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Crime & Punishment

 
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Ganking too easy?

Author
Aldus Dumbledore
The Covenant of Blood
#41 - 2013-09-11 17:45:05 UTC
Soylent Jade wrote:


LOL why would my ship align slower because of my sec status? Try to come up with things that at least make sense.


Anything can be programmed (though not always practical or a good idea). Just an idea based on the impunity with which those with low sec status can navigate high sec for their profit.

As is stands, other than not being able to make the scene dueling outside of Jita little is denied you.
Soylent Jade
Federal Navy Academy
Gallente Federation
#42 - 2013-09-11 18:00:18 UTC  |  Edited by: Soylent Jade
Dracvlad wrote:
[I have said nothing about recycling characters, it is irrelevent to this suggestion, many gankers will be buying these tags or have someone farming them, those that don't well -10 thats good then.

Your point on the Catalysts is the key issue here, I would like kill rights adjusted so that the kill rights for trhe victim work on the value of the ship lost, if they sell it then it works on a single kill only, creates emergent gameplay, what is wrong with that.


So...how many gankers do you know, and how many bother to fix their sec status? My understanding is most tag farmers/buyers are low sec residents that have their terrible sec status from low sec activity, not high sec ganks. Why not sell those tags for 100's of millions instead of basically spending 100's of millions to fix your sec status for a day? Since most high sec gankers are dedicated alts, there's no point. I know one guy that did, and he was smart enough to wait until all kill rights had expired before he did it, and he was also retiring (for now) as a ganker. Again, you don't even need KR on *most* gankers...you can kill them every chance you get.

Making hisec better...one Catalyst at a time

minerbumping.com

IIshira
School of Applied Knowledge
Caldari State
#43 - 2013-09-11 18:01:25 UTC  |  Edited by: IIshira
Aldus Dumbledore wrote:

Here's an idea. You shoot them. What is broken about that mechanic is that they have the identical align time as pilots with good security status. So change that. A drop in security status steadily drops your align time in Hi Sec so that you are actually vulnerable when traveling... or for a -10 pilot web/scram towers kick in at the gates letting even newbie Ibis's take shots at him?

It is pointless to allow low sec standing pilots to capsule back and forth to Jita like nothing has changed for them other than they can't afk navigate while taking a dump as their align time is so fast...just as it is pointless to think that their sec status is a deterrent due to their freedom to travel rapidly.

Anything is possible. This is a Computer game. The idea is a re-balancing of ganking so that Kill Rights are functionally useful so people can take care of their own business.


Wow yea I spend 90 percent of my Eve playtime carebearing and I'm not sure what to say to all that...

Reduced align time based on sec status, web and scram towers at the gates...

Yes you are correct this is a computer gave and with some patch any change could be applied. CCP could make it where you couldn't disengage your green safety and remove the war dec system thus putting an end to non consensual PVP in highsec. This would make it a "safe zone".

Please someone gank my Hulk so I can wake up from this nightmare!
Fret Thiesant
The Scope
Gallente Federation
#44 - 2013-09-11 18:16:18 UTC
Eh if you wanted to "nerf" gankers just eliminate the ship scanning mod.

Easy.

That's if you wanted to.
Spine Ripper
New Order Logistics
CODE.
#45 - 2013-09-11 18:46:53 UTC
Usually when I post I stay in character and go on and on about the Code and bot aspirancy and "no permit". Today I want to explain why ganking is NOT too easy and that suggestions like the OPs are entirely self serving and not in the interest of making Eve a better game. So, for this post, I am not a beautiful, red-headed, mass murderer....

Laboring under the common illusion that Highsec means safe, the carebears believe that, when violence comes acallin', that something must be broken and the magic word "unbalanced" is invoked. As most long time Eve players know, unbalanced is more of a feature of Eve rather than a bug and like beauty, is in the eye of the beholder. They focus on one small aspect of the gank and demand that things be changed to, and this is the important point, allow them to respond in the way they want to.

