These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
12Next page
 

T2 cruiser/ T2 ship general profitability

Author
Dhuras
The Classy Gentlemans Corporation
Moist.
#1 - 2013-09-10 01:47:40 UTC
I've been looking at the potential profits of inventing and building T2 ships, namely cruisers, and it looks like you lose huge amounts of money building them, upwards of 30mil per ship. I've tried looking at using decryptors on BPCs but those don't seem to help cut the losses down much.

So why is this? Why are T2 cruisers selling for so much less than their components? Is there some guy controlling the entire T2 market with old T2 cruiser BPO's?
Salpad
Carebears with Attitude
#2 - 2013-09-10 02:27:08 UTC
Dhuras wrote:
I've been looking at the potential profits of inventing and building T2 ships, namely cruisers, and it looks like you lose huge amounts of money building them, upwards of 30mil per ship. I've tried looking at using decryptors on BPCs but those don't seem to help cut the losses down much.

So why is this? Why are T2 cruisers selling for so much less than their components? Is there some guy controlling the entire T2 market with old T2 cruiser BPO's?


Do you know about Extra Materials? Are you aware of CCP's gradual ship rebalancing effort?
Eric Raeder
No Fee Too High
#3 - 2013-09-10 02:28:48 UTC
Ships in general are rather iffy for making a profit. It seems to be a psychological thing, the majority of people who go into manufacturing try to start with ships, and they get overproduced. There seems to be a significant number of industry newbs who think they can pick up a random ship blueprint and build them at a profit. Eventually they figure out they are losing money and dump what they've made at a loss. There are also a significant number of miners who can't shake the notion that "minerals I mine myself are free" and make ships for less than they could sell the minerals for.

With T2 production you have the additional complication of T2 BPOs to worry about. Invented blueprints generally can't be produced as cheaply as T2 BPOs because invented blueprints have a lot more waste built in. However, there are a finite number of T2 BPOs in the game, and some of them aren't being actively used. For any given item, if the full production of existing T2 BPOs is sufficient to fulfill market demand, inventors generally won't be able to compete on price. When demand exceeds what can be produced on BPOs, market price rises to something inventors can make a profit on.

I make several billion isk a month in T2 production via invention, and haven't made a ship in over a year. The blueprints cost too much, they take too long to copy and research, there is too much competition. Ships just aren't worth the hassle. Modules, drones and rigs are the money makers for invention.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2013-09-10 02:34:51 UTC
Depends on the T2 ship, really.

Because the market for some is just not worth it.

Vagabonds can be worth it, for example. https://www.fuzzwork.co.uk/blueprints/0/11999/-1/5/-1/5 with a Process or Accelerator decryptor.

Or a Scimitar, with a Process decryptor.


Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Zifrian
The Frog Pond
Ribbit.
#5 - 2013-09-10 02:47:30 UTC
Depends on the ship and the demand to use it.

I'm looking at a list of several T2 ships that are profitable. Several cruisers, mostly HACs.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Elena Thiesant
The Scope
Gallente Federation
#6 - 2013-09-10 10:19:13 UTC
Salpad wrote:
Do you know about Extra Materials? Are you aware of CCP's gradual ship rebalancing effort?


That's why T1 battleships and some battlecruisers aren't profitable. The T2 ships rebalanced so far have not had materials changed.
Obmud
Viziam
Amarr Empire
#7 - 2013-09-10 11:13:46 UTC
Elena Thiesant wrote:
Salpad wrote:
Do you know about Extra Materials? Are you aware of CCP's gradual ship rebalancing effort?


That's why T1 battleships and some battlecruisers aren't profitable. The T2 ships rebalanced so far have not had materials changed.


Thats not true to the extent that every t2 ship also requires a t1 hull. therefore it affected all t2 subsequent hulls as well when you change something to the t1 version.

Obmud wrote: I just thrive on forum drama. - by Riot Girl - at 2013.11.28 04:46:00

You should sig that, it will look good on you.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#8 - 2013-09-10 15:49:51 UTC
2 years ago I took a 650,000,000 ISK bath while making Bustards.

