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Do Level 4 missions pay too much compared to 1 through 3?

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baltec1
Bat Country
Pandemic Horde
#1161 - 2013-09-09 08:55:52 UTC
Frostys Virpio wrote:
Alavaria Fera wrote:
Frostys Virpio wrote:
So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance?

Just make a bunch of things from the LP store cost isk, which will make life painful


Won;t people just raise the price they sell the item for to balance out?


Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be.
Mallak Azaria
Caldari Provisions
Caldari State
#1162 - 2013-09-09 08:58:43 UTC
baltec1 wrote:
Frostys Virpio wrote:
Alavaria Fera wrote:
Frostys Virpio wrote:
So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance?

Just make a bunch of things from the LP store cost isk, which will make life painful


Won;t people just raise the price they sell the item for to balance out?


Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be.


Lowsec would also become a more viable place to be outside of FW (which would likely explode in popularity aswell).

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Tauranon
Weeesearch
CAStabouts
#1163 - 2013-09-09 09:14:45 UTC  |  Edited by: Tauranon
baltec1 wrote:
Frostys Virpio wrote:
Alavaria Fera wrote:
Frostys Virpio wrote:
So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance?

Just make a bunch of things from the LP store cost isk, which will make life painful


Won;t people just raise the price they sell the item for to balance out?


Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be.


LP takes isk out of the system, raw bounties don't, and LP ultimately offers implants and faction items to people, many of whom probably buy them direct. ie if I'm fully blitzing, I hardly earn isk at all, and I have to put the whole lot into the store and tags to extract the value. When its all said and done a blitzers isk winds up nearly all being secondhand to begin with (which is good game design).

I also do not think there is anything fundamentally wrong with 60m/hr. its like 3 hours to grind up and fit a dominix in this day and age. The market will simply not stand everybody discovering the 3.3k conversion items, just as the market self limits escalation items value from anomolies.

Unfortunately what the market will stand a lot of people doing is extracting 100+ m/hr from incursions, but they also have a contested feature to limit that.

In all honesty the simplest fix CCP needs to do is make people want to fly and pimp self repping battleships, and it seems they've got the message with marauders. Many marauders full of a and x-types then value shifts to escalations from LP.

They could also think about adding a few more items to the escalation/ded loot tables since they've gone and added truckloads of LP sources in the last years.
Ishtanchuk Fazmarai
#1164 - 2013-09-09 10:16:25 UTC
baltec1 wrote:
Frostys Virpio wrote:
Alavaria Fera wrote:
Frostys Virpio wrote:
So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance?

Just make a bunch of things from the LP store cost isk, which will make life painful


Won;t people just raise the price they sell the item for to balance out?


Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be.


Hisec LP stores are a ISK sink, are you sure you want to get rid of it? Because what will NOT happen, is people suddenly saying "oh, I NEED those LP, I'm so much going to fly my high end mission runner ship to low and get them where they are".

Not. People will look at the skyrocketing price of LP stuff as supply is decimated, then they will search for a better ISK source to pay the higher price (say, Incursions) and you'll have Incursion farming 23.5/7 as inflation breaks through the ceiling once more ISK enter the system and less ISK leave it.

Hiseccing 101: It's the risk, stupid!

Roses are red / Violets are blue / I am an Alpha / And so it's you

baltec1
Bat Country
Pandemic Horde
#1165 - 2013-09-09 10:28:51 UTC
Ishtanchuk Fazmarai wrote:
baltec1 wrote:
Frostys Virpio wrote:
Alavaria Fera wrote:
Frostys Virpio wrote:
So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance?

Just make a bunch of things from the LP store cost isk, which will make life painful


Won;t people just raise the price they sell the item for to balance out?


Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be.


Hisec LP stores are a ISK sink, are you sure you want to get rid of it? Because what will NOT happen, is people suddenly saying "oh, I NEED those LP, I'm so much going to fly my high end mission runner ship to low and get them where they are".

Not. People will look at the skyrocketing price of LP stuff as supply is decimated, then they will search for a better ISK source to pay the higher price (say, Incursions) and you'll have Incursion farming 23.5/7 as inflation breaks through the ceiling once more ISK enter the system and less ISK leave it.

Hiseccing 101: It's the risk, stupid!


Well we would have to be nerfing high sec incursions more anyway. These things should never have been put into high sec.
Ishtanchuk Fazmarai
#1166 - 2013-09-09 11:08:20 UTC
baltec1 wrote:
Ishtanchuk Fazmarai wrote:
baltec1 wrote:
Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be.


