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Fleet Phoon cap issues while active shield tanking...

Author
Dautrin Maize
Peirmont Industries
#1 - 2013-09-09 10:09:55 UTC
I've always used active armor tanking with my FIT. My relevant skills are 4's and 5's in both Shields and Armor. My FIT is cap stable while armor tanking and pushes about 950dps. With that kind of fitting, I rarely have issues in level 4 missions.

Recently, I tried to fit it for active shield tanking to attempt to push the DPS up. I managed to get the DPS up to around 1300 and some change. But the capacitor takes a beating.

Anyone out there fly a Fleet Issue Typhoon and use active shield tank? Just looking for fitting advice. Without more cap stability, I don't think it will be as efficient; even with the added DPS.
voetius
Grundrisse
#2 - 2013-09-09 11:04:56 UTC

I used to have an active armour tanked Typhoon Fleet. A heavy capacitor booster II worked fine for me.
Hulasikaly Wada
DO.IT
Triumvirate.
#3 - 2013-09-09 11:26:55 UTC

1300 dps you must use t2 missiles if you usa a cruise fit

That sayd you need rigs to make it apply good or better stick with t1 missiles and CCC rigs ( around 1000 dps with no worry )

More info on your preferred weapon systems are welcome ( kind of drones and main weapon system )


Hula
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#4 - 2013-09-09 11:56:41 UTC
What fit are you using? This is the fit I will use:

[Typhoon Fleet Issue, PVE]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Pith A-Type Large Shield Booster
Gist A-Type Thermic Dissipation Field
Gist A-Type Kinetic Deflection Field
Gist A-Type 100MN Afterburner
Heavy Capacitor Booster II, Navy Cap Booster 800

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
[empty high slot]
[empty high slot]

Large Warhead Flare Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II


Garde II x5
Hobgoblin II x5


The Cap Booster is just there for the Shield Booster, otherwise everything else perma runs cap stable. Gives 1476 DPS with T2 Gardes and Lvl 5 skills.

Plus ça change, plus c'est la même chose

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#5 - 2013-09-09 13:03:33 UTC  |  Edited by: John Ratcliffe
Or, for better applied Drone DPS, you can armour tank the TFI. It gives 1275 DPS with T2 gardes and Lvl 5 skills, but you can use the Gardes out to your max targeting range of just over 80KM:

[Typhoon Fleet Issue, PVE]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Corpus A-Type Armor Thermic Hardener
Corpus A-Type Armor Kinetic Hardener
Corpus A-Type Large Armor Repairer

Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Gist A-Type 100MN Afterburner
Heavy Capacitor Booster II, Navy Cap Booster 800

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Drone Link Augmentor II
[empty high slot]

Large Warhead Flare Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II

Garde II x5

You can lose one of the Faction Omnis and replace it with a TP if you like for better applied CM DPS. Play around with it and see what works best for you.

Plus ça change, plus c'est la même chose

Hulasikaly Wada
DO.IT
Triumvirate.
#6 - 2013-09-09 13:04:23 UTC
John Ratcliffe wrote:
What fit are you using? This is the fit I will use:

[Typhoon Fleet Issue, PVE]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Pith A-Type Large Shield Booster
Gist A-Type Thermic Dissipation Field
Gist A-Type Kinetic Deflection Field
Gist A-Type 100MN Afterburner
Heavy Capacitor Booster II, Navy Cap Booster 800

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
[empty high slot]
[empty high slot]

Large Warhead Flare Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II


Garde II x5
Hobgoblin II x5


The Cap Booster is just there for the Shield Booster, otherwise everything else perma runs cap stable. Gives 1476 DPS with T2 Gardes and Lvl 5 skills.


