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Why hitpoints are a major *derp* and how to fix it

Author
Lloyd Roses
Artificial Memories
#1 - 2013-09-09 18:52:58 UTC  |  Edited by: Lloyd Roses
So we all - I assume - know about the weird things surrounding your actual HP. As in, they don't really exist.

Currently, you go down into the next layer if you can't take any more damage - but!
If your ship is in low structure and you eject and then board it again without reparing it first, it will explode.

It actually happens because in Eve, it doesn't matter how much structure/armor/shields are left, but how much damage has accumulated, making for cool effects:

1) You fight a long time in your armorprophecy with a fleeted scout (+10% armorhitpoints), so once your scout dc's (I atleast got around 2-3 dc's an hour per toon), all your fleeted member's hp lose 10% max-armor, while the potential damage taken already might just make you jump down from 10% to 0. (edit: as hinted, the dc-part is my problem, but that way I notice when suddenly my scout goes o/ and my main still works)

2) You are flying a platerep-fit and due to OH or whatnot, your plate goes down, normally resulting in the loss of all remaining HP and dropping straight into armor.

3) The other way round, you are in 5% armor and you log in a toon to fleet you: you jump back up to 15% armor.


CCP demonstrated with the NOS effects that the game is capable of comparing percentages, why not for HP?



And why do I write this? Cause I saved my Orca and afterwards lost it cause I didn't read the small print in the ejection note (literally, I clicked this one 15000 times and nothing happened) notifying me that eventually this might have probably causing some trouble maybe. <.< Really, this is not a warning, this is an anecdote or info-handout at best. Clarification: ''Your ship has less than xy of xx (zzz) remaining. Ejecting now will cause the destruction of the ship upon the next boarding maneuver.'' That is a warning. ''Did you know that ships can die even though they aren't even on grid with anything else'' is not.
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#2 - 2013-09-09 19:28:27 UTC  |  Edited by: Balthazar Lestrane
Quote:
Cause I saved my Orca and afterwards lost it cause I didn't read the small print in the ejection note


Quote:
I didn't read the small print in the ejection note


CBA to read messages that clearly state your ship may rely on skills to function and can be destroyed if you unboard it in space. Link the lossmail so I can have a laugh. Blink

Disconnecting from the server isn't a suitable reason to change mechanics. I'm not saying the idea isn't sound but really, get better internet or HTFU and deal with what you have.

Also try to be more clear, I can't understand half of what you posted: "platerep-fit" (I assume you mean what I call hybrid tanking, that is buffer + local reppers)?

Overheating your lows which results in the death of your plate is pilot error, not game mechanics. It would drop you into hull, not armor.

Another thing, why is your scout your fleet booster? My brain hurts.
Lloyd Roses
Artificial Memories
#3 - 2013-09-09 20:03:42 UTC
Balthazar Lestrane wrote:

Also try to be more clear, I can't understand half of what you posted: "platerep-fit" (I assume you mean what I call hybrid tanking, that is buffer + local reppers)?
Overheating your lows which results in the death of your plate is pilot error, not game mechanics. It would drop you into hull, not armor.
Another thing, why is your scout your fleet booster? My brain hurts.


I know that I am basically only complaining because suddenly my Orca went boom. The placement of the warning message is kind of laughable though when you click that message 100times a week for quite some time, thought the bottom part was about abandonning ship and losing it, last read it over a year ago. The mechanic and infoplacement alone wouldn't have made me post and complain about it, without seeing what they were intended for to prevent.

The main issue I got is (the current 'record-damage' instead of 'record-what-it-shows-me')
- It is bad (subjective)
- It is unneccessary (no matter how you look at it)
To have things go up and down as environment changes.