Hisec LP stores are a ISK sink, are you sure you want to get rid of it? Because what will NOT happen, is people suddenly saying "oh, I NEED those LP, I'm so much going to fly my high end mission runner ship to low and get them where they are".

Not. People will look at the skyrocketing price of LP stuff as supply is decimated, then they will search for a better ISK source to pay the higher price (say, Incursions) and you'll have Incursion farming 23.5/7 as inflation breaks through the ceiling once more ISK enter the system and less ISK leave it.

Hiseccing 101: It's the risk, stupid!


Well we would have to be nerfing high sec incursions more anyway. These things should never have been put into high sec.


(A hiseccer returns to game after a year. Some months ago, the nerf bat hit high security space according to everyone but hiseccer's desires, and now the once thriving hisec is empty, deserted. Markets are crashing under hyperinflation and PCU is at a record low. Startled, the comebacker undocks and sees an advertisement container righ outside of the station:

"Star Citizen is that way --> So long, and thanks for all the ISK!" Lol)

Nerfing hisec haves a net positive effect of nerfing PCU rather than anything else...

Roses are red / Violets are blue / I am an Alpha / And so it's you

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1167 - 2013-09-09 11:16:13 UTC
Ishtanchuk Fazmarai wrote:
baltec1 wrote:
Ishtanchuk Fazmarai wrote:
baltec1 wrote:
Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be.


Hisec LP stores are a ISK sink, are you sure you want to get rid of it? Because what will NOT happen, is people suddenly saying "oh, I NEED those LP, I'm so much going to fly my high end mission runner ship to low and get them where they are".

Not. People will look at the skyrocketing price of LP stuff as supply is decimated, then they will search for a better ISK source to pay the higher price (say, Incursions) and you'll have Incursion farming 23.5/7 as inflation breaks through the ceiling once more ISK enter the system and less ISK leave it.

Hiseccing 101: It's the risk, stupid!


Well we would have to be nerfing high sec incursions more anyway. These things should never have been put into high sec.


(A hiseccer returns to game after a year. Some months ago, the nerf bat hit high security space according to everyone but hiseccer's desires, and now the once thriving hisec is empty, deserted. Markets are crashing under hyperinflation and PCU is at a record low. Startled, the comebacker undocks and sees an advertisement container righ outside of the station:

"Star Citizen is that way --> So long, and thanks for all the ISK!" Lol)

Nerfing hisec haves a net positive effect of nerfing PCU rather than anything else...

Unfortunately they don't seem to have much in the way of understanding when it comes to MMO economics.... I doubt they will have any even if you write and illustrate a picture book explaining it in slow easy detail.

If anything bounties, both from highsec missions and null anomaly rats should be scaled down quite a bit. Especially null rats which are pretty much on tap and in endless supply of 1.5 - 2 million, they even come in no frig varieties out there for added ease and safety, oh and no agent standings or mission rejections included to slow the isk milking down.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Malcanis
Vanishing Point.
The Initiative.
#1168 - 2013-09-09 11:49:28 UTC
baltec1 wrote:
Frostys Virpio wrote:
Alavaria Fera wrote:
Frostys Virpio wrote:
So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance?

Just make a bunch of things from the LP store cost isk, which will make life painful


Won;t people just raise the price they sell the item for to balance out?


Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be.


As I originally said I'm not in favour of nerfing mission income, preferring to increase the risk. But removing LP would be a horrible idea: they're the biggest ISK sink in EVE.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Pr1ncess Alia
Doomheim
#1169 - 2013-09-09 11:58:54 UTC
Malcanis wrote:

As I originally said I'm not in favour of nerfing mission income, preferring to increase the risk. But removing LP would be a horrible idea: they're the biggest ISK sink in EVE.


Sorry I didn't read the entire thread, how would we do this?

I think more difficult missions and rats could be interesting. Give them sleeper type ai.. anything to mix it up. (smart change is always good in a game, people like new things)

But if the idea is to inherently increase the risk of player versus player opposition even in high security space, that's a mixture for failure. You will see subs drop.

As has been said 1,000 times in this thread, it's all about the RISK levels not the ISK levels. Always has been, always will be. If people see a system they can't comfortably farm as a hobby, you will lose subs.

If they need to go to low sec, if they have war dec mechanics they can't duck out of, etc etc etc...

I don't expect everyone to be able to relate to it, but I've known many of these people in eve. I'm not sure how they can do the same missions over and over and over and over and over again, but that's what they come to Eve for, that's what they pay their sub money for and if you take that away, we'll lose those people and their money. In game balance and economics be damned. And there are a shockingly large group of them, (you would know better than I just how much of the pie is made up of these players.)

