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Testing the water: Merc contracts.

First post
Author
Danalee
Republic Military School
Minmatar Republic
#1 - 2013-09-11 17:22:19 UTC  |  Edited by: Danalee
Hello C&P!

Instead of my usual ramblings I’d like to gather your opinion on an idea I’ve been thinking about.

I would like a form of mercenary contracts to be added to the game.
A system where a client can put up a contract with specific mercenary tasks stipulated.
This contract could contain certain goals to be achieved in a predefined timeframe and with a reward(paid upfront by the contract creator) given to the corp/alliance that takes the contract and completes it succesfully.

I'm thinking of destroying a certain POS/POCO, killing an amount in ships of your worst enemie, or just being at war with a certain group for a certain time.

If the contracts would involve a war against another alliance or corporation, the fee for wardeccing should also be included automatically in the initial draft (and also this fee should be deposited upfront by the contract creator).

I think such a system would allow for a better, more professional way of handling the hiring of mercs and destruction of assets.
At this moment it looks like most aspects needed to implement this system are already in game (detailed war reports and contracts, killmails,…)

What do you think? Please try and control any urges you might have to call me a srublord/noob and if you must destroy my idea, please do so in an adult mannerBig smile.

D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

culo duro
Center for Advanced Studies
Gallente Federation
#2 - 2013-09-11 17:34:12 UTC
I'd say the idea is good, but automation is bad, that's why blizzard have lost a ton of subs.

I've starting blogging http://www.epvpc.blogspot.com 

Dark 0verlord
The Terrifying League Of Dog Fort
Deepwater Hooligans
#3 - 2013-09-11 17:44:47 UTC
Blizzard lost subs when they put pokemon and pandas in world of warcraft.
Danalee
Republic Military School
Minmatar Republic
#4 - 2013-09-11 17:52:04 UTC
culo duro wrote:
I'd say the idea is good, but automation is bad, that's why blizzard have lost a ton of subs.


How would this be automation? For me the system adds to the immersion and would be 100% player opperated, no?
It should give more power and incentive for the players to create content.

D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

Feyd Rautha Harkonnen
Doomheim
#5 - 2013-09-11 18:01:34 UTC  |  Edited by: Feyd Rautha Harkonnen
Many people need merc help, but not all are aware of these forums (or the now tainted merc contracts ingame channel) to find them, so on that basis this is a good idea for bringing consumers together with producers...

+1

Key though is to have clearly defined goals, fees paid up front and held in escrow until objectives are met...with contract goal failure resulting in returned fees and impacted efficiency rating that can be seen by all :)

i.e.

Requestor fills in:
- Target corp/alliance: Joes Pizza
- Duration: 1 week
and
- Ship/pod value destroyed: 1 billion isk
OR
- Structure value destroyed: 0

Various merc's then 'bid' on the contract...

- Marmite bid's : 1 b isk
- Devil's bid: 1.5 b isk

Requestor can accept any bid not just lowest, and is able to check the ongoing efficiency of all bidders on completing previous contracts :). I.e. Devils costs more but have met 99% of previous contract obligations...

Requestor chooses the Devil's contract, contract is activated.

At duration-end the Devils are awarded 100% of the 1.5 b fee when they meet the 1b isk ships killed goal. (If they had of only killed 500m in ships then 750m of the fee would be returned from escrow to the requestor...)

These are broad thoughts obviously, but the keys are that contract effectiveness is objectively tracked, good mercs will get good ratings based on meeting contract objectives, and the market will drive contract prices openly.

(I also think this would actually be a huge boost to merc gameplay, removing the 'fear' of giving money upfront to mercs when you haven't dealt with them before, etc...)

p.s. Add a 5-10% CONCORD processing fee as an 'isk sink' to get CCP on board... :)
Fret Thiesant
The Scope
Gallente Federation
#6 - 2013-09-11 18:04:36 UTC  |  Edited by: Fret Thiesant
Of course you'd need collateral for taking the contract too. Otherwise someone could just sit at a hub and snap up every contract.

Also forget ratings that would just be abused to worthlessness
Danalee
Republic Military School
Minmatar Republic
#7 - 2013-09-11 18:08:15 UTC
Fret Thiesant wrote:
Of course you'd need collateral for taking the contract too. Otherwise someone could just sit at a hub and snap up every contract.

