further deluded.


I dont think I ever implied that? >_> nobody on the forums is a main, I thought we all knew that. Oh wait, you just wanted to call me deluded, I see...

Xicho wrote:
Eli Kzanti wrote:
force people into one way of doing things, your way of doing things, and you call ME ignorant and foolish?.


You're a damn fool. Its not about forcing people. Its about enabling and encouraging people to leave the confines of high sec security as soon as possible.

Wait wait wait. So its not about forcing people to do things. Its about making people do things. You've lost me. You want to make explorers leave high sec... but thats not... forcing... huh...


I would've thought the current level of encouragement would be the potential for literally hundreds of millions per mod in low sec sites, more in null, compared to the tuppence to be made in high sec... THAT is encouragement. Not making low/null the only place to do exploration at all. THAT is forcing people to do things the way you think they should be done.


hurrdurr u dun agree wif me u stupid durr, i call u names durr >_>

Edit: funny thing is, I agree with the guy who said just keeping 1 and 2/10 in high sec would be enough... I am just arguing with you because you are plainly insane for wanting to remove all combat sites from high sec >_>
Andrea Keuvo
Rusty Pricks
#27 - 2013-09-11 23:27:18 UTC
Medusa Serpentiz wrote:


Another thing i was thinking about is the drops in the sites. I would like to see a minimum drop for eac

3-10: 100m
4-10: 250m
5-10: 500m
6-10: 600m
7-10: 700m
8-10: 800m
9-10: 900m
10-10: 1b

I think these are decent amounts of standard drops for the sites.

Let me know what you guys think.



Lol wut?

I agree the drops in the nullsec sites need a buff but in the form of increased overseer personal effects values not module drops (which would just devalue them), but nowhere near these amounts. Maybe +40M for 7/10, +50M for 8/10, and +60M for 10/10.
Xicho
Sniggerdly
Pandemic Legion
#28 - 2013-09-11 23:45:32 UTC
Quote:
You want to make explorers leave high sec


I want to encourage people to leave as soon as possible by putting the prizes outside of high sec. How is that wrong? The only reasons you've given so far is "its too hard for new guys, they won't do it, etc." Sorry but this is just terrible. If people really want to do something and the goal is worthwhile, they'll figure out a way. Welcome to humanity.


Quote:
Edit: funny thing is, I agree with the guy who said just keeping 1 and 2/10 in high sec would be enough... I am just arguing with you because you are plainly insane for wanting to remove all combat sites from high sec >_>


Remove all combats aside from anomalies, unrateds and the training ones. I don't see the problem. Still have baby toys to play with and learn the basics while the real joy/excitement/fun/reward is out of the safety net.

Quote:
hurrdurr u dun agree wif me u stupid durr, i call u names durr >_>


Have I called you stupid? I honestly can't remember. For the most part I think you are cowardly (or at least okay with spreading the notion of fear into new players that "aren't able to leave high sec for whatever reason), lack vision (again, unable to imagine new players leaving the security of high sec), and foolish (pretty much by extension from the stuff I said above.
Xicho
Sniggerdly
Pandemic Legion
#29 - 2013-09-11 23:46:35 UTC
Andrea Keuvo wrote:


I agree the drops in the nullsec sites need a buff but in the form of increased overseer personal effects values not module drops (which would just devalue them), but nowhere near these amounts. Maybe +40M for 7/10, +50M for 8/10, and +60M for 10/10.


This is actually a huge one I agree with. The value of overseer effects are grossly outdated and out of touch with inflation. I don't believe they should have their isk value increased though, as this would just dump more money into the game. On the contrary, I'd like to see Concord LP payouts.
Andrea Keuvo
Rusty Pricks
#30 - 2013-09-12 00:04:55 UTC
Xicho wrote:
Andrea Keuvo wrote:


I agree the drops in the nullsec sites need a buff but in the form of increased overseer personal effects values not module drops (which would just devalue them), but nowhere near these amounts. Maybe +40M for 7/10, +50M for 8/10, and +60M for 10/10.


This is actually a huge one I agree with. The value of overseer effects are grossly outdated and out of touch with inflation. I don't believe they should have their isk value increased though, as this would just dump more money into the game. On the contrary, I'd like to see Concord LP payouts.


I could go along with that
Tauranon
Weeesearch
CAStabouts
#31 - 2013-09-12 01:11:12 UTC
A DED 4 is a cruiser encounter, I have done all races DED4s with a vexor. The angel one is tedious due to the damage being on the vexors damage hole, and their missile reach, that is all.

The root perceived problem with DED4s is nothing to do with the encounter design - the encounter is entirely appropriate for highsec its simply the fact that shield has historically been in more demand than armor for soloboats, and therefore the c-type shield components are valuable.

That has been partially addressed by buffing armor more than shield in the last patch, by reducing the gap between faction and deadspace shield, and addressing medium longrange turrets missiles in the last patch. The net result is that I live in null, with an armor drone proteus as a plexboat. That sort of thing being seen as viable is the best thing for balancing out shield vs armor DED4 loot values.

Why you all want to do bizzare things about encounter positioning, when the problem is simply loot value, is beyond me. The DED4s being valuable, and being in highsec is excellent sugar that is able to be found by new combat explorers and does a great deal to encourage them to make exploration their profession, which is good, not bad. The DED4s themselves are public sigs, which means contention can and does occur over the loot, which is also, good, not bad.

