These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

Kill All Douchebags Movement

First post
Author
Omar Alharazaad
New Eden Tech Support
#41 - 2013-09-08 12:35:08 UTC
Gaidin Hollow wrote:
Zappity wrote:
OP wrote:
Please change the name to killing grounds not High Sec.


Supported. Might get more people to leave it.

As for the rest of your post, well, best let it stay under the bridge. If you are respectful in C&P and ask honest questions you usually get good answers. Otherwise you get exactly what you deserve.



Just poking around maybe the meanest and harshest forums in Eve. Nice way to have debate.


I've been watching C&P for the last several months and what I've found is that generally they're only mean and harsh if you're disrespectful, whiny, or crass. These are real people who are playing the game in a manner that gives them the greatest enjoyment. While what they do may not be everyone's cup of tea it is still an intrinsic part of what makes EVE very different from other MMO's. The fact that actions that would get players banned from most MMO's in a heartbeat are not only acceptable in EVE, they are actually approved of by a substantial portion of the populace AND the devs contributes to this uniqueness... and also helps make it that much more awesome. It's a dangerous universe, and I kinda like it that way.

Come hell or high water, this sick world will know I was here.

Gaidin Hollow
State War Academy
Caldari State
#42 - 2013-09-08 12:57:26 UTC  |  Edited by: Gaidin Hollow
Omar Alharazaad wrote:


I've been watching C&P for the last several months and what I've found is that generally they're only mean and harsh if you're disrespectful, whiny, or crass. These are real people who are playing the game in a manner that gives them the greatest enjoyment. While what they do may not be everyone's cup of tea it is still an intrinsic part of what makes EVE very different from other MMO's. The fact that actions that would get players banned from most MMO's in a heartbeat are not only acceptable in EVE, they are actually approved of by a substantial portion of the populace AND the devs contributes to this uniqueness... and also helps make it that much more awesome. It's a dangerous universe, and I kinda like it that way.



Same reason why some play for a month or two and never come back. Some peoples enjoyment could almost be called borderline grieffing. I can say after years of playing the game it got worse (Crime).
Also on the other side of the coin it keeps others entertained for much longer.

Eve is great last thing anyone wants is a NGE that Sony did with SWG.

Better yet why don't we make small miniature ships and we sell them along with power ups and then we can sell all the weapons and content along with the miniatures and have a portal to place them on. $$$$$$$$$$ WHOA see how many idiots will pay $1000's for content that use to cost $50. MUWAHAHAHAHA.....

See there are worst ideas then mine.
Eugene Kerner
TunDraGon
Goonswarm Federation
#43 - 2013-09-08 13:46:51 UTC
o dear Gank-God...#
remove this ****** from our universe.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Mallak Azaria
Caldari Provisions
Caldari State
#44 - 2013-09-08 14:03:34 UTC
Gaidin Hollow wrote:
Dark 0verlord wrote:
So leet criminals should be killed and bad noobs should farm in peace? Go play World of Warcraft. You would like it.



Nope just want to add realism. Every one says oh lets make Eve real, but exploiting noobs or system mechanics is not making it real. Lets have real punishment for real crime.

Funny everyone always says WoW but not hundred of other games that make more grey matter then this game figures.


Because in the real world, all criminals are caught & no one ever gets away once they've commited a crime. Right OP?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Barzai Mekhar
True Confusion
#45 - 2013-09-08 14:13:27 UTC
Threads like this make me almost feel bad about being an industrialist Ugh

To post something constructively, as in any game, realism has to make concessions to game design. In EvE, it's part of the intended design that the career of "high sec criminal" is a valid choice. You can argue whether it's too easy or whether highsec criminals risk enough, but arguing it should be made nigh impossible to be a highsec criminal for realism is just not constructive.

In addition, I support the renaming of highsec to Killing Ground. It has a nice ring to it.
Boom Boom Longtime
EVE Corporation 6908469858
Heroes and Villains.
#46 - 2013-09-08 14:33:36 UTC
If you don't want bullies kicking sand in your nasty face then it's well advised to either stay out of the sand pit or adapt and wear a mask to protect yourself.

Concord Approved Trader

Daisai
Daisai Investments.
#47 - 2013-09-08 14:33:56 UTC
Gaidin Hollow wrote:
Podding or blowing up ships 20k from Gates in High Sec should be impossible make them have force fields in .5 or higher space.


A bubble around a gate, where did i see that before....
A bubble around a gate as a defensive mechanic for industry characters, it all sounds very familiar....