They ignore the plethora (Jefe, what is a plethora?) of ways they could have avoided the gank in the first place, the responses they can make to a gank that will improve their chances in the future (Buy a Permit. ... doh, sorry) and instead look for some way to do back to the ganker what the ganker just did to them. Of course, without the loss of ship and security status and ISK that the ganker just experienced.

Now, I have a perfect -10 security status. As has been pointed out, anyone and everyone can shoot me on sight. Having a hundred killrights on me (and there are that many available right now) would not get you one extra shot at me. So lets look at what you CAN do.

Yesterday, I logged on in Kino. I flew a noob ship over to PI station and pulled CONCORD. I then went back to the station I always gank out of and waited out my 15 minute timer. I describe this because, now, before the first gank, I am visible in local for 15 minutes, flashing red.

This does not go unnoticed. Several miners comment in local that Spine Ripper is present, even warning other miners, if untanked, to dock up. My scout observes a couple miners doing so. Most continue to mine in the White Glaze belt I am watching. After 15 minutes, the flashing goes away. The helpful miners then warn the others that the timer is up and a gank is imminent. The miner population in the ice remains unchanged. Having selected a Retriever with a poor tank I undock, warp to my instawarp, and then to my scout. My undock is reported by a loitering Mack and the warnings are REPEATED in local. I arrive on target, lock and blast the Ret into expanding gas. CONCORD arrives, surveys the scene and confiscates my Catalyst. Having satisfied the deal apparently brokered in the past by Vladamir Putin, just handing over my weapon of mass destruction is good enough for CONCORD, and I warp to safety. I pull CONCORD out of the ice, reship into a new Catalyst, and await the next gank.

OK, what could the "victim" have done to prevent losing his ship? (I KNOW, I KNOW, buy a permit!) Well, besides that they could:

1) Tank their ship. I'm a solo ganker hitting in a .7 system. My window, even at 700+ DPS, is narrow.
2) Pay attention to local. Gankers don't appear out of thin air (space) despite what some miners must believe. There is usually lots of warning signs.
3) Dscan. Its not much but the appearance of Catalysts should be enough to get any miner moving.
4) DONT SIT STILL! The gank Catalyst has short range blasters. If you are moving its hard to get a good tight warp in.
5) I know this is miner (major) heresy... Don't AFK mine. I see so many mining ships sitting in belts, lasers off, waiting for the guy who is in charge of redocking and emptying the ore hold to get back from smoke break. These miners die.
6) Get in a Griffin and sit in the ice field. This won't help YOU mine but its a big deterrent to the ganker. Nobody likes being jammed and the ganker has no time to waste waiting for the cycle to end. He will go somewhere else.
7) Fly a Procurer or Skiff. CCP gave you the damn things so you would stop dying so much. Use them.

None of this is "You shot me, I shoot you". You cannot hurt me the same way I hurt you because I am not ISK focused. What you perceive as an egregious affront to decency, I see as a cost of business. My loss is built into the equation. Many miners argue that this isn't even really a "loss" because I don't care about it. So give up on trying to make things equal by costing me ISK. My ISK is spent when I arrive on top of you.

The bottom line is this. If you got ganked, you are dumb. No, maybe not dumb. Uneducated, ill informed, delusional are all better descriptions of a miner who got ganked. If you get ganked after reading this post, THEN you are dumb.

All Highsec miners must follow the New Halaima Code of Conduct or be subject to bumping or ganking.  No permit, no mining. www.minerbumping.com

Aldus Dumbledore
The Covenant of Blood
#46 - 2013-09-11 19:02:54 UTC  |  Edited by: Aldus Dumbledore
IIshira wrote:
Aldus Dumbledore wrote:

Here's an idea. You shoot them. What is broken about that mechanic is that they have the identical align time as pilots with good security status. So change that. A drop in security status steadily drops your align time in Hi Sec so that you are actually vulnerable when traveling... or for a -10 pilot web/scram towers kick in at the gates letting even newbie Ibis's take shots at him?

It is pointless to allow low sec standing pilots to capsule back and forth to Jita like nothing has changed for them other than they can't afk navigate while taking a dump as their align time is so fast...just as it is pointless to think that their sec status is a deterrent due to their freedom to travel rapidly.