The DED5s for each race have the ded 4 loot tables, but with everything at least twice as valuable, so if you keep doing DED4s, then inevitably the siren call of finding and completing DED5s drags you into lowsec. Note, I may not have earned more isk/hr doing DED5s, but I earned ample, and I enjoyed the extra skill exercise of not losing my boat to pirates or the encounter.. If you get rid of highsec DED4s, then all you do is increase mission runner breeding, which is bad, and missions dead end players and don't cause them to go get more survival skills.
The Spod
Center for Advanced Studies
Gallente Federation
#32 - 2013-09-12 09:11:04 UTC
DED1/10 and 2/10 highsec
DED3/10 - 6/10 lowsec
DED7/10 - 10/10 nullsec

Make the cruiser modules exclusive to lowsec, frigate modules to highsec, battleship modules to nullsec. This way there is incentive to run the lowsec part, too. Frigate modules are highly supplied due the highsec factor, making prices reasonable.

Remove escalations from anoms. The reward is already there, doesnt need to step on explorers toes.
dexington
Caldari Provisions
Caldari State
#33 - 2013-09-12 09:43:11 UTC
Rated and unrated combat sites are the least broken thing in exploration, you can make good profit from them in any area of the game, if you know what you are doing.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Archa4 Badasaz
Vangazhi
#34 - 2013-09-12 11:26:29 UTC
I don't know... For me the current system is working fine:
I hate lowsec, I can do HS 4/10 and don't worry about plexing my char with the income I get.

Some people like the higher rewards - they go lowsec and do 6/10, and occasionally 5/10. They get risk, they get higher reward.

And BTW, random loot and no min. amount you can get from one site is very stimulating. going empty 5 GSO's in a row and then finding 2 with invuls gets my blood pumping fast. If there was less RND it would be less interesting to try and find as much plexes as you can (for me 23 GSO's in 10 hours is the record)...
Medusa Serpentiz
Banana-Republic.
Shadow Cartel
#35 - 2013-09-12 17:26:12 UTC
Zhilia Mann wrote:
Medusa Serpentiz wrote:
Hello fellow eve pilots,

I have this idea for exploration DED-sites to change the appearance of the sites in High, Low and 0.0:

High-sec
1-10 to 4-10

Low-sec
5-10 to 7-10

0.0
7-10 to 10-10

The reason why i would like to see this is that you are not allowed to go into 4-10 with a tech 3, also the loot is not worth the risk there for i was thinking about getting the 4-10 to high-sec.

Another thing i was thinking about is the drops in the sites. I would like to see a minimum drop for each site somthing like this

3-10: 100m
4-10: 250m
5-10: 500m
6-10: 600m
7-10: 700m
8-10: 800m
9-10: 900m
10-10: 1b

I think these are decent amounts of standard drops for the sites.

Let me know what you guys think.


I think you're very new and haven't thought this through at all. Dropping 4/10s from low sec and 6/10s from null is pointless.

The idea of minimum drops is also just plain bad. Part of the allure of exploration is that you don't always know what you're going to get. Make it too attractive -- a guaranteed quarter billion out of every single 4/10? seriously? -- and it becomes even more like farming than it already is.

I also suspect you haven't run many -- if any -- low and null sites. You don't seem to know what's in them. You don't seem to know what the drops are like already.

Exploration has lots of problems. Lots of them. The more I think on it the more I'm convinced it's going to absolutely require new sites to maintain any long term interest. And those sites probably need some new drops else over supply will crush the whole thing. But the problems you've identified -- at least implicitly, as you haven't laid them out -- don't exist.


I am not talking about removing 6-10 from low-sec they should defently be in there I would like to see 4-10 be banned from low-sec. And Introduce 7-10 to low-sec.

Maybe you are wright about the amouint of isk i placed but still there should be a standard drop for the risk you take when doing these site. a 5-10 is very hard for a normal t1 ship. So for the risk you are taking you should get a reward.

the last 4 6-10 i did only dropped 50m and thats what i mean with low.

And you assuming i haven't done DED-sites alot you are wrong about that been doing them for a year just want a change.

You also talk about farming if i wanted to farm i would do FW all do in a venture or incursions.

And i totally agree about New sites for DED and new drops.


Mnemosyne Gloob
#36 - 2013-09-12 20:03:48 UTC
Medusa Serpentiz wrote:
I am not talking about removing 6-10 from low-sec they should defently be in there I would like to see 4-10 be banned from low-sec.


Ahh-ha! Could it be that you fly a tengu and are mad everytime you warp it to that 4/10 gate?

Seriousely, why remove them? If anything they should be removed from highsec in my opinion - in lowsec it could actually work as a niche activity to go for them, cause all the tengus trawling for higher sites will ignore them.

Medusa Serpentiz wrote:
Maybe you are wright about the amouint of isk i placed but still there should be a standard drop for the risk you take when doing these site. a 5-10 is very hard for a normal t1 ship. So for the risk you are taking you should get a reward.

the last 4 6-10 i did only dropped 50m and thats what i mean with low.


Why do you feel entitled to get a 'reward'? It's not missioning (in a way it is because higher tier sites can pay out some nice bounties). Sure it sucks to see OPE a couple times in a row, but then again at least they are worth something if you do sites above 4/10.
Maybe the value of OPE could be adjusted to nowaday, i give you that - their prices are as far as i know set in stone ever since their introduction and i am sure 50 M today is not the same as a couple years ago.

Anyway the 'minimum drops' that you wrote down are just outright ridiculous. Is that supposed to be plus whatever you get in deadspace stuff? Seems to me you just want 'mad iskies' easily ...
Mnemosyne Gloob
#37 - 2013-09-12 20:11:01 UTC
Tauranon wrote:
If you get rid of highsec DED4s, then all you do is increase mission runner breeding, which is bad, and missions dead end players and don't cause them to go get more survival skills.


I dunno about that. The highsec-exclusive explorers don't seem very eager to get survival skills to me - they won't do the expeditions that send them into lowsec, hell there's even people figuring out where to do anoms that, when they escalate to a DED site, send them into highsec.
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