These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Do Level 4 missions pay too much compared to 1 through 3?

First post First post
Author
Jenn aSide
Worthless Carebears
The Initiative.
#981 - 2013-09-08 14:40:09 UTC
Vaerah Vahrokha wrote:
Kaarous Aldurald wrote:
Rather than savagely nerf both, many people, myself included, argue for smaller adjustments in both areas. I argue for giving wardecs more teeth. They are designed to be the risk in highsec. But since you can dodge them, you can eliminate the primary risk that was intended for that part of space. My own proposal some time ago was to generate several killrights on someone leaving a corp during a wardec.

...

Is that really all that unreasonable?


It was perfectly reasonable in 2009 and 2010 when me and others were asking for L4 nerfs directly in the mission sub-forum.

Since we brought in the only real and tangible numbers, CCP listened and they indeed quickly nerfed L4 missions (all secs, but more hi sec) which lost 15%-20% of their reward per nerf. Back at the time there were (if I recall correctly) 2-3 nerfs and then a later one.

Then came incursions and once again I and others noticed they were quickly destroying EvE's economy and another nerf campaign started. And succeeded.

Then came FW and their magic ISK fountains. I did not personally campaign (I was unsubbed if I recall correctly) but it was due.

Back to today: missions still *slightly* bring in too much ISK but for specific cases of outlier players who:

- keep researching the best LP/ISK valued mods
- keep grinding different standings up since those best mods change over time and are given by different corporations
- use high SP characters and good ships enough to survive full room aggro
- blitz.

Besides this is a kind of effort that needs a better reward than just spamming Caldary Navy missions in the same basic hub, making lots of ISK through blitzing is not an economy breaker, as LP items are an ISK sink and blitzing missions yields to no NPC deaths => no bounty => no faucets besides the smallish mission completion prize (easily undone by LP items ISK prizes).


It's also quite suspicious to see nerf calling on a specific niche of content that... is not in sov null sec.

I mean, those calling for the nerf *at the moment* are not former heavy missioners like myself who had foresight to defend EvE's economy, but entities that have no missions in their territory.

This is why CCP nerfed *their* own unique PvE content, as it's as bad for the economy as missions are (less people doing it, more revenue doing it though) as it's another ISK faucet.


To compound this all, as also recently discussed on Market Discussions, EvE uses the so called "wallets segregation" tecnique to make endless ISK production less of a treat.

The net result is that in these days we assist to a number of important markets going down (minerals), and PLEX staying steady. PLEX is a very good indicator of EvE's economy. PLEX is also a great tool for the Good Doctor to strenghten EvE's economy, as he has just to burn some confiscated PLEXes to undo inflative trends.


So in the end, it WAS necessary to nerf L4 missions, several times in a row, but now it's not. Not at the moment. An hot period like Christmas should be a better indicator, then the results being reported at next Fanfest would speak by themselves.

Those are the only results the count, those in the hand of the Good Doctor.

All the rest is biased talk that has no place in a serious economy rebalance.

(Edit: it's now 2+ years I don't do any mission any more. It's boring and low revenue content much useful to start up as a player but then proper ISK venues easily take over so I dropped them.
I am surprised seeing all those 2005-6 players who seem to still be stuck doing L4 missions like they are a mannah, it's not credible at all).


Willful ignorance again, you left out totally the nerfs to null sec and didn't read my last post at all.
Jenn aSide
Worthless Carebears
The Initiative.
#982 - 2013-09-08 14:46:28 UTC
Little Dragon Khamez wrote:


Also so far not one person has noted the fact that null residents who take part in PVP frequently salvage their enemies defeated ships and wrecks and make a good income from dropped loot which is better quality than anything dropped by an NPC.


Please present some evidence of this, since every single sentence WE say must be back up by peer reviewed evidence.

This is why you people are dishonest, you allow yourselves to belive things you can't prove, but hold us to a higher standard. I've been in null sec for 7 years and have witnessed very little post pvp salvaging.

The part about making an income from dropped loot "which is better quality than anything dropped by an NPC" is just pure ignorance, this demonstates a person who hasn't spent a single second in sov null fleet warfare OR real null pve (Stain is not real null sec).

