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To Clarify about Economy and ISK

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Author
Kanyed
Brutor Tribe
Minmatar Republic
#1 - 2013-09-11 07:09:07 UTC
Now I know it might be the work of trolls or goons, however I have found a few threads here and there talking about the Economy in EvE about inflation and how it is the work of plex's and mission running that has increased all the prices in the market. I always believed that the players of EvE learned about economy as the game went on but every post I read made me more sad and angry. So if it was the work of a troll, my friend you have succeeded.

My first point I want to make and most important one IMO is the importance of mission runners and rat bounties. Missions and Ratting is the only way ISK is generated in EvE. Now some of you might go "rabble rabble you can do plex's, sell loot, market orders, hooblah and hoodnani" however, those methods do not "generate" ISK they merely transfer it from one account to another. Mission runners and ratters are the "tourist" of EvE. They bring in the extra ISK to add to the market for further trade. So a cry for "nerf missions because they inflated the market" is false.

This brings me to my second point. The true reason why the prices are so high are because of 4 things. 1) Hulkageddon. This even which is beautiful part of the game mechanics at work. So before the flames I'm not crying about Hulkageddon. They created an event that is completely legal within the game mechanics so awesome work guys. This event pushed up the prices of Hulks up from 60m-80m to 190m-220m which also created a fear of flying said ships in highsec for fear of losing a now 200m ship, and because of this event the flood of Tritanium into the market was lowered. 2) Drones didn't drop loot that could be reprocessed into ORE which again caused another shortage. Next 2 were done by CCP. Loot dropped in missions was reduced greatly, and also CCP made the manufacturing of T1 ships easier by removing some of the high end ORES needed and make it more expensive increasing the lower end ammounts. With all of this put together we get the high prices for everything in the market.

Thrid Point is that plex's do not hurt the economy. When plexs are exchanged for ISK they are exchanged from player to player. Again no ISK is generated only exchanged.

The one thing that controls the EvE market economy is the ORE Tritanium. Its importance is so high that it could be used as currency. The points I mentioned above are why the market prices are so high. Not because of mission runners or plexs or whatever. It started with Hulkageddon and ended with CCP.

I want to also make a strong point how hard this is on new players to the game. What you would spend on a normal T1 battleship fit is now about the same price for a T1 battlecruiser fit. Market prices hurts new players who can't gather enough of their own ISK.

Well I'm off to bed. I might make another post on the some idea changes for Missions, Mining, and manufacturing that might help creating more ISK sinks for the laster and more ISK for the Missions.

Rhivre
TarNec
Invisible Exchequer
#2 - 2013-09-11 07:50:01 UTC
I am never sure about the "New players cannot make their own isk" laments.
Sure, they cannot make it as fast as someone blitzing L4s in whatever is the cool ship to do that in these days.

A T1 BC is 40m, the T2 price for mods has barely moved recently, the meta mods likewise, if anything they have dropped, as the days of 16m Arbalest launchers are long gone.

Tritanium is around 4.50.

The price of ships moved due to the rebalancing, and I missed when in the last 4 years Hulks were 60m. Hulks as a T2 ship have been above 100m for a very long time, and now they aren't the ship you mine in anyway, but Mackageddon hasn't caught on as a name yet.
Yes, many T1 ships are still below build cost, some are likely to stay there longer than others, this is due to the stockpiles.

I regularly make new alts and run them around with no funding from my main (Yes, I am stingy like that), and yes, it feels like ISK comes in slowly, but then, it felt the same way when I did it the first time round on my main, and trying to get isk for my first BC felt like it took for ever, and then it felt like the worlds most expensive ship.
Trying to get isk so my mining char could move from Retriever to Hulk felt like it took forever, although it took just as long as skilling up for a T2 fitted hulk did.
Conrad Makbure
Center for Advanced Studies
Gallente Federation
#3 - 2013-09-11 08:08:45 UTC
Hell, bring back gun mining. CCP Soundwave is leaving, so lets forget about this "hate gun mining with a passion" stuff and bring it back. It was a lame move to remove it.
voetius
Grundrisse
#4 - 2013-09-11 08:11:24 UTC

Pretty much what Rhivre said above, most of the things that have increased recently are due rebalancing and other game changes.

