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To Clarify about Economy and ISK

First post First post
Author
Adunh Slavy
#21 - 2013-09-11 16:58:30 UTC
Havoc Zealot wrote:
Inflation of around 3% is a good thing as it shows economic growth...most people in eve need to take a macro econ class.


Inflation of around 3% shows inflation of around 3%. Sorry but the Keynesian cart before the horse is a lie.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Havoc Zealot
Ministry of War
Amarr Empire
#22 - 2013-09-11 17:11:03 UTC
Mmmm and the invisible hand doesn't exist either...
arabella blood
Keyboard Jihad
#23 - 2013-09-11 17:39:35 UTC
God damn this inflation pandora box again...it should be bannable :)

I sometimes fail to see how the sinks we have are actually balancing the faucets, I think the faucets are "printing" way more ISK then the sinks drain...where is this ISK going?

Anyone has info on "Total ISK in game" by each year?

To OP: TRT can't be a used as a currency IMO - I cant store it and carry it around with me easely.
Leave your jita world for once and try undocking sometimes, it will do you good :)

Troll for hire. Cheap prices.

Adunh Slavy
#24 - 2013-09-11 18:48:00 UTC
arabella blood wrote:

Anyone has info on "Total ISK in game" by each year?


The rate of 13,000% was thrown around once a couple of years ago. I'll try to dig up the refrence later when I have time and if someone reminds me.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#25 - 2013-09-11 18:49:56 UTC
Havoc Zealot wrote:
Mmmm and the invisible hand doesn't exist either...



You are comparing a metaphor to a positivist claim made by Keynes.


Apples taste like oranges to you, do they?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

arabella blood
Keyboard Jihad
#26 - 2013-09-11 19:04:52 UTC
Adunh Slavy wrote:
arabella blood wrote:

Anyone has info on "Total ISK in game" by each year?


The rate of 13,000% was thrown around once a couple of years ago. I'll try to dig up the refrence later when I have time and if someone reminds me.


So if "ISK in GAME" increases by 13000% per year? and no out-of-control-price-risings?

Troll for hire. Cheap prices.

Rhivre
TarNec
Invisible Exchequer
#27 - 2013-09-11 19:14:23 UTC
13,000 = 13.000
Vaerah Vahrokha
Vahrokh Consulting
#28 - 2013-09-11 19:21:45 UTC  |  Edited by: Vaerah Vahrokha
arabella blood wrote:
God damn this inflation pandora box again...it should be bannable :)

I sometimes fail to see how the sinks we have are actually balancing the faucets, I think the faucets are "printing" way more ISK then the sinks drain...where is this ISK going?



Has been explained by me and others several times. ISK sinks work together with the so called "wallets segregation".

Artificial money velocity obstacles allow for very inefficient wealth transfers on the macro scale.

Some practical examples: ISK is so easily kept "stuck" to the players (always travels with you, can't be destroyed...) while so dangerous to do non NPC activities with.
People love to stack ISK as well, the profile of those people is exactly the profile of those who like and are able to make lots of money. Those who like to spend the most (PvPers) are often barely keeping up with the costs, instead. So those able to inject tons of ISK tend to like to keep it, those who would not want to keep it are not good at making lots of it (I am talking of macro scale, of course you'll know all sorts of exceptions to that).

Other example: many join and many quit. New players start poor, quitters have their savings and those savings get all frozen.

Other example: a trillionaire has issues both at investing (glass ceiling on the revenues) and at finding where to invest.
Besides the obvious scams there are many unfavorable businesses, even on MD. You can find an handful of > 5% revenue bonds etc. and they are unsecured so ISK is at great risk and so the rich keep it.
They will find even large-ish bonds but those are 2% revenue that is below EvE's 2012 average inflation. So in the end even if they venture and invest in a 100B bond at 2%, money is not really going far from their wallets nor increasing a lot at all.

Other example: we purposedly are left with no lasting big ISK turnover organization. We don't have large banks (the largest, EvE Bank iirc had less than 1.5T in assets, some individuals have more) nor hot exchanges (again, Block Ukx exchange is well below 1T and most is immobilized anyway). Those are the macro money velocity drivers, it's not random the fact we can't have them.
Left to players with some understanding of finance, fractional banking and then leverage would be implemented and then the economy would be flooded with ISK. EvE's economy is quite sober, the effects of such a flood would be devastating.
Adunh Slavy
#29 - 2013-09-11 20:12:50 UTC
arabella blood wrote:
Adunh Slavy wrote:
arabella blood wrote:

Anyone has info on "Total ISK in game" by each year?