Is a shoot yourself in the foot move Straight
Vaerah Vahrokha
Vahrokh Consulting
#1170 - 2013-09-09 12:04:09 UTC
baltec1 wrote:
Vaerah Vahrokha wrote:
baltec1 wrote:

Loot nerfs also happened in null.

AI changes also happened in null.

L5s were intended to be low sec in the first place.


Tippia in this case would school you about how you are moving your goals. YOU stated the 8 years blah blah null nerfed blah blah, high sec NONE.

None= just false. That's it, no way to flip around that.

Let's see if Jenny Aside will come and preach against you as "liar" like she did with me. Lol

That will also show if / how much she's biased.


Yes I should have been more clear and said high sec only nerfs.


Considering the majority of missions are run in hi sec, any flat nerf impacts high sec a lot more than the other secs.

Said that, L5 missions moved to low sec are an hi sec only nerf.
Changing mission roids from high ends to trit + pyroxeres (some rare times, scordite) is an hi sec only nerf.
Drone goo nerf affected all secs but it's difficult for someone in hi sec to just say: "blast, I am just going to mine in a belt for my missing megacyte".
Vaerah Vahrokha
Vahrokh Consulting
#1171 - 2013-09-09 12:06:56 UTC
baltec1 wrote:
Well we would have to be nerfing high sec incursions more anyway. These things should never have been put into high sec.


Of course, Sansha's zealots would have to go convince and take millions of people for their plans... in completely empty and uninhabitated space!
Vaerah Vahrokha
Vahrokh Consulting
#1172 - 2013-09-09 12:11:56 UTC  |  Edited by: Vaerah Vahrokha
Pr1ncess Alia wrote:
Malcanis wrote:

As I originally said I'm not in favour of nerfing mission income, preferring to increase the risk. But removing LP would be a horrible idea: they're the biggest ISK sink in EVE.


Sorry I didn't read the entire thread, how would we do this?

I think more difficult missions and rats could be interesting. Give them sleeper type ai.. anything to mix it up. (smart change is always good in a game, people like new things)


Guild Wars 2 implemented some very nice AI opponents, who mock a (below average) player quite decently.
While not being a challenge for a competitive player, they are fun enough to fight against and provide learning challenge (they are put before the PvP area entrance, to learn PvP).

EvE should do the same: implement really engaging AI enemies who fight with the basics of a real PvPer. That would also teach PvP basics.

These missions would be "others" (new epics?), the current ones can't be adapted to such AI as they have way too many clusters of opponents. Plus the new missions would require PvP setups not PvE.
stoicfaux
#1173 - 2013-09-09 12:18:40 UTC
Tauranon wrote:

I'm glad you did this, knew this would work, even better than I thought though!

Maybe, maybe not. If the "l33t" mission runners start tearing through level 3s, then the isk/LP rewards per mission might nosedive since the mission system takes average completion time into account. (This assumes that the professionals aren't running level 3s currently.)

Also, in my case, the seeding of level 3 agents was pretty limited and rather odd for the LP store that I wanted.

Finally, the Ishtar's drone range bonus is the new HML in that it allows a cruiser sized weapon (Ishtar sentries) to have battleship like ranges. So YMMV with other ships, and I wouldn't be surprised if the range bonus gets nerfed.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Jenn aSide
Soul Machines
The Initiative.
#1174 - 2013-09-09 12:20:48 UTC
baltec1 wrote:
Vaerah Vahrokha wrote:
baltec1 wrote:

Loot nerfs also happened in null.

AI changes also happened in null.

L5s were intended to be low sec in the first place.


Tippia in this case would school you about how you are moving your goals. YOU stated the 8 years blah blah null nerfed blah blah, high sec NONE.

None= just false. That's it, no way to flip around that.

Let's see if Jenny Aside will come and preach against you as "liar" like she did with me. Lol

That will also show if / how much she's biased.


Yes I should have been more clear and said high sec only nerfs.


Not surprising that someone who has a problem with the truth also can't understand what you meant baltec. Funnily enough, I did, without you needing to clarify.
Jenn aSide
Soul Machines
The Initiative.
#1175 - 2013-09-09 12:27:25 UTC
Vaerah Vahrokha wrote:


Considering the majority of missions are run in hi sec, any flat nerf impacts high sec a lot more than the other secs.