I do not recommend it. At all.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#9 - 2013-09-10 17:34:21 UTC
Blindly building will only lead to failure. Do your math before considering T2 hull production. The calculations are not easy to do if you want to consider all the moving parts.

The component and advanced moon material market can be volitile. Lead times must be considered, and depending on how vertically integrated you are, there is significant time dependent risk.

T2 production is dominated by players that know the market well and respond quickly, so if you do not do your homework you will lose money.

However late game industrialists tend to gravitate into T2 production. It can soak up a lot of capital while returing good profts and turnover if done right.

Ginger Barbarella
#10 - 2013-09-10 17:47:37 UTC
Sir SmashAlot wrote:
Blindly building will only lead to failure. Do your math before considering T2 hull production. The calculations are not easy to do if you want to consider all the moving parts.

The component and advanced moon material market can be volitile. Lead times must be considered, and depending on how vertically integrated you are, there is significant time dependent risk.

T2 production is dominated by players that know the market well and respond quickly, so if you do not do your homework you will lose money.

However late game industrialists tend to gravitate into T2 production. It can soak up a lot of capital while returing good profts and turnover if done right.



This. Nuff said.

"Blow it all on Quafe and strippers." --- Sorlac

Dhuras
The Classy Gentlemans Corporation
Moist.
#11 - 2013-09-10 19:29:25 UTC
Steve Ronuken wrote:
Depends on the T2 ship, really.

Because the market for some is just not worth it.

Vagabonds can be worth it, for example. https://www.fuzzwork.co.uk/blueprints/0/11999/-1/5/-1/5 with a Process or Accelerator decryptor.

Or a Scimitar, with a Process decryptor.




Yeah the ones I was looking at were caldari, namely the basilisk, cerberus and falcon.
Dhuras
The Classy Gentlemans Corporation
Moist.
#12 - 2013-09-10 19:30:53 UTC
Sir SmashAlot wrote:
Blindly building will only lead to failure. Do your math before considering T2 hull production. The calculations are not easy to do if you want to consider all the moving parts.

The component and advanced moon material market can be volitile. Lead times must be considered, and depending on how vertically integrated you are, there is significant time dependent risk.

T2 production is dominated by players that know the market well and respond quickly, so if you do not do your homework you will lose money.

However late game industrialists tend to gravitate into T2 production. It can soak up a lot of capital while returing good profts and turnover if done right.



I was looking into the math, tis why I posted here to confirm that the money looses I was calculating were correct, and I wasn't just forgetting something.

So conclusion seems to be T2 ships not generally worth it, stick to T2 module/ammo/rigs
Uppsy Daisy
State War Academy
Caldari State
#13 - 2013-09-10 19:34:50 UTC
You need to watch for announcements and respond quickly to changes.

For example, following the recently announced buffs to Marauders that are coming in the Winter Expansion people are buying maruaders.

e.g. Using Jita sell prices, inventing and building a

- Kronos using an Incognito Process will net about 340 million profit.
- Paladin using Occult Process will net about 180 million profit.
- Vargur using Cryptic Process will net about 180 million profit.
- Golem using Esoteric Process will net about 100 million profit.

Battleship BPOs are expensive, so you might want something cheaper. HAC have just been buffed, so they are also profitable.

Try:

- Ishtar using an Incognito Process will net about 80 million profit.
- Cerberus with Esoteric Process - about 70 million profit each
- Sacrilege using Occult Process will net about 50 million profit.

If you want even cheaper investment (i.e. Frigates), try Stealth Bombers:

- Purifier using Occult Parity is on about 9.5 million profit each.

Note that these are just the good profits not the best per hour of effort. If you do these you could be making more per hour.
Lors Dornick
Kallisti Industries
#14 - 2013-09-10 22:27:20 UTC
Uppsy Daisy wrote:

Note that these are just the good profits not the best per hour of effort. If you do these you could be making more per hour.