The rate of 13,000% was thrown around once a couple of years ago. I'll try to dig up the refrence later when I have time and if someone reminds me.


So if "ISK in GAME" increases by 13000% per year? and no out-of-control-price-risings?



I need to dig up the refrences to find what the period was. Let me hunt ....

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Kanyed
Brutor Tribe
Minmatar Republic
#30 - 2013-09-11 20:19:14 UTC
Just to clarify some things. I apologize ahead of time for anyone who thinks I am trying to bring up the inflation/deflation arguement. I also understand that Tritanium as a currency won't work because of the simple fact this is a game and the quantities of Tritanium needed to be used as currency would need Freighter sized cargoholds to be effective. I understand all this.

What I was saying is that the points I mentioned are the real reason for any extreme changes in the market value. Hulkageddon increased the prices of Hulks by causing a extreme demand for it. Anyone who knew what was going on stock piled on hulks and resold them for 100 to 200% profit. Its the best mining ship in the game and was the staple for anyone doing afk mining or mining ops. So it was the increase demand that pushed the value of it higher not because of changes to any of the ships.

The balance changes to the ships also did not cause any rise or fall in the prices for the overall ships, as the prices went up and up as Tritanium and other mineral prices went up. Tritanium was the largest factor in this for the sole purpose that the amount needed for T1 ships was increased, while the flood into the market through reprocessed means from mission loot or drones were squashed. I don't know if anyone noticed but maybe a small few did. After the Hulkageddon event when Hulks went up to around 200m, high sec asteriods were plentiful for a good stretch.

Its just cause and effect. I made a TON of money on Hulks and on hoarding minerals. I wasn't the only one either. A few friends from different corporations and alliances also noticed what was going to happen in the market and did the same thing. Time for food. Hope I made coherent sentences, I was in the hurry to write this while I made food.

ALSO I'VE UNDOCKED FROM JITA BEFORE!!1!!11111!11111 Rawr just didn't go outside the system is all lololol
arabella blood
Keyboard Jihad
#31 - 2013-09-11 20:32:06 UTC
Rhivre wrote:
13,000 = 13.000


That more comforting :)

I guess one explanation is that people hold their ISK and sit on it forever, so no huge increases on prices :)

I have problems though believing the isk sinks are balancing, they are just a drop in the sea against the printing isk machine that is missioning and bounties.

And the CCP specific solution on "fixing" PLEX prices is more like a small bandage to a fully broken in-game system, where you fix one problem and ignore all the others.

Troll for hire. Cheap prices.

arabella blood
Keyboard Jihad
#32 - 2013-09-11 20:33:02 UTC
OP, quit with the mushrooms - one ship didn't change eve's economy.

Troll for hire. Cheap prices.

Kanyed
Brutor Tribe
Minmatar Republic
#33 - 2013-09-11 20:37:21 UTC
I didn't say it was one ship. I said it started with 1 event that followed by a series of other events that took place. It wasn't just the Hulk but everything else followed after the Hulk. Also, there are shrooms in my food and its good. Please don't make me take them out of my food :(.
arabella blood
Keyboard Jihad
#34 - 2013-09-11 20:47:15 UTC  |  Edited by: arabella blood
Kanyed wrote:
I didn't say it was one ship. I said it started with 1 event that followed by a series of other events that took place. It wasn't just the Hulk but everything else followed after the Hulk. Also, there are shrooms in my food and its good. Please don't make me take them out of my food :(.


Two can play that game.

It started with 1 event that followed by a series of other events that took place - A good description of anything :)
Placing the "turn" point at Hulkaggedon is like blaming WW2 on the fact that Hitly didn't pass the art school exam...

EDIT: Why not go back to the emerge of little mittens out of his mother's womb as the reason for hulkaggedon?

Troll for hire. Cheap prices.

Adunh Slavy
#35 - 2013-09-11 21:09:47 UTC  |  Edited by: Adunh Slavy
arabella blood wrote:
Rhivre wrote:
13,000 = 13.000


That more comforting :)


Again, depends on the period. I can't find the quote that cited 13,000. I remember it being a comment during a fanfest question and answer, sorry for the lack of a solid reference.

However ... Consider that 52 periods of 10% is 13,000 total change. At 20%, it would be 28 periods to reach a total change of 13,000%

So ....

