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[Odyssey 1.1] Skill group name changes

First post First post First post
Author
Valorius Rageway
Caldari Provisions
Caldari State
#601 - 2013-08-31 10:48:49 UTC
Quote:
Shields - This group has all the skills related to shields that previously were in the Engineering group have been moved there.
Capital Shield Emission Systems.
Capital Shield Operation.
EM Shield Compensation.
Explosive Shield Compensation.
Kinetic Shield Compensation.
Shield Compensation.
Shield Emission Systems.
Shield Management.
Shield Operation.
Shield Upgrades.
Tactical Shield Manipulation.
Thermic Shield Compensation.


Can someone explain me why this group is named "Shields" and not only "Shield" ?
It is hurting my eyes because when you scroll over your ships hitpoints over the shield, you clearly see "Shield Status : X %" !

There is only one shield so pleaaase rename it correctly Shield.

The Armor skillgroup is named well so wtf with the shield ?
Valorius Rageway
Caldari Provisions
Caldari State
#602 - 2013-08-31 11:16:33 UTC
I also would like to summarize all the good ideas i read in this topic :

Quote:
I think " Electronic System " ( Singular ) should be " Electronic Systems " ( Plural ) since the group has skills that effect more than 1 electronic system.

The same goes for the group " Mechanic " which should be " Mechanics "


Quote:
"Armor layering" implies adding armor, which isn't what the skill does.
"Armor honeycombing" implies making the armor lighter, which is exactly what the skill does.

Not sure why you need to change that one...


Quote:

Agree that it should be Electronic Warfare Systems.

(Electronic Systems confusingly suggests that we're referring to the hardware installed in the ship to help it function)



CCP please listen to your customers, we are playing and living the game so we actually know what is best for us.
Melek D'Ivri
Illuminated Overwatch Group
#603 - 2013-09-02 05:54:45 UTC
CCP Ytterbium wrote:
Update here - updated this post in consequence.

Hello people,

As hinted .....and a lot of this



Slow clap. It all makes suddenly makes sense.
Capt Canada
What Corp is it
#604 - 2013-09-02 07:21:42 UTC
This has probably been asked and answered but as there are multiple threads dealing with this and i don't want to have to read it all.

Does the new placement of skills in groups also mean the attributes for their training will change?? I noticed weapon upgrades is to be moved to engineering yet it has different prerequisites to, pretty much everything else in that category. Things may be a little wayward now but at least when you look at a category the prereq's are similar so you know by setting a remap for X . X you can train X group of skills. It seems with the proposed changes, there will be a need to check every skill to see will suit as far a 12 month training plan goes.
Padraig O'Mahone
Doom Generation
Best Intentions.
#605 - 2013-09-03 23:47:36 UTC
So, the skill name changes have been made. There were many opinions, as is appropriate within a community as diverse as ours.

But the VAST majority of the comments on the "Armor Honeycombing" to "Armor Layering" change were that it was counter intuitive, it implies the OPPOSITE of what the skill does, and should not be changed. The original name was a good one.

CCP changed it anyway. Nice to see they didn't listen to an overwhelming trend in EVE player opinions, that this change was a bad idea. We're only the ones playing the game after all....
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#606 - 2013-09-03 23:52:48 UTC
Padraig O'Mahone wrote:
So, the skill name changes have been made. There were many opinions, as is appropriate within a community as diverse as ours.

But the VAST majority of the comments on the "Armor Honeycombing" to "Armor Layering" change were that it was counter intuitive, it implies the OPPOSITE of what the skill does, and should not be changed. The original name was a good one.

CCP changed it anyway. Nice to see they didn't listen to an overwhelming trend in EVE player opinions, that this change was a bad idea. We're only the ones playing the game after all....


I agree that the name change was a mistake. I would also be interested as to why it was changed in the face of public opinion and common sense.

Thanks for not using "spaceship piloting" - phew!

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Arthur Aihaken
CODE.d
#607 - 2013-09-04 14:03:01 UTC
The majority of changes are fine, I'm just not keen on having a substantially longer list of skill groups.

I am currently away, traveling through time and will be returning last week.

Red Sains
Red Serpent Industries
Red Serpent Alliance
#608 - 2013-09-04 21:54:05 UTC  |  Edited by: Red Sains
Sadly I only found this thread only now after the milk is spilled ......

.... actually i started looking for it after i wittnessed some of the changed skill names - and had to learn that even more horrible changes were in the developers pipeline before. Things like "spaceship piloting" ..... Shocked As others pointed out, this is the kind of naming that a 6 year old might come up with.

But hey, guess what? It doesnt add too the games atmosphere !

In fact it feels dumbed down in its very primitive descriptive appoach ...
And now dear CCP ask youself some serious questions: For whom do you do this dumbing down? What kind of players do you think play your game? Do you really believe that some name change (for ?easier? approach) would be enough to open the gates for the floods of new players waiting outside all this time (because the were enstranged by the word "engineering" of couldnt get the meaning behind the skill "electronics"? Now they surely will flock in and feel at home here for years, yup!

