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Buff torpedos please ccp

First post First post
Author
Riot Girl
You'll Cowards Don't Even Smoke Crack
#21 - 2013-09-10 15:26:19 UTC
John Ratcliffe wrote:
As things stand currently, there is NO reason to choose Torps over CMs for Lvl 4 PVE.

Why is that a problem?

John Ratcliffe wrote:
Sauce?

https://forums.eveonline.com/default.aspx?g=posts&m=3210392#post3210392
Goldensaver
Maraque Enterprises
Just let it happen
#22 - 2013-09-10 15:39:57 UTC
Personally I only think torps need a few fixes.

First: Fitting. Now I'll state that my opinion is that the fitting on torps should be reduced making them easier to fit, but I am open to things happening the other way. But my reasoning for this is this:
Torpedo Launcher II: 88 CPU, 1838 PG
Cruise Missile Launcher II : 66 CPU, 1513 PG

It takes 22 more CPU (33%) and 325 more PG (21%) to fit a Torp launcher than a Cruise launcher. In every other instance the longer range weapon is harder to fit than the short range, so why is the exception here. Fitting Torps is a nightmare, especially when Cruises are so damn good in comparison.

Second: Application. With max skills we get the following:

Mjolnir Cruise Missile: 103.5m/s Explosion Velocity, 247.5m Explosion Radius
Mjolnir Torpedo: 106.5m/s Explosion Velocity, 337.5 Explosion Radius

So the application on large targets is only slightly better on torps, but is worse on smaller targets at all ranges. This is contrary to most other weapon systems where the close range weapon has better application, but a long range weapon at appropriately long range can compensate for the application by being way out and tracking. Now of course tracking doesn't apply to missiles, but even in rockets and HAMs, the application is superior to LMLs and HMLs.

I am of the opinion that outright nerfing cruise launchers isn't the way to go. I'd try and meet halfway. Bring cruise explosion radius up to ~300m with perfect skills, and compensate Torps with ~280 with perfect skills, while having the velocity increased somewhat (maybe 10%). I think this would be an acceptable level of nerf for cruises while keeping the buff on torps relatively low so they don't become ridiculously broken.


Lastly: I might increase the range 10-20%, but that's just maybe. I'd probably see how they perform after these first two changes before jumping in with the range.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#23 - 2013-09-10 17:05:55 UTC
Roseline Penshar wrote:
just lower the torp sig radius that will make torp a very good, but it will buff SB and many bomber will be seen ganking everywhere



Bombers already push stupid amounts of dps with torps at ridiculous ranges, ad a single TP (most have mids to) and you have no trouble hitting hard not matter the ship size, specially under MWD

Torps are ok what is not ok is TPs, those need some tweaks to increase dmg application just like you do it with TE's, as different as they seem both have same utility: increase dmg application
TP's are not ok yet, torps yes they are.

removed inappropriate ASCII art signature - CCP Eterne

Onictus
Federal Navy Academy
Gallente Federation
#24 - 2013-09-10 18:14:20 UTC
Sergeant Acht Scultz wrote:
Roseline Penshar wrote:
just lower the torp sig radius that will make torp a very good, but it will buff SB and many bomber will be seen ganking everywhere



Bombers already push stupid amounts of dps with torps at ridiculous ranges, ad a single TP (most have mids to) and you have no trouble hitting hard not matter the ship size, specially under MWD

Torps are ok what is not ok is TPs, those need some tweaks to increase dmg application just like you do it with TE's, as different as they seem both have same utility: increase dmg application
TP's are not ok yet, torps yes they are.


......so TPs are going to make torps useful on battleships? Or are you basing your assesment on bombers alone
Mer88
Royal Amarr Institute
Amarr Empire
#25 - 2013-09-10 19:31:22 UTC  |  Edited by: Mer88
Sergeant Acht Scultz wrote:
Roseline Penshar wrote:
just lower the torp sig radius that will make torp a very good, but it will buff SB and many bomber will be seen ganking everywhere



Bombers already push stupid amounts of dps with torps at ridiculous ranges, ad a single TP (most have mids to) and you have no trouble hitting hard not matter the ship size, specially under MWD

Torps are ok what is not ok is TPs, those need some tweaks to increase dmg application just like you do it with TE's, as different as they seem both have same utility: increase dmg application
TP's are not ok yet, torps yes they are.


so torps are essentially ruined for BS but is still acceptable because they work perfectly fine on bombers. Anyone not see a problem here? or do bomber feel special because only their ship class can use torps effectively and wants to maintain it taht way at all cost?

Also, how hard is it to lower the bonuses on the bomber and buff the torps so both BS and bomers can use this system effectively? why ccp only loves the bombers and not BS
Mer88
Royal Amarr Institute
Amarr Empire
#26 - 2013-09-10 19:43:08 UTC
John Ratcliffe wrote:
Torpedo Range is a joke. The only BS that can use them effectively is the Golem, and not content with it being slow already, CCP plan to make it slower still. The velocity and flight times of Torps needs a massive boost. T2 Torps should have a 60 KM range and Javelins up to 80 KM.