Tippia
Sunshine and Lollipops
#983 - 2013-09-08 14:49:38 UTC  |  Edited by: Tippia
Little Dragon Khamez wrote:
Good post, out of interest is the above the total number of missions run, and also how much isk did you earn in total for all of the above, because what I meant by ISK per hour was based on the number of missions run in the hour and the rewards paid out. What I see above looks equivalent to a mph rate when we're interested in the total distance drive etc.
It comes out to 243M ISK over 199 minutes.

Quote:
Agreed, the LP store if anything is an monetary sink due to the fact that many items cost isk as well as LP, not to mention tags that might need to be collected or bought from other people.
…which is why we're advocating that the bounty-based activities are skewed more in that direction.
Lady Areola Fappington
#984 - 2013-09-08 14:50:32 UTC  |  Edited by: Lady Areola Fappington
Jenn aSide wrote:
Little Dragon Khamez wrote:


Also so far not one person has noted the fact that null residents who take part in PVP frequently salvage their enemies defeated ships and wrecks and make a good income from dropped loot which is better quality than anything dropped by an NPC.


Please present some evidence of this, since every single sentence WE say must be back up by peer reviewed evidence.

This is why you people are dishonest, you allow yourselves to belive things you can't prove, but hold us to a higher standard. I've been in null sec for 7 years and have witnessed very little post pvp salvaging.

The part about making an income from dropped loot "which is better quality than anything dropped by an NPC" is just pure ignorance, this demonstates a person who hasn't spent a single second in sov null fleet warfare OR real null pve (Stain is not real null sec).




Now, I *MAY* be wrong, just perhaps, but every fleet doctrine I've seen revolves around the use of either meta4, or T2 gear. YOu get meta gear from NPCs (even in highsec), and T2 stuff is playermade.

Outside of some officer fits for supers, I don't really recall ever seeing a null fleet ship flying anything a highseccer couldn't get ahold of.


I may be wrong though. Who knows, Goons might be holding back an Estamael's Modified Blingfleet doctrine, for just the right moment...

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Jenn aSide
Worthless Carebears
The Initiative.
#985 - 2013-09-08 14:52:08 UTC
Tauranon wrote:
Little Dragon Khamez wrote:



This post:

https://forums.eveonline.com/default.aspx?g=posts&m=3573396#post3573396

and this post:

https://forums.eveonline.com/default.aspx?g=posts&m=3577729#post3577729

I'm going to explain this very slowly to Tippia. This is called a S T U DY the findings are called R E S U L T S.
They are F A C T S.

Todays episode was brought to you by the Number 18 and the Letter F.


Oh dear. Here are a group of missions I ran in a *dominix - yes the t1 space potato that has to stand still and wait for its drones to finish, and since my agent almost always puts the same mission in the same place, I worked into each missions isk/hr effective, the warps, jumps and dock delay. So times and rates are dock to dock, rounded UP to the next minute.

These are at 1000 isk/lp.

Serp assault (blitz). Elapsed - 9m. rate. 79.2m/hr
Ammar smash supplier (blitz). Elapsed. 7m. rate 99.5m/hr
Angel pirate invasion (full clear). Elapsed. 17m. 57.3m/hr
Serp Extrav (clear). Elapsed - 26m. rate. 52.9m/hr
merc Stop thief (store mission items at home base in advance). Elapsed - 5. rate. 56.9m/hr
mixed dread pirate (loot implant). Elapsed - 25 rate. 93m/hr
serp/gur worlds collide (use card). Elapsed - 19. rate 61m/hr
attack of drones (clear). Elapsed - 14. rate 62m/hr
merc damsel (clear and return with noctis). elapsed 28. rate. 68m/hr
ammar surprise surprise (return with noctis). elapsed 22. rate 59m/hr.
serpentis blockade (clear) Elapsed -23. rate 78m/hr.
+
mats for war (fly to station buy kernite give agent - counting kernite as a cost). Elapsed 4. rate 300m/hr

The same agent gives me 9 other missions that are in the 40m/isk - 50m/isk/hr range - namely, merc-righthand - angel unauth, blood cargo del, drones-infil, mordus headhunters (which I should use the ndomi for), angel extrav (domi not brilliant at it), serp score, mercdrone silence inf, angel smuggler intercept.

*its also a dominix, they "were" cheap, I can leave a spare with bouncers and angel tank ready to go, which avoids major futzing time between missions, ie throw cap boosters in, refill ammo yak to agent and go, 30 seconds.

The rest I can reject.