In general, its often a bit tricky when new guys change original core concepts and names that the game designers of old have sweated and thougt over for maybe a long time:

trap one:
Too much dumbing down gives an awkward and dumb feeling and kills the atmosphere
example: the above discussed "spaceship piloting" (Thank you to all who helped to prevent this at least!)

trap two:
Falling short of the original (overall) meaning that was inherent to the old name
examples: "electronics" --> "CPU Management" and "engineering" --> "Power Grid Management"
These two were the ones that caught my eye ingame, and I really was "wtf, whats that, are they stupid?" Sure in its privitive descriptive way those new names seem to describe what the skill does, nicely dumbed down. But it falls short of the original meaning and concept of those skills. Have the developers totally lost that these are base skills that support a whole tech tree? Its not only about tweaking your cpu or running your powergrid in overload - they come back to you (and by then have to be mastered) when you want to research and produce avanced technologies, be it t2 or t3 - and then the meaning is not "leaning where the overclock button is" but "having profound knowlege in engineering / electronis" , well conveyed in the original name, totally overlooked in the new ones ....... Sad

trap three:
getting it all wrong, changing an intuitive name into a meaningless and even counter intuitive one
example: "armor honeycombing" --> "armor layering" (nuff said in other posts above)


THIS WAS NO MASTERPIECE - consider changing it back, before someone gets used to it.
William Bradley
Doomheim
#609 - 2013-09-10 12:06:49 UTC
Valorius Rageway wrote:
Can someone explain me why this group is named "Shields" and not only "Shield" ?
It is hurting my eyes because when you scroll over your ships hitpoints over the shield, you clearly see "Shield Status : X %" !

There is only one shield so pleaaase rename it correctly Shield.

The Armor skillgroup is named well so wtf with the shield ?

For lack of a better way to describe it, it's just the common sci-fi terminology used when describing a fictional spaceship's protective force field. I suppose you could blame Star-Trek if you want; they probably started it.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#610 - 2013-09-10 12:14:51 UTC
William Bradley wrote:
Valorius Rageway wrote:
Can someone explain me why this group is named "Shields" and not only "Shield" ?
It is hurting my eyes because when you scroll over your ships hitpoints over the shield, you clearly see "Shield Status : X %" !

There is only one shield so pleaaase rename it correctly Shield.

The Armor skillgroup is named well so wtf with the shield ?

For lack of a better way to describe it, it's just the common sci-fi terminology used when describing a fictional spaceship's protective force field. I suppose you could blame Star-Trek if you want; they probably started it.


I take exception to the implication that Star Treck is fiction.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

CCP Ytterbium
C C P
C C P Alliance
#611 - 2013-09-11 09:49:53 UTC
Unpinning, 1.1 has been released.
DetKhord Saisio
Seniors Clan
#612 - 2013-10-07 19:06:56 UTC
DetKhord Saisio wrote:
Edward Olmops wrote:
A few comments.

CCP should really make an effort to make EVE more beginner-friendly, no doubt.
Some skills like Multitasking and Nanite Control ought to be renamed, because the name is utterly misleading. But.

You are going way to far with this concept.

As many before me have already stated, many of the proposed name changes are uninspiring.
Space Ship Command should really be spaceship command. Really, what's the point?

Also: Every name change that you do also has a NEGATIVE impact on the playability. Simply because all ressources on the web will be outdated.
I have experienced that over and over again with previous renaming (e.g. Auto-Targeting Missiles).
Maybe a newbie didn't get what a F.O.F. missile was.
But a newbie with some minimum cleverness managed to throw that expression into Google and whoa - here we go.
But try to find something if the name has changed during the last two years...
I am really sad about what happened (not) to Evelopedia. I used that A LOT, that was one of my primary resources when I was a noob. But now it's utterly useless, because each and every single ship and item has been rebalanced.
That should of course not imply that you stop re-balancing because of Evelopedia - God forbid!
But it shows the effect.
There should be only things renamed when it'S REALLY necessary.
And maybe it would also be noob-friendly to update Evelopedia.

That said, I for example always thought it was good that some skills (Electronics, Engineering, Social...) had the same name as their category. That way I would always know which one was the "basic" skill in the category which I needed to train first.
The one that has the most impact on what I was doing.
Compare Electronics (+5% CPU) to Target Breaker Amplification (+?% weird nonsense).
Anything that makes it more likely that new players put their energy into the important skills to let them get into the game faster is a good thing.

Either keep Spaceship Command as is... or rename it Piloting. Listen to the logic.

IMHO, a majority of this game is the learning curve. With that in mind, I suggest you build an Odyssey 1.1 Evelopedia prior to 1.1 going live. Test it. I mean actual testing. You guys do know what that entails, right?
Did CCP update the Item Database yet? I believe they know about content/name changes first. It is just shameful that they do not have the foresight/intelligence to update the item database before releasing a patch. Odyssey 1.1 dropped very recently, but the content likely changed in their minds up to 6 months or a year ago. Updating both the live game server and item database needs to happen in tandem, since many external apps/addons rely upon the item database.
DetKhord Saisio
Seniors Clan
#613 - 2013-10-30 09:00:37 UTC
CCP Ytterbium wrote:
The goal is to make skills and their associated groups easier to find, classify, and understand as a whole. Roll We also plan on improving game play via improved addon support. This is done through the following 4 points:


  • Renaming some individual skills
  • Creating, or renaming existing skill groups and moving skills around
  • Matching all changes of skill groups in the Market groups as well
  • Ensure name changes mesh with in-game item names and addon item names - because, let's be honest... the item database is fuq'd up
FTFY