Also forget ratings that would just be abused to worthlessness


Collateral for taking sounds like a good requirement indeed.
How would you abuse the ratings if collateral was in place?
EDIT: just figured it out myself Big smile

D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

Feyd Rautha Harkonnen
Doomheim
#8 - 2013-09-11 18:13:37 UTC  |  Edited by: Feyd Rautha Harkonnen
Perhaps a 5-10% processing fee (isk sink to concord) or something like that would dissuade padding, combined with minimum contract values (i.e. 100, 200m?) and minimum durations (i.e. 5 days)

Then limit the total number of contracts you can have open (as supplier) at a time, like 5 -- with an additional 5 obtainable through a leadership or command skill of some kind :)

i.e. CEO/holding CEO 'Mercenary Operations' skill of 5 lets your corp/alliance have a total of 10 open contracts at one time...

Combine that with outgoing wardecs to really clean up padding. :)

So if you already have 2 outgoing wardecs, you can only accept 8 contracts....

Lots of ways to do this. :)
Danalee
Republic Military School
Minmatar Republic
#9 - 2013-09-11 18:16:28 UTC
Feyd Rautha Harkonnen wrote:
Perhaps a 5-10% processing fee (isk sink to concord) or something like that would dissuade padding, combined with minimum contract values (i.e. 100, 200m?) and minimum durations (i.e. 5 days)

Then limit the total number of contracts you can have open (as supplier) at a time, like 5 -- with an additional 5 obtainable through a leadership or command skill of some kind :)

i.e. CEO/holding CEO 'Mercenary Operations' skill of 5 lets your corp/alliance have a total of 10 open contracts at one time...

Combine that with outgoing wardecs to really clean up padding. :)

So if you already have 2 outgoing wardecs, you can only accept 8 contracts....

Lots of ways to do this. :)


Good points and to add to this, there is always a possibility for a nice filter ready/sortable contract history.

D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

culo duro
Center for Advanced Studies
Gallente Federation
#10 - 2013-09-11 20:58:01 UTC
Danalee wrote:
culo duro wrote:
I'd say the idea is good, but automation is bad, that's why blizzard have lost a ton of subs.


How would this be automation? For me the system adds to the immersion and would be 100% player opperated, no?
It should give more power and incentive for the players to create content.

D.

Bear


Because there'd be no player interaction involved.

I've starting blogging http://www.epvpc.blogspot.com 

Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#11 - 2013-09-12 01:18:57 UTC
The biggest problem with contracts such as, "Destroy X ISK worth of assets" is the fact that defenders have full control over that situation. All they have to do is not log in/undock and the contract is marked as a failure for the mercs, even though the mercs have caused damage to the target since they shut down for at least a week.

Unless the defenders have a damn good reason to log in and undock (or be a complete downy), contracts such as these will do nothing but screw over mercs. Contracts as they are currently handled are far better than the rigid ones suggested in this thread.
Saeger1737
Habitual Euthanasia
Pandemic Legion
#12 - 2013-09-12 02:12:44 UTC
Adriel Malakai wrote:
The biggest problem with contracts such as, "Destroy X ISK worth of assets" is the fact that defenders have full control over that situation. All they have to do is not log in/undock and the contract is marked as a failure for the mercs, even though the mercs have caused damage to the target since they shut down for at least a week.

Unless the defenders have a damn good reason to log in and undock (or be a complete downy), contracts such as these will do nothing but screw over mercs. Contracts as they are currently handled are far better than the rigid ones suggested in this thread.


I agree and add that the more ease of access added to the game makes it less desirable, putting everyone's name on a block and saying they are mercs doesn't always make them the best choice for the job, there are many merc corps and alliances that don't use c&p and the merc channel and they are operating fine

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Saeger1737
Habitual Euthanasia
Pandemic Legion
#13 - 2013-09-12 04:10:21 UTC
Further more, this is when labels apply to corps and alliances. I can see benefits and drawbacks to both being labelled a merc on this level but it applies to being label a good or bad merc corp.

The better out of the odds will proceed to gain all the business which is good since they are better suited for the job, but say you run some jobs where the targets never undock or never log on. You start to earn the label of a bad merc corp/alliance and your business starts to suffer. Its a good idea but it has a high number of drawbacks that I foresee.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Danalee
Republic Military School
Minmatar Republic
#14 - 2013-09-12 06:29:18 UTC
Targets not undocking is a problem indeed....
Let's think about that for a bit Smile

Everyone dropping corp can be fixed imho but if they just stay in the corp but don't log in or undock, yeah that is pretty sad but happens all to often.

Anyone has a brilliant idea?

D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

culo duro
Center for Advanced Studies
Gallente Federation
#15 - 2013-09-12 08:17:03 UTC  |  Edited by: culo duro
Danalee wrote:
Targets not undocking is a problem indeed....
Let's think about that for a bit Smile

Everyone dropping corp can be fixed imho but if they just stay in the corp but don't log in or undock, yeah that is pretty sad but happens all to often.