In another thread https://forums.eveonline.com/default.aspx?g=posts&t=273303&p=4 someone wrote:

The basic problem with the whole inflation/deflation discussion in Eve is that no one can agree on what the terms mean in the context of the Eve economy. Personally I consider rising PLEX prices as a sign of deflation since it means the value of stuff in eve (both goods and isk) is declining in real value. Since he only thing in Eve that has been experiencing a long-term increase in price is PLEX it seems silly to call that inflation since by definition it means a general increase in prices over time and is not meant to apply to a single commodity.

Highlighted the important bit :)
Myriad Blaze
Common Sense Ltd
Nulli Secunda
#5 - 2013-09-11 08:12:50 UTC
My first point is that I believe that this belongs to the Market Discussions subsection of the forum.

Second: I wouldn't agree that prices are high. But since this statement only makes sense in some sort of comparison (as in high compared to what it used to be 2 years ago) I won’t argue against your opinion (perhaps until you give such a comparison).

Furthermore you seem to ignore the rebalancing of mining barges (including added mineral requirements to build them). You also ignore the rebalancing of other ships, the market speculation that came with rebalancing, pre-building massive amounts of ships etc. Take the Armageddon for example and compare the cost to build it with the current market prices. You also ignore the effect of building super capitals and other things.

I also very much disagree with your opinion that current (or past) prices make it hard(er) for new players (and I was a new player myself not so long ago). Without a doubt there are things that could be done to make it easier for new players. But the few ideas you hinted at are most certainly not suited to this task.

Tialano Utrigas
Running with Dogs
Out of the Blue.
#6 - 2013-09-11 08:27:45 UTC  |  Edited by: Tialano Utrigas
Insurance is the other ISK generator in the game.

Wheras Hulkageddon would probably be responsible for spikes in Hulk prices, it is not the reason they are where they are now. That would be down to the increase in build cost following various moon goo changes.
The drone loot changes were a big slap in the face to industry as it reduced the supply or raw materials.

The price of items really comes down to some simple concepts. a) production cost (including transport of the finished product) b) Demand for the product c) Competition

So put that into some actual examples.
- With a lot of T2 items, the cost of moon goo spiralled so that instantly reflected in the price.
- The removal of drone alloys meant the supply of minerals dropped thus increasing their demand. This increased the supply cost for pretty much everything
- Changes in battleship stats mean they became more viable for certain things and therefore their demand increased.

The production cost of T1 hulls still leaves me at a fork in the road. Some say its due to stockpiles, but I dont think they would have held for this long. I think (and this is an opinion) that its simply because the markets are flooding with them and because miners mine the minerals instead of buying them they can afford to drop the price to come under the competition. That and large alliances can probably buy ore from their miners for
Kanyed
Brutor Tribe
Minmatar Republic
#7 - 2013-09-11 08:31:49 UTC  |  Edited by: Kanyed
The prices have been the same for about a year and half if not 2 years. This is true. When EvE first came out battleships were insanely expensive, reason being at that time Lv4 missions gave around 200m to 500m so the prices were reflective of that. Then lv4 mission rewards and rat bounties were significantly reduced. and within time prices dropped to what they were for YEARS.

You asked for a comparison? Megathron used to be on a good sale 70m, normally around 90m. Now it is 150m roughly, when about a month or so ago or 2 months ago it was 200m. It wasn't the "balance". I also stated in the first post that the quantity of Tritanium required for increased greatly. Also stated that the flood of reprocessed minerals from mission loot and drone loot was removed. I stated a ton of actual facts that happened within the game.

Plex's raise and lower in price due to supply and demand. The demand for plexs is getting higher as more and more players are sustaining their accounts with plexs. However plex's do not generate ISK in the game so it does not cause any inflation or deflation. Think of mission runners and ratters as tourists. Certain cities and countries rely on tourists to bring money in from the outside so that they can circulate and stimulate more money within the economy. If the cities or countries just print money and flood it into the economy then that would cause an inflation. Mission runners and ratters add ISK to EvE. Now I am getting sleepy though and I will read up everything everyone has wrote and reply as best as I can. I will also try to evaluate on my points.
AngelFood
#8 - 2013-09-11 08:35:29 UTC
You evidently don't know what you are talking about .. do you even know what a lvl 5 mission is and how much the rewards are?
And how many so called elite null players are constantly ratting very large bounties.
Kanyed
Brutor Tribe
Minmatar Republic
#9 - 2013-09-11 08:41:51 UTC  |  Edited by: Kanyed
*sigh* Yes my original point in the beginning was to say that mission runners and ratters are not the cause for the inflation/deflation of EvE that so many people have suggested. I am stating a point that players who suggest a nerf to mission rewards and rat bounty's are falsely informed by how these 2 things affect the market and ISK value of the game.

