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Do Level 4 missions pay too much compared to 1 through 3?

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Author
baltec1
Bat Country
Pandemic Horde
#841 - 2013-09-07 19:42:01 UTC
Caliph Muhammed wrote:
Disprove what? I haven't seen anything proven from that thread.


You see those numbers?

The numbers that show high sec missions are offering null sec income levels?


You have provided nothing to this thread other than your outraged ranting that we are talking about nerfing high secs golden goose.
Caliph Muhammed
Perkone
Caldari State
#842 - 2013-09-07 19:44:43 UTC  |  Edited by: Caliph Muhammed
baltec1 wrote:
Caliph Muhammed wrote:
Which means jack. Because if the findings were 100% truth and not likely false it doesn't mean the numbers they found were indicative of a problem.


The problem is that high sec is offering too much reward. His numbers show that level 4 missions are dishing out around the same isk as null anoms.

This is a big problem.


Lol. Anomalies and missions are completely different. Do highsec missions pay less than null sec missions? Do high sec anomalies pay more than nullsec anomalies?

If the answer is no there isn't an issue.
Tippia
Sunshine and Lollipops
#843 - 2013-09-07 19:45:19 UTC  |  Edited by: ISD Ezwal
Caliph Muhammed wrote:
A 33 hour test in one ship by one pilot 2-3 years ago is evidence of EVE's average user base and the results they see?
Maybe if you stopped putting words in other people's mouth, you'd be in a better position right now.
A 250-mission test done in a reasonably good mission ship with proper tactics is evidence of how much you could earn from L4s before we got the better tools (and higher prices) we have today.

Edited out reply to deleted text. ISD Ezwal.

Quote:
Disprove what? I haven't seen anything proven from that thread.
Maybe you should read it, then, instead of skipping over it and inventing your own unproven, unresearched, unfounded nonsense to fill in the gaps vast yawning chasms in your knowledge of anything and everything EVE-related.

Quote:
Lol. Anomalies and missions are completely different.
No. Both are sources of ISK, which is the area of concern.

*Snip* Please refrain from personal attacks. ISD Ezwal
baltec1
Bat Country
Pandemic Horde
#844 - 2013-09-07 19:47:16 UTC
Caliph Muhammed wrote:


Lol. Anomalies and missions are completely different. Do highsec missions pay less than null sec missions? Do high sec anomalies pay more than nullsec anomalies?

If the answer is no their isn't an issue.


Yes it is.

Null anoms are what we get instead of missions in almost all of null. They are to us what missions are to high sec.

Both are the primary form of earning isk and thus, need to be balanced against each other.
Caliph Muhammed
Perkone
Caldari State
#845 - 2013-09-07 19:49:18 UTC
baltec1 wrote:
Caliph Muhammed wrote:


Lol. Anomalies and missions are completely different. Do highsec missions pay less than null sec missions? Do high sec anomalies pay more than nullsec anomalies?

If the answer is no their isn't an issue.


Yes it is.

Null anoms are what we get instead of missions in almost all of null. They are to us what missions are to high sec.

Both are the primary form of earning isk and thus, need to be balanced against each other.


No i'm sorry the game is not balanced like that. Deal with it.
baltec1
Bat Country
Pandemic Horde
#846 - 2013-09-07 19:51:38 UTC
Caliph Muhammed wrote:


No i'm sorry the game is not balanced like that. Deal with it.


It is now.

Perhaps the past year skipped you by but CCP is on a mission to fix the many balance issues in this game and high sec income is on that list. They have already done ice and exploration.
Tippia
Sunshine and Lollipops
#847 - 2013-09-07 19:53:54 UTC
Caliph Muhammed wrote:
No i'm sorry the game is not balanced like that.
Actually, it is.
That's why the anomaly rebalance and the sov upgrade system were implemented: to act as the sov null equivalent of mission income.
Thetabetalpha
Republic Military School
Minmatar Republic
#848 - 2013-09-07 20:17:46 UTC
lvl4 missions paying too much? If they weren't mindbogglingly boring and gag inducing - sure. But when they are just as entertaining as banging a head against the wall, the pay off should be worth it.

