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[Proposal] Skill Planner and Fitting Tool In-Game

First post
Author
MAALaR
Federal Navy Academy
Gallente Federation
#1 - 2013-09-08 05:31:42 UTC
I did a search and didn't find a serious proposal for this or any notion of a comment on it, but I'm sure it's a general assumption that this would be a really great inclusion to eve.

I know Eve stands with the "no more than 24 hours skill training" rule. That's alright, but what about skill planning? It's obviously a HUGE part of Eve Online, just about anyone and everyone is recommended to get EveMon and Eve Fitting-Tool or EveHQ. It almost bears to question....why don't we already have this? It seems almost like an obvious item that SHOULD be in Eve and shouldn't take too much to implement.

I for one don't like the idea of third-party tools. The more software you add to the computer the more vulnerable it can get. While they work nicely, I'd prefer to trust only one software vendor and not three or four. On top of that, it reduces the fullscreen functionality. I like to not have to tab out of Eve unless I REALLY want to.

So:

'EveMon' in-game or a good variation thereof is a proposal.

A fitting tool is a proposal as well. Being able to build fits in-game without having to actually buy the materials and/or the ship just to see the stats should be an in-game functionality. In addition, the ability to make multiple plans for skills or to develop automat skill plans based on your current skills and the items requested would be an excellent entry.

Overall:

Propose to include in-game skill planning, fitting tool with any ship and any module even if you do not own the item quite yet.

Thank you!
FightingMoose
Chroma Corp
#2 - 2013-09-10 23:57:44 UTC
IMO, it'd be a waste of development resources. It'd be another thing to make sure still works for every patch and would take continuing development time as well as the initial requirements.

Furthermore, I don't want to have to log in just to plan skills, make a fitting, etc. I like the current situation, where I have the ability to do those things on my phone, a netbook that can't run eve, etc. Finally, having third party tools means that A) CCP doesn't have to officially endorse/seen to be supporting min/maxing, B) The playerbase has multiple options, and C) Developers of third party apps only have to compete with each other, increasing the overall quality of the programs.

Proud owner of an Ibis.

Malcanis
Vanishing Point.
The Initiative.
#3 - 2013-09-11 15:11:09 UTC
In an ideal world where CCP had infinite dev resources, sure.

In this one, no I'd rather see those very finite resources employed in adding new gameplay functionality rather than replicating 3rd party support resources that everyone who uses them is very satisfied with.

EVE has always had a very large constellation of community-sourced 3rd party resources, and it would be a monumental task for CCP to satisfactorily replicate the functionality of Evemon, pyfa, EFT, Dotlan, the jump planners, Eve Survival, the ISK Guide etc, etc.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Michael Loney
Skullspace Industries
#4 - 2013-09-12 20:07:01 UTC
Is there any reason CCP cannot reference those programs from within EvE?

99% of PC games do not rely on 3rd party programs, so for a new player that is just starting EvE the idea of downloading another program to install, setup and run seems ludicrous. Looking online for help, that's normal. Downloading 3rd party software and setting up API access seems like a scam at first and would not even cross most minds.

If my tutorial agent for ship fitting told me about a 'black market' tool to help test fittings I would consider downloading it.

If the tutorial showing me the skill queue said " There are many ways to plan your future, check our www.---.com for more information, I would look into it.

EvE starts in full screen mode by default, alt tabbing is a nightmare to most. 3rd party apps feels wrong until you comprehend it.