Some people claim 3000 for conversion, and I have no reason to doubt them. Someone getting 3000 for a conversion will crack 100mil/hr isk in a dominix, but its plainly clear I can beat 50m/hr with a poor conversion.


Well said. I mission in high sec every night now for the last few weeks and My Machariel is FAR from the only ship of it's kind undocking from the stations (if Gulfonodi, Osmon, Dodixie, Vylade and other places). Even still, i can pull better completion times without blitizing in a Dominix, raven or Typhoon on my losest skilled character than that dragon guy did, which makes me believe that he had to be intentionally slow rolling them. That or he doesn't know how to do the easiest pve activity EVE has...
Ishtanchuk Fazmarai
#986 - 2013-09-08 15:07:14 UTC
Jenn aSide wrote:
Tauranon wrote:
Little Dragon Khamez wrote:



This post:

https://forums.eveonline.com/default.aspx?g=posts&m=3573396#post3573396

and this post:

https://forums.eveonline.com/default.aspx?g=posts&m=3577729#post3577729

I'm going to explain this very slowly to Tippia. This is called a S T U DY the findings are called R E S U L T S.
They are F A C T S.

Todays episode was brought to you by the Number 18 and the Letter F.


Oh dear. Here are a group of missions I ran in a *dominix - yes the t1 space potato that has to stand still and wait for its drones to finish, and since my agent almost always puts the same mission in the same place, I worked into each missions isk/hr effective, the warps, jumps and dock delay. So times and rates are dock to dock, rounded UP to the next minute.

These are at 1000 isk/lp.

Serp assault (blitz). Elapsed - 9m. rate. 79.2m/hr
Ammar smash supplier (blitz). Elapsed. 7m. rate 99.5m/hr
Angel pirate invasion (full clear). Elapsed. 17m. 57.3m/hr
Serp Extrav (clear). Elapsed - 26m. rate. 52.9m/hr
merc Stop thief (store mission items at home base in advance). Elapsed - 5. rate. 56.9m/hr
mixed dread pirate (loot implant). Elapsed - 25 rate. 93m/hr
serp/gur worlds collide (use card). Elapsed - 19. rate 61m/hr
attack of drones (clear). Elapsed - 14. rate 62m/hr
merc damsel (clear and return with noctis). elapsed 28. rate. 68m/hr
ammar surprise surprise (return with noctis). elapsed 22. rate 59m/hr.
serpentis blockade (clear) Elapsed -23. rate 78m/hr.
+
mats for war (fly to station buy kernite give agent - counting kernite as a cost). Elapsed 4. rate 300m/hr

The same agent gives me 9 other missions that are in the 40m/isk - 50m/isk/hr range - namely, merc-righthand - angel unauth, blood cargo del, drones-infil, mordus headhunters (which I should use the ndomi for), angel extrav (domi not brilliant at it), serp score, mercdrone silence inf, angel smuggler intercept.

*its also a dominix, they "were" cheap, I can leave a spare with bouncers and angel tank ready to go, which avoids major futzing time between missions, ie throw cap boosters in, refill ammo yak to agent and go, 30 seconds.

The rest I can reject.

Some people claim 3000 for conversion, and I have no reason to doubt them. Someone getting 3000 for a conversion will crack 100mil/hr isk in a dominix, but its plainly clear I can beat 50m/hr with a poor conversion.


Well said. I mission in high sec every night now for the last few weeks and My Machariel is FAR from the only ship of it's kind undocking from the stations (if Gulfonodi, Osmon, Dodixie, Vylade and other places). Even still, i can pull better completion times without blitizing in a Dominix, raven or Typhoon on my losest skilled character than that dragon guy did, which makes me believe that he had to be intentionally slow rolling them. That or he doesn't know how to do the easiest pve activity EVE has...


He salvaged+looted the missions with a single character. Even a maxed Noctis may take 10 to 20 minutes to salvage a wreck-rich mission.

Is blitzing more proficent? It depends. Salvaging reduces burning out and increases revenue per mission. Some loots are better than bounties themselves.

But then Dragon's point was not "let's make the ultimate fuckton of money to "prove" that L4s are oversize faucets". Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

Tauranon
Weeesearch
CAStabouts
#987 - 2013-09-08 15:10:25 UTC
Little Dragon Khamez wrote:


E.g. If you can run Serpentis Blockade in 23mins how much did that mission pay, because the 78mill per hour fig is only meaningful if you can guarantee that you will get that mission again within the hour.