Fret Thiesant
The Scope
Gallente Federation
#48 - 2013-09-08 16:33:59 UTC
The thought of a jail system actually gave me a really good laugh.

Personally I think it should start with a pod v pod death match to win a rifter. Pods in the jail system can equip shivs (civilian guns) naturally. 2 pods enter......1 pod leaves....

Plus one for just a terrible idea that made me laugh.
Sublime Rage
Imperial Shipment
Amarr Empire
#49 - 2013-09-08 16:37:13 UTC
Fret Thiesant wrote:
The thought of a jail system actually gave me a really good laugh.

Personally I think it should start with a pod v pod death match to win a rifter. Pods in the jail system can equip shivs (civilian guns) naturally. 2 pods enter......1 pod leaves....

Plus one for just a terrible idea that made me laugh.


Have you ever shot at something with civ guns?it's the most boring god forsaken way to kill anything.Chinese water drop torture was disneyland compared to this
Sabriz Adoudel
Move along there is nothing here
#50 - 2013-09-08 23:30:08 UTC
Sublime Rage wrote:
Fret Thiesant wrote:
The thought of a jail system actually gave me a really good laugh.

Personally I think it should start with a pod v pod death match to win a rifter. Pods in the jail system can equip shivs (civilian guns) naturally. 2 pods enter......1 pod leaves....

Plus one for just a terrible idea that made me laugh.


Have you ever shot at something with civ guns?it's the most boring god forsaken way to kill anything.Chinese water drop torture was disneyland compared to this


This. My trader alt had to kill my main's noobship to remove a killright and all they could use at the time was a civilian gun.

It seriously took them almost the entire length of the suspect flag to pop the Velator.

Now that trader alt can at least fly a tech 1 fitted Thrasher (and who knows, I might get them into pod ganking)

I support the New Order and CODE. alliance. www.minerbumping.com

Donovan Draknevov
Sebiestor Tribe
Minmatar Republic
#51 - 2013-09-09 00:30:34 UTC
To summarize, it would be nice for a PvP free zone but understandable it would be a miner and industrialist sanctuary and could break the economy. A big imbalance of risk vs cost.

This is true. PVP-free zone would be a haven for miners, and would probably need a separate server to handle that node with the load that would be put on it after daily maintenance.

No my biggest problem with C n P is it's taunting and insulting of players who are looking for answers. Not everyone knows the latest exploit, not everyone knows the newest scam or even old scams. You blame the victim without trying to place yourself in their shoes.

Again, true. C&P is the closest thing I've seen to a 'Flamers Corner' here, without it being a legit flamers corner. However, it is also true that a lot of folks come in here expecting the game to be played with their rules, and when they do, we all come down upon them like a giant hammer. C&P posts and replies should always be taken with a grain of salt, as well as a shot of Tequila.

What we need is a Kill All Douchebags Movement (KADM)

To balance a lot of high sec problems and even low sec problems the KADM revision should have CCP pod anyone with a SEC lower then -.5 on sight. Just like real life they will hunt you down and drag you to jail. Maybe make a WH space type of system forcing them to stay there this would stop repetitive criminal acts on numerous players.


That would be a horrible idea. Realistic, to be sure, but it would destroy the emergent gameplay that CCP itself endorses. Also, that CCP I think you meant to put Concord, since CCP itself doesn't actually run around actively hunting down the player base if they go below a certain security status.

Podding or blowing up ships 20k from Gates in High Sec should be impossible make them have force fields in .5 or higher space. Reasoning behind force-fields is CCP protecting players. They are allowed in null for POS but CCP can't seem to use them in high sec. If not then please change the name to killing grounds not High Sec.

This would encourage the use of autopiloting, which would affect the game on an economic level, since pilots could just set their autopilot to ignore low-sec systems and go off to Denny's while their ship flies to the next station. People wouldn't be playing the game.

There are better ways then the current system which is heavily exploited.

*insert condescending Wonka here*

Could you image sending pod killers in high sec to a jail house. This jail could be a WH system with one WH that only opens up once in 24 hours. Let the Douchebags kill each other is my moto. Twisted

Again, this would be a horrible idea. You would be trapping a level of the player base within an inescapable area so that they could kill each other. Most would just log off and, if they miss the window, some would just log off and never log on again. The Eve Universe would become a carebear haven.