Anything is possible. This is a Computer game. The idea is a re-balancing of ganking so that Kill Rights are functionally useful so people can take care of their own business.


Wow yea I spend 90 percent of my Eve playtime carebearing and I'm not sure what to say to all that...

Reduced align time based on sec status, web and scram towers at the gates...

Yes you are correct this is a computer gave and with some patch any change could be applied. CCP could make it where you couldn't disengage your green safety and remove the war dec system thus putting an end to non consensual PVP in highsec. This would make it a "safe zone".

Please someone gank my Hulk so I can wake up from this nightmare!


You asked, I told you. I have posted many times that I don't suggest a sanitization of Eve hisec. What I have proposed in the OP (since modified) is something that would allow individual recourse. I can sit outside in an insta lock Thrasher myself and get payback that is of more proportional value to my loss. If they wanna gank me again, guess what, I get more and more payback. They can find someone not willing to retaliate. I am, but one kill of a 3 mill ship ain't worth butt wipe.

My question to you is: What is the point of security status? What is the point of Kill RIghts?

Right above this is a post describing the impunity with which the ganker operates and the economic calculus. The only reason the entire game is not played this way is that the vast majority to not find it fun to play as gankers.

All the current Kill Rights system has done is create a permanent class of Ganker that operates with impunity in Hisec. How is that consistent with the existence of the KR mechanic or the existence of security status?
Dracvlad
Taishi Combine
Astral Alliance
#47 - 2013-09-11 19:04:46 UTC  |  Edited by: Dracvlad
Spine Ripper wrote:
Usually when I post I stay in character and go on and on about the Code and bot aspirancy and "no permit". Today I want to explain why ganking is NOT too easy and that suggestions like the OPs are entirely self serving and not in the interest of making Eve a better game. So, for this post, I am not a beautiful, red-headed, mass murderer....

Laboring under the common illusion that Highsec means safe, the carebears believe that, when violence comes acallin', that something must be broken and the magic word "unbalanced" is invoked. As most long time Eve players know, unbalanced is more of a feature of Eve rather than a bug and like beauty, is in the eye of the beholder. They focus on one small aspect of the gank and demand that things be changed to, and this is the important point, allow them to respond in the way they want to.

They ignore the plethora (Jefe, what is a plethora?) of ways they could have avoided the gank in the first place, the responses they can make to a gank that will improve their chances in the future (Buy a Permit. ... doh, sorry) and instead look for some way to do back to the ganker what the ganker just did to them. Of course, without the loss of ship and security status and ISK that the ganker just experienced.

Now, I have a perfect -10 security status. As has been pointed out, anyone and everyone can shoot me on sight. Having a hundred killrights on me (and there are that many available right now) would not get you one extra shot at me. So lets look at what you CAN do.

Yesterday, I logged on in Kino. I flew a noob ship over to PI station and pulled CONCORD. I then went back to the station I always gank out of and waited out my 15 minute timer. I describe this because, now, before the first gank, I am visible in local for 15 minutes, flashing red.

This does not go unnoticed. Several miners comment in local that Spine Ripper is present, even warning other miners, if untanked, to dock up. My scout observes a couple miners doing so. Most continue to mine in the White Glaze belt I am watching. After 15 minutes, the flashing goes away. The helpful miners then warn the others that the timer is up and a gank is imminent. The miner population in the ice remains unchanged. Having selected a Retriever with a poor tank I undock, warp to my instawarp, and then to my scout. My undock is reported by a loitering Mack and the warnings are REPEATED in local. I arrive on target, lock and blast the Ret into expanding gas. CONCORD arrives, surveys the scene and confiscates my Catalyst. Having satisfied the deal apparently brokered in the past by Vladamir Putin, just handing over my weapon of mass destruction is good enough for CONCORD, and I warp to safety. I pull CONCORD out of the ice, reship into a new Catalyst, and await the next gank.