Apologies if I've misunderstood your figures, I genuinely interested in your findings and would like to know more. Perhaps we can compile the findings of other interested people and come up with a study that nails this type of question once and for all.



78m / 60 * 23 = 29.9m. Which is what you'd expect given its got 20m of bounties, 3m of rewards and 7000ish LP depending on skills. My dominix shot a 15,889,438.00 tick during the mission.

I don't know how you come to a meaningless conclusion. I've pointed out, that _all the missions_ I do, have completions above 40m/hr rate. So it doesn't matter what I chain together, the average is going wind up falling well above 50 given enough sample time. I can reject the missions below 40m isk/hr rate, and I've explained one obvious step given how cheap a T1 BS is to limit docked time (particularly the fussy dominix with the drone loadout to change).

Also there are subtleties.

ie the more you blitz, the more often the 4 minute 20 mil profit materials for war comes around (ie the one with the effective rate of 300m/hr).

However if you ignore that, some missions - ie smash the supplier can be done either way, and if you full clear it, it takes about 45 mins including grabbing the noctis for the tags and pays at an effective rate of 75mil/hr for 45 minutes (tags) - which you might do to fill out the session so your next reject is free from standing penalty tomorrow instead of risking another one today.

and we are still using the low end estimate for conversion.
stoicfaux
#988 - 2013-09-08 15:20:02 UTC  |  Edited by: stoicfaux
Kaarous Aldurald wrote:

Would you like to know why the right answer isn't "buff nullsec"?

Inflation.

Inflation is very, very bad for the game in general...

Not necessarily.

edit: For clarity, buffing income doesn't necessarily cause inflation. Having something to spend the isk on would most likely increase inflation.

http://community.eveonline.com/news/dev-blogs/price-indices-february-2012/
Quote:
Changes in the money supply dwarf the changes to prices. While the money supply grew more than thirteenfold, the CPI fell by almost a quarter. It‘s clear that these series aren‘t strongly correlated. The existence of money alone doesn‘t contribute much to inflation. Money that isn‘t being spent won‘t affect prices.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Ishtanchuk Fazmarai
#989 - 2013-09-08 15:21:01 UTC
Tauranon wrote:
Little Dragon Khamez wrote:


E.g. If you can run Serpentis Blockade in 23mins how much did that mission pay, because the 78mill per hour fig is only meaningful if you can guarantee that you will get that mission again within the hour.

Apologies if I've misunderstood your figures, I genuinely interested in your findings and would like to know more. Perhaps we can compile the findings of other interested people and come up with a study that nails this type of question once and for all.



78m / 60 * 23 = 29.9m. Which is what you'd expect given its got 20m of bounties, 3m of rewards and 7000ish LP depending on skills. My dominix shot a 15,889,438.00 tick during the mission.

I don't know how you come to a meaningless conclusion. I've pointed out, that _all the missions_ I do, have completions above 40m/hr rate. So it doesn't matter what I chain together, the average is going wind up falling well above 50 given enough sample time. I can reject the missions below 40m isk/hr rate, and I've explained one obvious step given how cheap a T1 BS is to limit docked time (particularly the fussy dominix with the drone loadout to change).

Also there are subtleties.

ie the more you blitz, the more often the 4 minute 20 mil profit materials for war comes around (ie the one with the effective rate of 300m/hr).

However if you ignore that, some missions - ie smash the supplier can be done either way, and if you full clear it, it takes about 45 mins including grabbing the noctis for the tags and pays at an effective rate of 75mil/hr for 45 minutes (tags) - which you might do to fill out the session so your next reject is free from standing penalty tomorrow instead of risking another one today.

and we are still using the low end estimate for conversion.


You don't salvage, don't fly to mission system, don't fly back to agent, don't sell LP loot at a trad ehub and certainly you never fly to said hub and back... you just pull numbers of your hat based on how long it takes from first shot to last shot and call that "data". Roll

Dragon's method is way more realistic, and certainly doesn't pretends to show Level 4s as an oversize ISK faucet ripe for the nerfbat.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Tauranon
Weeesearch
CAStabouts
#990 - 2013-09-08 15:23:27 UTC
Tippia wrote:
Little Dragon Khamez wrote:
Good post, out of interest is the above the total number of missions run, and also how much isk did you earn in total for all of the above, because what I meant by ISK per hour was based on the number of missions run in the hour and the rewards paid out. What I see above looks equivalent to a mph rate when we're interested in the total distance drive etc.
It comes out to 243M ISK over 199 minutes.