Anyone has a brilliant idea?

D.

Bear


Honestly, the destroy x amount of assets would work for null, or wh space, it just doesn't apply to HS.

This is how i imagine it could work:

First of all choose which sec the contract is in:
High Sec
Low Sec
Null Sec
Wormhole

Next up:
War Declaration
Destroy Asset X, in system Y.

War Declaration would obviously only be available if it's a HS contract. (Should start at the same time)
While War Declaration would not be available for LS, Null, and WH.
On top of that destroy asset should be limited to POS, TCUs etc.

However as Adriel said, there'd still be a problem with this setup, it allows a ton of 'scammers' to accept the contracts and get the isk after a week or depending how long the contract is in HS.

So either CCP would have to monitor the system, and look for said 'scammers' (whom could be anyone not being able to get a kill in a war) and punish them.

That being said this is what i mean by automation being a bad idea.
It's way better the way it is, because there's human interaction.

I guess you could say it's a decentish idea, however such tool would only work with a collateral being the deposit the employer made for the contract, and it'd be paid out when the contract is done.
Now you can't really 'finish' a contract in HS unless said target owns assets in space, so that would leave us with a pos bashing tool since that'd really be the only thing we could do with it, in general.

I get you could set a destroy x amount of isk before war is over, but then CCP would have to remove the dec fee for said contracts.
Besides that would open up a whole new world for 'scammers' aswell, since they could just make a corp, make a contract against said corp, mercs not being able to complete the contract would have to pay the collateral.

I've really tried being positive about this, but it's just automation in the end.
Automation is bad because then everything just happens, nothing in between, no reason to socialize, and probably a bunch of other things.

If anything we should have a 'Mercenary List' tool, so you could see who's offering to Merc, then you could contact said mercenaries that way, and that could work.

It could work just like the recruitment ad does currently, just with more options ofc, but automating the process would be bad.

edit: there should be a rating system in the Mercenary List to get rid of the scammers, or atleast get the highest rated ones hired first.

I've starting blogging http://www.epvpc.blogspot.com 

Cannibal Kane
Viziam
Amarr Empire
#16 - 2013-09-12 08:20:14 UTC  |  Edited by: Cannibal Kane
culo duro wrote:
....post goes here...


I would actually say Wardecs needs to be available for all since we all know WH/0.0/LS Corps/Alliance do go to HS as well.

"Kane is the End Boss of Highsec." -Psychotic Monk

culo duro
Center for Advanced Studies
Gallente Federation
#17 - 2013-09-12 08:23:51 UTC
Cannibal Kane wrote:
culo duro wrote:
....post goes here...


I would actually say Wardecs needs to be available for all since we all know WH/0.0/LS Corps/Alliance do go to HS as well.

You're misunderstanding me.

If you're setting up a contract to LS/Null or WH mercs, a dec is usually not involved, so if you want a group of HS mercs go after LS,Null, or WH dudes it would have to be a contract to HS mercs.

e.g creating a Goonswarm dec for HS mercs to take on.

I've starting blogging http://www.epvpc.blogspot.com 

Saeger1737
Habitual Euthanasia
Pandemic Legion
#18 - 2013-09-12 09:11:15 UTC
Danalee wrote:
Targets not undocking is a problem indeed....
Let's think about that for a bit Smile

Everyone dropping corp can be fixed imho but if they just stay in the corp but don't log in or undock, yeah that is pretty sad but happens all to often.

Anyone has a brilliant idea?

D.

Bear


This option is about creating more realistic confrontational content but it gets dust and eve more reason to co-exist.

eve and dust collaboration

That thread is still very much a work in progress, but a possible need for the future of the game.

I think if a way the merc contracts opened up a much broader history of the merc in question for hire should be utilized. The war reports are stepping stones in a merc log, the log should show both the highs and lows of the corp or alliance. And if its an alliance it should so corp contribution to complete d contract ratio.

Almost like a merc journal in which the hirer can attain knowledge and compare notes of other groups before making a decision.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Danalee
Republic Military School
Minmatar Republic
#19 - 2013-09-12 09:18:21 UTC
Bloody hell, very nice idea Seager!

Let's see how it evolves. In any case, merc work should get some attention and maybe these threads will help in getting just that.

D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

CCP Eterne
C C P
C C P Alliance
#20 - 2013-09-12 11:30:08 UTC
Removed a troll from this thread.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

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