OK, what could the "victim" have done to prevent losing his ship? (I KNOW, I KNOW, buy a permit!) Well, besides that they could:

1) Tank their ship. I'm a solo ganker hitting in a .7 system. My window, even at 700+ DPS, is narrow.
2) Pay attention to local. Gankers don't appear out of thin air (space) despite what some miners must believe. There is usually lots of warning signs.
3) Dscan. Its not much but the appearance of Catalysts should be enough to get any miner moving.
4) DONT SIT STILL! The gank Catalyst has short range blasters. If you are moving its hard to get a good tight warp in.
5) I know this is miner (major) heresy... Don't AFK mine. I see so many mining ships sitting in belts, lasers off, waiting for the guy who is in charge of redocking and emptying the ore hold to get back from smoke break. These miners die.
6) Get in a Griffin and sit in the ice field. This won't help YOU mine but its a big deterrent to the ganker. Nobody likes being jammed and the ganker has no time to waste waiting for the cycle to end. He will go somewhere else.
7) Fly a Procurer or Skiff. CCP gave you the damn things so you would stop dying so much. Use them.

None of this is "You shot me, I shoot you". You cannot hurt me the same way I hurt you because I am not ISK focused. What you perceive as an egregious affront to decency, I see as a cost of business. My loss is built into the equation. Many miners argue that this isn't even really a "loss" because I don't care about it. So give up on trying to make things equal by costing me ISK. My ISK is spent when I arrive on top of you.

The bottom line is this. If you got ganked, you are dumb. No, maybe not dumb. Uneducated, ill informed, delusional are all better descriptions of a miner who got ganked. If you get ganked after reading this post, THEN you are dumb.



Yeah yeah yeah, some good advice there, but the OP is talking about changing the kill rights to be able to go after the specific ganker(s) that killed him by having the kill rights available on more than just one cheap Catalyst, this means he can actually hunt the ganker and make his ability to gank more difficult. At the moment most High Sec dwellers are utterly scared of CONCORD and quite rightly so, so they are utterly passive. Of course its self serving, he wants the ability to go after the person who ganked him and get some real revenge, emergent gameplay at its best!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Leto Thule
Caldari Provisions
Caldari State
#48 - 2013-09-11 19:11:06 UTC
Spine Ripper wrote:
stuff


Seriously, after reading this... is there anyone that can dispute it? +1.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Dracvlad
Taishi Combine
Astral Alliance
#49 - 2013-09-11 19:16:25 UTC
Soylent Jade wrote:
Dracvlad wrote:
[I have said nothing about recycling characters, it is irrelevent to this suggestion, many gankers will be buying these tags or have someone farming them, those that don't well -10 thats good then.

Your point on the Catalysts is the key issue here, I would like kill rights adjusted so that the kill rights for trhe victim work on the value of the ship lost, if they sell it then it works on a single kill only, creates emergent gameplay, what is wrong with that.


So...how many gankers do you know, and how many bother to fix their sec status? My understanding is most tag farmers/buyers are low sec residents that have their terrible sec status from low sec activity, not high sec ganks. Why not sell those tags for 100's of millions instead of basically spending 100's of millions to fix your sec status for a day? Since most high sec gankers are dedicated alts, there's no point. I know one guy that did, and he was smart enough to wait until all kill rights had expired before he did it, and he was also retiring (for now) as a ganker. Again, you don't even need KR on *most* gankers...you can kill them every chance you get.


I know people who have ganked, there is of course a difference between people who stay -10 and are very effective as they have scouts and the more causal ganker, I tend to keep my eyes open to see what people do and I keep tabs on people saying things on the forums, so I know how you guys operate. What I am really getting at is that the biggest reason people do not go after gankers even -10 ones is that they are very aware of how easy it is to get Concorded, the kill rights make it easy to operate so they can not make an error. Think about it, I know the crime watch system is a lot better than it was, but many people are nervous of CONCORD so do err on the safe side missing up on kill opportuinities, don't forget that you are dealing with people who don't normally do this, but what the OP is asking for is the ability to get meaningful revenge himself, though if it gets sold it should revert to one ship only like it is now.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Leto Thule
Caldari Provisions
Caldari State
#50 - 2013-09-11 19:16:56 UTC
Dracvlad wrote:

Yeah yeah yeah, some good advice there, but the OP is talking about changing the kill rights to be able to go after the specific ganker(s) that killed him by having the kill rights available on more than just one cheap Catalyst, this means he can actually hunt the ganker and make his ability to gank more difficult. At the moment most High Sec dwellers are utterly scared of CONCORD and quite rightly so, so they are utterly passive. Of course its self serving, he wants the ability to go after the person who ganked him and get some real revenge, emergent gameplay at its best!