Its a list of the better missions, and not the precise order that I received them. They were interspersed with missions in the 40-50mil/isk hr range and a few rejects and the refit/switch ship times. As an aside, the figure above is actually reachable because my conversion is more like 1400, not because the agent would give me that nice a set of missions.
Tippia
Sunshine and Lollipops
#991 - 2013-09-08 15:33:03 UTC
Ishtanchuk Fazmarai wrote:
You don't salvage, don't fly to mission system, don't fly back to agent, don't sell LP loot at a trad ehub and certainly you never fly to said hub and back... you just pull numbers of your hat based on how long it takes from first shot to last shot and call that "data". Roll
…except that flight time and salvaging is included and that the time to market is so minute as to make no difference unless you decide to do something really stupid, such as going there after every mission rather than in large chunks.

Tauranon wrote:
Its a list of the better missions, and not the precise order that I received them. They were interspersed with missions in the 40-50mil/isk hr range and a few rejects and the refit/switch ship times. As an aside, the figure above is actually reachable because my conversion is more like 1400, not because the agent would give me that nice a set of missions.
Fair enough. The order doesn't matter anyway, just the completion time to earn the income and the income itself for each one. Literally interspersing them with 40 and 50M ISK/h missions still lands you at 60M ISK/h as an average.
Ishtanchuk Fazmarai
#992 - 2013-09-08 15:41:40 UTC
Tippia wrote:
Ishtanchuk Fazmarai wrote:
You don't salvage, don't fly to mission system, don't fly back to agent, don't sell LP loot at a trad ehub and certainly you never fly to said hub and back... you just pull numbers of your hat based on how long it takes from first shot to last shot and call that "data". Roll
…except that flight time and salvaging is included and that the time to market is so minute as to make no difference unless you decide to do something really stupid, such as going there after every mission rather than in large chunks.

Tauranon wrote:
Its a list of the better missions, and not the precise order that I received them. They were interspersed with missions in the 40-50mil/isk hr range and a few rejects and the refit/switch ship times. As an aside, the figure above is actually reachable because my conversion is more like 1400, not because the agent would give me that nice a set of missions.
Fair enough. The order doesn't matter anyway, just the completion time to earn the income and the income itself for each one. Literally interspersing them with 40 and 50M ISK/h missions still lands you at 60M ISK/h as an average.


Houm... (60 x 9 x 4) + (60 x 2)= 2,280 million per month.

I'm not even close to that, thus I am a terribad mission runner and I shall better go do something else and stop embarrasing my kind. Cry

Roses are red / Violets are blue / I am an Alpha / And so it's you

Tippia
Sunshine and Lollipops
#993 - 2013-09-08 15:46:22 UTC  |  Edited by: Tippia
Ishtanchuk Fazmarai wrote:
Houm... (60 x 9 x 4) + (60 x 2)= 2,280 million per month.

I'm not even close to that, thus I am a terribad mission runner and I shall better go do something else and stop embarrasing my kind. Cry
Nah. You're just someone who wouldn't really be affected by L4 missions having their high end adjusted to create a more sensible activity progression. Or maybe you're just sane enough not to spend 38 hours a month running missions… Blink
Onictus
Federal Navy Academy
Gallente Federation
#994 - 2013-09-08 15:51:18 UTC  |  Edited by: Onictus
Ishtanchuk Fazmarai wrote:


Dragon's method is way more realistic, and certainly doesn't pretends to show Level 4s as an oversize ISK faucet ripe for the nerfbat.



Not really.

Single account 40mil an hour was a given when i was running missions. You make at best 60mil anom plexing...unless you are going to get fancy, and then ship prices spiral over 3 bil REALLY fast.

I don't put 3 bil into a non-capital, ever.

Ishtanchuk Fazmarai wrote:
[

Houm... (60 x 9 x 4) + (60 x 2)= 2,280 million per month.

I'm not even close to that, thus I am a terribad mission runner and I shall better go do something else and stop embarrasing my kind. Cry



I used to make that a month slow selling ammo that I converted with LP. Alone. That isn't counting selling LP and mission bounties and rewards.
Khanh'rhh
Sparkle Motion.
#995 - 2013-09-08 15:58:57 UTC
Tippia wrote:
…contain as much testing as my 2008 findings did.