If they are to nerf mission payout, it should be balanced vs the entertainment factor, because if this so called "activity" is nerfed at all, it is waste of time.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#849 - 2013-09-07 20:29:39 UTC
i remember getting around 10mio per tick off bounties with amarr bs two and meta pulses in level fours?
Tollen Gallen
Glory of Reprisal Enterprise
#850 - 2013-09-07 20:30:06 UTC
Thetabetalpha wrote:
lvl4 missions paying too much? If they weren't mindbogglingly boring and gag inducing - sure. But when they are just as entertaining as banging a head against the wall, the pay off should be worth it.

If they are to nerf mission payout, it should be balanced vs the entertainment factor, because if this so called "activity" is nerfed at all, it is waste of time.



This.

Zimmy Zeta - I f*cking love martinis. the original ones, with gin, not that vodka martini crap. Your old Friends can use me for 7 days, free!!!

Vaerah Vahrokha
Vahrokh Consulting
#851 - 2013-09-07 21:34:38 UTC
Jenn aSide wrote:

When you have to move the goal posts to score a point in a game, it means you suck at a game.....

EVE is a pvp game. Ther eis no pvp subset. The lenghts you and people like you go to in order to deny the truth is shameful.


We are able to tolerate those who don't like the gameplay we like, nor we self proclaim all severe judges on what the others like or not.

Life is better with shades and colors than black and white. Try it, you might even like it.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#852 - 2013-09-07 23:13:03 UTC
You can make hi sec pay dirt and the players will just put up with it.

You can give hi sec as much risk as low sec and the players will just find a new game.

The only way you are going to see a flux of people relocate to null is if null becomes just an extension of hi. I think that many people who play in hi are people who either don't have much time to play or simply don't care for pvp (in many cases both). Miners that just want to log in and warp strait from station to belt, mine and then return. Mission runners who want to just accept the mission, warp straight there, complete it, and then warp straight back.

These people don't want to have to be constantly looking over their shoulders. They don't want to be constantly monitoring local. They don't want have to deal with 6 'warp from dock' book marks. Another 6 'view warp gate from safe distance' book marks. They don't want to have to take indirect routes to get from the dock to the gate either just to avoid being pulled out of warp.

Ganking? Sure, it's going to happen. It happens in both null and hi.

You really want to see null become more active? For there to be an infrastructure that rivals hi sec? To have availability of parts/ships at prices comparable to hi? There is one thing people would have to be willing to do and one things CCP would have to do.

The one thing players can do is to not gank people who are obviously pure industrialists.

The one thing CCP can do is allow those who have sov over a system to be able to enforce a minimum 'safety level' on the ships that enter.

If the industrialists can do their thing with the same level of safety in null as they can in hi, I think they would be more than happy to move there and sell their product to the local population. Get enough there and then you get competitive pricing.

As for mission runners, I think they too would eventually move out there once they skill up enough to be able to handle the rats out there.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Tippia
Sunshine and Lollipops
#853 - 2013-09-07 23:26:38 UTC  |  Edited by: Tippia
Angeal MacNova wrote:
The one thing CCP can do is allow those who have sov over a system to be able to enforce a minimum 'safety level' on the ships that enter.

If the industrialists can do their thing with the same level of safety in null as they can in hi, I think they would be more than happy to move there and sell their product to the local population. Get enough there and then you get competitive pricing.

The problem with that is that null is meant to be insecure so the minimum safety level that alliances can be allowed to provide will still be fairly low, and it certainly won't be automated.