They might actually get used then.

As things stand currently, there is NO reason to choose Torps over CMs for Lvl 4 PVE.


Being a short range weapon, i dont think we can hope for any incrrease for range. Most would not even support this. What we can at least hope for is to increase the travel velocity and decrease flight time . I find the wait to be the most annoying. also the 18rounds to be way to small. Again i think we have to blame the bombers on this as increasing the number of missiles per reload would make them OP. maybe the real problem is bombers sharing the same weapon system as the BS.
Naomi Knight
Ministry of War
Amarr Empire
#27 - 2013-09-10 21:34:37 UTC
Mer88 wrote:
John Ratcliffe wrote:
Torpedo Range is a joke. The only BS that can use them effectively is the Golem, and not content with it being slow already, CCP plan to make it slower still. The velocity and flight times of Torps needs a massive boost. T2 Torps should have a 60 KM range and Javelins up to 80 KM.

They might actually get used then.

As things stand currently, there is NO reason to choose Torps over CMs for Lvl 4 PVE.


Being a short range weapon, i dont think we can hope for any incrrease for range. Most would not even support this. What we can at least hope for is to increase the travel velocity and decrease flight time . I find the wait to be the most annoying. also the 18rounds to be way to small. Again i think we have to blame the bombers on this as increasing the number of missiles per reload would make them OP. maybe the real problem is bombers sharing the same weapon system as the BS.

nah the problem is bombers get insane amount of bonuses for torps + they are small and agile and cloaked , no wonder battleships with torps are underwhelming
fix:
boost torps lower bomber bonuses
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#28 - 2013-09-10 23:00:07 UTC
Riot Girl wrote:
Why is that a problem?


Because it should be a viable Lvl 4 weapon platform, instead of the pathetic joke it currently is - obviously! Because a Golem with Torps should be the pinnacle of Caldari Missile Skill training. Instead it's sad. There are practically no missions I can think of where the majority of NPCs are within the range of T2 Rage Torps. Torp range on a Golem is pathetic, it should have far more range. Look at the range on a Stealth Bomber FFS!

Torp range on a Golem ought to be 60KM for T2 and 80KM for T2 Javelin.

Plus ça change, plus c'est la même chose

Darkwolf
#29 - 2013-09-10 23:31:27 UTC
John Ratcliffe wrote:
Because it should be a viable Lvl 4 weapon platform, instead of the pathetic joke it currently is - obviously! Because a Golem with Torps should be the pinnacle of Caldari Missile Skill training. Instead it's sad. There are practically no missions I can think of where the majority of NPCs are within the range of T2 Rage Torps. Torp range on a Golem is pathetic, it should have far more range.


This is especially the case when you're using the Golem against the Caldari racial pirate faction - Guristas. They love fighting you at extreme range, and several of the battleship types kite you out of torp range.

I'd dearly love some extra range on torps for the Golem. The Bastion module has some chances, if it wasn't for all the extra problems they're introducing to try and wedge that thing on.
Auferre
Science and Trade Institute
Caldari State
#30 - 2013-09-10 23:47:48 UTC
I seriously doubt they're going to buff torpedoes when half the point of the cruise missile changes was to make them competitive with torpedoes.

(https://forums.eveonline.com/default.aspx?g=posts&t=226046&find=unread : "The result is a situation where Cruise Missiles have pve applications, but otherwise torpedoes become the only available weapon system for missile focused battleships. We want to change that!")

They're more likely to nerf CMs, if everyone is using them over torps now.

Onictus
Federal Navy Academy
Gallente Federation
#31 - 2013-09-11 04:07:04 UTC  |  Edited by: Onictus
To mare wrote:
difference in damage its not so big anymore but its still noticeable.
1. i think torps need a range buff they should cover 30km max skill w/o ship bonus (rocket 10km, ham 20km, torps 30km)
2. i think torps should apply damage better than cruise since they are a short range weapon, same way ham and rockets apply damage better than they long range counterpart.

no need of damage boost (even if i would be happy to have one)


Less than third of the range for 25% (being gracious)of the damage AND harder to fit isn't a good exchange.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#32 - 2013-09-11 04:14:12 UTC
Level 4 missions don't matter.
To mare
Advanced Technology
#33 - 2013-09-11 07:15:00 UTC
Onictus wrote:
To mare wrote:
difference in damage its not so big anymore but its still noticeable.
1. i think torps need a range buff they should cover 30km max skill w/o ship bonus (rocket 10km, ham 20km, torps 30km)
2. i think torps should apply damage better than cruise since they are a short range weapon, same way ham and rockets apply damage better than they long range counterpart.

no need of damage boost (even if i would be happy to have one)


Less than third of the range for 25% (being gracious)of the damage AND harder to fit isn't a good exchange.

range vs damage its not really a balancing factor apparently for ccp after what they made to medium guns

oth torp still do quite alot more dps than cruise, its just damage application that need to be improved because rage cruise apply damage better than T1 torp with comparable dps, if damage application get fixed ppl will sto comparing T1 with T2 , also 20km base range its a joke as i said need to be 30km before ship bonus and 30km its good for a short range weapon
Janna Windforce
Deep Core Mining Inc.
Caldari State
#34 - 2013-09-11 08:27:13 UTC  |  Edited by: Janna Windforce
Goldensaver wrote:
Personally I only think torps need a few fixes.