(I am in the "Do not nerf missions and bounties from rats") group if that helps at all.)
Rengerel en Distel
#10 - 2013-09-11 10:54:42 UTC
Citation needed that eve's inconomy is in an inflation.

With the increase in shiptoasting, the Report timer needs to be shortened.

Mallak Azaria
Caldari Provisions
Caldari State
#11 - 2013-09-11 11:30:58 UTC
Kanyed wrote:
This event pushed up the prices of Hulks up from 60m-80m to 190m-220m


No it didn't.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

War Kitten
Panda McLegion
#12 - 2013-09-11 11:36:27 UTC
Kanyed wrote:
Certain cities and countries rely on tourists to bring money in from the outside so that they can circulate and stimulate more money within the economy. If the cities or countries just print money and flood it into the economy then that would cause an inflation. Mission runners and ratters add ISK to EvE.


The flaw (one anyway) in your logic is here.

Anything adding isk to the economy is printing money and adding to inflation. Mission runners are not tourists buying trinkets and services with foreign money and then leaving, they are printing isk and conjuring materials from nothing.


I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Roime
Mea Culpa.
Shadow Cartel
#13 - 2013-09-11 11:41:36 UTC
Rengerel en Distel wrote:
Citation needed that eve's inconomy is in an inflation.


DrEyoG wrote:
Inflation (CPI excluding PLEX) fluctuated quite widely during 2012, from a monthly low of 4% deflation to
a high of 8% inflation. However, taken as a whole, inflation was modest, and stayed within CCP's target
range of +/- 1%.


Source: CSM Winter 2012 Summit minutes


.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#14 - 2013-09-11 11:45:43 UTC  |  Edited by: Infinity Ziona
War Kitten wrote:
Kanyed wrote:
Certain cities and countries rely on tourists to bring money in from the outside so that they can circulate and stimulate more money within the economy. If the cities or countries just print money and flood it into the economy then that would cause an inflation. Mission runners and ratters add ISK to EvE.


The flaw (one anyway) in your logic is here.

Anything adding isk to the economy is printing money and adding to inflation. Mission runners are not tourists buying trinkets and services with foreign money and then leaving, they are printing isk and conjuring materials from nothing.

Mission running and ratting (mostly in null sec) are isk faucets. There are also isk sinks (market fees, insurance, sov bills, LP isk payments etc etc).

Only CCP knows how much is coming in and how much is going out of the system. I'm sure if they perceived an imbalance they would do something about it (soon tm)

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#15 - 2013-09-11 11:50:32 UTC
Rhivre wrote:
Hulks as a T2 ship have been above 100m for a very long time


3 years only and their price was so irregular you could find 60M hulks 6 jumps out of a trade hub and 90M in a known trade hub or inversely, was a bit "weird" indeed.

At that time Domi hull cost was about 37/42M Megas 60/70M hyperions around 100M already. So many changes since then, specially the growing number of speculators has grown exponentially and artificially raised prices of finished products but raw materials kept low.

If something to justify current ships/modules prices tritanium should be around 10isk unit, not 4.5, but then someone will come tell me something about offer/demand forgetting the main argument of this false economy like easy for little to no cost market manipulation, manipulation of demand etc.

removed inappropriate ASCII art signature - CCP Eterne

baltec1
Bat Country
Pandemic Horde
#16 - 2013-09-11 12:33:52 UTC
It was the year or so when CCP added incursions that the inflation went mad. Things such as a drake doubled in price.

We still have inflation but nowhere near as extreme as before.
Hoo Yodaad
Viziam
Amarr Empire
#17 - 2013-09-11 12:47:54 UTC
Kanyed wrote:
Now I know it might be the work of trolls or goons, however I have found a few threads here and there talking about the Economy in EvE about inflation and how it is the work of plex's and mission running that has increased all the prices in the market. I always believed that the players of EvE learned about economy as the game went on but every post I read made me more sad and angry. So if it was the work of a troll, my friend you have succeeded.