The fleetboosterthingy: Flying fleeted (with your cloaky scout, as in normal wormhole roaming) adds +10% agility, +10% armor hp, +10% shield hp.
What I'm basically asking is that a ship will be recorded with it's relative hitpoints, and those translated into numbers. Instead of the other way round, away from the GUI, or un-intuitive. If they wanted it this way, they'd clearly designed the UI differently, like defaulted numbers.
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#4 - 2013-09-09 20:11:12 UTC
Lloyd Roses wrote:
Balthazar Lestrane wrote:

Also try to be more clear, I can't understand half of what you posted: "platerep-fit" (I assume you mean what I call hybrid tanking, that is buffer + local reppers)?
Overheating your lows which results in the death of your plate is pilot error, not game mechanics. It would drop you into hull, not armor.
Another thing, why is your scout your fleet booster? My brain hurts.


I know that I am basically only complaining because suddenly my Orca went boom. The placement of the warning message is kind of laughable though when you click that message 100times a week for quite some time, thought the bottom part was about abandonning ship and losing it, last read it over a year ago. The mechanic and infoplacement alone wouldn't have made me post and complain about it, without seeing what they were intended for to prevent.

The main issue I got is (the current 'record-damage' instead of 'record-what-it-shows-me')
- It is bad (subjective)
- It is unneccessary (no matter how you look at it)
To have things go up and down as environment changes.

The fleetboosterthingy: Flying fleeted (with your cloaky scout, as in normal wormhole roaming) adds +10% agility, +10% armor hp, +10% shield hp.
What I'm basically asking is that a ship will be recorded with it's relative hitpoints, and those translated into numbers. Instead of the other way round, away from the GUI, or un-intuitive. If they wanted it this way, they'd clearly designed the UI differently, like defaulted numbers.


Why are you unboarding your ship in space 100x a week? Shocked
Lloyd Roses
Artificial Memories
#5 - 2013-09-09 20:26:43 UTC  |  Edited by: Lloyd Roses
Balthazar Lestrane wrote:
Lloyd Roses wrote:
Balthazar Lestrane wrote:

Also try to be more clear, I can't understand half of what you posted: "platerep-fit" (I assume you mean what I call hybrid tanking, that is buffer + local reppers)?
Overheating your lows which results in the death of your plate is pilot error, not game mechanics. It would drop you into hull, not armor.
Another thing, why is your scout your fleet booster? My brain hurts.


I know that I am basically only complaining because suddenly my Orca went boom. The placement of the warning message is kind of laughable though when you click that message 100times a week for quite some time, thought the bottom part was about abandonning ship and losing it, last read it over a year ago. The mechanic and infoplacement alone wouldn't have made me post and complain about it, without seeing what they were intended for to prevent.

The main issue I got is (the current 'record-damage' instead of 'record-what-it-shows-me')
- It is bad (subjective)
- It is unneccessary (no matter how you look at it)
To have things go up and down as environment changes.

The fleetboosterthingy: Flying fleeted (with your cloaky scout, as in normal wormhole roaming) adds +10% agility, +10% armor hp, +10% shield hp.
What I'm basically asking is that a ship will be recorded with it's relative hitpoints, and those translated into numbers. Instead of the other way round, away from the GUI, or un-intuitive. If they wanted it this way, they'd clearly designed the UI differently, like defaulted numbers.


Why are you unboarding your ship in space 100x a week? Shocked


Switching around a lot with PI toons, using containers you can't store ships without dragging them to CHA and back and forth. Same applies to most active tanked ships, that - when used regularily - are often left floating for a short time instead of dragging the container from the inside out to the CHA to store it immediately. It just happens a lot for convenience, and even only leaving an orca to roll a wormhole quickly while only having one on-grid (switching the covops and orca pilot) can make quite a clickparty.

Edit: New PI Hauler will solve first though, still had Itty Vs.
Corun Deluse
Japanese Capacitor Company
#6 - 2013-09-09 20:34:53 UTC
Balthazar Lestrane wrote:
Why are you unboarding your ship in space 100x a week? Shocked


Living in a wormhole logging off your fancy ships in your orca.



I also agree, rather than have the message pop up *EVERY* time with marginally useful information saying it might explode. Regardless of the words, something you click through constantly with no adverse effects quickly turns into a "Are you sure you want to eject?" message to the user.

There should be a message that only pops up if your ship is in such a condition that it *WILL* explode. Big red warning sign warranted.

The client knows your skills, the client knows your ship's condition, the client should be able to figure it out without adding server load.