That's what the whole nerf/buff combo change comes from: null will (must) inherently offer less security and convenience compared to highsec. It needs something else to compensate for this. The current problem is that high simply offers too much for too little, so the only way to make things “on the same level” is to introduce compensation schemes in null that outright break the game. This could be fixed if high did not offer so much for so little — if it cost more, or if it was more rare, or if it was really inconvenient, take your pick — which would open up a niche where null would offer better bang for your buck.

The exact nature of both the bang and the buck would depend on what was changed and how, but the fundamental problem is the same: highsec currently leaves no margins for industry where other parts of space can be better.

While security could theoretically be one of those things, it doesn't feel like the right way to go. Not just because it seems antithetical to the core game design that null can be made as safe as high, but also because I'm not convinced that it's actually what holds null industry back. There are plenty of industrialists in null who can deal with the lack of safety just fine, so if those were given adequate reason to do their industry there in spite of the lower safety, they would. The added advantage of such an approach is that, with the null industrialists leaving highsec for their new… old… other home-ground, the pure highseccers would have more facilities and space at their disposal (or just equal space as before, if the availability was dialled down as part of the nerf/buff combo).
Caliph Muhammed
Perkone
Caldari State
#854 - 2013-09-07 23:30:55 UTC
If you want people in Nullsec there are a few issues.

#1: Logistics. Its a royal pain in the ass to move things to and fro. Paying someone to do it is an option technically but is it an option people feel satisfied in using? No, in most cases. There is no guarantee any invite to nullsec will turn out to be worth the trouble or cost.

#2: Sovereignty of the individual. The thought of paying to play a game and living under the rule of people you may or may not like with likely no chance of ever being able to rise in rank to the level of control or ability to affect that controlling entities agenda is about as alluring as chomping into a excrement sandwich.

#3: Profit Sharing. There is no culture of where joining an alliance nets you great wealth. Sure, you can go and farm wealth in the regions the alliance controls but it comes at the cost of great risk to your own personal wealth. Yes replacement programs exist for ship losses, few cover anything your typical HISEC mission runner would want to fly. I know I can kill battleships with frigates but what if I just don't want to?

#4: Stress. Every time someone logs in they may not be up for playing with the protocols that are required to operate in nullsec. This is often replicated in hisec when you begin pimping out your ships but in nullsec it's like this for every ship.

#5: Self-Interest. Why would I want to join your alliance? I'd rather run my own!

Now, if you want people in nullsec there is one solution. And that is to remove local intel. You won't often get more people in the alliances currently established but you will get more there to visit. Without that option you can go beyond lowering the wealth generation of level 4s, hell remove them from game and leave just level 1s in hisec. None of any significant number are going to suddenly forget about the 5 reasons I just mentioned.
stoicfaux
#855 - 2013-09-07 23:50:34 UTC
Tippia's numbers: http://blog.beyondreality.se/ISK-faucets-sinks
Quote:
Faucets:
Bounty prizes: 896.34 billion ISK (up from 876.04 billion in 2010).
NPC buy orders: 337.4 billion ISK (n/a for 2010).
Incursion rewards: 301.8 billion ISK (and 4.7 million LP, n/a in 2010).
Insurance payouts: 125.8 billion ISK (up from 111.9 billion ISK in 2010).
Agent mission rewards: 74.68 billion ISK (up from 68.93 billion in 2010).
Agent mission bonuses: 71.21 billion ISK (up from 63.45 billion in 2010)

How much of that isk is made in high, low, and null? And what's the population breakdown by high/low/null? (My google-fu has failed me.)



Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#856 - 2013-09-08 00:24:14 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

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Tippia
Sunshine and Lollipops
#857 - 2013-09-08 00:27:19 UTC  |  Edited by: Tippia
stoicfaux wrote:
Tippia's numbers: http://blog.beyondreality.se/ISK-faucets-sinks
Quote:
Faucets:
Bounty prizes: 896.34 billion ISK (up from 876.04 billion in 2010).
NPC buy orders: 337.4 billion ISK (n/a for 2010).
Incursion rewards: 301.8 billion ISK (and 4.7 million LP, n/a in 2010).
Insurance payouts: 125.8 billion ISK (up from 111.9 billion ISK in 2010).
Agent mission rewards: 74.68 billion ISK (up from 68.93 billion in 2010).
Agent mission bonuses: 71.21 billion ISK (up from 63.45 billion in 2010)

How much of that isk is made in high, low, and null? And what's the population breakdown by high/low/null? (My google-fu has failed me.)