3 DDA on an range-unbonused set of gardes is a bit a waste of slots,
i wil prefer a set of Curators/Bounchers even without DDAs

If i will use fury cruise missiles, this is the right set of rigs , if you want to stick with t1 missiles , a t1 flare and 2 CCC are pretty fine


Hula
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#7 - 2013-09-09 13:06:16 UTC
Hulasikaly Wada wrote:

3 DDA on an range-unbonused set of gardes is a bit a waste of slots,
i wil prefer a set of Curators/Bounchers even without DDAs

If i will use fury cruise missiles, this is the right set of rigs , if you want to stick with t1 missiles , a t1 flare and 2 CCC are pretty fine


Hula


I recognise that, which is why I offered an alternative fit - see above.

No idea why you'd want to use T1 CMs. T2 are superior in every way. If it's a skills issue, then fair enough.

Plus ça change, plus c'est la même chose

The Spod
Center for Advanced Studies
Gallente Federation
#8 - 2013-09-09 13:10:55 UTC
The decent fit I roll with is Jack's shield version tuned up a notch. Drop to 3 slot tank and fit an omnidir+tp/ab.

This requires high sp to use gank as your primary tank, speed as your mitigation and the 3 slot shield as your sustained tank. Capacitor is 2-3 min which is plenty.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#9 - 2013-09-09 13:45:47 UTC
The Spod wrote:
The decent fit I roll with is Jack's shield version tuned up a notch. Drop to 3 slot tank and fit an omnidir+tp/ab.

This requires high sp to use gank as your primary tank, speed as your mitigation and the 3 slot shield as your sustained tank. Capacitor is 2-3 min which is plenty.


I've used 2-3 mins of cap before on other hulls and I really don't think it's enough. Best applied DPS is achieved on the TFI with an armour tank IMHO.

Plus ça change, plus c'est la même chose

Morrigan LeSante
Perkone
Caldari State
#10 - 2013-09-09 14:15:36 UTC
I use a three slot tank, one PWNAGE and an omni. It's the very definition of gank is tank.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#11 - 2013-09-09 15:05:06 UTC
Morrigan LeSante wrote:
I use a three slot tank, one PWNAGE and an omni. It's the very definition of gank is tank.


It is, but having no Prop Mod and crap cap must suck balls.

Plus ça change, plus c'est la même chose

Morrigan LeSante
Perkone
Caldari State
#12 - 2013-09-09 16:46:13 UTC
Don't really need the cap (and if I stuck a deadspace booster on it I'd have oodles) and I don't take it out on long travel missions.

If there's a minor gate crawl, even without the sentries the damage is fearsome: basically matching a CNR.
Dautrin Maize
Peirmont Industries
#13 - 2013-09-10 10:55:58 UTC
The fit I found and tried out was something along the lines of: (and sorry, I'm at work atm so can't look at it)

Low:
[BCS II's] x 3
[DDA II's] x3
[CPU Enhancer II (or similar)]

Mid:
[meta 4 Painter]
[Invul II]
[mission specific shield hardener]
[meta 4 drone tracking booster - can't remember name]
[X-Large Shield Booster - meta 4]

Highs:
[Cruise Launcher II's with Fury missles] x6
[Drone Augment Link]
[meta 4 cap leech]

Rigs:
Rigor II
Thermal screen
Kinetic screen

Drones: Whatever's needed, can use all T2 combat drones of all sizes, and T1 sentries


Mostly, I was just surprised at the difference in cap stability. I could go all day with my armor tank, but I got maybe 90 seconds out of the shield tank. I suppose I could drop a ton of ISK on some Faction/Deadspace mods for those midslots, but I don't see the point unless it really makes a *huge* difference.

My missile skills are very high, so with six T2 launchers and Furies and implants, the vollies hit BS's for like 6k and will sometimes drop cruisers in one shot. The drones shred frigs. So damage is awesome.