No it does not. Nerfs outside of high sec affect the game more because people making isk out of high sec tend to use their money for ships that blow up. Nerf outside of high sec then to send people back to high sec (like the anom nerf), where they are statistically less likely to lose a ship, and this hurts the eve economy.

What does it matter if solo pve-only high sec players wallet growth slows down? What's important is that the people fighting wars keep being able to fight wars.
[/quote]
Said that, L5 missions moved to low sec are an hi sec only nerf.[/quote]

Fixing a bug is never a nerf, period. It's the fault of the players who exploited the bug that they lost out, not ccp. CCPs only fault is allowing the situation to go on for 3 years.

Frostys Virpio
State War Academy
Caldari State
#1176 - 2013-09-09 12:35:32 UTC  |  Edited by: Frostys Virpio
Jenn aSide wrote:
baltec1 wrote:
Vaerah Vahrokha wrote:
baltec1 wrote:

Loot nerfs also happened in null.

AI changes also happened in null.

L5s were intended to be low sec in the first place.


Tippia in this case would school you about how you are moving your goals. YOU stated the 8 years blah blah null nerfed blah blah, high sec NONE.

None= just false. That's it, no way to flip around that.

Let's see if Jenny Aside will come and preach against you as "liar" like she did with me. Lol

That will also show if / how much she's biased.


Yes I should have been more clear and said high sec only nerfs.


Not surprising that someone who has a problem with the truth also can't understand what you meant baltec. Funnily enough, I did, without you needing to clarify.


Except even if you get what he means, it's still false since they did remove lvl 5 mission from high sec.

EDIT :

Jenn aSide wrote:

Fixing a bug is never a nerf, period. It's the fault of the players who exploited the bug that they lost out, not ccp. CCPs only fault is allowing the situation to go on for 3 years.



It was a bug?
baltec1
Bat Country
Pandemic Horde
#1177 - 2013-09-09 12:54:36 UTC
Frostys Virpio wrote:


Jenn aSide wrote:

Fixing a bug is never a nerf, period. It's the fault of the players who exploited the bug that they lost out, not ccp. CCPs only fault is allowing the situation to go on for 3 years.



It was a bug?


Yes.

The agents were always in low sec but it was possible to get the missions to happen in a high sec system next to low sec.
baltec1
Bat Country
Pandemic Horde
#1178 - 2013-09-09 12:58:53 UTC
Vaerah Vahrokha wrote:
baltec1 wrote:
Well we would have to be nerfing high sec incursions more anyway. These things should never have been put into high sec.


Of course, Sansha's zealots would have to go convince and take millions of people for their plans... in completely empty and uninhabitated space!


There are trillions of people living in low sec space and it makes much more sense that they would attack the more poorly defended space of the empires rather than the heartlands.
Sal Landry
School of Applied Knowledge
Caldari State
#1179 - 2013-09-09 13:20:25 UTC
Pr1ncess Alia wrote:
But it has nothing to do with whether or not Baltar (or anyone else) lacks incentive (read: ability) to make their isk in null.


No, what it has to do with is the fact that the goons and the goon mascot advocating this change are cowardly hypocrites. It's still entirely possible to earn 150m+ per hour in null in raw isk with no conversion needed, but they stopped using that setup because pointing frigates in forsaken hubs added some risk to it (for periods of 30 seconds before they died).

They still have intel channels showing the area for light years around, but as long as there's the slightest chance of a wormhole opening in system and a neut appearing they're just as risk averse as the average high seccer.

The new official goon recommended ratting method is to use afk drone boats that are cheap and easily replaceable, since they're too hypocritically risk averse to use anything more as long as there's the slightest chance they might die.
baltec1
Bat Country
Pandemic Horde
#1180 - 2013-09-09 13:32:36 UTC
Sal Landry wrote:
Pr1ncess Alia wrote:
But it has nothing to do with whether or not Baltar (or anyone else) lacks incentive (read: ability) to make their isk in null.


No, what it has to do with is the fact that the goons and the goon mascot advocating this change are cowardly hypocrites. It's still entirely possible to earn 150m+ per hour in null in raw isk with no conversion needed, but they stopped using that setup because pointing frigates in forsaken hubs added some risk to it (for periods of 30 seconds before they died).

They still have intel channels showing the area for light years around, but as long as there's the slightest chance of a wormhole opening in system and a neut appearing they're just as risk averse as the average high seccer.

The new official goon recommended ratting method is to use afk drone boats that are cheap and easily replaceable, since they're too hypocritically risk averse to use anything more as long as there's the slightest chance they might die.


grr goons.

How dare we not engage people in pve ships.