The one thing I am not understanding is how they expect the kill rights to help out with this. As many have pointed out, most gankers have a negative sec status to the point of being able to be shot at by ANYONE. I understand, the point of the post is the desire to get even. You dont need killrights to do that... but your also not likely to see these gankers flying ANYTHING other than ships they already plan on losing! Order pilots lose their dessies EVERY TIME they undock! They know this ahead of time!

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Dracvlad
Taishi Combine
Astral Alliance
#51 - 2013-09-11 19:18:47 UTC
Leto Thule wrote:
Spine Ripper wrote:
stuff


Seriously, after reading this... is there anyone that can dispute it? +1.


It is a very good post, but still it misses what the OP was getting at, the ability for him to take meaningful revenge!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#52 - 2013-09-11 19:22:26 UTC
Leto Thule wrote:
Dracvlad wrote:

Yeah yeah yeah, some good advice there, but the OP is talking about changing the kill rights to be able to go after the specific ganker(s) that killed him by having the kill rights available on more than just one cheap Catalyst, this means he can actually hunt the ganker and make his ability to gank more difficult. At the moment most High Sec dwellers are utterly scared of CONCORD and quite rightly so, so they are utterly passive. Of course its self serving, he wants the ability to go after the person who ganked him and get some real revenge, emergent gameplay at its best!



The one thing I am not understanding is how they expect the kill rights to help out with this. As many have pointed out, most gankers have a negative sec status to the point of being able to be shot at by ANYONE. I understand, the point of the post is the desire to get even. You dont need killrights to do that... but your also not likely to see these gankers flying ANYTHING other than ships they already plan on losing! Order pilots lose their dessies EVERY TIME they undock! They know this ahead of time!


Because if they can kill more than one Catalyst they can get a modicum of revenge because they are impacting their activities, but one kill to stop one gank is not revnge, its like kissing someone who just punched you! The thing is that he can impact their attempts to gank other people by being secure within the kill rights system. I do wonder how many would make use of it, but I would expect more than currently do...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Aldus Dumbledore
The Covenant of Blood
#53 - 2013-09-11 19:22:56 UTC
Leto Thule wrote:
Dracvlad wrote:

Yeah yeah yeah, some good advice there, but the OP is talking about changing the kill rights to be able to go after the specific ganker(s) that killed him by having the kill rights available on more than just one cheap Catalyst, this means he can actually hunt the ganker and make his ability to gank more difficult. At the moment most High Sec dwellers are utterly scared of CONCORD and quite rightly so, so they are utterly passive. Of course its self serving, he wants the ability to go after the person who ganked him and get some real revenge, emergent gameplay at its best!



The one thing I am not understanding is how they expect the kill rights to help out with this. As many have pointed out, most gankers have a negative sec status to the point of being able to be shot at by ANYONE. I understand, the point of the post is the desire to get even. You dont need killrights to do that... but your also not likely to see these gankers flying ANYTHING other than ships they already plan on losing! Order pilots lose their dessies EVERY TIME they undock! They know this ahead of time!



It's straight economics. If I get to take down 30-40million worth of their catalysts by camping their dock then the economic calculus changes. It is no longer as profitable for them to run an extortion racket or missioner gank squad.
Soylent Jade
Federal Navy Academy
Gallente Federation
#54 - 2013-09-11 19:50:55 UTC
Aldus Dumbledore wrote:
[Right above this is a post describing the impunity with which the ganker operates and the economic calculus. The only reason the entire game is not played this way is that the vast majority to not find it fun to play as gankers.

All the current Kill Rights system has done is create a permanent class of Ganker that operates with impunity in Hisec. How is that consistent with the existence of the KR mechanic or the existence of security status?