This,
http://www.youtube.com/watch?v=Ie9V2P5El0E#t=1679

Along with this,
http://www.youtube.com/watch?v=ADyEvM1paZs#t=474

And combine with this, (And my best guess it is a reference to a QEN I no longer have available ...)
http://oldforums.eveonline.com/?a=topic&threadID=1042726

Note the dates on the second graph and the date on that thread.

13,000% over a period of three years is reasonable.

Remember, that a rate of change, expressed as a percentage, is an exponential function. Recall the rule of 72, or this little gem on youtube. http://www.youtube.com/watch?v=umFnrvcS6AQ

Reaching 13,000% is a lot less difficult than we think it is. Fortunately in Eve, ISK production is limited to how much time players spend doing it and not the whims of someone who can create it to infinity.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

arabella blood
Keyboard Jihad
#36 - 2013-09-11 21:18:57 UTC
I lost you.

So its 13% over a year or 13000% over three years? how is 52 periods of 10 equal 13,000?

I admit i have no talent for number or understending them, i am a lawyer, explain to me like im 4 :)

Troll for hire. Cheap prices.

Adunh Slavy
#37 - 2013-09-11 22:08:53 UTC
arabella blood wrote:
I lost you.

So its 13% over a year or 13000% over three years? how is 52 periods of 10 equal 13,000?

I admit i have no talent for number or understending them, i am a lawyer, explain to me like im 4 :)


If we increase the total amount of ISK at 10% per month, and do it for 52 months, by the end of the 52nd month, the total amount of ISK will have increased by nearly 13,000% from what it was at the beginning.

Suppose we start with 1000 ISK and then each month add 10% to the total supply, Here's what we find,

1,000 1,100 1,210 1,331 1,464 1,611 1,772 1,949 2,144 2,358 2,594 2,853 3,138 3,452 3,797 4,177 4,595 5,054 5,560 6,116 6,727 7,400 8,140 8,954 9,850 10,835 11,918 13,110 14,421 15,863 17,449 19,194 21,114 23,225 25,548 28,102 30,913 34,004 37,404 41,145 45,259 49,785 54,764 60,240 66,264 72,890 80,180 88,197 97,017 106,719 117,391

Each number is the total amount of ISK in the economy. Gets pretty big doesn't it and it accelerates.

So when CCP comes and says "the amount of ISK is increasing at 5% per month." what they are also saying is that the total amount of ISK will double in 14 months if the increase continues at 5% per month. Stated another way, that gives an annual monetary inflation rate of 70% for the year. At two years, it would be 207%. 451% at three years when compared to the beginning.

That 2013 vid shows a net gain of about 30 trillion ISK a month. Now compare that to the 2009 thread that makes the statement that the total money supply is 237 trillion ISK.

So at current rates of 30 tril ISK a month: 7.9 months of 2012-2013 game play injected as much ISK into the Eve economy as was injected between launch in 2003 and April 2009.

But we don't have to freak out, the number of players, ships built, ore mined, moons harvested etc etc etc, maintained almost the same pace.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

mynnna
State War Academy
Caldari State
#38 - 2013-09-11 22:20:04 UTC
I'm going to report the OP and like half the people in this thread. They're impersonating (badly, but that doesn't matter) people who know anything about the game's economy.

Member of the Goonswarm Economic Warfare Cabal

Kanyed
Brutor Tribe
Minmatar Republic
#39 - 2013-09-12 01:32:02 UTC
Then mynnna would you like to enlighten me on the EvE economy really works? I know the first 2 or 3 hulkageddons that happened were done to cause a demand for those ships. If not then someone else took advantage of it and created more market orders for Hulks in general. There was a spike in sell and buy orders for that ship during the time for Hulkageddons. Either the event holder had a stock of Hulks they were waiting to sell or maybe they just wanted to watch the world burn. Either way it was pretty cool to watch and see :).

ALSO! Hitler didn't graduate from arts school but he was a very talented speaker. Messed up in the head for WW2 but to rally a whole nation behind him like that, he had some talent.
mynnna
State War Academy
Caldari State
#40 - 2013-09-12 03:46:40 UTC
Kanyed wrote:
or maybe they just wanted to watch the world burn.


Yes.


This idea that Hulkageddon was done to cause a permanent rise in the price of hulks, and the idea that it would be able to cause a permanent rise, is laughable.

Member of the Goonswarm Economic Warfare Cabal