And note that the market isn't limitless, and market changes can be fast and drastic.

Our more violent brethren are taught not the fly what they can't afford to lose.

We more civilised, intelligent and creative must remember not to invest in building something that we can't afford to sell at a loss ;)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Brewlar Kuvakei
Adeptio Gloriae
#15 - 2013-09-13 09:07:02 UTC  |  Edited by: Brewlar Kuvakei
Dhuras wrote:
I've been looking at the potential profits of inventing and building T2 ships, namely cruisers, and it looks like you lose huge amounts of money building them, upwards of 30mil per ship. I've tried looking at using decryptors on BPCs but those don't seem to help cut the losses down much.

So why is this? Why are T2 cruisers selling for so much less than their components? Is there some guy controlling the entire T2 market with old T2 cruiser BPO's?



Yeah T2BPO's, CCP have given an unlimited BPO that produces T2 items to selected players, they can produce T2 at a fraction of the cost that you as a pleb/scrub can. It pretty much killed T2 production for a massive part of the game population in most T2 lines, there are still a handful of T2 lines that you can invent and make profits and a tea spoon full where invention is the only way to produce.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#16 - 2013-09-13 09:19:15 UTC
Brewlar Kuvakei wrote:
Dhuras wrote:
I've been looking at the potential profits of inventing and building T2 ships, namely cruisers, and it looks like you lose huge amounts of money building them, upwards of 30mil per ship. I've tried looking at using decryptors on BPCs but those don't seem to help cut the losses down much.

So why is this? Why are T2 cruisers selling for so much less than their components? Is there some guy controlling the entire T2 market with old T2 cruiser BPO's?



Yeah T2BPO's, CCP have given an unlimited BPO that produces T2 items to selected players, they can produce T2 at a fraction of the cost that you as a pleb/scrub can. It pretty much killed T2 production for a massive part of the game population in most T2 lines, there are still a handful of T2 lines that you can invent and make profits and a tea spoon full where invention is the only way to produce.



Or, for people who aren't conspiracy theorists, most of T2 invention is still profitable. There are just a few things you have to avoid (certain kinds of ships, generally. Like interceptors)



Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Bugsy VanHalen
Society of lost Souls
#17 - 2013-09-13 14:54:56 UTC
If you are buying the sub-components to make the ships, yes, very few T2 ships are profitable. But if you have all the component BPO's well researched, and buy the moon materials to build them, then build the ships with that, the profits can be huge.

I have all the component BPO's for the races ships I build, and I can tell you the profits are great, especially with the increased use of HAC's since they were rebalanced. I buy the moon materials, the fullerides, sylramic fibers, nanotransistors, etc. and build the sub components. I have all the sub-component BPOs research to ME 100. I could make a huge profit just off selling those, but they do not sell near as fast as the finished ships. However producing the sub-components gives me very nice profits on all the T2 ships I build. Buying the T2 sub-components off Jita market, they have about a 50% mark up on them, you will never make good isk building T2 ships that way.

T2 ship manufacturing is complex, if you are doing it right. for each ship you make you should have 2 BPO's of the T1 hull. One well researched to build the T1 hulls from, and one for churning out copies. make only 1 run copies as the decriptors you should be using will not give you multi run copies, even with max run BPC's.

Invent your T2 BPC's yourself, the mark up on these is crazy. And for gods sake, max out your needed research skills. Inventing T2 BPC's with poor skills is like building T1 ships without production efficiency 5, it just cuts into your profits way to much.

Then you need a full set of the T2 sub-component BPO's. The armor plates, reactors, thrusters, micro processors, shield emitters, ect. And research them well. I have all mine to ME 100. It didn't take very long.

You then buy the moon materials and build the sub-components. If you are doing it right, you will find the sub-components are costing you way less than their market value. There is good isk to be made at this stage, and is where I started. Even if you buy the component BPO's one at a time and research them, you can sell the sub-components for a nice profit while you are building up your BPO collection and getting them researched.