We don't operate with impugnity. We can't sit in a spot in space more than a few seconds before FACPO show up and nuke us. We can be killed by *anyone* at any time. YOU DON'T NEED A KILL RIGHT. You can kill us 50 times a day if you catch us. We can't do anything in high sec except fly station to station or gank.

Even new bro gankers or the occasional ganker with non flashy status where kill rights do matter have to look over their shoulder for 30 days. They are at extreme risk of surprise PvP every time they undock for those 30 days. If you're mad enough to stalk them for 30 days, you can more than likely find them in a ship worth killing, unless they stay docked up the whole time, in which case, all the extra kill rights in the world don't mean a thing.

Making hisec better...one Catalyst at a time

minerbumping.com

Aldus Dumbledore
The Covenant of Blood
#55 - 2013-09-11 20:07:50 UTC  |  Edited by: Aldus Dumbledore
Soylent Jade wrote:
Aldus Dumbledore wrote:
[Right above this is a post describing the impunity with which the ganker operates and the economic calculus. The only reason the entire game is not played this way is that the vast majority to not find it fun to play as gankers.

All the current Kill Rights system has done is create a permanent class of Ganker that operates with impunity in Hisec. How is that consistent with the existence of the KR mechanic or the existence of security status?


We don't operate with impugnity. We can't sit in a spot in space more than a few seconds before FACPO show up and nuke us. We can be killed by *anyone* at any time. YOU DON'T NEED A KILL RIGHT. You can kill us 50 times a day if you catch us. We can't do anything in high sec except fly station to station or gank.

Even new bro gankers or the occasional ganker with non flashy status where kill rights do matter have to look over their shoulder for 30 days. They are at extreme risk of surprise PvP every time they undock for those 30 days. If you're mad enough to stalk them for 30 days, you can more than likely find them in a ship worth killing, unless they stay docked up the whole time, in which case, all the extra kill rights in the world don't mean a thing.


You are acting with impunity. This is a gank alt. It goes from the station to the gank with no consequences. All you have to do is have one main with a good standing and it never has to leave the station other than to gank. With undocking invulnerability and smart use of bookmarks you cannot be stopped.

As you posted above, there are no consequences for this toon and nothing can be done to stop it's activities.

This thread is about why this is so and proposals to do something about it because it is too profitable for you and your victims have zero recourse that makes economic sense other than to reward you and finance your game play with game mechanics as they stand.

I get it. The status quo serves you very well. I simply think a little too well and the Kill Rights concept needs a CCP hand on the scale.
Plastic Psycho
Necro-Economics
#56 - 2013-09-11 21:01:12 UTC
CCP has been dealing with ganking for over a decade by now. I daresay the current balance is pretty well defined and refined.

/Thread.
Aldus Dumbledore
The Covenant of Blood
#57 - 2013-09-11 21:15:49 UTC
Plastic Psycho wrote:
CCP has been dealing with ganking for over a decade by now. I daresay the current balance is pretty well defined and refined.

/Thread.


Sorry dude, not your call.

We can give CCP the benefit of the doubt and assume they keep a close eye on this...or is it that the victims have no recourse and risk harassment for posting in the forums about it so keep quiet and instead have a choice to:

1. Let other players leech off of their effort and pay extortion fees.

2. Abandon their current game play even though it has the most minimal economic impact on others (ie missioning) and relocate (not likely to be a solution).

3. Or completely alter their game play as if you can't beat them, join them?



Regardless, the question remains: Why have Kill Rights if they accomplish virtually *nothing* as far as deterring ganking and rewarding the victims?
Spine Ripper
New Order Logistics
CODE.
#58 - 2013-09-11 21:32:11 UTC
With the risk of diluting my previous post I will address the OPs idea directly. I still think the "eye for an eye" approach is wrongheaded as you can never make me suffer a loss like a miner does. But here goes....

For gankers like me, as has been pointed out, you do not need a kill right. You, in fact, have infinite kill rights on me. So, a change as you are suggesting to give you some larger than one but still finite number is actually redundant.