Coming up as a noob, I was told to armor tank minnie BS's, but it seems I always see people talking about shield tanking them. Thought I'd try it. *shrug*
Hulasikaly Wada
DO.IT
Triumvirate.
#14 - 2013-09-10 11:06:37 UTC  |  Edited by: Hulasikaly Wada
Here we are

A large armor repper II is takin something like 33 cap/sec ( 400cap eveerry 12 sec ? )

A X-large shield booster can drain you heavily over 75 cap sec ( 400 cap every 5 sec - shield compensation skills )

Shield boosters are less efficient of armor reppers , plus an x-l one will mach about 2 large armor reppers

With your set of rigs i am not sure you are efficient with fury missiles, your 1300 dps will be unapplied and wasted


Hula
Darling Hassasin
Parental Control
Didn't want that Sov anyway.
#15 - 2013-09-10 11:07:20 UTC
Ok let me help a bit. If flying solo CNR is more practical.

TFI is > than CNR and any other battleship by miles when you 2 accounts in pve. because you see the 1400 dps (before implants and CN BCUs) is with two utilities available. Meaning you dont need a local tank.

Morrigan LeSante
Perkone
Caldari State
#16 - 2013-09-10 12:01:17 UTC
Dautrin Maize wrote:
The fit I found and tried out was something along the lines of: (and sorry, I'm at work atm so can't look at it)

Low:
[BCS II's] x 3
[DDA II's] x3
[CPU Enhancer II (or similar)]

Mid:
[meta 4 Painter]
[Invul II]
[mission specific shield hardener]
[meta 4 drone tracking booster - can't remember name]
[X-Large Shield Booster - meta 4]

Highs:
[Cruise Launcher II's with Fury missles] x6
[Drone Augment Link]
[meta 4 cap leech]

Rigs:
Rigor II
Thermal screen
Kinetic screen

Drones: Whatever's needed, can use all T2 combat drones of all sizes, and T1 sentries


Mostly, I was just surprised at the difference in cap stability. I could go all day with my armor tank, but I got maybe 90 seconds out of the shield tank. I suppose I could drop a ton of ISK on some Faction/Deadspace mods for those midslots, but I don't see the point unless it really makes a *huge* difference.

My missile skills are very high, so with six T2 launchers and Furies and implants, the vollies hit BS's for like 6k and will sometimes drop cruisers in one shot. The drones shred frigs. So damage is awesome.

Coming up as a noob, I was told to armor tank minnie BS's, but it seems I always see people talking about shield tanking them. Thought I'd try it. *shrug*


About close enough, personally I'd drop the rigs for all rigors, but if the extra tanks gives you comfort then I guess 'why not?' Smile

Get sentries up though, of all the missile boats the damage is about the same - it's the ancillary sources that seperate the ships. i.e. drones. So T2 sentries with a few DDAs make a lot of damage up.
Zaxix
State War Academy
Caldari State
#17 - 2013-09-10 16:38:51 UTC  |  Edited by: Zaxix
I have a regular typhoon I use for missions. I use a buffer shield tank instead of active, and I have a MWD as well. Cap hasn't been an issue so far. Only once have I ever gotten into armor and that was because I screwed up my kiting direction, got webbed, and had trouble gaining range again.

edit: John, I hope you don't fly those fits on the character you posted with, because those are some very nice looking loot pinatas.

Bokononist

 

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#18 - 2013-09-10 19:15:02 UTC
[Typhoon Fleet Issue, Vs Mordus]

Photonic CPU Enhancer I
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Phased Weapon Navigation Array Generation Extron
Gist C-Type Kinetic Deflection Field
Gist B-Type X-Large Shield Booster
Dread Guristas Adaptive Invulnerability Field
Omnidirectional Tracking Link II

Drone Link Augmentor I
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Heavy Diminishing Power System Drain I

Large Anti-Kinetic Screen Reinforcer I
Large Warhead Rigor Catalyst I
Large Anti-Thermal Screen Reinforcer I


Warrior II x10
Hobgoblin II x5
Curator II x5

I switch out the applicable slots for different missions. The resist rigs are pre 1.1 and can be swapped for whatever. Any more rigors or flares wont help you on any mission but buzz kill though. 1300 DPS, 728 tank, 927 burst tank, and 427 sustainable tank.

internet spaceships

are serious business sir.

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