They offer no methodology, no details or breakdowns, no ability to repeat or reproduce, no verifiability, no representation, an irrelevant sample size, and indeed pretty much nothing that would make it useful for… well… anything, really. It does contain an end result that is suspiciously close to what one would get if one ran L4s using an underskilled and poorly fitted BC, though.

Looks like the numbers for a brick-tanked Drake. That is to say, deliberately awful (or hilariously ignorant).

I can beat his numbers in a navy cruiser, assault frig, faction frig, bomber, T1 BC / T1 BS or even a shuttle.

There's really no imperative to balance the game around people who want to
a) have little risk
b) make no effort in working out how to optimize what they do

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#996 - 2013-09-08 16:17:51 UTC
Well I can certainly understand why buffing null wouldn't work. Especially if it's been tried and failed in the past.

As I've said earlier, it's less about the reward and more about the risk. However, and I'll say again....

Nerf the reward and people will just put up with it.

Nerf the security and people will probably just leave the game.


Having mechanics in place that enable people with sov to enforce a security close to what can be found in hi will probably be the only way you would get people to move from hi to null in any decent quantity.

Perhaps letting those with sov over a system pay a monthly amount (isk) for CONCORD support. Even if it's just enough to bring it on par with .5 systems.

However, if those in low/null don't care if people move or stay, then it's a moot point anyway.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

baltec1
Bat Country
Pandemic Horde
#997 - 2013-09-08 16:21:43 UTC
Angeal MacNova wrote:
Well I can certainly understand why buffing null wouldn't work. Especially if it's been tried and failed in the past.

As I've said earlier, it's less about the reward and more about the risk. However, and I'll say again....

Nerf the reward and people will just put up with it.

Nerf the security and people will probably just leave the game.


Having mechanics in place that enable people with sov to enforce a security close to what can be found in hi will probably be the only way you would get people to move from hi to null in any decent quantity.

Perhaps letting those with sov over a system pay a monthly amount (isk) for CONCORD support. Even if it's just enough to bring it on par with .5 systems.

However, if those in low/null don't care if people move or stay, then it's a moot point anyway.


The last thing we want is concord in null. The people too afraid to lose their space pixels can stay in high sec but the ones willing to go out of high should be rewarded for doing so.
Bagrat Skalski
Koinuun Kotei
#998 - 2013-09-08 18:07:45 UTC
Ishtanchuk Fazmarai wrote:
Tippia wrote:
Ishtanchuk Fazmarai wrote:
You don't salvage, don't fly to mission system, don't fly back to agent, don't sell LP loot at a trad ehub and certainly you never fly to said hub and back... you just pull numbers of your hat based on how long it takes from first shot to last shot and call that "data". Roll
…except that flight time and salvaging is included and that the time to market is so minute as to make no difference unless you decide to do something really stupid, such as going there after every mission rather than in large chunks.

Tauranon wrote:
Its a list of the better missions, and not the precise order that I received them. They were interspersed with missions in the 40-50mil/isk hr range and a few rejects and the refit/switch ship times. As an aside, the figure above is actually reachable because my conversion is more like 1400, not because the agent would give me that nice a set of missions.
Fair enough. The order doesn't matter anyway, just the completion time to earn the income and the income itself for each one. Literally interspersing them with 40 and 50M ISK/h missions still lands you at 60M ISK/h as an average.


Houm... (60 x 9 x 4) + (60 x 2)= 2,280 million per month.

I'm not even close to that, thus I am a terribad mission runner and I shall better go do something else and stop embarrasing my kind. Cry



Who knows? Maybe you would be excellent suicide ganker. :D
Alavaria Fera
GoonWaffe
#999 - 2013-09-08 18:23:46 UTC
Angeal MacNova wrote:
Nerf the security and people will probably just leave the game.

UNSUBBING THREADS

We are powerless against this. You win highsec

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#1000 - 2013-09-08 18:37:52 UTC
baltec1 wrote:
The last thing we want is concord in null. The people too afraid to lose their space pixels can stay in high sec but the ones willing to go out of high should be rewarded for doing so.

It's always about what you want, how you work together, how you manage your risk

Never about those who need safety without doing anything except being shot

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?