Now as to why this would be a VERY bad change for the carebears. My scout is a very well known member of the New Order. Even without my activities he is regarded with great loathing by the mining community and adulation and admiration by the players of Eve who, well, understand what Eve is. This scout can often times be found sitting in the ice or asteroids in a moderately expensive (but well tanked) Stabber Fleet Issue. This in not the "Invincible Stabber Fleet Issue" flown by James 315 but the "Somewhat Invincible Stabber Fleet Issue" that a scout who isn't bumping would fly.

This SFI has been the subject of numerous gank attempts by miners who have been bumped to the point of, for them, action. Embarrassingly, two have been successful. In each of these gank attempts, both successful and futile, my scout has received one kill right. These kill rights have often been exercised upon the miners when, not understanding game mechanics, they went back to mining. So, now, what if the gank generated multiple kill rights. Ah, to be a miner upon whom an Agent of the New Order had 10 kill rights. He might as well quit. He certainly isn't mining for a month.

James 315 has made a point of the fact that each change CCP has made to help protect the carebears can be used by the New Order to make life miserable for the miners. For example, the way he dissolves his corp upon being wardecced and immediately reforms it is something the industrial corps demanded because they were being wardecced. Now they find to their frustration that they cannot wardec James 315.

They asked for that. Now, if they get this too, the New Order will make them regret it every day.

You cannot get revenge upon a dedicated ganker by destroying his ship(s). You "win" by not getting successfully ganked. I told you how to do it. If you cannot be asked to follow good advice, then... well, I'll be seein' ya.

All Highsec miners must follow the New Halaima Code of Conduct or be subject to bumping or ganking.  No permit, no mining. www.minerbumping.com

IIshira
School of Applied Knowledge
Caldari State
#59 - 2013-09-11 21:49:13 UTC
Aldus Dumbledore wrote:

My question to you is: What is the point of security status? What is the point of Kill RIghts?

Right above this is a post describing the impunity with which the ganker operates and the economic calculus. The only reason the entire game is not played this way is that the vast majority to not find it fun to play as gankers.


Security status for one shows other pilots that you might be a possible danger. A little secret of Eve is all pilots in system show up in in this chat thing named "Local". If you see a whole bunch of -10 pilots there might be cause for alarm.

Also low security status allows pilots in that system to freely engage them. Myself and many others do just that with sensor boosted ships at stations and gates. Nothing like podding a -10 with over a billion ISK in implants.


Kill rights does just what it says. It allows the owner of the kill right to engage(Kill) the target ship and pod. You can even set it to your corp, alliance, or even make it available to the public. You can even request to be paid for the kill.


What security status and kill rights don't do is make their ships align slower, offline modules or guns, scram or web at gates or anything that would make them a defenseless target. They didn't get that opportunity to make you defenseless when they ganked you so why should you get that advantage. I understand they're committing a "Criminal act" but all lowsec PVP falls under this as well.


I do way more mining and mission running than PVP but it's the PVP that makes Eve what it is. You might not consider being ganked PVP but it is.

I don't get ganked when I mine and I don't pay for some silly permit (One FAILED attempt). I don't get ganked when I run missions. I don't get ganked when I haul items from one station to another. There's a reason for this.... Just follow some very basic principles and you are fairly safe. If you choose not to do so and get ganked remember you made that choice. Eve is a PVP game and you made yourself a target for a PVP attack.

You have to stop blaming others for your failure and figure out what you can do to succeed. I've been playing Eve for four years now and I once was bitter against PVP. Being on the losing end will do that to you. I didn't stay bitter for long because I figured out what I needed to do in order to succeed. If all else fails remember Eve is just a game... Yes I know CCP likes to say "Eve is real" LOL
IIshira
School of Applied Knowledge
Caldari State
#60 - 2013-09-11 21:54:04 UTC
Spine Ripper wrote:
Usually when I post I stay in character and go on and on about the Code and bot aspirancy and "no permit". Today I want to explain why ganking is NOT too easy and that suggestions like the OPs are entirely self serving and not in the interest of making Eve a better game. So, for this post, I am not a beautiful, red-headed, mass murderer....


Very good tips and post!... Did I just agree with something New Order posted? *pukes a little in my mouth*

(I cut the quote short to save space)