Just saying for realism your criminal actions should have stronger deterrent that's more realistic. In all fairness a real system of corps would protect their production lines and assets. They would also hunt pirates / mercs that try to interfere. In this system CCP is the big brother of those getting took advantage of.

...uhh... Corps already do that. I don't know of a Corp that goes "Oh, XYZ inc just blew up our 1b-ISK shipment? Eh... just send another one out." CCP (and I'm thinking you mean Concord still) doesn't interfere with the playerbase unless a rule is being broken. Concord doesn't interfere unless a law has been broken.

In real life, real pirates were hunted out until they where no more. Maybe the exception of recent pirates of Somalia, even they too are dying off because of companies protecting their assets.

They really died out because the corporations would start better protecting their shipments, and the world started changing to the point where traditional piracy just didn't keep bread in the hold. Traditional Piracy died out, until recently where it became a bit more profitable, especially with technology the way it is. Still, there are security contingents on ships these days. Moreso than the olden days. And Corps in Eve... successful ones at least... protect their assets too.

The system should at least be realistic otherwise your just creating an environment to those who take advantage of the weak and you're player base has suffered. Think about how many have just stopped playing because of rage quitting.

So every player should have their hands held and walked into the Free ISK bank to withdraw their hourly billion isk? People rage quit because of 2 factors: 1) They join up and expect Eve to play like any other MMO. When they suddenly realize it's not like that, they complain because how could anyone have any fun doing this, then they leave. or 2) The game isn't as well explained to the new player. They're confused. They get blown up. Still confused, they get angry because they -feel- like they've been taken advantage of. Not knowing about how the game is played, they petition CCP. CCP goes "Nope, that's the game" and they leave.

The none stop harassment from douchebags is a major problem.

Eh... I can actually see that, when it is actual harassment. But when it is, CCP intervenes. Because blowing up someone in game is a game mechanic. Threatening someone's life in real life is a problem.

Everyone support the KADM.

Nope. Enjoy playing the game, learn its intricacies, and if you don't know what's going on, ask someone. Hell, if you get blown up, ask the guy who blew you up. Awesome combat stories are 100x better than "Some guy flew in with an un-tanked such-and-such. I blew it up in 2 seconds". Sometimes pirates can be douche. Sometimes industrials can be the same way (I'm going to buy ALL the [item] and force the price to go higher!)

Trust in the Rust

Zinn Irate
Science and Trade Institute
Caldari State
#52 - 2013-09-09 00:47:24 UTC  |  Edited by: Zinn Irate
As an industrialist and former miner, I appreciate gankers and others in similar professions. You make this game interesting and challenging. Plus, you eliminate the weaker competition.

I have hauled trillions and mined a thousand orca loads. I've never lost a barge or orca.

We don't need a movement against "crime." Play like a pro, and you won't have a problem. Graze like cattle, and you end up hamburger. It's that simple.

EDIT: Actually, I did get suicide ganked once a couple years ago. I lost $700 million, which was about half my worth back then. I figured out exactly what I did wrong, and never did it again.
Gaidin Hollow
State War Academy
Caldari State
#53 - 2013-09-09 00:53:56 UTC
Donovan Draknevov wrote:
Thoughtful words



I see your light is on.

Thank you for your insightful and thoughtful response. All this is in theory but it is necessary to discuss current state of the game.
We are really just talking about maybe couple dozen of true douchebags that ruin the game for most. In honesty some of the ideas have been said before, I think Jail space might be somewhat new. Or renaming high sec would be nice so gives newer players a better idea to be alert.

No we can't do much about rage quitting, how could we control something like that. I should have mention that in the original post.

No this game is not meant to be soft, but in a since its not hard enough on crime especially repeat crimes. I know the ideas I have aren't the right ones but it's a starting point to have a dialog.







W0lf Crendraven
The Tuskers
The Tuskers Co.
#54 - 2013-09-09 02:08:45 UTC
What we need is a movement to track (and show the mains) of people who make threads such as this (i.e sob sob i got ganked, pvp is evil, i want to be in piece, no pvp zones must exist, whatever) and gank them untill they stop playing or start to adapt.
Donovan Draknevov
Sebiestor Tribe
Minmatar Republic
#55 - 2013-09-09 02:40:51 UTC
Gaidin Hollow wrote:
Donovan Draknevov wrote:
Thoughtful words


I see your light is on.