First: Fitting. Now I'll state that my opinion is that the fitting on torps should be reduced making them easier to fit, but I am open to things happening the other way. But my reasoning for this is this:
Torpedo Launcher II: 88 CPU, 1838 PG


I'll sway this start to different road: T2 torp launchers are so CPU hungry, that you are deciding between faction torps + T1 launchers and BCU and/or rigs vs. T2 torp launchers. T2 torp launchers open up T2 ammo and have higher rate of fire due to specialization, but still don't beat T1 launchers + BCU and T1 torps dps-wise (maybe with Rage torps by tiny margin). You just don't have CPU left to fit BCUs or rigs.

Now with T2 cruises, you fit it easily, lose max 15% dmg, but have ammo vs. small ships, faction ammo and furies. T2 torps you have range ammo (but it cuts dps way too hard imo) and ammo valid only for supertackled targets and faction ammo, which is better off beiong fired from T1 launchers for abovementioned reasons.
Malcanis
Vanishing Point.
The Initiative.
#35 - 2013-09-11 08:55:42 UTC
Fia Magrath wrote:
how about they nerf cruise missiles instead? ^_^


How would this make torps better? Torps aren't competing against cruise missiles. They're competing against blasters, ACs and Pulse lasers.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Onictus
Federal Navy Academy
Gallente Federation
#36 - 2013-09-11 09:07:40 UTC
Malcanis wrote:
Fia Magrath wrote:
how about they nerf cruise missiles instead? ^_^


How would this make torps better? Torps aren't competing against cruise missiles. They're competing against blasters, ACs and Pulse lasers.


Where they fail miserably.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#37 - 2013-09-11 09:15:51 UTC
Riot Girl wrote:
Level 4 missions don't matter.


Of course they do. I find Lvl 4s very relaxing after a crap day at work. Or any day at work come to think of it.

Plus ça change, plus c'est la même chose

CCP Rise
C C P
C C P Alliance
#38 - 2013-09-11 09:54:23 UTC
Hello

A lot of good points in here. I don't think we're ready to make a big change to torps or cruise right now, but I agree that we need to think about it. The point that cruise are so good for pve that torps are difficult to justify makes sense, but as Malc says, we can't necessarily just make a change based on that situation when both torps and cruise are trying to compete in the pvp environment and for now are still beat out by turrets in most situations.

One of the ideas that I agree most with is that the rof feels very long which can make torps harder to manage, and the ammo capacity is very low so it feels like you have to reload too much.

I'll make sure we talk about this in the near future and see if any adjustments are necessary.

@ccp_rise

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#39 - 2013-09-11 10:21:05 UTC  |  Edited by: Sergeant Acht Scultz
Onictus wrote:
Sergeant Acht Scultz wrote:
Roseline Penshar wrote:
just lower the torp sig radius that will make torp a very good, but it will buff SB and many bomber will be seen ganking everywhere



Bombers already push stupid amounts of dps with torps at ridiculous ranges, ad a single TP (most have mids to) and you have no trouble hitting hard not matter the ship size, specially under MWD

Torps are ok what is not ok is TPs, those need some tweaks to increase dmg application just like you do it with TE's, as different as they seem both have same utility: increase dmg application
TP's are not ok yet, torps yes they are.


......so TPs are going to make torps useful on battleships? Or are you basing your assesment on bombers alone



Torps benefit from support skills, so yes not only their explosion radius is lowered but if you give yourself the pain to fit a single TP you WILL apply full dmg on a 375m rad battleship size.

We can all agree on ROF issue and amount of ammo leaded, it's not rocket science it brings issues to Torps management.
Even a non missile rigged torp battleship with 2 TP and RAGE torps hits 375m rad explosion, so no it's not a problem, however I still think the Tp optimal bonus effect is a bit low and should get some love for about 12%, just an opinion of course to help shield battleships with fewer med slots to fit one TP and not force them to use 2

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#40 - 2013-09-11 10:30:30 UTC
Malcanis wrote:
Fia Magrath wrote:
how about they nerf cruise missiles instead? ^_^


How would this make torps better? Torps aren't competing against cruise missiles. They're competing against blasters, ACs and Pulse lasers.



Indeed, and their major problem aside the ammo amount and rof is mostly dmg application.
Decrease a bit base ammo explo radius is an option, imho a good one but carefully because as always: bombers

Any change done to ammo it self, launchers or skill tree will exponentially benefit to Bombers that are already way too good.

removed inappropriate ASCII art signature - CCP Eterne