Incursions are 92% highsec. Mission rewards and bonuses are in the same ballpark. NPC buy orders are at least 66% null (w-space to be accurate). The bounty-to-agent reward/bonus ratio has been estimated at roughly 3:1, which would mean half of the bounties come from missions and 90:ish percent of those being in highsec (but then, out-of-HS missions such as L5s and pirate missions tend to be more LP- and loot based than based on bounties so it could well be a higher portion than that).

The last (character) population breakdown I saw was 65% highsec, 8% low, 21% null, 6% w-space.
At the same time, 0.8 missions were run per day per subscriber (and 31% of the players had mission running as their primary activity, no info on character distribution). 5% had dabbled with incursions, but only 1% counted it as a primary activity. Unfortunately, FF2013 was more retrospective and really-long-term strokes, so most of the recent data we have is from FF2012 and Diagoras' tweeting spree in spring 2012.

(nts: 1058)
stoicfaux
#858 - 2013-09-08 00:54:55 UTC
If you eliminate the problem, there's no need for a solution, e.g. solving world hunger is hard, but if you nerve gas the entire planet, world hunger is no longer a problem, thus no solution is required.

http://community.eveonline.com/news/dev-blogs/9115

So if we get rid of PLEX, the problem of which activity pays too much or too little ISK is no longer a problem that needs to be solved.

Quote:
The correlation between the velocity of money and the CPI seems to change by the end of 2008. From January 2007 to October 2008, the correlation between the two series is 0.86, which is quite strong for a non-academic case like this one. From November 2008 to February 2012 the correlation is -0.01, which is just about as uncorrelated as possible. So, what happened in November 2008? PLEX was introduced. PLEX seems to increase the velocity of money in the New Eden economy as it “liberates“ ISK from people with more money than they know what to do with and gets it to ISK needy people that create and sell PLEX.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

La Nariz
Aliastra
Gallente Federation
#859 - 2013-09-08 01:19:47 UTC
Vaerah Vahrokha wrote:
Frostys Virpio wrote:

When exactly do you stop being a newbie? That definition can change the way people see that statement too. Someone could of skilled into a **** fit capable of grinding a L4 in 5 hours while knowing not much about the game so he would still be a newbie or not?


He still hasn't.

As a newbie he still believes high sec is safe. It's safer but not safe.
As a baddie he still wastes untold amounts of time posting on GD.
As a blobber he still believes in "infused from above" doctrines.

In reality? He's irrelevant like everyone else and should not deserve pages and pages of replies.


Hahahhahahaahahahahahahahahahahahahahhah.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Onictus
Federal Navy Academy
Gallente Federation
#860 - 2013-09-08 02:28:03 UTC
stoicfaux wrote:
Tippia's numbers: http://blog.beyondreality.se/ISK-faucets-sinks
Quote:
Faucets:
Bounty prizes: 896.34 billion ISK (up from 876.04 billion in 2010).
NPC buy orders: 337.4 billion ISK (n/a for 2010).
Incursion rewards: 301.8 billion ISK (and 4.7 million LP, n/a in 2010).
Insurance payouts: 125.8 billion ISK (up from 111.9 billion ISK in 2010).
Agent mission rewards: 74.68 billion ISK (up from 68.93 billion in 2010).
Agent mission bonuses: 71.21 billion ISK (up from 63.45 billion in 2010)

How much of that isk is made in high, low, and null? And what's the population breakdown by high/low/null? (My google-fu has failed me.)





CCP has said 80/20 high sec to null sec