Thank you for your insightful and thoughtful response. All this is in theory but it is necessary to discuss current state of the game.
We are really just talking about maybe couple dozen of true douchebags that ruin the game for most. In honesty some of the ideas have been said before, I think Jail space might be somewhat new. Or renaming high sec would be nice so gives newer players a better idea to be alert.

No we can't do much about rage quitting, how could we control something like that. I should have mention that in the original post.

No this game is not meant to be soft, but in a since its not hard enough on crime especially repeat crimes. I know the ideas I have aren't the right ones but it's a starting point to have a dialog.


I try to keep my light on. Helps me see what I'm running into :P

True enough, it's always good to discuss the current state of the game, but at the end of the day it's CCP's vision, CCP's game, and thusly, CCP's decision. They've done a few things over the years to help balance things out when they think the game has become unbalanced. Usually this causes a bunch of people to complain afterwards that the changes aren't balanced, but that's game development for ya.

And yeah, there are true douchebags out there. I've yet to run into any myself - thought I just got into PVP recently on an alt.

As for Jail Space, I still think that's a horrible idea. Given that we're immortal in the Eve universe, getting shanked in jail (or getting podded in jail, or initiating self destruct on your pod) would just be a hop, skip, and a jump out.

Renaming High-sec wouldn't fix any problems. Naming it Killing Ground would confuse new players. I mean, why spawn someone into a security area known as Killing Ground?

What would be constructive would be a training mission that has you doing something (moving cargo, mining, etc) and you wind up getting ambushed and blown up, causing you to 'fail' the mission, but you'd still progress. Not like the Advanced Military mission where you know you're going to die, and to take down all ya can, but you're expected to do something, and overwhelming odds come to ruin your day. Even better, make it so they repeat the mission, but the agent gives them a few civilian tanking modules to withstand it so they can finish the mission (ECCM to break web/scram, Warp Stab to break scram/disrupt, armor/shield modules, etc) under the exact same circumstances, showing they can survive certain encounters if they fit the proper modules.

As for being soft on repeat crimes... eh, I can't fault ya on that, but there are methods to extract revenge, and they're so much sweeter than having Concord take over for ya.

Trust in the Rust

Gaidin Hollow
State War Academy
Caldari State
#56 - 2013-09-09 02:51:31 UTC
W0lf Crendraven wrote:
What we need is a movement to track (and show the mains) of people who make threads such as this (i.e sob sob i got ganked, pvp is evil, i want to be in piece, no pvp zones must exist, whatever) and gank them untill they stop playing or start to adapt.



Your light is dim, sob sob.

Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#57 - 2013-09-09 06:31:05 UTC
I'm reminded of Poe's Law here.
Donovan Draknevov
Sebiestor Tribe
Minmatar Republic
#58 - 2013-09-09 07:11:54 UTC
Psychotic Monk wrote:
I'm reminded of Poe's Law here.


Let's fight world hunger while also curtailing overpopulation... LET'S EAT HALF OF THE BABIES.

Trust in the Rust

Gaidin Hollow
State War Academy
Caldari State
#59 - 2013-09-09 07:21:49 UTC
Donovan Draknevov wrote:
[quote=Psychotic Monk]I'm reminded of Poe's Law here.



Cold unfeeling nature of text, can't really avoid it. Takes more grey matter then I am willing to devout and type to explain wit.

Gaidin Hollow
State War Academy
Caldari State
#60 - 2013-09-09 07:30:28 UTC  |  Edited by: Gaidin Hollow
Donovan Draknevov wrote:
Psychotic Monk wrote:
I'm reminded of Poe's Law here.


Let's fight world hunger while also curtailing overpopulation... LET'S EAT HALF OF THE BABIES.



May I suggest A Modest Proposal,

I do therefore humbly offer it to public consideration that of the hundred and twenty thousand children already computed, twenty thousand may be reserved for breed, whereof only one-fourth part to be males; which is more than we allow to sheep, black cattle or swine; and my reason is, that these children are seldom the fruits of marriage, a circumstance not much regarded by our savages, therefore one male will be sufficient to serve four females.

That the remaining hundred thousand may, at a year old, be offered in the sale to the persons of quality and fortune through the kingdom; always advising the mother to let them suck plentifully in the last month, so as to render them plump and fat for a good table. A child will make two dishes at an entertainment for friends; and when the family dines alone, the fore or hind quarter will make a reasonable dish, and seasoned with a little pepper or salt will be very good boiled on the fourth day, especially in winter.

-Jonathan Swift -


The use of satire to move the nation into a new paradigm.


This concludes today's lesson in humanitarianism.