Once you have a full set of component BPO's, these components will be used in different numbers for all the T2 ships of that race. So it is not a waste to have them, they will only restrict you buy race, not by the individual ships you will make.

Once you know which T2 ships of your chosen race are the most popular get 2 of the T1 BPO's for those hulls. Get one in the cooker churning out single run BPC's, and the other researching for producing your T1 hulls, unless you plan on buying the T1 hulls, but I recommend building them.

Next step is to get your invention cycles going. Decriptors can be expensive, but if you have good luck with your invention jobs, they can give you a decent boost to the profits of the ships you produce. For frigate and destroyer hulls I find them a waste of isk, but if you plan to build Marauders they are a must.

Just keep building and selling the sub-components until you have a decent stock of T2 ship BPC,s, then you can start stock piling subs and churning out ships. It is at this point you become a T2 ship producer, and will be making very good isk doing it, because you will be doing it right.

If the ships your are making every drop in popularity, and become less profitable to make, you can easily flop back to selling the sub-components while you get the BPO's and invention cycles in place for another hull of the same race. There are always several T2 hulls for each race well worth building. Personally I build Gallente as the subs can also be used for ORE ships (exhummers) giving you more options for what hulls you can produce.

Ginger Barbarella
#18 - 2013-09-13 15:37:39 UTC
Brewlar Kuvakei wrote:
Dhuras wrote:
I've been looking at the potential profits of inventing and building T2 ships, namely cruisers, and it looks like you lose huge amounts of money building them, upwards of 30mil per ship. I've tried looking at using decryptors on BPCs but those don't seem to help cut the losses down much.

So why is this? Why are T2 cruisers selling for so much less than their components? Is there some guy controlling the entire T2 market with old T2 cruiser BPO's?



Yeah T2BPO's, CCP have given an unlimited BPO that produces T2 items to selected players, they can produce T2 at a fraction of the cost that you as a pleb/scrub can. It pretty much killed T2 production for a massive part of the game population in most T2 lines, there are still a handful of T2 lines that you can invent and make profits and a tea spoon full where invention is the only way to produce.


You really don't have a clue what you're talking about, do you? That's kinda cute; unfortunately, it's stunningly incorrect information that some noob is bound to think is valid.

"Blow it all on Quafe and strippers." --- Sorlac

Elena Thiesant
The Scope
Gallente Federation
#19 - 2013-09-13 16:36:46 UTC
Brewlar Kuvakei wrote:
Yeah T2BPO's, CCP have given an unlimited BPO that produces T2 items to selected players, they can produce T2 at a fraction of the cost that you as a pleb/scrub can. It pretty much killed T2 production for a massive part of the game population in most T2 lines, there are still a handful of T2 lines that you can invent and make profits and a tea spoon full where invention is the only way to produce.


Where 'most' actually means 'a very small portion of', 'handful' means 'most' and 'tea spoon full' means anything added in the last 6 years (including all rigs)

Dhuras
The Classy Gentlemans Corporation
Moist.
#20 - 2013-09-14 01:21:54 UTC
Ginger Barbarella wrote:
Brewlar Kuvakei wrote:
Dhuras wrote:
I've been looking at the potential profits of inventing and building T2 ships, namely cruisers, and it looks like you lose huge amounts of money building them, upwards of 30mil per ship. I've tried looking at using decryptors on BPCs but those don't seem to help cut the losses down much.

So why is this? Why are T2 cruisers selling for so much less than their components? Is there some guy controlling the entire T2 market with old T2 cruiser BPO's?



Yeah T2BPO's, CCP have given an unlimited BPO that produces T2 items to selected players, they can produce T2 at a fraction of the cost that you as a pleb/scrub can. It pretty much killed T2 production for a massive part of the game population in most T2 lines, there are still a handful of T2 lines that you can invent and make profits and a tea spoon full where invention is the only way to produce.


You really don't have a clue what you're talking about, do you? That's kinda cute; unfortunately, it's stunningly incorrect information that some noob is bound to think is valid.


Probably why I came here for advice and not condescension.
12Next page