My first point I want to make and most important one IMO is the importance of mission runners and rat bounties. Missions and Ratting is the only way ISK is generated in EvE. Now some of you might go "rabble rabble you can do plex's, sell loot, market orders, hooblah and hoodnani" however, those methods do not "generate" ISK they merely transfer it from one account to another. Mission runners and ratters are the "tourist" of EvE. They bring in the extra ISK to add to the market for further trade. So a cry for "nerf missions because they inflated the market" is false.

This brings me to my second point. The true reason why the prices are so high are because of 4 things. 1) Hulkageddon. This even which is beautiful part of the game mechanics at work. So before the flames I'm not crying about Hulkageddon. They created an event that is completely legal within the game mechanics so awesome work guys. This event pushed up the prices of Hulks up from 60m-80m to 190m-220m which also created a fear of flying said ships in highsec for fear of losing a now 200m ship, and because of this event the flood of Tritanium into the market was lowered. 2) Drones didn't drop loot that could be reprocessed into ORE which again caused another shortage. Next 2 were done by CCP. Loot dropped in missions was reduced greatly, and also CCP made the manufacturing of T1 ships easier by removing some of the high end ORES needed and make it more expensive increasing the lower end ammounts. With all of this put together we get the high prices for everything in the market.

Thrid Point is that plex's do not hurt the economy. When plexs are exchanged for ISK they are exchanged from player to player. Again no ISK is generated only exchanged.

The one thing that controls the EvE market economy is the ORE Tritanium. Its importance is so high that it could be used as currency. The points I mentioned above are why the market prices are so high. Not because of mission runners or plexs or whatever. It started with Hulkageddon and ended with CCP.

I want to also make a strong point how hard this is on new players to the game. What you would spend on a normal T1 battleship fit is now about the same price for a T1 battlecruiser fit. Market prices hurts new players who can't gather enough of their own ISK.

Well I'm off to bed. I might make another post on the some idea changes for Missions, Mining, and manufacturing that might help creating more ISK sinks for the laster and more ISK for the Missions.




So your argument is:
1) goons increased Hulk demand increasing their price (fyi demand changes are not inflation, also has nothing to do with mission running or plexes)
2) CCP reduced mineral supply shifting the supply curve and reducing "stuff" in game (maybe ok)
3) Plexes do nothing to the economy (actually they are deflationary because of taxes, etc)

Anyway, none of these things really address your point which is that mission running and plexes are not to blame for inflation, so let me help you.

Here is how they each effect inflation: Mission running contributes to inflation by generating currency, plexes do the opposite by eliminating currency (via taxes, etc.)


ISD Cura Ursus
ISD Community Communications Liaisons
ISD Alliance
#18 - 2013-09-11 13:28:26 UTC
Topic moved to Market Discussions.


ISD Cura Ursus

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

Adunh Slavy
#19 - 2013-09-11 14:24:39 UTC  |  Edited by: Adunh Slavy
Here we go again ...

Price inflation or deflation are terms that mean something specific. They mean changes in prices due to changes in the supply of money. That's it.

Prices of hulks going up because goons blew up a bunch of hulks is not the result of a change in the supply of money.

Prices going up because CCP changed the build requirements of ships with "Extra Materials" is not a result of a change in the supply of money.

Prices going up because CCP stopped drone gun mining is not a result of a change in the supply of money.

Prices going down because CCP added more moon minerals is not the result of a change in the money supply.

Prices going down because CCP added the noctis to the game is not the result of a change in the money supply.

Is there monetary inflation in Eve? Yes, it's huge. Is there price inflation in Eve? Yes but it is moderate. What accounts for the difference? ...

https://forums.eveonline.com/default.aspx?g=posts&m=3586844#post3586844

Are there signs of inflation? Yep, but you have to first eliminate changes CCP has made, changes players have made, changes in player preferences.

Here are some simple examples and I'll let you figure them out,

Could the price of PLEX as it is now be the same if the money supply were the same as it was when PLEX were introduced?

Could the price of tech gotten as high as it did if the money supply were the same as it was in 2004?

Would the volatility of markets during patch changes be as drastic if the money supply were the same as it was in 2004?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Havoc Zealot
Ministry of War
Amarr Empire
#20 - 2013-09-11 16:44:14 UTC
Inflation of around 3% is a good thing as it shows economic growth...most people in eve need to take a macro econ class.
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